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- --[[
- Script Name : SpawnScripts/WillowWood/DaelynTwinstar.lua
- Script Purpose : Daelyn Twinstar <Half Elf Mentor>
- Script Author : Scatman
- Script Date : 2009.09.26
- Script Notes : Updated by Jabantiz (4/22/2017)
- --]]
- local HALF_ELF = 6
- local QUEST_1 = 218 -- A Split Heritage
- local QUEST_2 = 219 -- A Joined Heritage
- local QUEST_3 = 220 -- Wisdom in the Wind
- local QUEST_4 = 221 -- A Task for Daelyn
- function spawn(NPC)
- ProvidesQuest(NPC, QUEST_1)
- ProvidesQuest(NPC, QUEST_2)
- ProvidesQuest(NPC, QUEST_3)
- ProvidesQuest(NPC, QUEST_4)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- if HasCompletedQuest(Spawn, QUEST_1) then
- if HasCompletedQuest(Spawn, QUEST_2) then
- if HasCompletedQuest(Spawn, QUEST_3) then
- if HasCompletedQuest(Spawn, QUEST_4) then
- OnQuest4(NPC, Spawn, conversation)
- elseif HasQuest(Spawn, QUEST_4) then
- OnQuest4(NPC, Spawn, conversation)
- else
- OnQuest3(NPC, Spawn, conversation)
- end
- elseif HasQuest(Spawn, QUEST_3) then
- OnQuest3(NPC, Spawn, conversation)
- else
- OnQuest2(NPC, Spawn, conversation)
- end
- elseif HasQuest(Spawn, QUEST_2) then
- OnQuest2(NPC, Spawn, conversation)
- else
- OnQuest1(NPC, Spawn, conversation)
- end
- elseif HasQuest(Spawn, QUEST_1) then
- OnQuest1(NPC, Spawn, conversation)
- else
- WellMet(NPC, Spawn, conversation)
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function NotHalfElf(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/daelyn_twinstar/qey_village05/quests/daelyn_twinstar/daelyn_twinstar002.mp3", "", "", 1099909668, 381545528, Spawn)
- AddConversationOption(conversation, "I see.")
- StartConversation(conversation, NPC, Spawn, "Oh, no, I am sorry. I thought you were half-elven.")
- end
- -----------------------------------------------------------------------------------------------------------------
- -- QUEST 1
- -----------------------------------------------------------------------------------------------------------------
- function WellMet(NPC, Spawn, conversation)
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/daelyn_twinstar/qey_village05/quests/daelyn_twinstar/daelyn_twinstar001.mp3", "", "", 1953725707, 1008606084, Spawn)
- if GetRace(Spawn) == HALF_ELF then
- AddConversationOption(conversation, "Are you talking to me?", "TalkingToMe")
- else
- AddConversationOption(conversation, "Are you talking to me?", "NotHalfElf")
- end
- StartConversation(conversation, NPC, Spawn, "Well met, Ayr'Dal. Worry not, you will find friends here.")
- end
- function TalkingToMe(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "I am Ayr'Dal, I do not deny my heritage.", "IAmAyrDal")
- StartConversation(conversation, NPC, Spawn, "I most certainly am. Or are you not Ayr'Dal? Do you deny your heritage?")
- end
- function IAmAyrDal(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "My mother.", "Mother")
- AddConversationOption(conversation, "My father.", "Father")
- AddConversationOption(conversation, "I don't know.", "DontKnow")
- StartConversation(conversation, NPC, Spawn, "Which of your parents was elven?")
- end
- function Mother(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "Yeah, you're right.", "Next")
- AddConversationOption(conversation, "You're a little off base.", "Next")
- StartConversation(conversation, NPC, Spawn, "I wager you're a sentimentalist then.")
- end
- function Father(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "Yeah, you're right.", "Next")
- AddConversationOption(conversation, "You're a little off base.", "Next")
- StartConversation(conversation, NPC, Spawn, "Then I bet you're very pratical. Like me.")
- end
- function DontKnow(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "No, I am proud of who I am.", "No")
- AddConversationOption(conversation, "Yes, sometimes.", "Sometimes")
- AddConversationOption(conversation, "All the time.", "AllTheTime")
- StartConversation(conversation, NPC, Spawn, "That is most unfortunate. Tell me, do you ever regret your heritage?")
