Image 24599cf166 Fixed model viewer bugs for proper map orientation / scaling of objects/models %!s(int64=3) %!d(string=hai) anos
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ParticleGenerator 8fa28fa054 EQ2Modeler (aka EQ2 Map Editor) upload %!s(int64=4) %!d(string=hai) anos
VeAnimMeshGeometryNode.cs 8fa28fa054 EQ2Modeler (aka EQ2 Map Editor) upload %!s(int64=4) %!d(string=hai) anos
VeAnimation.cs 8fa28fa054 EQ2Modeler (aka EQ2 Map Editor) upload %!s(int64=4) %!d(string=hai) anos
VeBase.cs 8fa28fa054 EQ2Modeler (aka EQ2 Map Editor) upload %!s(int64=4) %!d(string=hai) anos
VeBillNode.cs 8fa28fa054 EQ2Modeler (aka EQ2 Map Editor) upload %!s(int64=4) %!d(string=hai) anos
VeBox.cs 8fa28fa054 EQ2Modeler (aka EQ2 Map Editor) upload %!s(int64=4) %!d(string=hai) anos
VeCollisionMesh.cs 8fa28fa054 EQ2Modeler (aka EQ2 Map Editor) upload %!s(int64=4) %!d(string=hai) anos
VeEnvironmentNode.cs 24599cf166 Fixed model viewer bugs for proper map orientation / scaling of objects/models %!s(int64=3) %!d(string=hai) anos
VeFileNode.cs 8fa28fa054 EQ2Modeler (aka EQ2 Map Editor) upload %!s(int64=4) %!d(string=hai) anos
VeGeometryNode.cs 8fa28fa054 EQ2Modeler (aka EQ2 Map Editor) upload %!s(int64=4) %!d(string=hai) anos
VeItemDatabaseNode.cs 8fa28fa054 EQ2Modeler (aka EQ2 Map Editor) upload %!s(int64=4) %!d(string=hai) anos
VeItemNode.cs 8fa28fa054 EQ2Modeler (aka EQ2 Map Editor) upload %!s(int64=4) %!d(string=hai) anos
VeLightNode.cs 8fa28fa054 EQ2Modeler (aka EQ2 Map Editor) upload %!s(int64=4) %!d(string=hai) anos
VeMeshGeometryNode.cs 24599cf166 Fixed model viewer bugs for proper map orientation / scaling of objects/models %!s(int64=3) %!d(string=hai) anos
VeNode.cs 8fa28fa054 EQ2Modeler (aka EQ2 Map Editor) upload %!s(int64=4) %!d(string=hai) anos
VeParticleGeneratorNode.cs 8fa28fa054 EQ2Modeler (aka EQ2 Map Editor) upload %!s(int64=4) %!d(string=hai) anos
VePortalNode.cs 8fa28fa054 EQ2Modeler (aka EQ2 Map Editor) upload %!s(int64=4) %!d(string=hai) anos
VeRegion.cs 24599cf166 Fixed model viewer bugs for proper map orientation / scaling of objects/models %!s(int64=3) %!d(string=hai) anos
VeRenderMesh.cs 8fa28fa054 EQ2Modeler (aka EQ2 Map Editor) upload %!s(int64=4) %!d(string=hai) anos
VeResourceNode.cs 8fa28fa054 EQ2Modeler (aka EQ2 Map Editor) upload %!s(int64=4) %!d(string=hai) anos
VeRoomItemNode.cs cb00d35b1d Update VeRoomItemNode.cs %!s(int64=4) %!d(string=hai) anos
VeSelectNode.cs 8fa28fa054 EQ2Modeler (aka EQ2 Map Editor) upload %!s(int64=4) %!d(string=hai) anos
VeShaderPalette.cs 8fa28fa054 EQ2Modeler (aka EQ2 Map Editor) upload %!s(int64=4) %!d(string=hai) anos
VeSkeleton.cs 8fa28fa054 EQ2Modeler (aka EQ2 Map Editor) upload %!s(int64=4) %!d(string=hai) anos
VeSoundNode.cs 8fa28fa054 EQ2Modeler (aka EQ2 Map Editor) upload %!s(int64=4) %!d(string=hai) anos
VeSphere.cs 8fa28fa054 EQ2Modeler (aka EQ2 Map Editor) upload %!s(int64=4) %!d(string=hai) anos
VeVolume.cs 8fa28fa054 EQ2Modeler (aka EQ2 Map Editor) upload %!s(int64=4) %!d(string=hai) anos
VeXformNode.cs 20a0096991 Updated EQ2Modeler export process to fix some bad positioning of widgets %!s(int64=4) %!d(string=hai) anos