zoneserver.cpp 259 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "../common/debug.h"
  17. #include <iostream>
  18. using namespace std;
  19. #include <string.h>
  20. #include "../common/misc.h"
  21. #include <stdio.h>
  22. #include <time.h>
  23. #include <stdlib.h>
  24. #include <regex>
  25. #include "Commands/Commands.h"
  26. #include "Zone/pathfinder_interface.h"
  27. #ifdef WIN32
  28. #include <WinSock2.h>
  29. #include <windows.h>
  30. #include <dbghelp.h>
  31. #pragma comment(lib,"imagehlp.lib")
  32. #else
  33. #include <sys/socket.h>
  34. #include <sys/stat.h>
  35. #ifdef FREEBSD //Timothy Whitman - January 7, 2003
  36. #include <sys/types.h>
  37. #endif
  38. #include <netinet/in.h>
  39. #include <arpa/inet.h>
  40. #include <errno.h>
  41. #include <pthread.h>
  42. #include <stdarg.h>
  43. #include "../common/unix.h"
  44. #define SOCKET_ERROR -1
  45. #define INVALID_SOCKET -1
  46. extern int errno;
  47. #endif
  48. #include "../common/servertalk.h"
  49. #include "../common/packet_dump.h"
  50. #include "WorldDatabase.h"
  51. #include "races.h"
  52. #include "classes.h"
  53. #include "../common/seperator.h"
  54. #include "../common/EQStream.h"
  55. #include "../common/EQStreamFactory.h"
  56. #include "../common/opcodemgr.h"
  57. #include "zoneserver.h"
  58. #include "client.h"
  59. #include "LoginServer.h"
  60. #include "World.h"
  61. #include <string>
  62. #include <assert.h>
  63. #include "LuaInterface.h"
  64. #include "Factions.h"
  65. #include "VisualStates.h"
  66. #include "ClientPacketFunctions.h"
  67. #include "SpellProcess.h"
  68. #include "../common/Log.h"
  69. #include "Rules/Rules.h"
  70. #include "Chat/Chat.h"
  71. #include "Tradeskills/Tradeskills.h"
  72. #include "RaceTypes/RaceTypes.h"
  73. #include <algorithm>
  74. #include <random>
  75. #include "Zone/SPGrid.h"
  76. #include "Bots/Bot.h"
  77. #ifdef WIN32
  78. #define snprintf _snprintf
  79. #define vsnprintf _vsnprintf
  80. #define strncasecmp _strnicmp
  81. #define strcasecmp _stricmp
  82. #endif
  83. // int32 numplayers = 0; // never used?
  84. // extern bool GetZoneLongName(char* short_name, char** long_name); // never used?
  85. // extern bool holdzones; // never used?
  86. // extern volatile bool RunLoops; // never used in the zone server?
  87. // extern Classes classes; // never used in the zone server?
  88. extern WorldDatabase database;
  89. extern sint32 numzones;
  90. extern ClientList client_list;
  91. extern LoginServer loginserver;
  92. extern ZoneList zone_list;
  93. extern World world;
  94. extern ConfigReader configReader;
  95. extern Commands commands;
  96. extern LuaInterface* lua_interface;
  97. extern MasterFactionList master_faction_list;
  98. extern VisualStates visual_states;
  99. extern RuleManager rule_manager;
  100. extern Chat chat;
  101. extern MasterRaceTypeList race_types_list;
  102. extern MasterSpellList master_spell_list; // temp - remove later
  103. extern MasterSkillList master_skill_list;
  104. int32 MinInstanceID = 1000;
  105. // JA: Moved most default values to Rules and risky initializers to ZoneServer::Init() - 2012.12.07
  106. ZoneServer::ZoneServer(const char* name) {
  107. depop_zone = false;
  108. repop_zone = false;
  109. respawns_allowed = true;
  110. instanceID = 0;
  111. strcpy(zone_name, name);
  112. zoneID = 0;
  113. rain = 0;
  114. cityzone = false;
  115. always_loaded = false;
  116. locked = false; // JA: implementing /zone lock|unlock commands
  117. pNumPlayers = 0;
  118. LoadingData = true;
  119. zoneShuttingDown = false;
  120. ++numzones;
  121. revive_points = 0;
  122. zone_motd = "";
  123. finished_depop = true;
  124. initial_spawn_threads_active = 0;
  125. minimumStatus = 0;
