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- --[[
- Script Name : SpawnScripts/ElddarGrove/VelisarrMorningdew.lua
- Script Purpose : Velisarr Morningdew
- Script Author : John Adams
- Script Date : 2008.09.28
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- choice = math.random(1,3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/halfelf_eco_good_1/ft/halfelf/halfelf_eco_good_1_hail_gf_1f61925a.mp3", "Are my roots showing? I think I'll go for a light blueberry mixed with jum-jum highlights.", "ponder", 4153154191, 497875539, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/halfelf_eco_good_1/ft/halfelf/halfelf_eco_good_1_hail_gf_62804932.mp3", "I'm only happy when it rains. Well.. I like sunny days too. Okay... I'm actually happy all the time.", "confused", 1094375942, 2257836955, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/halfelf_eco_good_1/ft/halfelf/halfelf_eco_good_1_hail_gf_4a0665a0.mp3", "I'm so depressed! I had to work all day!", "sad", 3176397311, 2616932103, Spawn)
- else
- end
- end
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 605.46, -20.85, -258.55, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 635.95, -19.24, -257.15, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 650.38, -20.6, -283.68, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 651.79, -21.73, -293.48, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 645.56, -13.32, -360.51, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 691.01, -13.83, -373.44, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 684.74, -11.95, -393.07, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 697.74, -14.25, -411.29, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 702.22, -16.71, -426.62, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 711.01, -20.44, -449.76, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 723.23, -21.69, -461.71, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 747.92, -22.31, -474.89, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 778.72, -21.82, -502.99, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 794.88, -22.25, -536.31, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 808.93, -21.16, -532.73, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 794.88, -22.25, -536.31, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 778.72, -21.82, -502.99, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 747.92, -22.31, -474.89, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 723.23, -21.69, -461.71, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 711.01, -20.44, -449.76, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 702.22, -16.71, -426.62, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 697.74, -14.25, -411.29, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 684.74, -11.95, -393.07, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 691.01, -13.83, -373.44, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 645.56, -13.32, -360.51, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 651.79, -21.73, -293.48, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 650.38, -20.6, -283.68, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 635.95, -19.24, -257.15, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 605.46, -20.85, -258.55, 2, math.random(0,3))
- end
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