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- --[[
- Script Name : SpawnScripts/Darklight/adocileslitherer.lua
- Script Author : fearfx
- Script Date : 2017.01.21 10:01:20
- Script Purpose :
- :
- --]]
- local InfantileIngredients = 157
- local DarkLightZone = 034
- function spawn(NPC)
- choice = math.random(1, 4)
- if choice == 1 then
- clockwise1(NPC)
- elseif choice == 2 then
- clockwise2(NPC)
- elseif choice == 3 then
- counter_clockwise1(NPC)
- elseif choice == 4 then
- counter_clockwise2(NPC)
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function clockwise1(NPC)
- x = GetX(NPC)
- y = GetY(NPC)
- z = GetZ(NPC)
- MovementLoopAddLocation(NPC, x + 7 , y, z - 8 , 1, math.random(5, 15))
- MovementLoopAddLocation(NPC, x - 5 , y, z - 10, 1, math.random(5, 15))
- MovementLoopAddLocation(NPC, x - 10, y, z + 9 , 1, math.random(5, 15))
- MovementLoopAddLocation(NPC, x + 5 , y, z + 8 , 1, math.random(5, 15))
- end
- function clockwise2(NPC)
- x = GetX(NPC)
- y = GetY(NPC)
- z = GetZ(NPC)
- MovementLoopAddLocation(NPC, x + 2 , y, z - 8 , 1, math.random(5, 15))
- MovementLoopAddLocation(NPC, x - 7 , y, z - 5 , 1, math.random(5, 15))
- MovementLoopAddLocation(NPC, x , y, z + 6 , 1, math.random(5, 15))
- MovementLoopAddLocation(NPC, x + 9 , y, z + 1 , 1, math.random(5, 15))
- end
- function counter_clockwise1(NPC)
- x = GetX(NPC)
- y = GetY(NPC)
- z = GetZ(NPC)
- MovementLoopAddLocation(NPC, x - 7 , y, z + 8 , 1, math.random(5, 15))
- MovementLoopAddLocation(NPC, x + 5 , y, z + 10, 1, math.random(5, 15))
- MovementLoopAddLocation(NPC, x + 10, y, z - 9 , 1, math.random(5, 15))
- MovementLoopAddLocation(NPC, x - 5 , y, z - 8 , 1, math.random(5, 15))
- end
- function counter_clockwise2(NPC)
- x = GetX(NPC)
- y = GetY(NPC)
- z = GetZ(NPC)
- MovementLoopAddLocation(NPC, x - 2 , y, z + 8 , 1, math.random(5, 15))
- MovementLoopAddLocation(NPC, x + 7 , y, z + 5 , 1, math.random(5, 15))
- MovementLoopAddLocation(NPC, x , y, z - 6 , 1, math.random(5, 15))
- MovementLoopAddLocation(NPC, x - 9 , y, z - 1 , 1, math.random(5, 15))
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function death(NPC, Spawn)
- if HasQuest(Spawn, InfantileIngredients) and GetQuestStep(Spawn, InfantileIngredients) == 1 then
- zone = GetZone(NPC)
- local spawnAmount = math.random(1, 3)
- x = GetX(NPC)
- y = GetY(NPC)
- z = GetZ(NPC)
- heading = GetHeading(NPC)
- while spawnAmount ~= 0 do
- newSpawn = SpawnMob(zone, 341286, 1, x + math.random(-1, 1), y+ math.random(-1, 1), z+ math.random(-1, 1), heading+ math.random(-1, 1))
- if newSpawn ~= nil then
- AddSpawnAccess(newSpawn, Spawn)
- end
- spawnAmount = spawnAmount - 1
- end
- end
- end
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