  126. minimumLevel = 0;
  127. maximumLevel = 0;
  128. minimumVersion = 0;
  129. weather_current_severity = 0;
  130. weather_signaled = false;
  131. xp_mod = 0;
  132. isDusk = false;
  133. dusk_hour = 0;
  134. dusk_minute = 0;
  135. dawn_hour = 0;
  136. dawn_minute = 0;
  137. reloading_spellprocess = false;
  138. expansion_flag = 0;
  139. holiday_flag = 0;
  140. MMasterZoneLock = new CriticalSection(MUTEX_ATTRIBUTE_RECURSIVE);
  141. Grid = nullptr;
  142. zonemap = nullptr;
  143. pathing = nullptr;
  144. strcpy(zonesky_file,"");
  145. reloading = true;
  146. watchdogTimestamp = Timer::GetCurrentTime2();
  147. }
  148. ZoneServer::~ZoneServer() {
  149. zoneShuttingDown = true; //ensure other threads shut down too
  150. //allow other threads to properly shut down
  151. while (spawnthread_active || initial_spawn_threads_active > 0){
  152. if (spawnthread_active)
  153. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on spawn thread");
  154. if (initial_spawn_threads_active > 0)
  155. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on initial spawn thread");
  156. Sleep(10);
  157. }
  158. LogWrite(ZONE__INFO, 0, "Zone", "Initiating zone shutdown of '%s'", zone_name);
  159. changed_spawns.clear();
  160. transport_spawns.clear();
  161. safe_delete(spellProcess);
  162. safe_delete(tradeskillMgr);
  163. MMasterZoneLock->lock();
  164. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  165. DeleteData(true);
  166. RemoveLocationProximities();
  167. RemoveLocationGrids();
  168. DelayedSpawnRemoval(true);
  169. DeleteSpawns(true);
  170. DeleteGlobalSpawns();
  171. DeleteFlightPaths();
  172. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  173. MMasterZoneLock->unlock();
  174. safe_delete(MMasterZoneLock);
  175. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, -1);
  176. // If lockout, public, tradeskill, or quest instance delete from db when zone shuts down
  177. if (InstanceType == SOLO_LOCKOUT_INSTANCE || InstanceType == GROUP_LOCKOUT_INSTANCE || InstanceType == RAID_LOCKOUT_INSTANCE ||
  178. InstanceType == PUBLIC_INSTANCE || InstanceType == TRADESKILL_INSTANCE || InstanceType == QUEST_INSTANCE) {
  179. LogWrite(INSTANCE__DEBUG, 0, "Instance", "Non persistent instance shutting down, deleting instance");
  180. database.DeleteInstance(instanceID);
  181. }
  182. if (Grid != nullptr)
  183. delete Grid;
  184. if (zonemap != nullptr)
  185. delete zonemap;
  186. if (pathing != nullptr)
  187. delete pathing;
  188. if (movementMgr != nullptr)
  189. delete movementMgr;
  190. LogWrite(ZONE__INFO, 0, "Zone", "Completed zone shutdown of '%s'", zone_name);
  191. --numzones;
  192. UpdateWindowTitle(0);
  193. zone_list.Remove(this);
  194. }
  195. void ZoneServer::Init()
  196. {
  197. LogWrite(ZONE__INFO, 0, "Zone", "Loading new Zone '%s'", zone_name);
  198. zone_list.Add(this);
  199. spellProcess = new SpellProcess();
  200. tradeskillMgr = new TradeskillMgr();
  201. /* Dynamic Timers */
  202. regenTimer.Start(rule_manager.GetGlobalRule(R_Zone, RegenTimer)->GetInt32());
  203. client_save.Start(rule_manager.GetGlobalRule(R_Zone, ClientSaveTimer)->GetInt32());
  204. shutdownTimer.Disable();
  205. spawn_range.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackPlayer)->GetInt32());
  206. aggro_timer.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackNPC)->GetInt32());
  207. /* Weather stuff */
  208. InitWeather();
  209. /* Static Timers */
  210. // JA - haven't decided yet if these should remain hard-coded. Changing them could break EQ2Emu functionality
  211. spawn_check_add.Start(1000);
  212. spawn_check_remove.Start(30000);
  213. spawn_expire_timer.Start(10000);
  214. respawn_timer.Start(10000);
  215. // there was never a starter for these?
