adefiledpriest133769544.lua 3.7 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledpriest133769544.lua
  3. Script Purpose : Waypoint Path for adefiledpriest133769544.lua
  4. Script Author : Rylec
  5. Script Date : 06-26-2020 06:17:00
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. spawn(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, 216.63, -0.76, -173.38, 2, math.random(12, 22))
  19. MovementLoopAddLocation(NPC, 228.91, -0.8, -171.82, 2, 0)
  20. MovementLoopAddLocation(NPC, 250.3, -0.8, -165.68, 2, math.random(12, 22))
  21. MovementLoopAddLocation(NPC, 220.38, -0.77, -174.66, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, 218.08, -0.76, -172.24, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, 228.26, -0.8, -172.12, 2, 0)
  24. MovementLoopAddLocation(NPC, 244.18, 0.22, -167.01, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, 252.94, -1.26, -143.65, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, 234.2, -0.82, -168.25, 2, math.random(12, 22))
  27. MovementLoopAddLocation(NPC, 255.15, -1.06, -163.18, 2, math.random(12, 22))
  28. MovementLoopAddLocation(NPC, 248.98, -0.4, -168.23, 2, math.random(12, 22))
  29. MovementLoopAddLocation(NPC, 226.24, -0.79, -173.3, 2, 0)
  30. end
  31. function aggro(NPC, Spawn)
  32. math.randomseed(os.time())
  33. local choice = math.random (1,6)
  34. if choice == 1 then
  35. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  36. elseif choice == 2 then
  37. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  38. elseif choice == 3 then
  39. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  40. elseif choice == 4 then
  41. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  42. elseif choice == 5 then
  43. PlayFavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  44. elseif choice == 6 then
  45. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  46. end
  47. end
  48. function death(NPC, Spawn)
  49. math.randomseed(os.time())
  50. local choice = math.random(1,4)
  51. if choice == 1 then
  52. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  53. elseif choice == 2 then
  54. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  55. elseif choice == 3 then
  56. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  57. elseif choice == 4 then
  58. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  59. end
  60. end