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- --[[
- Script Name : SpawnScripts/QueensColony/asawtoothshark427489.lua
- Script Purpose : Waypoint Path for asawtoothshark427489.lua
- Script Author : Rylec
- Script Date : 12-31-2019 10:15:52
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -25.55, -11.59, 17.01, 2, math.random(10, 20))
- MovementLoopAddLocation(NPC, -46.95, -10.7, 9.21, 2, 0)
- MovementLoopAddLocation(NPC, -59.98, -10.7, 1.45, 2, 0)
- MovementLoopAddLocation(NPC, -81.57, -10.7, -2.34, 2, 0)
- MovementLoopAddLocation(NPC, -87.54, -11.27, 3.55, 2, 0)
- MovementLoopAddLocation(NPC, -94.43, -11.3, 10.57, 2, math.random(10, 20))
- MovementLoopAddLocation(NPC, -81.43, -11.24, -7.16, 2, 0)
- MovementLoopAddLocation(NPC, -73.08, -10.7, -15.47, 2, 0)
- MovementLoopAddLocation(NPC, -65.59, -10.7, -40.76, 2, 0)
- MovementLoopAddLocation(NPC, -52.98, -10.7, -45.7, 2, 0)
- MovementLoopAddLocation(NPC, -32.91, -11.55, -33.87, 2, math.random(10, 20))
- MovementLoopAddLocation(NPC, -37.62, -11.02, -18.28, 2, math.random(10, 20))
- MovementLoopAddLocation(NPC, -43.55, -10.7, -12.92, 2, 0)
- MovementLoopAddLocation(NPC, -69.44, -10.7, 3.76, 2, 0)
- MovementLoopAddLocation(NPC, -79.36, -10.63, 16.44, 2, math.random(10, 20))
- MovementLoopAddLocation(NPC, -73.65, -10.6, 14.45, 2, 0)
- MovementLoopAddLocation(NPC, -58.89, -10.7, 16.93, 2, 0)
- MovementLoopAddLocation(NPC, -51.39, -10.6, 19.06, 2, 0)
- MovementLoopAddLocation(NPC, -45.82, -11.68, 20.14, 2, 0)
- MovementLoopAddLocation(NPC, -39.86, -12.32, 19.96, 2, math.random(10, 20))
- MovementLoopAddLocation(NPC, -35.39, -12.25, 14.34, 2, 0)
- MovementLoopAddLocation(NPC, -30.92, -12.14, 11.54, 2, 0)
- MovementLoopAddLocation(NPC, -27.31, -12.34, 9.8, 2, 0)
- MovementLoopAddLocation(NPC, -19.93, -12.67, 3.55, 2, math.random(10, 20))
- MovementLoopAddLocation(NPC, -26.47, -10.7, -12.82, 2, 0)
- MovementLoopAddLocation(NPC, -30.07, -11.19, -25.66, 2, 0)
- MovementLoopAddLocation(NPC, -33.72, -11.4, -30.23, 2, math.random(10, 20))
- MovementLoopAddLocation(NPC, -29.81, -11.36, -20.81, 2, 0)
- MovementLoopAddLocation(NPC, -25.92, -11.3, -15.48, 2, 0)
- MovementLoopAddLocation(NPC, -22.78, -11.66, -8.25, 2, math.random(10, 20))
- MovementLoopAddLocation(NPC, -30.39, -10.7, -10.05, 2, 0)
- MovementLoopAddLocation(NPC, -39.11, -10.75, -12.24, 2, math.random(10, 20))
- MovementLoopAddLocation(NPC, -26.71, -11.44, -17.21, 2, 0)
- MovementLoopAddLocation(NPC, -23.62, -11.87, -20.7, 2, 0)
- MovementLoopAddLocation(NPC, -22.49, -11.92, -24.47, 2, math.random(10, 20))
- MovementLoopAddLocation(NPC, -30.15, -11.68, -24.73, 2, math.random(10, 20))
- MovementLoopAddLocation(NPC, -45.64, -10.7, -9.71, 2, 0)
- MovementLoopAddLocation(NPC, -48.34, -10.7, -8.04, 2, 0)
- MovementLoopAddLocation(NPC, -57.64, -10.69, 4.2, 2, math.random(10, 20))
- MovementLoopAddLocation(NPC, -63.74, -10.7, 2.49, 2, 0)
- MovementLoopAddLocation(NPC, -81.34, -10.7, -3.09, 2, 0)
- MovementLoopAddLocation(NPC, -84.76, -11.35, -7.63, 2, 0)
- MovementLoopAddLocation(NPC, -86.41, -11.76, -15.74, 2, math.random(10, 20))
- MovementLoopAddLocation(NPC, -76.96, -10.7, -15.47, 2, 0)
- MovementLoopAddLocation(NPC, -63.87, -10.7, -14.7, 2, 0)
- MovementLoopAddLocation(NPC, -52.22, -10.7, -19.47, 2, 0)
- MovementLoopAddLocation(NPC, -51.65, -10.96, -29.17, 2, 0)
- MovementLoopAddLocation(NPC, -50.78, -11.04, -33.79, 2, math.random(10, 20))
- MovementLoopAddLocation(NPC, -57.16, -10.7, -22.44, 2, 0)
- MovementLoopAddLocation(NPC, -66.57, -10.7, -3.89, 2, 0)
- MovementLoopAddLocation(NPC, -73.35, -10.7, 8.24, 2, 0)
- MovementLoopAddLocation(NPC, -78.17, -10.7, 14.44, 2, math.random(10, 20))
- MovementLoopAddLocation(NPC, -66.91, -10.7, 14.73, 2, 0)
- end
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