  216. widget_timer.Start(5000);
  217. tracking_timer.Start(5000);
  218. movement_timer.Start(100);
  219. location_prox_timer.Start(1000);
  220. location_grid_timer.Start(1000);
  221. charsheet_changes.Start(500);
  222. // Send game time packet every in game hour (180 sec)
  223. sync_game_time_timer.Start(180000);
  224. // Get the dusk and dawn time from the rule manager and store it in the correct variables
  225. sscanf (rule_manager.GetGlobalRule(R_World, DuskTime)->GetString(), "%d:%d", &dusk_hour, &dusk_minute);
  226. sscanf (rule_manager.GetGlobalRule(R_World, DawnTime)->GetString(), "%d:%d", &dawn_hour, &dawn_minute);
  227. spawn_update.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  228. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnUpdateTimer: %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  229. spawn_delete_timer = rule_manager.GetGlobalRule(R_Zone, SpawnDeleteTimer)->GetInt32();
  230. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnDeleteTimer: %ums", spawn_delete_timer);
  231. LogWrite(ZONE__DEBUG, 0, "Zone", "Loading zone flight paths");
  232. database.LoadZoneFlightPaths(this);
  233. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, 1);
  234. UpdateWindowTitle(0);
  235. string zoneName(GetZoneFile());
  236. if (Grid == nullptr) {
  237. Grid = new SPGrid(string(GetZoneFile()), 0);
  238. }
  239. if (zonemap == nullptr) {
  240. zonemap = Map::LoadMapFile(zoneName, Grid);
  241. }
  242. pathing = IPathfinder::Load(zoneName);
  243. movementMgr = new MobMovementManager();
  244. // else
  245. // LogWrite(ZONE__ERROR, 0, "SPGrid", "ZoneServer::Init() Grid is not null in init, wtf!");
  246. MMasterSpawnLock.SetName("ZoneServer::MMasterSpawnLock");
  247. m_npc_faction_list.SetName("ZoneServer::npc_faction_list");
  248. m_enemy_faction_list.SetName("ZoneServer::enemy_faction_list");
  249. m_reverse_enemy_faction_list.SetName("ZoneServer::reverse_enemy_faction_list");
  250. MDeadSpawns.SetName("ZoneServer::dead_spawns");
  251. MTransportSpawns.SetName("ZoneServer::transport_spawns");
  252. MSpawnList.SetName("ZoneServer::spawn_list");
  253. MTransporters.SetName("ZoneServer::m_transportMaps");
  254. MSpawnGroupAssociation.SetName("ZoneServer::spawn_group_associations");
  255. MSpawnGroupLocations.SetName("ZoneServer::spawn_group_locations");
  256. MSpawnLocationGroups.SetName("ZoneServer::spawn_location_groups");
  257. MSpawnGroupChances.SetName("ZoneServer::spawn_group_chances");
  258. MTransportLocations.SetName("ZoneServer::transporter_locations");
  259. MSpawnLocationList.SetName("ZoneServer::spawn_location_list");
  260. MSpawnDeleteList.SetName("ZoneServer::spawn_delete_list");
  261. MSpawnScriptTimers.SetName("ZoneServer::spawn_script_timers");
  262. MRemoveSpawnScriptTimersList.SetName("ZoneServer::remove_spawn_script_timers_list");
  263. MClientList.SetName("ZoneServer::clients");
  264. MWidgetTimers.SetName("ZoneServer::widget_timers");
  265. #ifdef WIN32
  266. _beginthread(ZoneLoop, 0, this);
  267. _beginthread(SpawnLoop, 0, this);
  268. #else
  269. pthread_create(&ZoneThread, NULL, ZoneLoop, this);
  270. pthread_detach(ZoneThread);
  271. pthread_create(&SpawnThread, NULL, SpawnLoop, this);
  272. pthread_detach(SpawnThread);
  273. #endif
  274. }
  275. void ZoneServer::CancelThreads() {
  276. #ifdef WIN32
  277. LogWrite(WORLD__ERROR, 1, "World", "Zone %s is hung, however CancelThreads is unsupported for WIN32.", GetZoneName());
  278. #else
  279. pthread_cancel(ZoneThread);
  280. pthread_cancel(SpawnThread);
  281. #endif
  282. }
  283. void ZoneServer::InitWeather()
  284. {
  285. weather_enabled = rule_manager.GetGlobalRule(R_Zone, WeatherEnabled)->GetBool();
  286. if( weather_enabled && isWeatherAllowed())
  287. {
  288. string tmp;
  289. // set up weather system when zone starts up
  290. weather_type = rule_manager.GetGlobalRule(R_Zone, WeatherType)->GetInt8();
  291. switch(weather_type)
  292. {
  293. case 3: tmp = "Chaotic"; break;
  294. case 2: tmp = "Random"; break;
  295. case 1: tmp = "Dynamic"; break;
  296. default: tmp = "Normal"; break;
  297. }
  298. LogWrite(ZONE__DEBUG, 0, "Zone", "%s: Setting up '%s' weather", zone_name, tmp.c_str());
  299. weather_frequency = rule_manager.GetGlobalRule(R_Zone, WeatherChangeFrequency)->GetInt32();
