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- --[[
- Script Name : PoundingtheEnemy.lua
- Script Purpose : Handles the quest, "Pounding the Enemy"
- Script Author : jakejp
- Script Date : 10/4/2018
- Script Notes :
- Zone : The Ruins
- Quest Giver : Lieutenant Argosian
- Preceded by : Pawns in the Game
- Followed by : Prophet and Loss
- --]]
- -- QUEST ID'S --
- local PoundingTheEnemy = 370
- -- MOB ID'S --
- local BrokentuskGuard = 1270014
- local BrokentuskWarrior = 1270013
- local BrokentuskOverseer = 1270006
- -- NPC ID's --
- local LieutenantArgosian = 1270019
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "Defeat Brokentusk guards", 5, 100, "I have been ordered to defeat the Brokentusk orcs in the Ruins and defend the vagrant squatters. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 2489, BrokentuskGuard)
- AddQuestStepKill(Quest, 2, "Defeat Brokentusk warriors", 5, 100, "I have been ordered to defeat the Brokentusk orcs in the Ruins and defend the vagrant squatters. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 2489, BrokentuskWarrior)
- AddQuestStepKill(Quest, 3, "Slay the overseer", 1, 100, "I have been ordered to defeat the Brokentusk orcs in the Ruins and defend the vagrant squatters. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 2489, BrokentuskOverseer)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
- end
- function CheckProgress(Quest, QuestGiver, Player)
- if QuestStepIsComplete(Player, PoundingTheEnemy, 1) and QuestStepIsComplete(Player, PoundingTheEnemy, 2) and QuestStepIsComplete(Player, PoundingTheEnemy, 3) then
- Step4Complete(Quest, QuestGiver, Player)
- end
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have defeated five Brokentusk guards.")
- CheckProgress(Quest, QuestGiver, Player)
-
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have defeated five Brokentusk warriors.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step3Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "I have slain the orc overseer.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step4Complete(Quest, QuestGiver, Player)
- UpdateQuestTaskGroupDescription(Quest, 1, "I have defeated the orcs, keeping the vagrants safe for now.")
- AddQuestStepChat(Quest, 4, "Report to Lieutenant Argosian", 1, "I should return to Lieutenant Argosian in the Ruins and report that the vagrants are safe for now. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 11, LieutenantArgosian)
- AddQuestStepCompleteAction(Quest, 4, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 4, "I have reported back to Lieutenant Argosian.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have returned to Lieutenant Argosian.")
- UpdateQuestDescription(Quest, "I defeated a variety of Brokentusk orcs and kept the squatters safe in the Ruins. The threat is far from over, however.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- --[[ if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- elseif Step == 4 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- --]]
- if QuestStepIsComplete(Player, PoundingTheEnemy, 1) then
- Step1Complete(Quest, QuestGiver, Player)
- end
- if QuestStepIsComplete(Player, PoundingTheEnemy, 2) then
- Step2Complete(Quest, QuestGiver, Player)
- end
- if QuestStepIsComplete(Player, PoundingTheEnemy, 3) then
- Step3Complete(Quest, QuestGiver, Player)
- end
- if QuestStepIsComplete(Player, PoundingTheEnemy, 4) then
- Step4Complete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
- PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/lieutenant_argosian/fprt_adv04_ruins/revamp/lieutenant_argosian015b.mp3", "", "", 102436079, 1387861460, Player)
- AddConversationOption(conversation, "I will.", "dlg_10_5")
- StartConversation(conversation, QuestGiver, Player, "I knew I could count on you. Return to me when the orcs have paid for their crimes.")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
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