LuaInterface.cpp 59 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "LuaInterface.h"
  17. #include "LuaFunctions.h"
  18. #include "WorldDatabase.h"
  19. #include "../common/Log.h"
  20. #ifndef WIN32
  21. #include <stdio.h>
  22. #include <sys/types.h>
  23. #include <sys/stat.h>
  24. #include <dirent.h>
  25. #include <pthread.h>
  26. #else
  27. #include <process.h>
  28. #endif
  29. extern WorldDatabase database;
  30. LuaInterface::LuaInterface() {
  31. shutting_down = false;
  32. spawn_scripts_reloading = false;
  33. MDebugClients.SetName("LuaInterface::MDebugClients");
  34. MSpells.SetName("LuaInterface::MSpells");
  35. MSpawnScripts.SetName("LuaInterface::MSpawnScripts");
  36. MZoneScripts.SetName("LuaInterface::MZoneScripts");
  37. MQuests.SetName("LuaInterface::MQuests");
  38. MLUAUserData.SetName("LuaInterface::MLUAUserData");
  39. MLUAMain.SetName("LuaInterface::MLUAMain");
  40. MItemScripts.SetName("LuaInterface::MItemScripts");
  41. user_data_timer = new Timer(20000);
  42. user_data_timer->Start();
  43. spell_delete_timer = new Timer(5000);
  44. spell_delete_timer->Start();
  45. }
  46. #ifdef WIN32
  47. vector<string>* LuaInterface::GetDirectoryListing(const char* directory) {
  48. vector<string>* ret = new vector<string>;
  49. WIN32_FIND_DATA fdata;
  50. HANDLE dhandle;
  51. char buf[MAX_PATH];
  52. snprintf(buf, sizeof(buf), "%s\\*", directory);
  53. if ((dhandle = FindFirstFile(buf, &fdata)) == INVALID_HANDLE_VALUE) {
  54. safe_delete(ret);
  55. return 0;
  56. }
  57. ret->push_back(string(fdata.cFileName));
  58. while (1) {
  59. if (FindNextFile(dhandle, &fdata)) {
  60. ret->push_back(string(fdata.cFileName));
  61. }
  62. else {
  63. if (GetLastError() == ERROR_NO_MORE_FILES) {
  64. break;
  65. }
  66. else {
  67. safe_delete(ret);
  68. FindClose(dhandle);
  69. return 0;
  70. }
  71. }
  72. }
  73. if (FindClose(dhandle) == 0) {
  74. safe_delete(ret);
  75. return 0;
  76. }
  77. return ret;
  78. }
  79. #else
  80. vector<string>* LuaInterface::GetDirectoryListing(const char* directory) {
  81. vector<string>* ret = new vector<string>;
  82. DIR* dp;
  83. struct dirent* ep;
  84. dp = opendir(directory);
  85. if (dp != NULL) {
  86. while ((ep = readdir(dp)))
  87. ret->push_back(string(ep->d_name));
  88. (void)closedir(dp);
  89. }
  90. else {
  91. safe_delete(ret);
  92. return 0;
  93. }
  94. return ret;
  95. }
  96. #endif
  97. LuaInterface::~LuaInterface() {
  98. shutting_down = true;
  99. MLUAMain.lock();
  100. DestroySpells();
  101. DestroySpawnScripts();
  102. DestroyQuests();
  103. DestroyItemScripts();
  104. DestroyZoneScripts();
  105. DeleteUserDataPtrs(true);
  106. DeletePendingSpells(true);
  107. safe_delete(user_data_timer);
  108. safe_delete(spell_delete_timer);
  109. }
  110. void LuaInterface::Process() {
  111. if (shutting_down)
  112. return;
  113. MLUAMain.lock();
  114. if (user_data_timer && user_data_timer->Check())
  115. DeleteUserDataPtrs(false);
  116. if (spell_delete_timer && spell_delete_timer->Check())
  117. DeletePendingSpells(false);
  118. MLUAMain.unlock();
  119. }
  120. void LuaInterface::DestroySpells() {
  121. map<string, LuaSpell*>::iterator itr;
  122. MSpells.lock();
  123. for (itr = spells.begin(); itr != spells.end(); itr++) {
  124. lua_close(itr->second->state);
  125. safe_delete(itr->second);
  126. }
  127. spells.clear();
  128. MSpells.unlock();
  129. }
  130. void LuaInterface::DestroyQuests(bool reload) {
  131. map<int32, lua_State*>::iterator itr;
  132. MQuests.lock();
  133. for (itr = quest_states.begin(); itr != quest_states.end(); itr++) {
  134. safe_delete(quests[itr->first]);
  135. lua_close(itr->second);
  136. }
  137. quests.clear();
  138. quest_states.clear();
  139. map<int32, Mutex*>::iterator mutex_itr;
  140. for (mutex_itr = quests_mutex.begin(); mutex_itr != quests_mutex.end(); mutex_itr++) {
  141. safe_delete(mutex_itr->second);
  142. }
  143. quests_mutex.clear();
  144. if (reload)
  145. database.LoadQuests();
  146. MQuests.unlock();
  147. }
  148. void LuaInterface::DestroyItemScripts() {
  149. map<string, map<lua_State*, bool> >::iterator itr;
  150. map<lua_State*, bool>::iterator state_itr;
  151. Mutex* mutex = 0;
  152. MItemScripts.writelock(__FUNCTION__, __LINE__);
  153. for (itr = item_scripts.begin(); itr != item_scripts.end(); itr++) {
  154. mutex = GetItemScriptMutex(itr->first.c_str());
  155. mutex->writelock(__FUNCTION__, __LINE__);
  156. for (state_itr = itr->second.begin(); state_itr != itr->second.end(); state_itr++)
  157. lua_close(state_itr->first);
  158. mutex->releasewritelock(__FUNCTION__, __LINE__);
  159. safe_delete(mutex);
  160. }
  161. item_scripts.clear();
  162. item_scripts_mutex.clear();
  163. MItemScripts.releasewritelock(__FUNCTION__, __LINE__);
  164. }
  165. void LuaInterface::DestroySpawnScripts() {
  166. map<string, map<lua_State*, bool> >::iterator itr;
  167. map<lua_State*, bool>::iterator state_itr;
  168. Mutex* mutex = 0;
  169. MSpawnScripts.writelock(__FUNCTION__, __LINE__);
  170. for (itr = spawn_scripts.begin(); itr != spawn_scripts.end(); itr++) {
  171. mutex = GetSpawnScriptMutex(itr->first.c_str());
  172. mutex->writelock(__FUNCTION__, __LINE__);
  173. for (state_itr = itr->second.begin(); state_itr != itr->second.end(); state_itr++)
  174. lua_close(state_itr->first);
  175. mutex->releasewritelock(__FUNCTION__, __LINE__);
  176. safe_delete(mutex);
  177. }
  178. spawn_scripts.clear();
  179. spawn_scripts_mutex.clear();
  180. MSpawnScripts.releasewritelock(__FUNCTION__, __LINE__);
  181. }
  182. void LuaInterface::DestroyZoneScripts() {
  183. map<string, map<lua_State*, bool> >::iterator itr;
  184. map<lua_State*, bool>::iterator state_itr;
  185. Mutex* mutex = 0;
  186. MZoneScripts.writelock(__FUNCTION__, __LINE__);
  187. for (itr = zone_scripts.begin(); itr != zone_scripts.end(); itr++) {
  188. mutex = GetZoneScriptMutex(itr->first.c_str());
  189. mutex->writelock(__FUNCTION__, __LINE__);
  190. for (state_itr = itr->second.begin(); state_itr != itr->second.end(); state_itr++)
  191. lua_close(state_itr->first);
  192. mutex->releasewritelock(__FUNCTION__, __LINE__);
  193. safe_delete(mutex);
  194. }
  195. zone_scripts.clear();
  196. zone_scripts_mutex.clear();
  197. MZoneScripts.releasewritelock(__FUNCTION__, __LINE__);
  198. }
  199. void LuaInterface::ReloadSpells() {
  200. DestroySpells();
  201. database.LoadSpellScriptData();
  202. }
  203. bool LuaInterface::LoadLuaSpell(const char* name) {
  204. LuaSpell* spell = 0;
  205. string lua_script = string(name);
  206. if (lua_script.find(".lua") == string::npos)
  207. lua_script.append(".lua");
  208. lua_State* state = LoadLuaFile(lua_script.c_str());
  209. if (state) {
  210. spell = new LuaSpell;
  211. spell->file_name = lua_script;
  212. spell->state = state;
  213. spell->spell = 0;
  214. spell->caster = 0;
  215. spell->initial_target = 0;
  216. spell->resisted = false;
  217. spell->interrupted = false;
  218. spell->last_spellattack_hit = false;
  219. spell->crit = false;
  220. spell->MSpellTargets.SetName("LuaSpell.MSpellTargets");
  221. spell->cancel_after_all_triggers = false;
  222. spell->num_triggers = 0;
  223. spell->had_triggers = false;
  224. spell->had_dmg_remaining = false;
  225. spell->slot_pos = 0;
  226. spell->damage_remaining = 0;
  227. spell->effect_bitmask = 0;
  228. MSpells.lock();
  229. if (spells.count(lua_script) > 0) {
  230. lua_close(spells[lua_script]->state);
  231. safe_delete(spells[lua_script]);
  232. }
  233. spells[lua_script] = spell;
  234. MSpells.unlock();
  235. return true;
  236. }
  237. return false;
  238. }
  239. bool LuaInterface::LoadLuaSpell(string name) {
  240. return LoadLuaSpell(name.c_str());
  241. }
  242. bool LuaInterface::LoadItemScript(string name) {
  243. return LoadItemScript(name.c_str());
  244. }
  245. bool LuaInterface::LoadItemScript(const char* name) {
  246. bool ret = false;
  247. if (name) {
  248. lua_State* state = LoadLuaFile(name);
  249. if (state) {
  250. MItemScripts.writelock(__FUNCTION__, __LINE__);
  251. item_scripts[name][state] = false;
  252. MItemScripts.releasewritelock(__FUNCTION__, __LINE__);
  253. ret = true;
  254. }
  255. }
  256. return ret;
  257. }
  258. bool LuaInterface::LoadSpawnScript(const char* name) {
  259. bool ret = false;
  260. if (name) {
  261. lua_State* state = LoadLuaFile(name);
  262. if (state) {