  300. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Change weather every %u seconds", zone_name, weather_frequency);
  301. weather_change_chance = rule_manager.GetGlobalRule(R_Zone, WeatherChangeChance)->GetInt8();
  302. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Chance of weather change: %i%%", zone_name, weather_change_chance);
  303. weather_min_severity = rule_manager.GetGlobalRule(R_Zone, MinWeatherSeverity)->GetFloat();
  304. weather_max_severity = rule_manager.GetGlobalRule(R_Zone, MaxWeatherSeverity)->GetFloat();
  305. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity min/max is %.2f - %.2f", zone_name, weather_min_severity, weather_max_severity);
  306. // Allow a random roll to determine if weather should start out severe or calm
  307. if( MakeRandomInt(1, 100) > 50)
  308. {
  309. weather_pattern = 1; // default weather to increase in severity initially
  310. weather_current_severity = weather_min_severity;
  311. }
  312. else
  313. {
  314. weather_pattern = 0; // default weather to decrease in severity initially
  315. weather_current_severity = weather_max_severity;
  316. }
  317. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity set to %.2f, pattern: %i", zone_name, weather_current_severity, weather_pattern);
  318. weather_change_amount = rule_manager.GetGlobalRule(R_Zone, WeatherChangePerInterval)->GetFloat();
  319. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change by %.2f each interval", zone_name, weather_change_amount);
  320. if( weather_type > 0 )
  321. {
  322. weather_dynamic_offset = rule_manager.GetGlobalRule(R_Zone, WeatherDynamicMaxOffset)->GetFloat();
  323. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Max Offset changes no more than %.2f each interval", zone_name, weather_dynamic_offset);
  324. }
  325. else
  326. weather_dynamic_offset = 0;
  327. SetRain(weather_current_severity);
  328. weather_last_changed_time = Timer::GetUnixTimeStamp();
  329. weatherTimer.Start(rule_manager.GetGlobalRule(R_Zone, WeatherTimer)->GetInt32());
  330. }
  331. }
  332. void ZoneServer::DeleteSpellProcess(){
  333. //Just get a lock to make sure we aren't already looping the spawnprocess or clientprocess if this is different than the calling thread
  334. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  335. MMasterZoneLock->lock();
  336. reloading_spellprocess = true;
  337. // Remove spells from NPC's
  338. Spawn* spawn = 0;
  339. map<int32, Spawn*>::iterator itr;
  340. MSpawnList.readlock(__FUNCTION__, __LINE__);
  341. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  342. spawn = itr->second;
  343. if(spawn && spawn->IsNPC())
  344. ((NPC*)spawn)->SetSpells(0);
  345. }
  346. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  347. MMasterZoneLock->unlock();
  348. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  349. DismissAllPets();
  350. safe_delete(spellProcess);
  351. }
  352. void ZoneServer::LoadSpellProcess(){
  353. spellProcess = new SpellProcess();
  354. reloading_spellprocess = false;
  355. // Reload NPC's spells
  356. Spawn* spawn = 0;
  357. map<int32, Spawn*>::iterator itr;
  358. MSpawnList.readlock(__FUNCTION__, __LINE__);
  359. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  360. spawn = itr->second;
  361. if(spawn && spawn->IsNPC())
  362. ((NPC*)spawn)->SetSpells(GetNPCSpells(((NPC*)spawn)->GetPrimarySpellList(), ((NPC*)spawn)->GetSecondarySpellList()));
  363. }
  364. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  365. }
  366. void ZoneServer::LockAllSpells(Player* player) {
  367. if (player && spellProcess) {
  368. Client* client = GetClientBySpawn(player);
  369. if (client)
  370. spellProcess->LockAllSpells(client);
  371. }
  372. }
  373. void ZoneServer::UnlockAllSpells(Player* player) {
  374. if (player && spellProcess) {
  375. Client* client = GetClientBySpawn(player);
  376. if (client)
  377. spellProcess->UnlockAllSpells(client);
  378. }
  379. }
  380. void ZoneServer::DeleteFactionLists() {
  381. map<int32, vector<int32> *>::iterator faction_itr;
  382. map<int32, vector<int32> *>::iterator spawn_itr;
  383. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  384. for (faction_itr = enemy_faction_list.begin(); faction_itr != enemy_faction_list.end(); faction_itr++)
  385. safe_delete(faction_itr->second);
  386. enemy_faction_list.clear();