- end
- function Next(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "No, I am proud of who I am.", "No")
- AddConversationOption(conversation, "Yes, sometimes.", "Sometimes")
- AddConversationOption(conversation, "All the time.", "AllTheTime")
- StartConversation(conversation, NPC, Spawn, "I'm not always right, I just see patterns sometimes. Tell me, do you ever regret your heritage?")
- end
- function No(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "How did you do that?", "HowDidYouDoThat")
- StartConversation(conversation, NPC, Spawn, "That's good to hear. I used to feel shame when I thought of my heritage, but I've known to know better.")
- end
- function Sometimes(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "How did you do that?", "HowDidYouDoThat")
- StartConversation(conversation, NPC, Spawn, "You need to put a stop to that. I used to feel shame when I thought of my heritage, but I've known to know better.")
- end
- function AllTheTime(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "How did you do that?", "HowDidYouDoThat")
- StartConversation(conversation, NPC, Spawn, "Come on now. You must have some pride in who you are. I used to feel shame when I thought of my heritage, but I've known to know better.")
- end
- function HowDidYouDoThat(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "What can you teach me?", "WhatCanYouTeachMe")
- StartConversation(conversation, NPC, Spawn, "By experiencing the world. I believed a lot of lies when I was younger. The only thing that can dispel lies you've known all your life is experience, and not even that always works. I don't know your past, but I guarantee you have room to learn, we all do.")
- end
- function WhatCanYouTeachMe(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "What must I do?", "WhatMustIDo")
- StartConversation(conversation, NPC, Spawn, "Nothing, really. I'm no teacher. I can only put you in situations that you may learn from. I can try to help guide you, of course, but most of the work will be yours.")
- end
- function WhatMustIDo(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "I will do so.", "OfferQuest1")
- StartConversation(conversation, NPC, Spawn, "I would like you to speak with two people and help them in their day-to-day business. Please seek out Gar Smolten and Lia Serene. Pay close attention to how they treat you. Gar should be behind the inn, speak with him first. Lia should be near the entrance to the Elddar Grove.")
- end
- function OfferQuest1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC, Spawn, QUEST_1)
- end
- function OnQuest1(NPC, Spawn, conversation)
- if GetQuestStep(Spawn, QUEST_1) == 8 or HasCompletedQuest(Spawn, QUEST_1) then
- AddConversationOption(conversation, "I have.", "dlg_18_1")
- end
- AddConversationOption(conversation, "No, not yet.")
- StartConversation(conversation, NPC, Spawn, "Have you talked with Gar and Lia yet?")
- end
- function dlg_18_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/daelyn_twinstar/qey_village05/quests/daelyn_twinstar/daelyn_twinstar017.mp3", "", "", 2784530995, 3683555201, Spawn)
- AddConversationOption(conversation, "Well enough, I suppose.", "dlg_18_2")
- StartConversation(conversation, NPC, Spawn, "And how did it go?")
- end
- function dlg_18_2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/daelyn_twinstar/qey_village05/quests/daelyn_twinstar/daelyn_twinstar018.mp3", "", "", 576149415, 3069756433, Spawn)
- AddConversationOption(conversation, "He was a little rude at first, but in the end he thanked me for my help.", "dlg_18_3")
- StartConversation(conversation, NPC, Spawn, "How did Gar treat you?")
- end
- function dlg_18_3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/daelyn_twinstar/qey_village05/quests/daelyn_twinstar/daelyn_twinstar019.mp3", "", "", 3414444065, 1436595071, Spawn)
- AddConversationOption(conversation, "She was rather assuming, but also let me help her.", "dlg_18_4")
- StartConversation(conversation, NPC, Spawn, "And what of Lia?")