  263. MSpawnScripts.writelock(__FUNCTION__, __LINE__);
  264. spawn_scripts[name][state] = false;
  265. MSpawnScripts.releasewritelock(__FUNCTION__, __LINE__);
  266. ret = true;
  267. }
  268. }
  269. return ret;
  270. }
  271. bool LuaInterface::LoadZoneScript(const char* name) {
  272. bool ret = false;
  273. if (name) {
  274. lua_State* state = LoadLuaFile(name);
  275. if (state) {
  276. MZoneScripts.writelock(__FUNCTION__, __LINE__);
  277. zone_scripts[name][state] = false;
  278. MZoneScripts.releasewritelock(__FUNCTION__, __LINE__);
  279. ret = true;
  280. }
  281. }
  282. return ret;
  283. }
  284. void LuaInterface::ProcessErrorMessage(const char* message) {
  285. MDebugClients.lock();
  286. vector<Client*> delete_clients;
  287. map<Client*, int32>::iterator itr;
  288. for (itr = debug_clients.begin(); itr != debug_clients.end(); itr++) {
  289. if ((Timer::GetCurrentTime2() - itr->second) > 60000)
  290. delete_clients.push_back(itr->first);
  291. else
  292. itr->first->Message(CHANNEL_COLOR_RED, "LUA Error: %s", message);
  293. }
  294. for (int32 i = 0; i < delete_clients.size(); i++)
  295. debug_clients.erase(delete_clients[i]);
  296. MDebugClients.unlock();
  297. }
  298. void LuaInterface::RemoveDebugClients(Client* client) {
  299. MDebugClients.lock();
  300. debug_clients.erase(client);
  301. MDebugClients.unlock();
  302. }
  303. void LuaInterface::UpdateDebugClients(Client* client) {
  304. MDebugClients.lock();
  305. debug_clients[client] = Timer::GetCurrentTime2();
  306. MDebugClients.unlock();
  307. }
  308. Mutex* LuaInterface::GetQuestMutex(Quest* quest) {
  309. Mutex* ret = 0;
  310. MQuests.lock();
  311. if (quests_mutex.count(quest->GetQuestID()) == 0) {
  312. ret = new Mutex();
  313. quests_mutex[quest->GetQuestID()] = ret;
  314. ret->SetName(string("Quest::").append(quest->GetName()));
  315. }
  316. else
  317. ret = quests_mutex[quest->GetQuestID()];
  318. MQuests.unlock();
  319. return ret;
  320. }
  321. void LuaInterface::CallQuestFunction(Quest* quest, const char* function, Spawn* player, int32 step_id) {
  322. if (shutting_down)
  323. return;
  324. lua_State* state = 0;
  325. if (quest) {
  326. LogWrite(LUA__DEBUG, 0, "LUA", "Quest: %s, function: %s", quest->GetName(), function);
  327. Mutex* mutex = GetQuestMutex(quest);
  328. mutex->lock();
  329. if (quest_states.count(quest->GetQuestID()) > 0)
  330. state = quest_states[quest->GetQuestID()];
  331. if (state) {
  332. int8 arg_count = 3;
  333. lua_getglobal(state, function);
  334. SetQuestValue(state, quest);
  335. Spawn* spawn = player->GetZone()->GetSpawnByDatabaseID(quest->GetQuestGiver());
  336. SetSpawnValue(state, spawn);
  337. SetSpawnValue(state, player);
  338. if (step_id != 0xFFFFFFFF) {
  339. SetInt32Value(state, step_id);
  340. arg_count++;
  341. }
  342. if (lua_pcall(state, arg_count, 0, 0) != 0) {
  343. LogError("Error processing quest function '%s': %s ", function, lua_tostring(state, -1));
  344. lua_pop(state, 1);
  345. mutex->unlock();
  346. return;
  347. }
  348. }
  349. mutex->unlock();
  350. LogWrite(LUA__DEBUG, 0, "LUA", "Done!");
  351. }
  352. }
  353. Quest* LuaInterface::LoadQuest(int32 id, const char* name, const char* type, const char* zone, int8 level, const char* description, char* script_name) {
  354. if (shutting_down)
  355. return 0;
  356. lua_State* state = LoadLuaFile(script_name);
  357. Quest* quest = 0;
  358. if (state) {
  359. quest = new Quest(id);
  360. if (name)
  361. quest->SetName(string(name));
  362. if (type)
  363. quest->SetType(string(type));
  364. if (zone)
  365. quest->SetZone(string(zone));
  366. quest->SetLevel(level);
  367. if (description)
  368. quest->SetDescription(string(description));
  369. lua_getglobal(state, "Init");
  370. SetQuestValue(state, quest);
  371. if (lua_pcall(state, 1, 0, 0) != 0) {
  372. LogError("Error processing Quest \"%s\" (%u): %s", name ? name : "unknown", id, lua_tostring(state, -1));
  373. lua_pop(state, 1);
  374. safe_delete(quest);
  375. return 0;
  376. }
  377. if (!quest->GetName()) {
  378. safe_delete(quest);
  379. return 0;
  380. }
  381. quest_states[id] = state;
  382. quests[id] = quest;
  383. }
  384. return quest;
  385. }
  386. bool LuaInterface::LoadSpawnScript(string name) {
  387. return LoadSpawnScript(name.c_str());
  388. }
  389. bool LuaInterface::LoadZoneScript(string name) {
  390. return LoadZoneScript(name.c_str());
  391. }
  392. void LuaInterface::AddSpawnPointers(LuaSpell* spell, bool first_cast, bool precast, const char* function, SpellScriptTimer* timer) {
  393. if (function)
  394. lua_getglobal(spell->state, function);
  395. else if (precast)
  396. lua_getglobal(spell->state, "precast");
  397. else if (first_cast)
  398. lua_getglobal(spell->state, "cast");
  399. else
  400. lua_getglobal(spell->state, "tick");
  401. Spawn* temp_spawn = 0;
  402. if (timer && timer->caster && spell->caster)
  403. temp_spawn = spell->caster->GetZone()->GetSpawnByID(timer->caster);
  404. if (temp_spawn)
  405. SetSpawnValue(spell->state, temp_spawn);
  406. else if (spell->caster)
  407. SetSpawnValue(spell->state, spell->caster);
  408. temp_spawn = 0;
  409. if (timer && timer->target && spell->caster)
  410. temp_spawn = spell->caster->GetZone()->GetSpawnByID(timer->target);
  411. if (temp_spawn)
  412. SetSpawnValue(spell->state, temp_spawn);
  413. else {
  414. if (spell->caster && spell->initial_target)
  415. SetSpawnValue(spell->state, spell->caster->GetZone()->GetSpawnByID(spell->initial_target));
  416. else if (spell->caster && spell->caster->GetTarget())
  417. SetSpawnValue(spell->state, spell->caster->GetTarget());
  418. else
  419. SetSpawnValue(spell->state, 0);
  420. }
  421. }
  422. LuaSpell* LuaInterface::GetCurrentSpell(lua_State* state) {
  423. if (current_spells.count(state) > 0)
  424. return current_spells[state];
  425. return 0;
  426. }
  427. bool LuaInterface::CallSpellProcess(LuaSpell* spell, int8 num_parameters) {
  428. if (shutting_down || !spell || !spell->caster)
  429. return false;
  430. current_spells[spell->state] = spell;
  431. if (lua_pcall(spell->state, num_parameters, 0, 0) != 0) {
  432. LogError("Error running %s", lua_tostring(spell->state, -1));
  433. lua_pop(spell->state, 1);
  434. RemoveSpell(spell, false);
  435. return false;
  436. }
  437. return true;
  438. }
  439. void LuaInterface::RemoveSpawnScript(const char* name) {
  440. lua_State* state = 0;
  441. Mutex* mutex = GetSpawnScriptMutex(name);
  442. while ((state = GetSpawnScript(name, false))) {
  443. mutex->writelock(__FUNCTION__, __LINE__);
  444. lua_close(state);
  445. spawn_scripts[name].erase(state);
  446. mutex->releasewritelock(__FUNCTION__, __LINE__);
  447. }
  448. MSpawnScripts.writelock(__FUNCTION__, __LINE__);
  449. spawn_scripts.erase(name);
  450. MSpawnScripts.releasewritelock(__FUNCTION__, __LINE__);
  451. }
  452. bool LuaInterface::CallItemScript(lua_State* state, int8 num_parameters) {
  453. if (shutting_down)
  454. return false;
  455. if (!state || lua_pcall(state, num_parameters, 0, 0) != 0) {
  456. if (state) {
  457. const char* err = lua_tostring(state, -1);
  458. LogError(err);
  459. lua_pop(state, 1);
  460. }
  461. return false;
  462. }
  463. return true;
  464. }
  465. bool LuaInterface::CallSpawnScript(lua_State* state, int8 num_parameters) {
  466. if (shutting_down)
  467. return false;
  468. if (!state || lua_pcall(state, num_parameters, 0, 0) != 0) {
  469. if (state) {
  470. const char* err = lua_tostring(state, -1);
  471. LogError(err);
  472. lua_pop(state, 1);
  473. }
  474. return false;
  475. }
  476. return true;
  477. }
  478. bool LuaInterface::CallZoneScript(lua_State* state, int8 num_parameters) {
  479. if (shutting_down)
  480. return false;
  481. if (!state || lua_pcall(state, num_parameters, 0, 0) != 0) {
  482. if (state) {
  483. const char* err = lua_tostring(state, -1);
  484. LogError(err);
  485. lua_pop(state, 1);
  486. }
  487. return false;
  488. }
  489. return true;
  490. }
  491. lua_State* LuaInterface::LoadLuaFile(const char* name) {
  492. if (shutting_down)
  493. return 0;
  494. lua_State* state = luaL_newstate();
  495. luaL_openlibs(state);
  496. if (luaL_dofile(state, name) == 0) {
  497. RegisterFunctions(state);
  498. return state;
  499. }
  500. else {
  501. LogError("Error loading %s (file name: '%s')", lua_tostring(state, -1), name);
  502. lua_pop(state, 1);
  503. lua_close(state);
  504. }
  505. return 0;
