ScionofDiscord_(victory).lua 2.2 KB

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  1. --[[
  2. Script Name : SpawnScripts/FrostfangSea/ScionofDiscord.lua
  3. Script Purpose : Scion of Discord <Victory Appraiser>
  4. Script Author : Foof
  5. Script Date : 2013.10.30
  6. Script Notes : Auto-Generated Conversation from PacketParser Data
  7. --]]
  8. function spawn(NPC)
  9. end
  10. function respawn(NPC)
  11. spawn(NPC)
  12. end
  13. --[[
  14. function hailed(NPC, Spawn)
  15. FaceTarget(NPC, Spawn)
  16. conversation = CreateConversation()
  17. PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1026.mp3", "", "", 0, 0, Spawn)
  18. AddConversationOption(conversation, "Victory! ", "dlg_31_1")
  19. AddConversationOption(conversation, "I am not interested in what you offer...")
  20. StartConversation(conversation, NPC, Spawn, "The will of Discord is to raise leaders among the masses. You can fight aimlessly in battle, or you can lead your team to victory! The choice is yours.")
  21. end
  22. function dlg_31_1(NPC, Spawn)
  23. FaceTarget(NPC, Spawn)
  24. conversation = CreateConversation()
  25. PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
  26. AddConversationOption(conversation, "What is there for me to do? ", "dlg_31_2")
  27. AddConversationOption(conversation, "On second thought, I can't at this time. Farewell. ")
  28. StartConversation(conversation, NPC, Spawn, "Great choice! You are a fine specimen, fine indeed. I can sense that you are not someone that likes to fail. That is good for you and me. ")
  29. end
  30. function dlg_31_2(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. conversation = CreateConversation()
  33. PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
  34. AddConversationOption(conversation, "Discord will be honored with a victory! ", "dlg_31_3")
  35. AddConversationOption(conversation, "I am not sure I can do that right now. Farewell. ")
  36. StartConversation(conversation, NPC, Spawn, "It is simple, win! You must make your way through the battle and lead your team to victory. Each day will bring a different challenge. Are you ready to begin? ")
  37. end
  38. function dlg_31_3(NPC, Spawn)
  39. FaceTarget(NPC, Spawn)
  40. conversation = CreateConversation()
  41. PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
  42. StartConversation(conversation, NPC, Spawn, "Discord be with you!")
  43. end
  44. --]]
  45. --[[ raw_conversations
  46. PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1026.mp3", "", "", 0, 0, Spawn)
  47. --]]