- end
- function dlg_18_4(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/daelyn_twinstar/qey_village05/quests/daelyn_twinstar/daelyn_twinstar020.mp3", "", "", 2333648415, 2569002098, Spawn)
- AddConversationOption(conversation, "What do you mean?", "dlg_18_5")
- StartConversation(conversation, NPC, Spawn, "It is unfortunate you were treated as such, but not surprising. But, and this is the sad part, there is a different reason I showed you this aspect of humans and elves. It is true we are oft-judged because of our race, but we tend to share that trait ourselves. ")
- end
- function dlg_18_5(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/daelyn_twinstar/qey_village05/quests/daelyn_twinstar/daelyn_twinstar020a.mp3", "", "", 3811087836, 3971066542, Spawn)
- AddConversationOption(conversation, "Is it hard to deal with?", "dlg_18_6")
- StartConversation(conversation, NPC, Spawn, "Because we are both human and elf, as the two you just spoke with, we sometimes are stuck with the worst aspects of either race. In this case their subdued distrust of our race. When we share those negative aspects we tend to assume humans and elves will look down upon us, and we tend to see examples of this even when it's not true.")
- end
- function dlg_18_6(NPC, Spawn)
- if HasQuest(Spawn, QUEST_1) then
- SetStepComplete(Spawn, QUEST_1, 8)
- end
-
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/daelyn_twinstar/qey_village05/quests/daelyn_twinstar/daelyn_twinstar021.mp3", "", "", 1513287886, 2136194240, Spawn)
- AddConversationOption(conversation, "What is that?", "dlg_18_7")
- StartConversation(conversation, NPC, Spawn, "That depends on what your past interactions with other races has taught you--and I don't mean just humans and elves. I will tell you that for me it is very hard to deal with. For others it is a not an issue. Let me show you another thing we must deal with.")
- end
- -------------------------------------------------------------------------------------------------------------
- -- QUEST 2
- -------------------------------------------------------------------------------------------------------------
- function dlg_18_7(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/daelyn_twinstar/qey_village05/quests/daelyn_twinstar/daelyn_twinstar022.mp3", "", "", 3303644625, 2884478999, Spawn)
- AddConversationOption(conversation, "I will do this now.", "OfferQuest2")
- StartConversation(conversation, NPC, Spawn, "You will see. Go speak with Milo, he's probably in the scribe's shop. Ask him about Lyssia and hear what he has to say. Then, once you've talked with him, go speak with Lyssia. Speak with her of Milo and hear what she has to say.")
- end
- function OfferQuest2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC, Spawn, QUEST_2)
- end
- function OnQuest2(NPC, Spawn, conversation)
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/daelyn_twinstar/qey_village05/quests/daelyn_twinstar/daelyn_twinstar023.mp3", "", "", 1987312518, 1009995787, Spawn)
- if (HasQuest(Spawn, QUEST_2) and GetQuestStep(Spawn, QUEST_2) == 3) or (HasCompletedQuest(Spawn, QUEST_2)) then
- AddConversationOption(conversation, "What about Lyssia and Milo?", "dlg_25_1")
- end
- AddConversationOption(conversation, "No, not yet.")
- StartConversation(conversation, NPC, Spawn, "Ah, you again. Do you have time to help me? Something unfortunate has happened.")
- end
- function dlg_25_1(NPC, Spawn)
- if HasQuest(Spawn, QUEST_2) then
- SetStepComplete(Spawn, QUEST_2, 3)
- end
-
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/daelyn_twinstar/qey_village05/quests/daelyn_twinstar/daelyn_twinstar024.mp3", "", "", 3886614999, 1370308488, Spawn)
- AddConversationOption(conversation, "Yes, I will find them.", "OfferQuest3")
- StartConversation(conversation, NPC, Spawn, "I look forward to speaking of them, but something more pressing has come up. I was writing an essay and did something foolish. I was taking a short break and forgot to weigh them down. When I got back, they had been strewn about by the wind. I would look for them myself but I found a dog chewing on a couple of pages and now must re-write them. Would you do me the favor of finding them?")
- end
- -------------------------------------------------------------------------------------------------------------
- -- QUEST 3
- -------------------------------------------------------------------------------------------------------------
- function OfferQuest3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC, Spawn, QUEST_3)
- end
- function OnQuest3(NPC, Spawn, conversation)
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/daelyn_twinstar/qey_village05/quests/daelyn_twinstar/daelyn_twinstar026.mp3", "", "", 3561672616, 1164580371, Spawn)
- if (HasQuest(Spawn, QUEST_3) and GetQuestStep(Spawn, QUEST_3) == 6) or (HasCompletedQuest(Spawn, QUEST_3)) then
- AddConversationOption(conversation, "Yes, I have.", "dlg_28_1")
- end
- AddConversationOption(conversation, "No, I'm still looking.")
