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- --[[
- Script Name : SpawnScripts/Oakmyst/MarvBoilfist.lua
- Script Purpose : Marv Boilfist
- Script Author : Scatman
- Script Date : 2009.10.07
- Script Notes :
- --]]
- local DWARF = 2
- local DWARF_MENTOR_QUEST_FROM_MAV = 288 -- A Missing Husband
- local QUEST_1 = 526 --Booze in the Drink
- local QUEST_LAST_IN_OAKMYST = 211 -- Clean up
- function spawn(NPC)
- ProvidesQuest(NPC, QUEST_1)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- if HasQuest(Spawn, DWARF_MENTOR_QUEST_FROM_MAV) then
- SetStepComplete(Spawn, DWARF_MENTOR_QUEST_FROM_MAV, 1)
- AddConversationOption(conversation, "Mav sent me to check up on you.", "Mav")
- end
-
- if HasCompletedQuest(Spawn, QUEST_1) then
- if HasCompletedQuest(Spawn, QUEST_LAST_IN_OAKMYST) then
- Say(NPC, "I heard ya created quite a stir, good job to you.", Spawn)
- else
- Say(NPC, "Thanks again for your help.", Spawn)
- end
- elseif HasQuest(Spawn, QUEST_1) then
- OnQuest1(NPC, Spawn, conversation)
- else
- if GetRace(Spawn) == DWARF then
- IfItIsntOneThing(NPC, Spawn, conversation)
- else
- NotDwarf(NPC, Spawn)
- end
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function NotDwarf(NPC, Spawn)
- local choice = math.random(1, 3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marv_boilfist/qey_adv01_oakmyst_revamp/qst_marv_notonquest_1cfb7ccc.mp3", "Come back when you're a dwarf, maybe we'll chat some! Har har har!", "", 2659151540, 1499434670, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marv_boilfist/qey_adv01_oakmyst_revamp/qst_marv_notonquest_12fcbc1c.mp3", "Everyone else seems to think this place is so exciting, not me though.", "", 2722242117, 3678566567, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marv_boilfist/qey_adv01_oakmyst_revamp/qst_marv_notonquest_8a49edfc.mp3", "If you're headin' to Graystone Yard, tell Mav I'm not drinking... yet!", "", 796198495, 1984404688, Spawn)
- end
- end
- ----------------------------------------------------------------------------------------------
- -- DWARF_MENTOR_QUEST_FROM_MAV
- ----------------------------------------------------------------------------------------------
- function Mav(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- if not HasQuest(Spawn, QUEST_1) and not HasCompletedQuest(Spawn, QUEST_1) then
- AddConversationOption(conversation, "Sure I can help.", "ICanHelp")
- AddConversationOption(conversation, "Sorry, not right now.")
- StartConversation(conversation, NPC, Spawn, "Hah, that means she thinks I'm either in trouble or drunk. Lucky for me, it's not the latter. I'm glad you showed up, how would you like to help me?")
- else
- AddConversationOption(conversation, "Sure.")
- StartConversation(conversation, NPC, Spawn, "Hah, that means she thinks I'm either in trouble or drunk. Lucky for me, it's not the latter. Would ya let her know for me?")
- end
- end
- ----------------------------------------------------------------------------------------------
- -- QUEST 1
- ----------------------------------------------------------------------------------------------
- function IfItIsntOneThing(NPC, Spawn, conversation)
- AddConversationOption(conversation, "What's wrong with today?", "WrongToday")
- StartConversation(conversation, NPC, Spawn, "If it isn't one thing, it's another. Have you ever had one of those bad days?")
- end
- function WrongToday(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "Sure I can help.", "ICanHelp")
- AddConversationOption(conversation, "Not right now.")
- StartConversation(conversation, NPC, Spawn, "Enough things have gone wrong that I'm considerin' cuttin' my losses and goin' home. If you're every in a position to cut your losses--and it sounds appealing--then you know you're havin' a bad day. I'm at my wit's end! Any chance I could get some help from ya?")
- end
- function ICanHelp(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "What can I do to help?", "WhatCanIDo")
- StartConversation(conversation, NPC, Spawn, "That's the first good news I've had all day. I've been waitin' here for word from the courier who dropped off these barrels. He first brought me the wonderful news that my shipment had been dumped in the water here in Oakmyst. So he brought me a partial shipment, a lotta good that does me. He takes off without a second thought, I told him to get someone to come help me but I don't think he remembered. So I'm sittin' here, can't move this shipment without the rest of it, unless I wanna waste a lot of moving fees. And I can't leave this shipment here unless I wanna risk it gettin' stolen.")
- end
- function WhatCanIDo(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "I can do that.", "OfferQuest1")
- StartConversation(conversation, NPC, Spawn, "You can get the rest of the shipment for me. It's in the drink right now. If you head west you'll get to the docks. Once you're there hop on in and start pulling up the shipment. Once you've collected it you can bring it back to me.")
- end
- function OfferQuest1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC, Spawn, QUEST_1)
- end
- function OnQuest1(NPC, Spawn, conversation)
- if GetQuestStep(Spawn, QUEST_1) <= 2 then
- if GetQuestStep(Spawn, QUEST_1) == 2 then
- AddConversationOption(conversation, "Yes I did, here you go.", "YesIDid")
- else
- AddConversationOption(conversation, "Not yet.")
- end
- StartConversation(conversation, NPC, Spawn, "Did ya get my shipment?")
- else
- Say(NPC, "You should take the Blackburrow Stout to Lieutenant Charlin sooner rather than later.", Spawn)
- end
- end
- function YesIDid(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "I should take it back.", "ShouldTakeItBack")
- StartConversation(conversation, NPC, Spawn, "Ah, great! Thank you so much- er, wait a minute. This is my shipment but looks like you snagged part of someone else's shipment too.")
- end
- function ShouldTakeItBack(NPC, Spawn)
- SetStepComplete(Spawn, QUEST_1, 2)
-
- -- blackburrow stout
- if not HasItem(Spawn, 3774) then
- SummonItem(Spawn, 3774, 1)
- end
-
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "Thanks and you're welcome.")
- StartConversation(conversation, NPC, Spawn, "Not so fast. This is Blackburrow Stout, which is more than a little odd. You don't need to take this back to the docks, you should take it to the Qeynos Guard. Speak with Lieutenant Charlin, he'll let you know what to do next. Good find, " .. GetName(Spawn) .. "! And thanks for gettin' my shipment.")
- end
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