  506. }
  507. void LuaInterface::RemoveSpell(LuaSpell* spell, bool call_remove_function, bool can_delete) {
  508. if (shutting_down)
  509. return;
  510. if (call_remove_function) {
  511. lua_getglobal(spell->state, "remove");
  512. LUASpawnWrapper* spawn_wrapper = new LUASpawnWrapper();
  513. spawn_wrapper->spawn = spell->caster;
  514. AddUserDataPtr(spawn_wrapper);
  515. lua_pushlightuserdata(spell->state, spawn_wrapper);
  516. if (spell->caster && (spell->initial_target || spell->caster->GetTarget())) {
  517. spawn_wrapper = new LUASpawnWrapper();
  518. if (!spell->initial_target)
  519. spawn_wrapper->spawn = spell->caster->GetTarget();
  520. else
  521. spawn_wrapper->spawn = spell->caster->GetZone()->GetSpawnByID(spell->initial_target);
  522. AddUserDataPtr(spawn_wrapper);
  523. lua_pushlightuserdata(spell->state, spawn_wrapper);
  524. }
  525. else
  526. lua_pushlightuserdata(spell->state, 0);
  527. current_spells[spell->state] = spell;
  528. lua_pcall(spell->state, 2, 0, 0);
  529. }
  530. if (can_delete) {
  531. MSpellDelete.lock();
  532. spells_pending_delete[spell] = Timer::GetCurrentTime2() + 10000;
  533. MSpellDelete.unlock();
  534. }
  535. }
  536. void LuaInterface::RegisterFunctions(lua_State* state) {
  537. lua_register(state, "SetHP", EQ2Emu_lua_SetCurrentHP);
  538. lua_register(state, "SetMaxHP", EQ2Emu_lua_SetMaxHP);
  539. lua_register(state, "SetMaxHPBase", EQ2Emu_lua_SetMaxHPBase);
  540. lua_register(state, "SetPower", EQ2Emu_lua_SetCurrentPower);
  541. lua_register(state, "SetMaxPower", EQ2Emu_lua_SetMaxPower);
  542. lua_register(state, "SetMaxPowerBase", EQ2Emu_lua_SetMaxPowerBase);
  543. lua_register(state, "SetPosition", EQ2Emu_lua_SetPosition);
  544. lua_register(state, "SetHeading", EQ2Emu_lua_SetHeading);
  545. lua_register(state, "SetModelType", EQ2Emu_lua_SetModelType);
  546. lua_register(state, "SetAdventureClass", EQ2Emu_lua_SetAdventureClass);
  547. lua_register(state, "SetTradeskillClass", EQ2Emu_lua_SetTradeskillClass);
  548. lua_register(state, "SetMount", EQ2Emu_lua_SetMount);
  549. lua_register(state, "SetMountColor", EQ2Emu_lua_SetMountColor);
  550. lua_register(state, "GetMount", EQ2Emu_lua_GetMount);
  551. lua_register(state, "GetRace", EQ2Emu_lua_GetRace);
  552. lua_register(state, "GetRaceName", EQ2Emu_lua_GetRaceName);
  553. lua_register(state, "GetClass", EQ2Emu_lua_GetClass);
  554. lua_register(state, "GetClassName", EQ2Emu_lua_GetClassName);
  555. lua_register(state, "GetArchetypeName", EQ2Emu_lua_GetArchetypeName);
  556. lua_register(state, "SetSpeed", EQ2Emu_lua_SetSpeed);
  557. lua_register(state, "ModifyPower", EQ2Emu_lua_ModifyPower);
  558. lua_register(state, "ModifyHP", EQ2Emu_lua_ModifyHP);
  559. lua_register(state, "GetDistance", EQ2Emu_lua_GetDistance);
  560. lua_register(state, "GetHeading", EQ2Emu_lua_GetHeading);
  561. lua_register(state, "GetLevel", EQ2Emu_lua_GetLevel);
  562. lua_register(state, "GetHP", EQ2Emu_lua_GetCurrentHP);
  563. lua_register(state, "GetMaxHP", EQ2Emu_lua_GetMaxHP);
  564. lua_register(state, "GetMaxHPBase", EQ2Emu_lua_GetMaxHPBase);
  565. lua_register(state, "GetMaxPower", EQ2Emu_lua_GetMaxPower);
  566. lua_register(state, "GetMaxPowerBase", EQ2Emu_lua_GetMaxPowerBase);
  567. lua_register(state, "GetName", EQ2Emu_lua_GetName);
  568. lua_register(state, "GetPower", EQ2Emu_lua_GetCurrentPower);
  569. lua_register(state, "GetX", EQ2Emu_lua_GetX);
  570. lua_register(state, "GetY", EQ2Emu_lua_GetY);
  571. lua_register(state, "GetZ", EQ2Emu_lua_GetZ);
  572. lua_register(state, "GetSpawnID", EQ2Emu_lua_GetSpawnID);
  573. lua_register(state, "GetSpawnGroupID", EQ2Emu_lua_GetSpawnGroupID);
  574. lua_register(state, "GetSpawnLocationID", EQ2Emu_lua_GetSpawnLocationID);
  575. lua_register(state, "GetSpawnLocationPlacementID", EQ2Emu_lua_GetSpawnLocationPlacementID);
  576. lua_register(state, "GetFactionAmount", EQ2Emu_lua_GetFactionAmount);
  577. lua_register(state, "GetGender", EQ2Emu_lua_GetGender);
  578. lua_register(state, "GetTarget", EQ2Emu_lua_GetTarget);
  579. lua_register(state, "HasFreeSlot", EQ2Emu_lua_HasFreeSlot);
  580. lua_register(state, "HasItemEquipped", EQ2Emu_lua_HasItemEquipped);
  581. lua_register(state, "GetEquippedItemByID", EQ2Emu_lua_GetEquippedItemByID);
  582. lua_register(state, "GetEquippedItemBySlot", EQ2Emu_lua_GetEquippedItemBySlot);
  583. lua_register(state, "GetItemByID", EQ2Emu_lua_GetItemByID);
  584. lua_register(state, "GetItemType", EQ2Emu_lua_GetItemType);
  585. lua_register(state, "GetSpellName", EQ2Emu_lua_GetSpellName);
  586. lua_register(state, "PerformCameraShake", EQ2Emu_lua_PerformCameraShake);
  587. lua_register(state, "GetModelType", EQ2Emu_lua_GetModelType);
  588. lua_register(state, "GetSpeed", EQ2Emu_lua_GetSpeed);
  589. lua_register(state, "HasMoved", EQ2Emu_lua_HasMoved);
  590. lua_register(state, "SpellDamage", EQ2Emu_lua_SpellDamage);
  591. lua_register(state, "CastSpell", EQ2Emu_lua_CastSpell);
  592. lua_register(state, "SpellHeal", EQ2Emu_lua_SpellHeal);
  593. lua_register(state, "SummonItem", EQ2Emu_lua_SummonItem);
  594. lua_register(state, "RemoveItem", EQ2Emu_lua_RemoveItem);
  595. lua_register(state, "HasItem", EQ2Emu_lua_HasItem);
  596. lua_register(state, "SpawnMob", EQ2Emu_lua_Spawn);
  597. lua_register(state, "SummonPet", EQ2Emu_lua_SummonPet);
  598. lua_register(state, "AddSpawnAccess", EQ2Emu_lua_AddSpawnAccess);
  599. lua_register(state, "GetZone", EQ2Emu_lua_GetZone);
  600. lua_register(state, "GetZoneName", EQ2Emu_lua_GetZoneName);
  601. lua_register(state, "GetZoneID", EQ2Emu_lua_GetZoneID);
  602. lua_register(state, "Zone", EQ2Emu_lua_Zone);
  603. lua_register(state, "AddHate", EQ2Emu_lua_AddHate);
  604. lua_register(state, "IsAlive", EQ2Emu_lua_IsAlive);
  605. lua_register(state, "IsInCombat", EQ2Emu_lua_IsInCombat);
  606. lua_register(state, "Attack", EQ2Emu_lua_Attack);
  607. lua_register(state, "ApplySpellVisual", EQ2Emu_lua_ApplySpellVisual);
  608. lua_register(state, "IsPlayer", EQ2Emu_lua_IsPlayer);
  609. lua_register(state, "FaceTarget", EQ2Emu_lua_FaceTarget);
  610. lua_register(state, "MoveToLocation", EQ2Emu_lua_MoveToLocation);
  611. lua_register(state, "Shout", EQ2Emu_lua_Shout);
  612. lua_register(state, "Say", EQ2Emu_lua_Say);
  613. lua_register(state, "SayOOC", EQ2Emu_lua_SayOOC);
  614. lua_register(state, "Emote", EQ2Emu_lua_Emote);
  615. lua_register(state, "MovementLoopAddLocation", EQ2Emu_lua_MovementLoopAdd);
  616. lua_register(state, "GetCurrentZoneSafeLocation", EQ2Emu_lua_GetCurrentZoneSafeLocation);
  617. lua_register(state, "AddTimer", EQ2Emu_lua_AddTimer);
  618. lua_register(state, "Harvest", EQ2Emu_lua_Harvest);
  619. lua_register(state, "AddSpellBonus", EQ2Emu_lua_AddSpellBonus);
  620. lua_register(state, "RemoveSpellBonus", EQ2Emu_lua_RemoveSpellBonus);
  621. lua_register(state, "AddSkillBonus", EQ2Emu_lua_AddSkillBonus);
  622. lua_register(state, "RemoveSkillBonus", EQ2Emu_lua_RemoveSkillBonus);
  623. lua_register(state, "AddControlEffect", EQ2Emu_lua_AddControlEffect);
  624. lua_register(state, "RemoveControlEffect", EQ2Emu_lua_RemoveControlEffect);
  625. lua_register(state, "GetCurrentZoneSafeLocation", EQ2Emu_lua_GetCurrentZoneSafeLocation);
  626. lua_register(state, "GetInt", EQ2Emu_lua_GetInt);
  627. lua_register(state, "GetWis", EQ2Emu_lua_GetWis);
  628. lua_register(state, "GetSta", EQ2Emu_lua_GetSta);
  629. lua_register(state, "GetStr", EQ2Emu_lua_GetStr);
  630. lua_register(state, "GetAgi", EQ2Emu_lua_GetAgi);
  631. lua_register(state, "SetInt", EQ2Emu_lua_SetInt);
  632. lua_register(state, "SetWis", EQ2Emu_lua_SetWis);
  633. lua_register(state, "SetSta", EQ2Emu_lua_SetSta);
  634. lua_register(state, "SetStr", EQ2Emu_lua_SetStr);
  635. lua_register(state, "SetAgi", EQ2Emu_lua_SetAgi);
  636. lua_register(state, "GetIntBase", EQ2Emu_lua_GetIntBase);
  637. lua_register(state, "GetWisBase", EQ2Emu_lua_GetWisBase);
  638. lua_register(state, "GetStaBase", EQ2Emu_lua_GetStaBase);
  639. lua_register(state, "GetStrBase", EQ2Emu_lua_GetStrBase);
  640. lua_register(state, "GetAgiBase", EQ2Emu_lua_GetAgiBase);
  641. lua_register(state, "SetIntBase", EQ2Emu_lua_SetIntBase);
  642. lua_register(state, "SetWisBase", EQ2Emu_lua_SetWisBase);
  643. lua_register(state, "SetStaBase", EQ2Emu_lua_SetStaBase);
  644. lua_register(state, "SetStrBase", EQ2Emu_lua_SetStrBase);
  645. lua_register(state, "SetAgiBase", EQ2Emu_lua_SetAgiBase);
  646. lua_register(state, "GetSpawn", EQ2Emu_lua_GetSpawn);
