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- --[[
- Script Name : SpawnScripts/QueensColony/MaylinMeadowlark.lua
- Script Author : Zcoretri
- Script Date : 2015.07.30
- Script Purpose : Maylin Meadowlark dialog
- Modified Date : 2020.04.09
- Modified by : premierio015
- Notes : Added all dialogues and anims
- --]]
- function spawn (NPC)
- hailed(NPC, Spawn)
- Emote(NPC)
- end
- function respawn (NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- math.randomseed(os.time())
- choice = math.random (1, 3)
- str = tostring(choice)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1005.mp3", "I think I saw something moving out there!", "point", 0, 0, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1005.mp3", "I wouldn't go swimming over at those ruins in the bay if i were you.", "point", 0, 0, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1005.mp3", "I think i see it, over there!", "point", 0, 0, Spawn)
- end
- function Emote (NPC)
- PlayAnimation(NPC, 12028)
- AddTimer(NPC, 10000, "Emote")
- end
- end
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