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- --[[
- Script Name : dd_dot.lua
- Script Purpose : Generic damage + 1 effect script
- Script Author : John Adams
- Script Date : 2008.12.02
- --]]
- function cast(Caster, Target, DDType, MinDDVal, MaxDDVal, EffectType, DamageType, MinEffectVal, MaxEffectVal)
- -- DD component
- if MaxDDVal ~= nil and MinDDVal < MaxDDVal then
- dmgAmount = math.random(MinDDVal, MaxDDVal)
- SpellDamage(Target, DDType, dmgAmount)
- --AddHate(Caster, Target, dmgAmount)
- else
- SpellDamage(Target, DDType, MinDDVal)
- --AddHate(Caster, Target, MinDDVal)
- end
- -- Effect component - only process this code if there is an EffectType param
- if EffectType ~= nil then
- -- Determine if there is a range to effect values
- if MaxEffectVal ~= nil and MinEffectVal < MaxEffectVal then
- EffectValue = math.random(MinEffectVal, MaxEffectVal)
- else
- EffectValue = MinEffectVal
- end
- -- Determine EffectType - either a DamageType or a String value passed as param 4
- if EffectType == "heal" then
- ModifyHP(Caster, EffectValue)
- else
- SpellDamage(Target, DamageType, EffectValue)
- end
- end
- end
- function tick(Caster, Target, DDType, MinDDVal, MaxDDVal, EffectType, DamageType, MinEffectVal, MaxEffectVal)
- if MaxEffectVal ~= nil and MinEffectVal < MaxEffectVal then
- EffectValue = math.random(MinEffectVal, MaxEffectVal)
- else
- EffectValue = MinEffectVal
- end
- if EffectType == "heal" then
- ModifyHP(Caster, EffectValue)
- else
- SpellDamage(Target, DamageType, EffectValue)
- end
- end
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