  647. lua_register(state, "GetVariableValue", EQ2Emu_lua_GetVariableValue);
  648. lua_register(state, "GetCoinMessage", EQ2Emu_lua_GetCoinMessage);
  649. lua_register(state, "GetSpawnByGroupID", EQ2Emu_lua_GetSpawnByGroupID);
  650. lua_register(state, "GetSpawnByLocationID", EQ2Emu_lua_GetSpawnByLocationID);
  651. lua_register(state, "PlayFlavor", EQ2Emu_lua_PlayFlavor);
  652. lua_register(state, "PlaySound", EQ2Emu_lua_PlaySound);
  653. lua_register(state, "PlayVoice", EQ2Emu_lua_PlayVoice);
  654. lua_register(state, "PlayAnimation", EQ2Emu_lua_PlayAnimation);
  655. lua_register(state, "AddLootItem", EQ2Emu_lua_AddLootItem);
  656. lua_register(state, "RemoveLootItem", EQ2Emu_lua_RemoveLootItem);
  657. lua_register(state, "AddLootCoin", EQ2Emu_lua_AddLootCoin);
  658. lua_register(state, "GiveLoot", EQ2Emu_lua_GiveLoot);
  659. lua_register(state, "HasPendingLootItem", EQ2Emu_lua_HasPendingLootItem);
  660. lua_register(state, "HasPendingLoot", EQ2Emu_lua_HasPendingLoot);
  661. lua_register(state, "SetLootCoin", EQ2Emu_lua_SetLootCoin);
  662. lua_register(state, "GetLootCoin", EQ2Emu_lua_GetLootCoin);
  663. lua_register(state, "SetPlayerProximityFunction", EQ2Emu_lua_SetPlayerProximityFunction);
  664. lua_register(state, "SetLocationProximityFunction", EQ2Emu_lua_SetLocationProximityFunction);
  665. lua_register(state, "CreateConversation", EQ2Emu_lua_CreateConversation);
  666. lua_register(state, "AddConversationOption", EQ2Emu_lua_AddConversationOption);
  667. lua_register(state, "StartConversation", EQ2Emu_lua_StartConversation);
  668. lua_register(state, "CloseConversation", EQ2Emu_lua_CloseConversation);
  669. lua_register(state, "CloseItemConversation", EQ2Emu_lua_CloseItemConversation);
  670. //lua_register(state, "StartItemConversation", EQ2Emu_lua_StartItemConversation);
  671. lua_register(state, "StartDialogConversation", EQ2Emu_lua_StartDialogConversation);
  672. lua_register(state, "SpawnSet", EQ2Emu_lua_SpawnSet);
  673. lua_register(state, "SpawnSetByDistance", EQ2Emu_lua_SpawnSetByDistance);
  674. lua_register(state, "SpawnMove", EQ2Emu_lua_SpawnMove);
  675. lua_register(state, "KillSpawn", EQ2Emu_lua_KillSpawn);
  676. lua_register(state, "KillSpawnByDistance", EQ2Emu_lua_KillSpawnByDistance);
  677. lua_register(state, "Despawn", EQ2Emu_lua_Despawn);
  678. lua_register(state, "IsBindAllowed", EQ2Emu_lua_IsBindAllowed);
  679. lua_register(state, "IsGateAllowed", EQ2Emu_lua_IsGateAllowed);
  680. lua_register(state, "Bind", EQ2Emu_lua_Bind);
  681. lua_register(state, "Gate", EQ2Emu_lua_Gate);
  682. lua_register(state, "SendMessage", EQ2Emu_lua_SendMessage);
  683. lua_register(state, "SendPopUpMessage", EQ2Emu_lua_SendPopUpMessage);
  684. lua_register(state, "SetServerControlFlag", EQ2Emu_lua_SetServerControlFlag);
  685. lua_register(state, "ToggleTracking", EQ2Emu_lua_ToggleTracking);
  686. lua_register(state, "AddPrimaryEntityCommand", EQ2Emu_lua_AddPrimaryEntityCommand);
  687. lua_register(state, "AddSpellBookEntry", EQ2Emu_lua_AddSpellBookEntry);
  688. lua_register(state, "Interrupt", EQ2Emu_lua_Interrupt);
  689. lua_register(state, "Stealth", EQ2Emu_lua_Stealth);
  690. lua_register(state, "IsInvis", EQ2Emu_lua_IsInvis);
  691. lua_register(state, "IsStealthed", EQ2Emu_lua_IsStealthed);
  692. lua_register(state, "AddSpawnIDAccess", EQ2Emu_lua_AddSpawnIDAccess);
  693. lua_register(state, "RemoveSpawnIDAccess", EQ2Emu_lua_RemoveSpawnIDAccess);
  694. lua_register(state, "HasRecipeBook", EQ2Emu_lua_HasRecipeBook);
  695. lua_register(state, "SetRequiredQuest", EQ2Emu_lua_SetRequiredQuest);
  696. lua_register(state, "SetRequiredHistory", EQ2Emu_lua_SetRequiredHistory);
  697. lua_register(state, "SetStepComplete", EQ2Emu_lua_SetStepComplete);
  698. lua_register(state, "AddStepProgress", EQ2Emu_lua_AddStepProgress);
  699. lua_register(state, "UpdateQuestTaskGroupDescription", EQ2Emu_lua_UpdateQuestTaskGroupDescription);
  700. lua_register(state, "GetTaskGroupStep", EQ2Emu_lua_GetTaskGroupStep);
  701. lua_register(state, "GetQuestStep", EQ2Emu_lua_GetQuestStep);
  702. lua_register(state, "QuestStepIsComplete", EQ2Emu_lua_QuestStepIsComplete);
  703. lua_register(state, "RegisterQuest", EQ2Emu_lua_RegisterQuest);
  704. lua_register(state, "SetQuestPrereqLevel", EQ2Emu_lua_SetQuestPrereqLevel);
  705. lua_register(state, "AddQuestPrereqQuest", EQ2Emu_lua_AddQuestPrereqQuest);
  706. lua_register(state, "AddQuestPrereqItem", EQ2Emu_lua_AddQuestPrereqItem);
  707. lua_register(state, "AddQuestPrereqFaction", EQ2Emu_lua_AddQuestPrereqFaction);
  708. lua_register(state, "AddQuestPrereqRace", EQ2Emu_lua_AddQuestPrereqRace);
  709. lua_register(state, "AddQuestPrereqModelType", EQ2Emu_lua_AddQuestPrereqModelType);
  710. lua_register(state, "AddQuestPrereqClass", EQ2Emu_lua_AddQuestPrereqClass);
  711. lua_register(state, "AddQuestPrereqTradeskillLevel", EQ2Emu_lua_AddQuestPrereqTradeskillLevel);
  712. lua_register(state, "AddQuestPrereqTradeskillClass", EQ2Emu_lua_AddQuestPrereqTradeskillClass);
  713. lua_register(state, "AddQuestSelectableRewardItem", EQ2Emu_lua_AddQuestSelectableRewardItem);
  714. lua_register(state, "AddQuestRewardItem", EQ2Emu_lua_AddQuestRewardItem);
  715. lua_register(state, "AddQuestRewardCoin", EQ2Emu_lua_AddQuestRewardCoin);
  716. lua_register(state, "AddQuestRewardFaction", EQ2Emu_lua_AddQuestRewardFaction);
  717. lua_register(state, "SetQuestRewardStatus", EQ2Emu_lua_SetQuestRewardStatus);
  718. lua_register(state, "SetQuestRewardComment", EQ2Emu_lua_SetQuestRewardComment);
  719. lua_register(state, "SetQuestRewardExp", EQ2Emu_lua_SetQuestRewardExp);
  720. lua_register(state, "AddQuestStepKill", EQ2Emu_lua_AddQuestStepKill);
  721. lua_register(state, "AddQuestStep", EQ2Emu_lua_AddQuestStep);
  722. lua_register(state, "AddQuestStepChat", EQ2Emu_lua_AddQuestStepChat);
  723. lua_register(state, "AddQuestStepObtainItem", EQ2Emu_lua_AddQuestStepObtainItem);
  724. lua_register(state, "AddQuestStepLocation", EQ2Emu_lua_AddQuestStepLocation);
  725. lua_register(state, "AddQuestStepSpell", EQ2Emu_lua_AddQuestStepSpell);
  726. lua_register(state, "AddQuestStepCraft", EQ2Emu_lua_AddQuestStepCraft);
  727. lua_register(state, "AddQuestStepHarvest", EQ2Emu_lua_AddQuestStepHarvest);
  728. lua_register(state, "AddQuestStepCompleteAction", EQ2Emu_lua_AddQuestStepCompleteAction);
  729. lua_register(state, "AddQuestStepProgressAction", EQ2Emu_lua_AddQuestStepProgressAction);
  730. lua_register(state, "SetQuestCompleteAction", EQ2Emu_lua_SetQuestCompleteAction);
  731. lua_register(state, "GiveQuestReward", EQ2Emu_lua_GiveQuestReward);
  732. lua_register(state, "UpdateQuestStepDescription", EQ2Emu_lua_UpdateQuestStepDescription);
  733. lua_register(state, "UpdateQuestDescription", EQ2Emu_lua_UpdateQuestDescription);
  734. lua_register(state, "UpdateQuestZone", EQ2Emu_lua_UpdateQuestZone);
  735. lua_register(state, "SetCompletedDescription", EQ2Emu_lua_SetCompletedDescription);
  736. lua_register(state, "OfferQuest", EQ2Emu_lua_OfferQuest);
  737. lua_register(state, "ProvidesQuest", EQ2Emu_lua_ProvidesQuest);
  738. lua_register(state, "HasQuest", EQ2Emu_lua_HasQuest);
  739. lua_register(state, "HasCompletedQuest", EQ2Emu_lua_HasCompletedQuest);
  740. lua_register(state, "QuestIsComplete", EQ2Emu_lua_QuestIsComplete);
  741. lua_register(state, "QuestReturnNPC", EQ2Emu_lua_QuestReturnNPC);
  742. lua_register(state, "GetQuest", EQ2Emu_lua_GetQuest);
  743. lua_register(state, "HasCollectionsToHandIn", EQ2Emu_lua_HasCollectionsToHandIn);
  744. lua_register(state, "HandInCollections", EQ2Emu_lua_HandInCollections);
  745. lua_register(state, "UseWidget", EQ2Emu_lua_UseWidget);
  746. lua_register(state, "SetSpellList", EQ2Emu_lua_SetSpellList);
  747. lua_register(state, "GetPet", EQ2Emu_lua_GetPet);
  748. lua_register(state, "Charm", EQ2Emu_lua_Charm);
  749. lua_register(state, "GetGroup", EQ2Emu_lua_GetGroup);
  750. lua_register(state, "SetCompleteFlag", EQ2Emu_lua_SetCompleteFlag);
  751. lua_register(state, "SetQuestYellow", EQ2Emu_lua_SetQuestYellow);
  752. lua_register(state, "CanReceiveQuest", EQ2Emu_lua_CanReceiveQuest);
  753. lua_register(state, "AddTransportSpawn", EQ2Emu_lua_AddTransportSpawn);
  754. // Option window
  755. lua_register(state, "CreateOptionWindow", EQ2Emu_lua_CreateOptionWindow);
  756. lua_register(state, "AddOptionWindowOption", EQ2Emu_lua_AddOptionWindowOption);
  757. lua_register(state, "SendOptionWindow", EQ2Emu_lua_SendOptionWindow);
