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- --[[
- Script Name : SpawnScripts/Generic/generic_fish_movement.lua
- Script Purpose : Randomly chooses a path for the spawn to take
- Script Author : theFoof
- Script Date : 2013.5.16
- Script Notes :
- --]]
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function spawn(NPC)
- ChooseMovement(NPC)
- end
- function respawn(NPC)
- end
- function ChooseMovement(NPC)
- local route = math.random(1,4)
- if route == 1 then
- Route1(NPC)
- elseif route == 2 then
- Route2(NPC)
- elseif route == 3 then
- Route3(NPC)
- elseif route == 4 then
- Route4(NPC)
- end
- end
- function Route1(NPC)
- local X = GetX(NPC)
- local Y = GetY(NPC)
- local Z = GetZ(NPC)
- MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,20))
- MovementLoopAddLocation(NPC, X + 6, Y + 2, Z - 3, 2, math.random(20,60))
- MovementLoopAddLocation(NPC, X - 4, Y + 3, Z - 8, 2, math.random(20,60))
- MovementLoopAddLocation(NPC, X - 7, Y - 9, Z + 2, 2, math.random(20,60))
- MovementLoopAddLocation(NPC, X + 9, Y - 8, Z + 10, 2, math.random(20,60))
- end
- function Route2(NPC)
- local X = GetX(NPC)
- local Y = GetY(NPC)
- local Z = GetZ(NPC)
- MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,20))
- MovementLoopAddLocation(NPC, X - 6, Y - 2, Z + 3, 2, math.random(20,60))
- MovementLoopAddLocation(NPC, X + 4, Y - 5, Z + 8, 2, math.random(20,60))
- MovementLoopAddLocation(NPC, X + 7, Y + 3, Z - 2, 2, math.random(20,60))
- MovementLoopAddLocation(NPC, X - 9, Y + 3, Z - 10, 2, math.random(20,60))
- end
- function Route3(NPC)
- local X = GetX(NPC)
- local Y = GetY(NPC)
- local Z = GetZ(NPC)
- MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,20))
- MovementLoopAddLocation(NPC, X - 3, Y - 2, Z + 6, 2, math.random(20,60))
- MovementLoopAddLocation(NPC, X + 8, Y - 5, Z + 4, 2, math.random(20,60))
- MovementLoopAddLocation(NPC, X - 2, Y + 3, Z + 7, 2, math.random(20,60))
- MovementLoopAddLocation(NPC, X - 10, Y + 3, Z - 9, 2, math.random(20,60))
- end
- function Route4(NPC)
- local X = GetX(NPC)
- local Y = GetY(NPC)
- local Z = GetZ(NPC)
- MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,20))
- MovementLoopAddLocation(NPC, X + 6, Y - 2, Z - 3, 2, math.random(20,60))
- MovementLoopAddLocation(NPC, X - 4, Y - 5, Z - 8, 2, math.random(20,60))
- MovementLoopAddLocation(NPC, X - 7, Y + 3, Z + 2, 2, math.random(20,60))
- MovementLoopAddLocation(NPC, X + 9, Y + 3, Z + 10, 2, math.random(20,60))
- end
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