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shriller18.lua 4.5 KB

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  1. --[[
  2. Script Name : shriller18.lua
  3. Script Purpose : Waypoint Path for shriller18.lua
  4. Script Author : Devn00b
  5. Script Date : 05/13/2020 03:55:41 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -148.04, -0.08, -143.71, 2, math.random(0,10))
  19. MovementLoopAddLocation(NPC, -143.03, -0.06, -147.34, 2, math.random(0,10))
  20. MovementLoopAddLocation(NPC, -142.64, -0.08, -142.69, 2, math.random(0,10))
  21. MovementLoopAddLocation(NPC, -148.3, -0.08, -147.61, 2, math.random(0,10))
  22. MovementLoopAddLocation(NPC, -145.55, -0.06, -146.09, 2, math.random(0,10))
  23. MovementLoopAddLocation(NPC, -145.33, -0.08, -142.38, 2, math.random(0,10))
  24. MovementLoopAddLocation(NPC, -147.93, -0.08, -142.44, 2, math.random(0,10))
  25. MovementLoopAddLocation(NPC, -145.92, -0.08, -142.55, 2, math.random(0,10))
  26. MovementLoopAddLocation(NPC, -146.08, -0.09, -138.03, 2, math.random(0,10))
  27. MovementLoopAddLocation(NPC, -158.37, -0.06, -136.01, 2, math.random(0,10))
  28. MovementLoopAddLocation(NPC, -158.22, -0.08, -110.89, 2, math.random(0,10))
  29. MovementLoopAddLocation(NPC, -152.97, -0.1, -96.55, 2, math.random(0,10))
  30. MovementLoopAddLocation(NPC, -147.96, -0.11, -84.22, 2, math.random(0,10))
  31. MovementLoopAddLocation(NPC, -180.04, -0.27, -72.18, 2, math.random(0,10))
  32. MovementLoopAddLocation(NPC, -188.58, 0.39, -72.79, 2, math.random(0,10))
  33. MovementLoopAddLocation(NPC, -191.5, -0.03, -66.63, 2, math.random(0,10))
  34. MovementLoopAddLocation(NPC, -191.79, -0.08, -59.81, 2, math.random(0,10))
  35. MovementLoopAddLocation(NPC, -190.15, 0.47, -48.03, 2, math.random(0,10))
  36. MovementLoopAddLocation(NPC, -178.98, -0.06, -33.97, 2, math.random(0,10))
  37. MovementLoopAddLocation(NPC, -174.7, -0.08, -36, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -183.03, -0.04, -44.58, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -184.81, -0.1, -43.27, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -192.33, -0.09, -53.85, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -190.83, -0.11, -58.92, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -196.72, -0.07, -61.5, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -201.38, -0.08, -63.51, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -197.32, -0.08, -58.08, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -202.09, -0.1, -57.88, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -197.32, -0.08, -58.08, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -201.38, -0.08, -63.51, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -196.72, -0.07, -61.5, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -190.83, -0.11, -58.92, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -192.33, -0.09, -53.85, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -184.81, -0.1, -43.27, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -183.03, -0.04, -44.58, 2, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -174.7, -0.08, -36, 2, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -178.98, -0.06, -33.97, 2, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -190.15, 0.47, -48.03, 2, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -191.79, -0.08, -59.81, 2, math.random(0,10))
  57. MovementLoopAddLocation(NPC, -191.5, -0.03, -66.63, 2, math.random(0,10))
  58. MovementLoopAddLocation(NPC, -188.58, 0.39, -72.79, 2, math.random(0,10))
  59. MovementLoopAddLocation(NPC, -180.04, -0.27, -72.18, 2, math.random(0,10))
  60. MovementLoopAddLocation(NPC, -147.96, -0.11, -84.22, 2, math.random(0,10))
  61. MovementLoopAddLocation(NPC, -152.97, -0.1, -96.55, 2, math.random(0,10))
  62. MovementLoopAddLocation(NPC, -158.22, -0.08, -110.89, 2, math.random(0,10))
  63. MovementLoopAddLocation(NPC, -158.37, -0.06, -136.01, 2, math.random(0,10))
  64. MovementLoopAddLocation(NPC, -146.08, -0.09, -138.03, 2, math.random(0,10))
  65. MovementLoopAddLocation(NPC, -145.92, -0.08, -142.55, 2, math.random(0,10))
  66. MovementLoopAddLocation(NPC, -147.93, -0.08, -142.44, 2, math.random(0,10))
  67. MovementLoopAddLocation(NPC, -145.33, -0.08, -142.38, 2, math.random(0,10))
  68. MovementLoopAddLocation(NPC, -145.55, -0.06, -146.09, 2, math.random(0,10))
  69. MovementLoopAddLocation(NPC, -148.3, -0.08, -147.61, 2, math.random(0,10))
  70. MovementLoopAddLocation(NPC, -142.64, -0.08, -142.69, 2, math.random(0,10))
  71. MovementLoopAddLocation(NPC, -143.03, -0.06, -147.34, 2, math.random(0,10))
  72. MovementLoopAddLocation(NPC, -148.04, -0.08, -143.71, 2, math.random(0,10))
  73. end