  758. lua_register(state, "GetTradeskillClass", EQ2Emu_lua_GetTradeskillClass);
  759. lua_register(state, "GetTradeskillLevel", EQ2Emu_lua_GetTradeskillLevel);
  760. lua_register(state, "GetTradeskillClassName", EQ2Emu_lua_GetTradeskillClassName);
  761. lua_register(state, "SetTradeskillLevel", EQ2Emu_lua_SetTradeskillLevel);
  762. lua_register(state, "SummonDeityPet", EQ2Emu_lua_SummonDeityPet);
  763. lua_register(state, "SummonCosmeticPet", EQ2Emu_lua_SummonCosmeticPet);
  764. lua_register(state, "DismissPet", EQ2Emu_lua_DismissPet);
  765. lua_register(state, "GetCharmedPet", EQ2Emu_lua_GetCharmedPet);
  766. lua_register(state, "GetDeityPet", EQ2Emu_lua_GetDeityPet);
  767. lua_register(state, "GetCosmeticPet", EQ2Emu_lua_GetCosmeticPet);
  768. lua_register(state, "SetQuestFeatherColor", EQ2Emu_lua_SetQuestFeatherColor);
  769. lua_register(state, "RemoveSpawnAccess", EQ2Emu_lua_RemoveSpawnAccess);
  770. lua_register(state, "SpawnByLocationID", EQ2Emu_lua_SpawnByLocationID);
  771. lua_register(state, "CastEntityCommand", EQ2Emu_lua_CastEntityCommand);
  772. lua_register(state, "SetLuaBrain", EQ2Emu_lua_SetLuaBrain);
  773. lua_register(state, "SetBrainTick", EQ2Emu_lua_SetBrainTick);
  774. lua_register(state, "SetFollowTarget", EQ2Emu_lua_SetFollowTarget);
  775. lua_register(state, "GetFollowTarget", EQ2Emu_lua_GetFollowTarget);
  776. lua_register(state, "ToggleFollow", EQ2Emu_lua_ToggleFollow);
  777. lua_register(state, "IsFollowing", EQ2Emu_lua_IsFollowing);
  778. lua_register(state, "SetTempVariable", EQ2Emu_lua_SetTempVariable);
  779. lua_register(state, "GetTempVariable", EQ2Emu_lua_GetTempVariable);
  780. lua_register(state, "GiveQuestItem", EQ2Emu_lua_GiveQuestItem);
  781. lua_register(state, "SetQuestRepeatable", EQ2Emu_lua_SetQuestRepeatable);
  782. lua_register(state, "AddWard", EQ2Emu_lua_AddWard);
  783. lua_register(state, "AddToWard", EQ2Emu_lua_AddToWard);
  784. lua_register(state, "RemoveWard", EQ2Emu_lua_RemoveWard);
  785. lua_register(state, "GetWardAmountLeft", EQ2Emu_lua_GetWardAmountLeft);
  786. lua_register(state, "SetTarget", EQ2Emu_lua_SetTarget);
  787. lua_register(state, "IsPet", EQ2Emu_lua_IsPet);
  788. lua_register(state, "GetOwner", EQ2Emu_lua_GetOwner);
  789. lua_register(state, "SetInCombat", EQ2Emu_lua_SetInCombat);
  790. lua_register(state, "CompareSpawns", EQ2Emu_lua_CompareSpawns);
  791. lua_register(state, "Runback", EQ2Emu_lua_Runback);
  792. lua_register(state, "GetRunbackDistance", EQ2Emu_lua_GetRunbackDistance);
  793. lua_register(state, "IsCasting", EQ2Emu_lua_IsCasting);
  794. lua_register(state, "IsMezzed", EQ2Emu_lua_IsMezzed);
  795. lua_register(state, "IsStunned", EQ2Emu_lua_IsStunned);
  796. lua_register(state, "IsMezzedOrStunned", EQ2Emu_lua_IsMezzedOrStunned);
  797. lua_register(state, "ProcessSpell", EQ2Emu_lua_ProcessSpell);
  798. lua_register(state, "ProcessMelee", EQ2Emu_lua_ProcessMelee);
  799. lua_register(state, "HasRecovered", EQ2Emu_lua_HasRecovered);
  800. lua_register(state, "GetEncounterSize", EQ2Emu_lua_GetEncounterSize);
  801. lua_register(state, "GetMostHated", EQ2Emu_lua_GetMostHated);
  802. lua_register(state, "ClearHate", EQ2Emu_lua_ClearHate);
  803. lua_register(state, "ClearEncounter", EQ2Emu_lua_ClearEncounter);
  804. lua_register(state, "GetEncounter", EQ2Emu_lua_GetEncounter);
  805. lua_register(state, "GetHateList", EQ2Emu_lua_GetHateList);
  806. lua_register(state, "HasGroup", EQ2Emu_lua_HasGroup);
  807. lua_register(state, "HasSpellEffect", EQ2Emu_lua_HasSpellEffect);
  808. lua_register(state, "SetSuccessTimer", EQ2Emu_lua_SetSuccessTimer);
  809. lua_register(state, "SetFailureTimer", EQ2Emu_lua_SetFailureTimer);
  810. lua_register(state, "IsGroundSpawn", EQ2Emu_lua_IsGroundSpawn);
  811. lua_register(state, "CanHarvest", EQ2Emu_lua_CanHarvest);
  812. lua_register(state, "SummonDumbFirePet", EQ2Emu_lua_SummonDumbFirePet);
  813. lua_register(state, "GetSkillValue", EQ2Emu_lua_GetSkillValue);
  814. lua_register(state, "GetSkillMaxValue", EQ2Emu_lua_GetSkillMaxValue);
  815. lua_register(state, "GetSkillName", EQ2Emu_lua_GetSkillName);
  816. lua_register(state, "SetSkillMaxValue", EQ2Emu_lua_SetSkillMaxValue);
  817. lua_register(state, "SetSkillValue", EQ2Emu_lua_SetSkillValue);
  818. lua_register(state, "GetSkill", EQ2Emu_lua_GetSkill);
  819. lua_register(state, "GetSkillIDByName", EQ2Emu_lua_GetSkillIDByName);
  820. lua_register(state, "AddProc", EQ2Emu_lua_AddProc);
  821. lua_register(state, "RemoveProc", EQ2Emu_lua_RemoveProc);
  822. lua_register(state, "Knockback", EQ2Emu_lua_Knockback);
  823. lua_register(state, "IsEpic", EQ2Emu_lua_IsEpic);
  824. lua_register(state, "IsHeroic", EQ2Emu_lua_IsHeroic);
  825. lua_register(state, "ProcDamage", EQ2Emu_lua_ProcDamage);
  826. lua_register(state, "LastSpellAttackHit", EQ2Emu_lua_LastSpellAttackHit);
  827. lua_register(state, "IsBehind", EQ2Emu_lua_IsBehind);
  828. lua_register(state, "IsFlanking", EQ2Emu_lua_IsFlanking);
  829. lua_register(state, "AddSpellTimer", EQ2Emu_lua_AddSpellTimer);
  830. lua_register(state, "GetItemCount", EQ2Emu_lua_GetItemCount);
  831. lua_register(state, "SetItemCount", EQ2Emu_lua_SetItemCount);
  832. lua_register(state, "Resurrect", EQ2Emu_lua_Resurrect);
  833. lua_register(state, "BreatheUnderwater", EQ2Emu_lua_BreatheUnderwater);
  834. lua_register(state, "BlurVision", EQ2Emu_lua_BlurVision);
  835. lua_register(state, "SetVision", EQ2Emu_lua_SetVision);
  836. lua_register(state, "GetItemSkillReq", EQ2Emu_lua_GetItemSkillReq);
  837. lua_register(state, "SetSpeedMultiplier", EQ2Emu_lua_SetSpeeedMultiplier);
  838. lua_register(state, "SetIllusion", EQ2Emu_lua_SetIllusion);
  839. lua_register(state, "ResetIllusion", EQ2Emu_lua_ResetIllusion);
  840. lua_register(state, "AddThreatTransfer", EQ2Emu_lua_AddThreatTransfer);
  841. lua_register(state, "RemoveThreatTransfer", EQ2Emu_lua_RemoveThreatTransfer);
  842. lua_register(state, "CureByType", EQ2Emu_lua_CureByType);
  843. lua_register(state, "CureByControlEffect", EQ2Emu_lua_CureByControlEffect);
  844. lua_register(state, "AddSpawnSpellBonus", EQ2Emu_lua_AddSpawnSpellBonus);
  845. lua_register(state, "CancelSpell", EQ2Emu_lua_CancelSpell);
  846. lua_register(state, "RemoveStealth", EQ2Emu_lua_RemoveStealth);
  847. lua_register(state, "RemoveInvis", EQ2Emu_lua_RemoveInvis);
  848. lua_register(state, "StartHeroicOpportunity", EQ2Emu_lua_StartHeroicOpportunity);
  849. lua_register(state, "CopySpawnAppearance", EQ2Emu_lua_CopySpawnAppearance);
  850. lua_register(state, "SetSpellTriggerCount", EQ2Emu_lua_SetSpellTriggerCount);
  851. lua_register(state, "GetSpellTriggerCount", EQ2Emu_lua_GetSpellTriggerCount);
  852. lua_register(state, "RemoveTriggerFromSpell", EQ2Emu_lua_RemoveTriggerFromSpell);
  853. lua_register(state, "AddImmunitySpell", EQ2Emu_lua_AddImmunitySpell);
  854. lua_register(state, "RemoveImmunitySpell", EQ2Emu_lua_RemoveImmunitySpell);
  855. lua_register(state, "SetSpellSnareValue", EQ2Emu_lua_SetSpellSnareValue);
  856. lua_register(state, "CheckRaceType", EQ2Emu_lua_CheckRaceType);
  857. lua_register(state, "GetRaceType", EQ2Emu_lua_GetRaceType);
  858. lua_register(state, "GetRaceBaseType", EQ2Emu_lua_GetRaceBaseType);
  859. lua_register(state, "GetQuestFlags", EQ2Emu_lua_GetQuestFlags);
  860. lua_register(state, "SetQuestFlags", EQ2Emu_lua_SetQuestFlags);
  861. lua_register(state, "SetQuestTimer", EQ2Emu_lua_SetQuestTimer);
  862. lua_register(state, "RemoveQuestStep", EQ2Emu_lua_RemoveQuestStep);
  863. lua_register(state, "ResetQuestStep", EQ2Emu_lua_ResetQuestStep);
  864. lua_register(state, "SetQuestTimerComplete", EQ2Emu_lua_SetQuestTimerComplete);
  865. lua_register(state, "AddQuestStepFailureAction", EQ2Emu_lua_AddQuestStepFailureAction);
  866. lua_register(state, "SetStepFailed", EQ2Emu_lua_SetStepFailed);
  867. lua_register(state, "GetQuestCompleteCount", EQ2Emu_lua_GetQuestCompleteCount);
  868. lua_register(state, "SetServerVariable", EQ2Emu_lua_SetServerVariable);
  869. lua_register(state, "GetServerVariable", EQ2Emu_lua_GetServerVariable);
  870. lua_register(state, "HasLanguage", EQ2Emu_lua_HasLanguage);
  871. lua_register(state, "AddLanguage", EQ2Emu_lua_AddLanguage);
  872. lua_register(state, "IsNight", EQ2Emu_lua_IsNight);
  873. lua_register(state, "AddMultiFloorLift", EQ2Emu_lua_AddMultiFloorLift);
  874. lua_register(state, "StartAutoMount", EQ2Emu_lua_StartAutoMount);
  875. lua_register(state, "EndAutoMount", EQ2Emu_lua_EndAutoMount);
  876. lua_register(state, "IsOnAutoMount", EQ2Emu_lua_IsOnAutoMount);
