root e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
..
ArchersFury.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
ArrowRip.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
BlazingStrike.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
BloodyReminder.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
Coverage.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
CripplingArrow.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
EaglesTalon.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
Emberstrike.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
Ensnare.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
FocusAim.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
HawkAttack.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
HiddenShot.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
HuntersInstinct.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
ImmobilizingLunge.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
KillingInstinct.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
LightningStrike.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
MakeshiftArrows.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
MiracleShot.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
NaturalSelection.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
PrimalReflexes.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
RangersBlade.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
RearShot.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
SearingShot.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
Shadowfire.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
SnaringShot.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
SneakAttack.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
Snipe.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
SniperShot.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
StalkerStrike.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
SteadyBow.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
StormofArrows.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
StreamofArrows.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
SurvivalInstincts.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
ThornyTrap.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
TrickShot.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos
TripleShot.lua e4ce4bca87 Update lua to EQ2EMu current. %!s(int64=4) %!d(string=hai) anos