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- --[[
- Script Name : SpawnScripts/qeynos_combined02/aBaubbleshiredefender133771774.lua
- Script Author : Rylec
- Script Date : 2021.01.21 06:01:50
- Script Purpose :
- :
- --]]
- function spawn(NPC)
- math.randomseed(os.time())
- choice = math.random(1134,1139)
- SpawnSet(NPC, "hair_type", choice)
- AddTimer(NPC, 3000, "EmoteLoop")
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- math.randomseed(os.time())
- voice = math.random(1,3)
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1040.mp3", "", "", 0, 0, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function EmoteLoop(NPC)
- math.randomseed(os.time())
- local choice = math.random(1,17)
- local timer = math.random(6000,10000)
- if choice == 1 then
- -- converse_male01
- PlayAnimation(NPC, 11233)
- AddTimer(NPC, timer, "EmoteLoop")
- elseif choice == 2 then
- -- converse_male02
- PlayAnimation(NPC, 11234)
- AddTimer(NPC, timer, "EmoteLoop")
- elseif choice == 3 then
- -- converse_male03
- PlayAnimation(NPC, 11235)
- AddTimer(NPC, timer, "EmoteLoop")
- elseif choice == 4 then
- -- converse_male04
- PlayAnimation(NPC, 2983)
- AddTimer(NPC, timer, "EmoteLoop")
- elseif choice == 5 then
- -- converse_male05
- PlayAnimation(NPC, 11236)
- AddTimer(NPC, timer, "EmoteLoop")
- elseif choice == 6 then
- -- converse_male06
- PlayAnimation(NPC, 11237)
- AddTimer(NPC, timer, "EmoteLoop")
- elseif choice == 7 then
- -- converse_male07
- PlayAnimation(NPC, 11238)
- AddTimer(NPC, timer, "EmoteLoop")
- elseif choice == 8 then
- -- converse_male08
- PlayAnimation(NPC, 11239)
- AddTimer(NPC, timer, "EmoteLoop")
- elseif choice == 9 then
- -- converse_male09
- PlayAnimation(NPC, 11240)
- AddTimer(NPC, timer, "EmoteLoop")
- elseif choice == 10 then
- -- converse_male10
- PlayAnimation(NPC, 11241)
- AddTimer(NPC, timer, "EmoteLoop")
- elseif choice == 11 then
- -- converse_male11
- PlayAnimation(NPC, 11242)
- AddTimer(NPC, timer, "EmoteLoop")
- elseif choice == 12 then
- -- converse_male12
- PlayAnimation(NPC, 2991)
- AddTimer(NPC, timer, "EmoteLoop")
- elseif choice == 13 then
- -- no
- PlayAnimation(NPC, 11881)
- AddTimer(NPC, timer, "EmoteLoop")
- elseif choice == 14 then
- -- agree
- PlayAnimation(NPC, 10745)
- AddTimer(NPC, timer, "EmoteLoop")
- elseif choice == 15 then
- -- nod
- PlayAnimation(NPC, 11882)
- AddTimer(NPC, timer, "EmoteLoop")
- elseif choice == 16 then
- -- heckno
- PlayAnimation(NPC, 11680)
- AddTimer(NPC, timer, "EmoteLoop")
- else
- -- shrug
- PlayAnimation(NPC, 12240)
- AddTimer(NPC, timer, "EmoteLoop")
- end
- end
- --function Idle(NPC)
- -- PlayAnimation(NPC, 323)
- -- EmoteLoop(NPC)
- --end
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