  877. lua_register(state, "SetPlayerHistory", EQ2Emu_lua_SetPlayerHistory);
  878. lua_register(state, "GetPlayerHistory", EQ2Emu_lua_GetPlayerHistory);
  879. lua_register(state, "SetGridID", EQ2Emu_lua_SetGridID);
  880. lua_register(state, "GetQuestStepProgress", EQ2Emu_lua_GetQuestStepProgress);
  881. lua_register(state, "SetPlayerLevel", EQ2Emu_lua_SetPlayerLevel);
  882. lua_register(state, "AddCoin", EQ2Emu_lua_AddCoin);
  883. lua_register(state, "RemoveCoin", EQ2Emu_lua_RemoveCoin);
  884. lua_register(state, "GetPlayersInZone", EQ2Emu_lua_GetPlayersInZone);
  885. lua_register(state, "SpawnGroupByID", EQ2Emu_lua_SpawnGroupByID);
  886. lua_register(state, "SetSpawnAnimation", EQ2Emu_lua_SetSpawnAnimation);
  887. lua_register(state, "GetClientVersion", EQ2Emu_lua_GetClientVersion);
  888. lua_register(state, "GetItemID", EQ2Emu_lua_GetItemID);
  889. lua_register(state, "IsEntity", EQ2Emu_lua_IsEntity);
  890. lua_register(state, "GetOrigX", EQ2Emu_lua_GetOrigX);
  891. lua_register(state, "GetOrigY", EQ2Emu_lua_GetOrigY);
  892. lua_register(state, "GetOrigZ", EQ2Emu_lua_GetOrigZ);
  893. lua_register(state, "GetPCTOfHP", EQ2Emu_lua_GetPCTOfHP);
  894. lua_register(state, "GetPCTOfPower", EQ2Emu_lua_GetPCTOfPower);
  895. lua_register(state, "GetBoundZoneID", EQ2Emu_lua_GetBoundZoneID);
  896. lua_register(state, "Evac", EQ2Emu_lua_Evac);
  897. lua_register(state, "GetSpellTier", EQ2Emu_lua_GetSpellTier);
  898. lua_register(state, "GetSpellID", EQ2Emu_lua_GetSpellID);
  899. lua_register(state, "ProcHate", EQ2Emu_lua_ProcHate);
  900. }
  901. void LuaInterface::LogError(const char* error, ...) {
  902. va_list argptr;
  903. char buffer[4096];
  904. va_start(argptr, error);
  905. vsnprintf(buffer, sizeof(buffer), error, argptr);
  906. va_end(argptr);
  907. SimpleLogError(buffer);
  908. }
  909. void LuaInterface::SimpleLogError(const char* error) {
  910. ProcessErrorMessage(error);
  911. LogWrite(LUA__ERROR, 0, "LUA", "%s", error);
  912. }
  913. void LuaInterface::ResetFunctionStack(lua_State* state) {
  914. lua_settop(state, 0);
  915. }
  916. void LuaInterface::AddUserDataPtr(LUAUserData* data) {
  917. MLUAUserData.lock();
  918. user_data[data] = Timer::GetCurrentTime2() + 300000; //allow a function to use this pointer for 5 minutes
  919. MLUAUserData.unlock();
  920. }
  921. void LuaInterface::DeletePendingSpells(bool all) {
  922. MSpellDelete.lock();
  923. if (spells_pending_delete.size() > 0) {
  924. int32 time = Timer::GetCurrentTime2();
  925. map<LuaSpell*, int32>::iterator itr;
  926. vector<LuaSpell*> tmp_deletes;
  927. vector<LuaSpell*>::iterator del_itr;
  928. for (itr = spells_pending_delete.begin(); itr != spells_pending_delete.end(); itr++) {
  929. if (all || time >= itr->second)
  930. tmp_deletes.push_back(itr->first);
  931. }
  932. LuaSpell* spell = 0;
  933. for (del_itr = tmp_deletes.begin(); del_itr != tmp_deletes.end(); del_itr++) {
  934. spell = *del_itr;
  935. spells_pending_delete.erase(spell);
  936. safe_delete(spell);
  937. }
  938. }
  939. MSpellDelete.unlock();
  940. }
  941. void LuaInterface::DeleteUserDataPtrs(bool all) {
  942. MLUAUserData.lock();
  943. if (user_data.size() > 0) {
  944. map<LUAUserData*, int32>::iterator itr;
  945. int32 time = Timer::GetCurrentTime2();
  946. vector<LUAUserData*> tmp_deletes;
  947. vector<LUAUserData*>::iterator del_itr;
  948. for (itr = user_data.begin(); itr != user_data.end(); itr++) {
  949. if (all || time >= itr->second)
  950. tmp_deletes.push_back(itr->first);
  951. }
  952. LUAUserData* data = 0;
  953. for (del_itr = tmp_deletes.begin(); del_itr != tmp_deletes.end(); del_itr++) {
  954. data = *del_itr;
  955. user_data.erase(data);
  956. safe_delete(data);
  957. }
  958. }
  959. MLUAUserData.unlock();
  960. }
  961. Spawn* LuaInterface::GetSpawn(lua_State* state, int8 arg_num) {
  962. Spawn* ret = 0;
  963. if (lua_islightuserdata(state, arg_num)) {
  964. LUAUserData* data = (LUAUserData*)lua_touserdata(state, arg_num);
  965. if (!data || !data->IsCorrectlyInitialized()) {
  966. LogError("GetSpawn error while processing %s", lua_tostring(state, -1));
  967. }
  968. else if (!data->IsSpawn()) {
  969. lua_Debug ar;
  970. lua_getstack(state, 1, &ar);
  971. lua_getinfo(state, "Sln", &ar);
  972. LogError("Invalid data type used for GetSpawn in %s (line %d)", ar.source, ar.currentline);
  973. }
  974. else
  975. ret = data->spawn;
  976. }
  977. return ret;
  978. }
  979. vector<ConversationOption>* LuaInterface::GetConversation(lua_State* state, int8 arg_num) {
  980. vector<ConversationOption>* ret = 0;
  981. if (lua_islightuserdata(state, arg_num)) {
  982. LUAUserData* data = (LUAUserData*)lua_touserdata(state, arg_num);
  983. if (!data || !data->IsCorrectlyInitialized()) {
  984. LogError("GetConversation error while processing %s", lua_tostring(state, -1));
  985. }
  986. else if (!data->IsConversationOption()) {
  987. lua_Debug ar;
  988. lua_getstack(state, 1, &ar);
  989. lua_getinfo(state, "Sln", &ar);
  990. LogError("Invalid data type used for GetConversation in %s (line %d)", ar.source, ar.currentline);
  991. }
  992. else
  993. ret = data->conversation_options;
  994. }
  995. return ret;
  996. }
  997. vector<OptionWindowOption>* LuaInterface::GetOptionWindow(lua_State* state, int8 arg_num) {
  998. vector<OptionWindowOption>* ret = 0;
  999. if (lua_islightuserdata(state, arg_num)) {
  1000. LUAUserData* data = (LUAUserData*)lua_touserdata(state, arg_num);
  1001. if (!data || !data->IsCorrectlyInitialized()) {
  1002. LogError("GetOptionWindow error while processing %s", lua_tostring(state, -1));
  1003. }
  1004. else if (!data->IsOptionWindow()) {
  1005. lua_Debug ar;
  1006. lua_getstack(state, 1, &ar);
  1007. lua_getinfo(state, "Sln", &ar);
  1008. LogError("Invalid data type used for GetOptionWindow in %s (line %d)", ar.source, ar.currentline);
  1009. }
  1010. else
  1011. ret = data->option_window_option;
  1012. }
  1013. return ret;
  1014. }
  1015. Quest* LuaInterface::GetQuest(lua_State* state, int8 arg_num) {
  1016. Quest* ret = 0;
  1017. if (lua_islightuserdata(state, arg_num)) {
  1018. LUAUserData* data = (LUAUserData*)lua_touserdata(state, arg_num);
  1019. if (!data || !data->IsCorrectlyInitialized()) {
  1020. LogError("GetQuest error while processing %s", lua_tostring(state, 0));
  1021. }
  1022. else if (!data->IsQuest()) {
  1023. lua_Debug ar;
  1024. lua_getstack(state, 1, &ar);
  1025. lua_getinfo(state, "Sln", &ar);
  1026. LogError("Invalid data type used for GetQuest in %s (line %d)", ar.source, ar.currentline);
  1027. }
  1028. else
  1029. ret = data->quest;
  1030. }
  1031. return ret;
  1032. }
  1033. Item* LuaInterface::GetItem(lua_State* state, int8 arg_num) {
  1034. Item* ret = 0;
  1035. if (lua_islightuserdata(state, arg_num)) {
  1036. LUAUserData* data = (LUAUserData*)lua_touserdata(state, arg_num);
  1037. if (!data || !data->IsCorrectlyInitialized()) {
  1038. LogError("GetItem error while processing %s", lua_tostring(state, 0));
  1039. }
  1040. else if (!data->IsItem()) {
  1041. lua_Debug ar;
  1042. lua_getstack(state, 1, &ar);
  1043. lua_getinfo(state, "Sln", &ar);
  1044. LogError("Invalid data type used for GetItem in %s (line %d)", ar.source, ar.currentline);
  1045. }
  1046. else
  1047. ret = data->item;
  1048. }
  1049. return ret;
  1050. }
  1051. Skill* LuaInterface::GetSkill(lua_State* state, int8 arg_num) {
  1052. Skill* ret = 0;
  1053. if (lua_islightuserdata(state, arg_num)) {
  1054. LUAUserData* data = (LUAUserData*)lua_touserdata(state, arg_num);
  1055. if (!data || !data->IsCorrectlyInitialized()) {
  1056. LogError("GetSkill error while processing %s", lua_tostring(state, 0));
  1057. }
  1058. else if (!data->IsSkill()) {
  1059. lua_Debug ar;
  1060. lua_getstack(state, 1, &ar);
  1061. lua_getinfo(state, "Sln", &ar);
  1062. LogError("Invalid data type used for GetSkill in %s (line %d)", ar.source, ar.currentline);
  1063. }
  1064. else
  1065. ret = data->skill;
  1066. }
  1067. return ret;
  1068. }
  1069. ZoneServer* LuaInterface::GetZone(lua_State* state, int8 arg_num) {
  1070. ZoneServer* ret = 0;
  1071. if (lua_islightuserdata(state, arg_num)) {
  1072. LUAUserData* data = (LUAUserData*)lua_touserdata(state, arg_num);
  1073. if (!data || !data->IsCorrectlyInitialized()) {
  1074. LogError("GetZone error while processing %s", lua_tostring(state, -1));
  1075. }
  1076. else if (!data->IsZone()) {
