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- --[[
- Script Name : Quests/PeatBog/on_the_move.lua
- Script Purpose : Handles the quest, "On the Move"
- Script Author : Scatman
- Script Date : 2009.05.10
-
- Zone : The Peat Bog
- Quest Giver: Lieutenant Dawson
- Preceded by: Ambushed (ambushed.lua)
- Followed by: A Final Foe (a_final_foe.lua)
- --]]
- function Init(Quest)
- AddQuestStep(Quest, 1, "I need to destroy the first machine.", 1, 100, "I need to kill the gnolls that are attempting to bring the three machines out of the Peat Bog.", 0)
- AddQuestStep(Quest, 2, "I need to destroy the second machine.", 1, 100, "I need to kill the gnolls that are attempting to bring the three machines out of the Peat Bog.", 0)
- AddQuestStep(Quest, 3, "I need to destroy the third machine.", 1, 100, "I need to kill the gnolls that are attempting to bring the three machines out of the Peat Bog.", 0)
- AddQuestStepCompleteAction(Quest, 1, "Step1_Complete_Machine1")
- AddQuestStepCompleteAction(Quest, 2, "Step2_Complete_Machine2")
- AddQuestStepCompleteAction(Quest, 3, "Step3_Complete_Machine3")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
-
- PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/lieutenant_dawson/qey_adv04_bog/quests/dawson/dawson011a.mp3", "", "", 3239354610, 1196418998, Player)
- AddConversationOption(conversation, "You're welcome, and thank you.")
- StartConversation(conversation, QuestGiver, Player, "Thank you for your help, be safe.")
- end
- function Declined(Quest, QuestGiver, Player)
- end
- function Step1_Complete_Machine1(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "The first machine has been destroyed.")
- if QuestIsComplete(Player, 218) then
- Multiple_Steps_Complete(Quest, QuestGiver, Player)
- end
- end
- function Step2_Complete_Machine2(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "The second machine has been destroyed.")
- if QuestIsComplete(Player, 218) then
- Multiple_Steps_Complete(Quest, QuestGiver, Player)
- end
- end
- function Step3_Complete_Machine3(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "The third machine has been destroyed.")
-
- if QuestIsComplete(Player, 218) then
- Multiple_Steps_Complete(Quest, QuestGiver, Player)
- end
- end
- function Multiple_Steps_Complete(Quest, QuestGiver, Player)
- UpdateQuestTaskGroupDescription(Quest, 1, "I have killed the gnolls moving the machines.")
- AddQuestStepChat(Quest, 4, "I need to return to Lieutenant Dawson.", 1, "Now that the gnolls guarding the machines have been killed I should return to Lieutenant Dawson.", 0, 1980022)
- AddQuestStepCompleteAction(Quest, 4, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- UpdateQuestDescription(Quest, "I have killed the gnolls were trying to get the machines out of the Peat Bog.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1_Complete_Machine1(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2_Complete_Machine2(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3_Complete_Machine3(Quest, QuestGiver, Player)
- end
- end
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