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- # Programs
- CC = gcc
- CXX = g++
- LINKER = g++
- # Configuration
- Build_Dir = build
- Source_Dir = ..
- #Conf_Dir = ../../conf
- #Content_Dir = ../../../../vgocontent
- APP = eq2world
- # LUA flags
- Lua_C_Flags = -DLUA_COMPAT_ALL -DLUA_USE_LINUX
- Lua_W_Flags = -Wall
- # World flags
- C_Flags = -I/usr/include/mariadb -I../depends/fmt/include -I../depends/recastnavigation/Detour/Include -I/usr/local/include/boost -I../depends/glm/ -march=native -pipe -pthread -std=c++0x
- LD_Flags = -L/usr/lib/x86_64-linux-gnu -lz -lpthread -lmariadbclient -L../depends/recastnavigation/RecastDemo/Build/gmake/lib/Debug -lDebugUtils -lDetour -lDetourCrowd -lDetourTileCache -lRecast -L/usr/local/lib -rdynamic -lm -Wl,-E -ldl -lreadline -lboost_system -lboost_filesystem -lboost_iostreams
- W_Flags = -Wall -Wno-reorder
- D_Flags = -DEQ2 -DWORLD -D_GNU_SOURCE
- # Setup Debug or Release build
- ifeq ($(BUILD),debug)
- # "Debug" build - minimum optimization, and debugging symbols
- C_Flags += -O -ggdb
- D_Flags += -DDEBUG
- Current_Build_Dir := $(Build_Dir)/debug
- App_Filename = $(APP)_debug
- else
- # "Release" build - optimization, and no debug symbols
- C_Flags += -O2 -s -DNDEBUG
- Current_Build_Dir := $(Build_Dir)/release
- App_Filename = $(APP)
- endif
- # File lists
- World_Source = $(wildcard $(Source_Dir)/WorldServer/*.cpp) $(wildcard $(Source_Dir)/WorldServer/*/*.cpp)
- World_Objects = $(patsubst %.cpp,$(Current_Build_Dir)/%.o,$(subst $(Source_Dir)/,,$(World_Source)))
- Common_Source = $(wildcard $(Source_Dir)/common/*.cpp)
- Common_Objects = $(patsubst %.cpp,$(Current_Build_Dir)/%.o,$(subst $(Source_Dir)/,,$(Common_Source)))
- Lua_Source = $(wildcard $(Source_Dir)/LUA/*.c)
- Lua_Objects = $(patsubst %.c,$(Current_Build_Dir)/%.o,$(subst $(Source_Dir)/,,$(Lua_Source)))
- # Receipes
- all: $(APP)
- $(APP): $(Common_Objects) $(World_Objects) $(Lua_Objects)
- @echo Linking...
- @$(LINKER) $(W_Flags) $^ $(LD_Flags) -o $(App_Filename)
- @test -e $(APP) || /bin/true
- #@ln -s $(App_Filename) $(APP) || /bin/true
- @echo Finished building world.
-
- $(Current_Build_Dir)/LUA/%.o: $(Source_Dir)/LUA/%.c
- @mkdir -p $(dir $@)
- $(CC) -c $(Lua_C_Flags) $(Lua_W_Flags) $< -o $@
- $(Current_Build_Dir)/%.o: $(Source_Dir)/%.cpp
- @mkdir -p $(dir $@)
- $(CXX) -c $(C_Flags) $(D_Flags) $(W_Flags) $< -o $@
- #setup:
- # @test ! -e volumes.phys && ln -s $(Conf_Dir)/volumes.phys . || /bin/true
- # @test ! -e vgemu-structs.xml && ln -s $(Conf_Dir)/vgemu-structs.xml . || /bin/true
- # @$(foreach folder,$(wildcard $(Content_Dir)/scripts/*),test -d $(Content_Dir)/scripts && test ! -e $(notdir $(folder)) && ln -s $(folder) . || /bin/true)
- # @echo "Symlinks have been created."
- # @cp -n $(Conf_Dir)/vgemu-world.xml .
- # @echo "You need to edit your config file: vgemu-world.xml"
- release:
- @$(MAKE) "BUILD=release"
-
- debug:
- @$(MAKE) "BUILD=debug"
- clean:
- rm -rf $(filter-out %Lua,$(foreach folder,$(wildcard $(Current_Build_Dir)/*),$(folder))) $(App_Filename) $(APP)
- cleanlua:
- rm -rf $(Current_Build_Dir)/Lua
- cleanall:
- rm -rf $(Build_Dir) $(App_Filename) $(APP)
- #cleansetup:
- # rm volumes.phys vgemu-structs.xml $(foreach folder,$(wildcard $(Content_Dir)/scripts/*),$(notdir $(folder)))
- #docs: docs-world
- #docs-world:
- # @cd ../../doc; doxygen Doxyfile-World
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