  387. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  388. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  389. for (faction_itr = reverse_enemy_faction_list.begin(); faction_itr != reverse_enemy_faction_list.end(); faction_itr++)
  390. safe_delete(faction_itr->second);
  391. reverse_enemy_faction_list.clear();
  392. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  393. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  394. for (spawn_itr = npc_faction_list.begin(); spawn_itr != npc_faction_list.end(); spawn_itr++)
  395. safe_delete(spawn_itr->second);
  396. npc_faction_list.clear();
  397. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  398. }
  399. void ZoneServer::DeleteData(bool boot_clients){
  400. Spawn* spawn = 0;
  401. vector<Spawn*> tmp_player_list; // changed to a vector from a MutexList as this is a local variable and don't need mutex stuff for the list
  402. // Clear spawn groups
  403. spawn_group_map.clear();
  404. // Loop through the spawn list and set the spawn for deletion
  405. map<int32, Spawn*>::iterator itr;
  406. MSpawnList.readlock(__FUNCTION__, __LINE__);
  407. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  408. spawn = itr->second;
  409. if(spawn){
  410. if(!boot_clients && spawn->IsPlayer())
  411. tmp_player_list.push_back(spawn);
  412. else if(spawn->IsPlayer()){
  413. Client* client = GetClientBySpawn(spawn);
  414. if(client)
  415. client->Disconnect();
  416. }
  417. else{
  418. RemoveHeadingTimer(spawn); // called in RemoveSpawnSupportFunctions()
  419. RemoveSpawnSupportFunctions(spawn);
  420. AddPendingDelete(spawn);
  421. }
  422. }
  423. }
  424. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  425. // Quick hack to prevent a deadlock, RemoveSpawnSupportFunctions() will cancel spells and result in zone->GetSpawnByID()
  426. // being called which read locks the spawn list and caused a dead lock as the above mutex's were write locked
  427. MSpawnList.writelock(__FUNCTION__, __LINE__);
  428. // Clear the spawn list, this was in the mutex above, moved it down so the above mutex could be a read lock
  429. spawn_list.clear();
  430. // Moved this up so we only read lock the list once in this list
  431. vector<Spawn*>::iterator spawn_iter2;
  432. for (spawn_iter2 = tmp_player_list.begin(); spawn_iter2 != tmp_player_list.end(); spawn_iter2++) {
  433. spawn_list[(*spawn_iter2)->GetID()] = (*spawn_iter2);
  434. }
  435. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  436. // Clear player proximities
  437. RemovePlayerProximity(0, true);
  438. spawn_range_map.clear(true);
  439. if(boot_clients) {
  440. // Refactor
  441. vector<Client*>::iterator itr;
  442. MClientList.writelock(__FUNCTION__, __LINE__);
  443. for (itr = clients.begin(); itr != clients.end(); itr++)
  444. safe_delete(*itr);
  445. clients.clear();
  446. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  447. }
  448. // Clear and delete spawn locations
  449. MSpawnLocationList.writelock(__FUNCTION__, __LINE__);
  450. map<int32, SpawnLocation*>::iterator spawn_location_iter;
  451. for (spawn_location_iter = spawn_location_list.begin(); spawn_location_iter != spawn_location_list.end(); spawn_location_iter++)
  452. safe_delete(spawn_location_iter->second);
  453. spawn_location_list.clear();
  454. MSpawnLocationList.releasewritelock(__FUNCTION__, __LINE__);
  455. // If we allow clients to stay in the zone we need to preserve the revive_points, otherwise if the player dies they will crash
  456. if(revive_points && boot_clients){
  457. vector<RevivePoint*>::iterator revive_iter;
  458. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  459. safe_delete(*revive_iter);
  460. }
  461. safe_delete(revive_points);
  462. }
  463. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  464. map<int32, set<int32>*>::iterator assoc_itr;
  465. for (assoc_itr = spawn_group_associations.begin(); assoc_itr != spawn_group_associations.end(); assoc_itr++)
  466. safe_delete(assoc_itr->second);
  467. spawn_group_associations.clear();
  468. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  469. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  470. map<int32, map<int32, int32>*>::iterator loc_itr;
  471. for (loc_itr = spawn_group_locations.begin(); loc_itr != spawn_group_locations.end(); loc_itr++)
  472. safe_delete(loc_itr->second);