  1077. lua_Debug ar;
  1078. lua_getstack(state, 1, &ar);
  1079. lua_getinfo(state, "Sln", &ar);
  1080. LogError("Invalid data type used for GetZone in %s (line %d)", ar.source, ar.currentline);
  1081. }
  1082. else
  1083. ret = data->zone;
  1084. }
  1085. return ret;
  1086. }
  1087. sint32 LuaInterface::GetSInt32Value(lua_State* state, int8 arg_num) {
  1088. sint32 val = 0;
  1089. if (lua_isnumber(state, arg_num)) {
  1090. val = lua_tointeger(state, arg_num);
  1091. }
  1092. return val;
  1093. }
  1094. int32 LuaInterface::GetInt32Value(lua_State* state, int8 arg_num) {
  1095. int32 val = 0;
  1096. if (lua_isnumber(state, arg_num)) {
  1097. val = (int32)lua_tonumber(state, arg_num);
  1098. }
  1099. return val;
  1100. }
  1101. int16 LuaInterface::GetInt16Value(lua_State* state, int8 arg_num) {
  1102. int16 val = 0;
  1103. if (lua_isnumber(state, arg_num)) {
  1104. val = lua_tointeger(state, arg_num);
  1105. }
  1106. return val;
  1107. }
  1108. int8 LuaInterface::GetInt8Value(lua_State* state, int8 arg_num) {
  1109. int8 val = 0;
  1110. if (lua_isnumber(state, arg_num)) {
  1111. val = lua_tointeger(state, arg_num);
  1112. }
  1113. return val;
  1114. }
  1115. float LuaInterface::GetFloatValue(lua_State* state, int8 arg_num) {
  1116. float val = 0;
  1117. if (lua_isnumber(state, arg_num))
  1118. val = (float)lua_tonumber(state, arg_num);
  1119. return val;
  1120. }
  1121. string LuaInterface::GetStringValue(lua_State* state, int8 arg_num) {
  1122. string val;
  1123. if (lua_isstring(state, arg_num)) {
  1124. size_t size = 0;
  1125. const char* str = lua_tolstring(state, arg_num, &size);
  1126. if (str)
  1127. val = string(str);
  1128. }
  1129. return val;
  1130. }
  1131. bool LuaInterface::GetBooleanValue(lua_State* state, int8 arg_num) {
  1132. return lua_toboolean(state, arg_num) == 1;
  1133. }
  1134. void LuaInterface::SetStringValue(lua_State* state, const char* value) {
  1135. lua_pushstring(state, value);
  1136. }
  1137. void LuaInterface::SetBooleanValue(lua_State* state, bool value) {
  1138. lua_pushboolean(state, value);
  1139. }
  1140. void LuaInterface::SetFloatValue(lua_State* state, float value) {
  1141. lua_pushnumber(state, value);
  1142. }
  1143. void LuaInterface::SetInt32Value(lua_State* state, int32 value) {
  1144. lua_pushinteger(state, value);
  1145. }
  1146. void LuaInterface::SetSInt32Value(lua_State* state, sint32 value) {
  1147. lua_pushinteger(state, value);
  1148. }
  1149. void LuaInterface::SetSpawnValue(lua_State* state, Spawn* spawn) {
  1150. LUASpawnWrapper* spawn_wrapper = new LUASpawnWrapper();
  1151. spawn_wrapper->spawn = spawn;
  1152. AddUserDataPtr(spawn_wrapper);
  1153. lua_pushlightuserdata(state, spawn_wrapper);
  1154. }
  1155. void LuaInterface::SetConversationValue(lua_State* state, vector<ConversationOption>* conversation) {
  1156. LUAConversationOptionWrapper* conv_wrapper = new LUAConversationOptionWrapper();
  1157. conv_wrapper->conversation_options = conversation;
  1158. AddUserDataPtr(conv_wrapper);
  1159. lua_pushlightuserdata(state, conv_wrapper);
  1160. }
  1161. void LuaInterface::SetOptionWindowValue(lua_State* state, vector<OptionWindowOption>* optionWindow) {
  1162. LUAOptionWindowWrapper* option_wrapper = new LUAOptionWindowWrapper();
  1163. option_wrapper->option_window_option = optionWindow;
  1164. AddUserDataPtr(option_wrapper);
  1165. lua_pushlightuserdata(state, option_wrapper);
  1166. }
  1167. void LuaInterface::SetItemValue(lua_State* state, Item* item) {
  1168. LUAItemWrapper* item_wrapper = new LUAItemWrapper();
  1169. item_wrapper->item = item;
  1170. AddUserDataPtr(item_wrapper);
  1171. lua_pushlightuserdata(state, item_wrapper);
  1172. }
  1173. void LuaInterface::SetSkillValue(lua_State* state, Skill* skill) {
  1174. LUASkillWrapper* skill_wrapper = new LUASkillWrapper();
  1175. skill_wrapper->skill = skill;
  1176. AddUserDataPtr(skill_wrapper);
  1177. lua_pushlightuserdata(state, skill_wrapper);
  1178. }
  1179. void LuaInterface::SetQuestValue(lua_State* state, Quest* quest) {
  1180. LUAQuestWrapper* quest_wrapper = new LUAQuestWrapper();
  1181. quest_wrapper->quest = quest;
  1182. AddUserDataPtr(quest_wrapper);
  1183. lua_pushlightuserdata(state, quest_wrapper);
  1184. }
  1185. void LuaInterface::SetZoneValue(lua_State* state, ZoneServer* zone) {
  1186. LUAZoneWrapper* zone_wrapper = new LUAZoneWrapper();
  1187. zone_wrapper->zone = zone;
  1188. AddUserDataPtr(zone_wrapper);
  1189. lua_pushlightuserdata(state, zone_wrapper);
  1190. }
  1191. LuaSpell* LuaInterface::GetSpell(const char* name) {
  1192. string lua_script = string(name);
  1193. if (lua_script.find(".lua") == string::npos)
  1194. lua_script.append(".lua");
  1195. if (spells.count(lua_script) > 0)
  1196. {
  1197. LogWrite(LUA__DEBUG, 0, "LUA", "Found LUA Spell Script: '%s'", lua_script.c_str());
  1198. LuaSpell* spell = spells[lua_script];
  1199. LuaSpell* new_spell = new LuaSpell;
  1200. new_spell->state = spell->state;
  1201. new_spell->file_name = spell->file_name;
  1202. new_spell->timer = spell->timer;
  1203. new_spell->timer.Disable();
  1204. new_spell->resisted = false;
  1205. new_spell->interrupted = false;
  1206. new_spell->crit = false;
  1207. new_spell->last_spellattack_hit = false;
  1208. new_spell->MSpellTargets.SetName("LuaSpell.MSpellTargets");
  1209. new_spell->cancel_after_all_triggers = false;
  1210. new_spell->num_triggers = 0;
  1211. new_spell->had_triggers = false;
  1212. new_spell->had_dmg_remaining = false;
  1213. new_spell->slot_pos = 0;
  1214. new_spell->damage_remaining = 0;
  1215. new_spell->effect_bitmask = 0;
  1216. return new_spell;
  1217. }
  1218. else {
  1219. LogWrite(LUA__ERROR, 0, "LUA", "Error LUA Spell Script: '%s'", name);
  1220. return 0;
  1221. }
  1222. }
  1223. Mutex* LuaInterface::GetItemScriptMutex(const char* name) {
  1224. Mutex* mutex = 0;
  1225. if (item_scripts_mutex.count(name) > 0)
  1226. mutex = item_scripts_mutex[name];
  1227. if (!mutex) {
  1228. mutex = new Mutex();
  1229. item_scripts_mutex[name] = mutex;
  1230. }
  1231. return mutex;
  1232. }
  1233. Mutex* LuaInterface::GetSpawnScriptMutex(const char* name) {
  1234. Mutex* mutex = 0;
  1235. if (spawn_scripts_mutex.count(string(name)) > 0)
  1236. mutex = spawn_scripts_mutex[name];
  1237. if (!mutex) {
  1238. mutex = new Mutex();
  1239. spawn_scripts_mutex[name] = mutex;
  1240. }
  1241. return mutex;
  1242. }
  1243. Mutex* LuaInterface::GetZoneScriptMutex(const char* name) {
  1244. Mutex* mutex = 0;
  1245. if (zone_scripts_mutex.count(name) > 0)
  1246. mutex = zone_scripts_mutex[name];
  1247. if (!mutex) {
  1248. mutex = new Mutex();
  1249. zone_scripts_mutex[name] = mutex;
  1250. }
  1251. return mutex;
  1252. }
  1253. void LuaInterface::UseItemScript(const char* name, lua_State* state, bool val) {
  1254. item_scripts[name][state] = val;
  1255. }
  1256. void LuaInterface::UseSpawnScript(const char* name, lua_State* state, bool val) {
  1257. spawn_scripts[name][state] = val;
  1258. }
  1259. void LuaInterface::UseZoneScript(const char* name, lua_State* state, bool val) {
  1260. zone_scripts[name][state] = val;
  1261. }
  1262. lua_State* LuaInterface::GetItemScript(const char* name, bool create_new, bool use) {
  1263. map<string, map<lua_State*, bool> >::iterator itr;
  1264. map<lua_State*, bool>::iterator item_script_itr;
  1265. lua_State* ret = 0;
  1266. Mutex* mutex = 0;
  1267. itr = item_scripts.find(name);
  1268. if (itr != item_scripts.end()) {
  1269. mutex = GetItemScriptMutex(name);
  1270. mutex->readlock(__FUNCTION__, __LINE__);
  1271. for (item_script_itr = itr->second.begin(); item_script_itr != itr->second.end(); item_script_itr++) {
  1272. if (!item_script_itr->second) { //not in use
  1273. if (use)
  1274. item_script_itr->second = true;
  1275. ret = item_script_itr->first;
  1276. }
  1277. }
  1278. mutex->releasereadlock(__FUNCTION__, __LINE__);
  1279. }
  1280. if (!ret && create_new) {
  1281. if (name && LoadItemScript(name))
  1282. ret = GetItemScript(name, create_new, use);
  1283. else {
  1284. LogError("Error LUA Item Script '%s'", name);
  1285. return 0;
  1286. }
  1287. }
  1288. return ret;
  1289. }
  1290. lua_State* LuaInterface::GetSpawnScript(const char* name, bool create_new, bool use) {
  1291. if (spawn_scripts_reloading)
  1292. return 0;
  1293. map<string, map<lua_State*, bool> >::iterator itr;
