VeXformNode.cs 2.8 KB

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  1. #region License information
  2. // ----------------------------------------------------------------------------
  3. //
  4. // libeq2 - A library for analyzing the Everquest II File Format
  5. // Blaz (blaz@blazlabs.com)
  6. //
  7. // This program is free software; you can redistribute it and/or
  8. // modify it under the terms of the GNU General Public License
  9. // as published by the Free Software Foundation; either version 2
  10. // of the License, or (at your option) any later version.
  11. //
  12. // This program is distributed in the hope that it will be useful,
  13. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  15. // GNU General Public License for more details.
  16. //
  17. // You should have received a copy of the GNU General Public License
  18. // along with this program; if not, write to the Free Software
  19. // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
  20. //
  21. // ( The full text of the license can be found in the License.txt file )
  22. //
  23. // ----------------------------------------------------------------------------
  24. #endregion
  25. #region Using directives
  26. using System;
  27. using System.Collections.Generic;
  28. #endregion
  29. namespace Everquest2.Visualization
  30. {
  31. public class VeXformNode : VeNode
  32. {
  33. public VeXformNode()
  34. {
  35. }
  36. /// <summary>
  37. /// Special constructor used when deserializing the instance of the class.
  38. /// </summary>
  39. /// <param name="reader">Reader used to read the instance data.</param>
  40. protected VeXformNode(Util.Eq2Reader reader, Util.StreamingContext context) : base(reader, context)
  41. {
  42. byte classVersion = context.ClassVersions[typeof(VeXformNode)];
  43. if (classVersion == 0)
  44. {
  45. orientation[0] = reader.ReadSingle();
  46. orientation[1] = reader.ReadSingle();
  47. orientation[2] = reader.ReadSingle();
  48. //3x3 rotation matrix
  49. reader.ReadBytes(sizeof(float) * (3 * 3));
  50. scale = reader.ReadSingle();
  51. position[0] = reader.ReadSingle();
  52. position[1] = reader.ReadSingle();
  53. position[2] = reader.ReadSingle();
  54. }
  55. else
  56. {
  57. position[0] = reader.ReadSingle();
  58. position[1] = reader.ReadSingle();
  59. position[2] = reader.ReadSingle();
  60. orientation[0] = reader.ReadSingle();
  61. orientation[1] = reader.ReadSingle();
  62. orientation[2] = reader.ReadSingle();
  63. scale = reader.ReadSingle();
  64. }
  65. }
  66. public float[] position = new float[3];
  67. public float[] orientation = new float[3];
  68. public float scale;
  69. }
  70. }