- StartConversation(conversation, NPC, Spawn, "Have you gathered my missing pages?")
- end
- function dlg_28_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/daelyn_twinstar/qey_village05/quests/daelyn_twinstar/daelyn_twinstar027.mp3", "", "", 2556350607, 3573421979, Spawn)
- AddConversationOption(conversation, "Glad to help.", "dlg_28_2")
- StartConversation(conversation, NPC, Spawn, "Oh! Wonderful. None of them very bad off, either. Thank you!")
- end
- function dlg_28_2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/daelyn_twinstar/qey_village05/quests/daelyn_twinstar/daelyn_twinstar028.mp3", "", "", 3655869772, 4113159808, Spawn)
- AddConversationOption(conversation, "Milo praised Lyssia's beauty, wit, and wisdom. He considers himself very lucky to be with her. Lyssia was quite taken with Milo's strength and compassion. She considers him very empathic as well, even if he doesn't realize it himself.", "dlg_28_3")
- StartConversation(conversation, NPC, Spawn, "Anyway, where were we? Ah, yes, Lyssia and Milo. How did they speak of each other?")
- end
- function dlg_28_3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/daelyn_twinstar/qey_village05/quests/daelyn_twinstar/daelyn_twinstar029.mp3", "", "", 1908930881, 2417556609, Spawn)
- AddConversationOption(conversation, "That makes sense.", "dlg_28_4")
- AddConversationOption(conversation, "I wish others saw it the same way.")
- StartConversation(conversation, NPC, Spawn, "What they love about each other are the strengths of their individual races. Obviously love isn't that simple, but I believe this situation can be simplified as such. These strengths are important to keep in mind for an Ayr'Dal, especially if you ever get hung-up about sharing the weaknesses of two races. The strengths of humans and elves don't make us better people than other races, just as the weaknesses of humans and elves don't make us any worse.")
- end
- function dlg_28_4(NPC, Spawn)
- if HasQuest(Spawn, QUEST_3) then
- SetStepComplete(Spawn, QUEST_3, 6)
- end
-
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/daelyn_twinstar/qey_village05/quests/daelyn_twinstar/daelyn_twinstar030.mp3", "", "", 1627998814, 4283869270, Spawn)
- AddConversationOption(conversation, "Sure. Where shall I deliver it?", "dlg_28_5")
- AddConversationOption(conversation, "Sorry, not right now.")
- StartConversation(conversation, NPC, Spawn, "Indeed. It is a hard life sometimes, but it is also a life that is immensely rewarding. That is part of what I wrote about in this essay. Now that it is complete, I would like a friend of mine to have a copy. How would you feel about taking it to him?")
- end
- -------------------------------------------------------------------------------------------------------------
- -- QUEST 4
- -------------------------------------------------------------------------------------------------------------
- function dlg_28_5(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/daelyn_twinstar/qey_village05/quests/daelyn_twinstar/daelyn_twinstar031.mp3", "", "", 1295736180, 2860966906, Spawn)
- AddConversationOption(conversation, "I will do it.", "OfferQuest4")
- StartConversation(conversation, NPC, Spawn, "Take this to Elvic Garrett, who has ventured into the Forest Ruins. He's probably hanging around just outside the ruins. I'm sure you'll both be able to help each other.")
- end
- function OfferQuest4(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC, Spawn, QUEST_4)
- end
- function OnQuest4(NPC, Spawn, conversation)
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/daelyn_twinstar/qey_village05/quests/daelyn_twinstar/daelyn_twinstar032.mp3", "", "", 664768434, 4226354942, Spawn)
- if HasCompletedQuest(Spawn, QUEST_4) then
- AddConversationOption(conversation, "Yes, I have.", "dlg_0_1")
- end
- AddConversationOption(conversation, "No, not yet.")
- StartConversation(conversation, NPC, Spawn, "Have you spoken with Elvic yet?")
- end
- function dlg_0_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/daelyn_twinstar/qey_village05/quests/daelyn_twinstar/daelyn_twinstar033.mp3", "", "", 2806146323, 1271023417, Spawn)
- AddConversationOption(conversation, "I hope so.")
- StartConversation(conversation, NPC, Spawn, "Good, good, he can teach you much.")
- end
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