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- --[[
- Script Name : PawnsintheGame.lua
- Script Purpose : Handles the quest, "Pawns in the Game"
- Script Author : jakejp
- Script Date : 10/4/2018
- Script Notes :
- Zone : The Ruins
- Quest Giver : Lieutenant Argosian
- Preceded by : Reporting For Duty
- Followed by : Pounding the Enemy
- --]]
- local brokentuskpawn1 = 1270005
- local brokentuskpawn2 = 1270017
- local LieutenantArgosian = 1270019
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "Defeat Brokentusk pawns", 10, 100, "I must aid Freeport by defeating the Brokentusk pawns in the Ruins. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 2489, brokentuskpawn1, brokentuskpawn2)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I defeated 10 Brokentusk pawns and proved my worth.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I crushed the Brokentusk pawns as ordered.")
- AddQuestStepChat(Quest, 2, "Report to Lieutenant Argosian", 1, "I should return to Lieutenant Argosian in the Ruins and tell him of my victory. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 11, LieutenantArgosian)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I have reported back to Lieutenant Argosian.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have returned to the lieutenant.")
- UpdateQuestDescription(Quest, "Following the orders of Lieutenant Argosian, I defeated a number of the Brokentusk pawns. They were relatively easy prey, so I will ask Argosian for a more challenging assignment.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
- PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/lieutenant_argosian/fprt_adv04_ruins/revamp/lieutenant_argosian009b.mp3", "", "", 3351588566, 3135177671, Player)
- AddConversationOption(conversation, "I will do so.", "dlg_4_9")
- StartConversation(conversation, QuestGiver, Player, "Get to work, citizen. You have your orders, now carry them out.")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
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