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RustySymbolOfMarr.lua 1.8 KB

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  1. --[[
  2. Script Name : rusty_symbol_of_marr.lua
  3. Script Purpose : Handles the quest, "Rusty Symbol of Marr"
  4. Script Author : premierio015
  5. Script Date : 12.11.2020
  6. Script Notes : Available for completion in both classic and new freeport versions.
  7. Zone : Graveyard
  8. Quest Giver : Rusty Symbol of Marr
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepChat(Quest, 1, "Someone in Freeport may be interested in this symbol. The Temple of War in the north section may be a good place to start.", 1, "I should find someone to give this symbol to. Somebody in Freeport has to be looking to get their hands on something like this.", 21, 1440056, 5590305)
  14. AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. -- Add dialog here for when the quest is accepted
  18. end
  19. function Declined(Quest, QuestGiver, Player)
  20. -- Add dialog here for when the quest is declined
  21. end
  22. function Deleted(Quest, QuestGiver, Player)
  23. -- Remove any quest specific items here when the quest is deleted
  24. end
  25. function QuestComplete(Quest, QuestGiver, Player)
  26. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  27. UpdateQuestStepDescription(Quest, 1, "I sold the symbol to Missionary G`Zule.")
  28. UpdateQuestTaskGroupDescription(Quest, 1, "I sold the symbol to Missionary G`Zule.")
  29. UpdateQuestDescription(Quest, "I sold the symbol of Marr to Missionary G`Zule in Freeport. Turns out he needed it to advance in his order. <br>")
  30. GiveQuestReward(Quest, Player)
  31. end
  32. function Reload(Quest, QuestGiver, Player, Step)
  33. if Step == 1 then
  34. QuestComplete(Quest, QuestGiver, Player)
  35. end
  36. end