  1294. map<lua_State*, bool>::iterator spawn_script_itr;
  1295. lua_State* ret = 0;
  1296. Mutex* mutex = 0;
  1297. itr = spawn_scripts.find(name);
  1298. if (itr != spawn_scripts.end()) {
  1299. mutex = GetSpawnScriptMutex(name);
  1300. mutex->readlock(__FUNCTION__, __LINE__);
  1301. for (spawn_script_itr = itr->second.begin(); spawn_script_itr != itr->second.end(); spawn_script_itr++) {
  1302. if (!spawn_script_itr->second) { //not in use
  1303. if (use)
  1304. spawn_script_itr->second = true;
  1305. ret = spawn_script_itr->first;
  1306. }
  1307. }
  1308. mutex->releasereadlock(__FUNCTION__, __LINE__);
  1309. }
  1310. if (!ret && create_new) {
  1311. if (name && LoadSpawnScript(name))
  1312. ret = GetSpawnScript(name, create_new, use);
  1313. else {
  1314. LogError("Error LUA Spawn Script '%s'", name);
  1315. return 0;
  1316. }
  1317. }
  1318. return ret;
  1319. }
  1320. lua_State* LuaInterface::GetZoneScript(const char* name, bool create_new, bool use) {
  1321. map<string, map<lua_State*, bool> >::iterator itr;
  1322. map<lua_State*, bool>::iterator zone_script_itr;
  1323. lua_State* ret = 0;
  1324. Mutex* mutex = 0;
  1325. itr = zone_scripts.find(name);
  1326. if (itr != zone_scripts.end()) {
  1327. mutex = GetZoneScriptMutex(name);
  1328. mutex->readlock(__FUNCTION__, __LINE__);
  1329. for (zone_script_itr = itr->second.begin(); zone_script_itr != itr->second.end(); zone_script_itr++) {
  1330. if (!zone_script_itr->second) { //not in use
  1331. if (use)
  1332. zone_script_itr->second = true;
  1333. ret = zone_script_itr->first;
  1334. }
  1335. }
  1336. mutex->releasereadlock(__FUNCTION__, __LINE__);
  1337. }
  1338. if (!ret && create_new) {
  1339. if (name && LoadZoneScript(name))
  1340. ret = GetZoneScript(name);
  1341. else {
  1342. LogError("Error LUA Zone Script '%s'", name);
  1343. return 0;
  1344. }
  1345. }
  1346. return ret;
  1347. }
  1348. bool LuaInterface::RunItemScript(string script_name, const char* function_name, Item* item, Spawn* spawn) {
  1349. if (!item)
  1350. return false;
  1351. lua_State* state = GetItemScript(script_name.c_str(), true, true);
  1352. if (state) {
  1353. Mutex* mutex = GetItemScriptMutex(script_name.c_str());
  1354. if (mutex)
  1355. mutex->readlock(__FUNCTION__, __LINE__);
  1356. else {
  1357. LogError("Error getting lock for '%s'", script_name.c_str());
  1358. UseItemScript(script_name.c_str(), state, false);
  1359. return false;
  1360. }
  1361. lua_getglobal(state, function_name);
  1362. lua_getglobal(state, function_name);
  1363. if (!lua_isfunction(state, lua_gettop(state))) {
  1364. lua_pop(state, 1);
  1365. mutex->releasereadlock(__FUNCTION__);
  1366. return false;
  1367. }
  1368. SetItemValue(state, item);
  1369. int8 num_parms = 1;
  1370. if (spawn) {
  1371. SetSpawnValue(state, spawn);
  1372. num_parms++;
  1373. }
  1374. if (!CallItemScript(state, num_parms)) {
  1375. if (mutex)
  1376. mutex->releasereadlock(__FUNCTION__, __LINE__);
  1377. UseItemScript(script_name.c_str(), state, false);
  1378. return false;
  1379. }
  1380. if (mutex)
  1381. mutex->releasereadlock(__FUNCTION__, __LINE__);
  1382. UseItemScript(script_name.c_str(), state, false);
  1383. return true;
  1384. }
  1385. else
  1386. return false;
  1387. }
  1388. bool LuaInterface::RunSpawnScript(string script_name, const char* function_name, Spawn* npc, Spawn* spawn, const char* message) {
  1389. if (!npc || spawn_scripts_reloading)
  1390. return false;
  1391. lua_State* state = GetSpawnScript(script_name.c_str(), true, true);
  1392. if (state) {
  1393. Mutex* mutex = GetSpawnScriptMutex(script_name.c_str());
  1394. if (mutex)
  1395. mutex->readlock(__FUNCTION__, __LINE__);
  1396. else {
  1397. LogError("Error getting lock for '%s'", script_name.c_str());
  1398. UseSpawnScript(script_name.c_str(), state, false);
  1399. return false;
  1400. }
  1401. lua_getglobal(state, function_name);
  1402. if (!lua_isfunction(state, lua_gettop(state))) {
  1403. lua_pop(state, 1);
  1404. mutex->releasereadlock(__FUNCTION__);
  1405. return false;
  1406. }
  1407. SetSpawnValue(state, npc);
  1408. int8 num_parms = 1;
  1409. if (spawn) {
  1410. SetSpawnValue(state, spawn);
  1411. num_parms++;
  1412. }
  1413. if (message) {
  1414. SetStringValue(state, message);
  1415. num_parms++;
  1416. }
  1417. if (!CallSpawnScript(state, num_parms)) {
  1418. if (mutex)
  1419. mutex->releasereadlock(__FUNCTION__, __LINE__);
  1420. UseSpawnScript(script_name.c_str(), state, false);
  1421. return false;
  1422. }
  1423. if (mutex)
  1424. mutex->releasereadlock(__FUNCTION__, __LINE__);
  1425. UseSpawnScript(script_name.c_str(), state, false);
  1426. return true;
  1427. }
  1428. else
  1429. return false;
  1430. }
  1431. bool LuaInterface::RunZoneScript(string script_name, const char* function_name, ZoneServer* zone, Spawn* spawn, int32 grid_id) {
  1432. if (!zone)
  1433. return false;
  1434. lua_State* state = GetZoneScript(script_name.c_str(), true, true);
  1435. if (state) {
  1436. Mutex* mutex = GetZoneScriptMutex(script_name.c_str());
  1437. if (mutex)
  1438. mutex->readlock(__FUNCTION__, __LINE__);
  1439. else {
  1440. LogError("Error getting lock for '%s'", script_name.c_str());
  1441. UseZoneScript(script_name.c_str(), state, false);
  1442. return false;
  1443. }
  1444. lua_getglobal(state, function_name);
  1445. if (!lua_isfunction(state, lua_gettop(state))) {
  1446. lua_pop(state, 1);
  1447. mutex->releasereadlock(__FUNCTION__);
  1448. return false;
  1449. }
  1450. SetZoneValue(state, zone);
  1451. int8 num_params = 1;
  1452. if (spawn) {
  1453. SetSpawnValue(state, spawn);
  1454. num_params++;
  1455. }
  1456. if (grid_id > 0) {
  1457. SetInt32Value(state, grid_id);
  1458. num_params++;
  1459. }
  1460. if (!CallZoneScript(state, num_params)) {
  1461. if (mutex)
  1462. mutex->releasereadlock(__FUNCTION__, __LINE__);
  1463. UseZoneScript(script_name.c_str(), state, false);
  1464. return false;
  1465. }
  1466. if (mutex)
  1467. mutex->releasereadlock(__FUNCTION__, __LINE__);
  1468. UseZoneScript(script_name.c_str(), state, false);
  1469. return true;
  1470. }
  1471. else
  1472. return false;
  1473. }
  1474. void LuaInterface::AddPendingSpellDelete(LuaSpell* spell) {
  1475. MSpellDelete.lock();
  1476. spells_pending_delete[spell] = Timer::GetCurrentTime2() + 10000;
  1477. MSpellDelete.unlock();
  1478. }
  1479. LUAUserData::LUAUserData() {
  1480. correctly_initialized = false;
  1481. quest = 0;
  1482. conversation_options = 0;
  1483. spawn = 0;
  1484. zone = 0;
  1485. skill = 0;
  1486. option_window_option = 0;
  1487. item = 0;
  1488. }
  1489. bool LUAUserData::IsCorrectlyInitialized() {
  1490. return correctly_initialized;
  1491. }
  1492. bool LUAUserData::IsConversationOption() {
  1493. return false;
  1494. }
  1495. bool LUAUserData::IsOptionWindow() {
  1496. return false;
  1497. }
  1498. bool LUAUserData::IsSpawn() {
  1499. return false;
  1500. }
  1501. bool LUAUserData::IsQuest() {
  1502. return false;
  1503. }
  1504. bool LUAUserData::IsZone() {
  1505. return false;
  1506. }
  1507. bool LUAUserData::IsItem() {
  1508. return false;
  1509. }
  1510. bool LUAUserData::IsSkill() {
  1511. return false;
  1512. }
  1513. LUAConversationOptionWrapper::LUAConversationOptionWrapper() {
  1514. correctly_initialized = true;
  1515. }
  1516. bool LUAConversationOptionWrapper::IsConversationOption() {
  1517. return true;
  1518. }
  1519. LUAOptionWindowWrapper::LUAOptionWindowWrapper() {
  1520. correctly_initialized = true;
  1521. }
  1522. bool LUAOptionWindowWrapper::IsOptionWindow() {
  1523. return true;
  1524. }
  1525. LUASpawnWrapper::LUASpawnWrapper() {
  1526. correctly_initialized = true;
  1527. }
  1528. bool LUASpawnWrapper::IsSpawn() {
  1529. return true;
  1530. }
  1531. LUAZoneWrapper::LUAZoneWrapper() {
  1532. correctly_initialized = true;
  1533. }
  1534. bool LUAZoneWrapper::IsZone() {
  1535. return true;
  1536. }
  1537. LUAQuestWrapper::LUAQuestWrapper() {
  1538. correctly_initialized = true;
  1539. }
  1540. bool LUAQuestWrapper::IsQuest() {
  1541. return true;
  1542. }
  1543. LUAItemWrapper::LUAItemWrapper() {
  1544. correctly_initialized = true;
  1545. }
  1546. bool LUAItemWrapper::IsItem() {
  1547. return true;
  1548. }
  1549. LUASkillWrapper::LUASkillWrapper() {
  1550. correctly_initialized = true;
  1551. }
  1552. bool LUASkillWrapper::IsSkill() {
  1553. return true;
  1554. }