123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149 |
- #region License information
- // ----------------------------------------------------------------------------
- //
- // libeq2 - A library for analyzing the Everquest II File Format
- // Blaz (blaz@blazlabs.com)
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU General Public License
- // as published by the Free Software Foundation; either version 2
- // of the License, or (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- //
- // ( The full text of the license can be found in the License.txt file )
- //
- // ----------------------------------------------------------------------------
- #endregion
- #region Using directives
- using System;
- using System.IO;
- using System.Collections.Generic;
- using System.Diagnostics;
- using Everquest2.Util;
- #endregion
- namespace Everquest2.Visualization
- {
- public class VeMeshGeometryNode : VeGeometryNode
- {
- public VeMeshGeometryNode()
- {
- }
- /// <summary>
- /// Special constructor used when deserializing the instance of the class.
- /// </summary>
- /// <param name="reader">Reader used to read the instance data.</param>
- protected VeMeshGeometryNode(Util.Eq2Reader reader, Util.StreamingContext context) : base(reader, context)
- {
- byte classVersion = context.ClassVersions[typeof(VeMeshGeometryNode)];
- if (classVersion == 0 || classVersion > 7)
- {
- throw new Util.DeserializationException("VeMeshGeometryNode version " + classVersion + " not supported");
- }
- lodCount = reader.ReadUInt32();
- Debug.Assert(lodCount <= 10/*Configuration.GetValue<uint>("cl_max_lods")*/);
-
- extraLodCount = 0;
- bool trigger = false;
- if ( WidgetID == 2720558016 )
- {
- int bleh = 0;
- trigger = true;
- }
- renderMeshNames = new string[lodCount][];
- for (uint i = 0; i < lodCount; ++i)
- {
- uint renderMeshNameCount;
- if (classVersion >= 5)
- {
- renderMeshNameCount = reader.ReadUInt32();
- }
- else
- {
- renderMeshNameCount = 1;
- }
- renderMeshNames[i] = new string[renderMeshNameCount];
- for (uint j = 0; j < renderMeshNameCount; ++j)
- {
- renderMeshNames[i][j] = reader.ReadString(2);
- if (renderMeshNames[i][j].Contains("qey_terrain_harbor_geo11_l0"))
- {
- int test = 0;
- }
- }
- }
- bool shaderPaletteIsInline = false;
- if (classVersion >= 6) shaderPaletteIsInline = reader.ReadBoolean();
- shaderPaletteNames = new string[lodCount];
- shaderPalettes = new VeShaderPalette[lodCount];
- for (uint i = 0; i < lodCount; ++i)
- {
- shaderPaletteNames[i] = reader.ReadString(2);
- if (shaderPaletteIsInline)
- {
- shaderPalettes[i] = (VeShaderPalette)reader.ReadObject();
- }
- }
- collisionMeshName = reader.ReadString(2);
- if (classVersion == 2) legacyNavigationMeshName = reader.ReadString(2);
- if (classVersion < 4)
- {
- shadowMeshNames = new string[lodCount];
- for (uint i = 0; i < lodCount; ++i)
- {
- shadowMeshNames[i] = reader.ReadString(2);
- }
- occluderMeshName = reader.ReadString(2);
- }
- lodDistances = new float[lodCount];
- for (uint i = 0; i < lodCount; ++i)
- {
- lodDistances[i] = reader.ReadSingle();
- }
- if (classVersion >= 7)
- {
- byte unk1 = reader.ReadByte();
- }
- }
- public uint lodCount;
- public uint extraLodCount;
- public string[][] renderMeshNames;
- public string[] shaderPaletteNames;
- public VeShaderPalette[] shaderPalettes;
- public string collisionMeshName;
- public string legacyNavigationMeshName;
- public string[] shadowMeshNames;
- public string occluderMeshName;
- public float[] lodDistances;
- }
- }
|