  473. spawn_group_locations.clear();
  474. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  475. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  476. map<int32, list<int32>*>::iterator group_itr;
  477. for (group_itr = spawn_location_groups.begin(); group_itr != spawn_location_groups.end(); group_itr++)
  478. safe_delete(group_itr->second);
  479. spawn_location_groups.clear();
  480. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  481. // Clear lists that need more then just a Clear()
  482. DeleteFactionLists();
  483. DeleteSpawnScriptTimers(0, true);
  484. DeleteSpawnScriptTimers();
  485. ClearDeadSpawns();
  486. // Clear lists
  487. heading_timers.clear();
  488. movement_spawns.clear();
  489. respawn_timers.clear();
  490. transport_spawns.clear();
  491. quick_database_id_lookup.clear();
  492. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  493. widget_timers.clear();
  494. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  495. map<int16, PacketStruct*>::iterator struct_itr;
  496. for (struct_itr = versioned_info_structs.begin(); struct_itr != versioned_info_structs.end(); struct_itr++)
  497. safe_delete(struct_itr->second);
  498. versioned_info_structs.clear();
  499. for (struct_itr = versioned_pos_structs.begin(); struct_itr != versioned_pos_structs.end(); struct_itr++)
  500. safe_delete(struct_itr->second);
  501. versioned_pos_structs.clear();
  502. for (struct_itr = versioned_vis_structs.begin(); struct_itr != versioned_vis_structs.end(); struct_itr++)
  503. safe_delete(struct_itr->second);
  504. versioned_vis_structs.clear();
  505. }
  506. void ZoneServer::RemoveLocationProximities() {
  507. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  508. while(itr.Next()){
  509. safe_delete(itr->value);
  510. }
  511. location_proximities.clear();
  512. }
  513. RevivePoint* ZoneServer::GetRevivePoint(int32 id){
  514. vector<RevivePoint*>::iterator revive_iter;
  515. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  516. if((*revive_iter)->id == id)
  517. return *revive_iter;
  518. }
  519. return 0;
  520. }
  521. vector<RevivePoint*>* ZoneServer::GetRevivePoints(Client* client)
  522. {
  523. vector<RevivePoint*>* points = new vector<RevivePoint*>;
  524. RevivePoint* closest_point = 0;
  525. // we should not check for revive points if this is null
  526. if ( revive_points != NULL )
  527. {
  528. LogWrite(ZONE__DEBUG, 0, "Zone", "Got revive point in %s!", __FUNCTION__);
  529. float closest = 100000;
  530. float test_closest = 0;
  531. RevivePoint* test_point = 0;
  532. vector<RevivePoint*>::iterator revive_iter;
  533. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++)
  534. {
  535. test_point = *revive_iter;
  536. if(test_point)
  537. {
  538. LogWrite(ZONE__DEBUG, 0, "Zone", "Test Point Found!");
  539. test_closest = client->GetPlayer()->GetDistance(test_point->x, test_point->y, test_point->z);
  540. // should this be changed to list all revive points within max distance or just the closest
  541. if(test_closest < closest)
  542. {
  543. LogWrite(ZONE__DEBUG, 0, "Zone", "test_closest: %.2f, closest: %.2f", test_closest, closest);
  544. closest = test_closest;
  545. closest_point = test_point;
  546. if(closest <= MAX_REVIVEPOINT_DISTANCE)
  547. points->push_back(closest_point);
  548. }
  549. }
  550. }
  551. }
  552. if(closest_point && points->size() == 0 && closest_point->zone_id == GetZoneID())
  553. {
  554. LogWrite(ZONE__WARNING, 0, "Zone", "Nearest Revive Point too far away. Add another!");
  555. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "The closest revive point is quite far away, you might want to ask the server admin for a closer one.");
  556. points->push_back(closest_point);
  557. }
  558. else if(points->size() == 0)
  559. {
  560. LogWrite(ZONE__WARNING, 0, "Zone", "No Revive Points set for zoneID %u. Add some!", GetZoneID());
  561. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "There are no revive points for this zone, you might want to ask the server admin for one.");
  562. closest_point = new RevivePoint;
  563. closest_point->heading = GetSafeHeading();
  564. closest_point->id = 0xFFFFFFFF;
  565. closest_point->location_name = "Zone Safe Point";
  566. closest_point->zone_id = GetZoneID();
  567. closest_point->x = GetSafeX();
  568. closest_point->y = GetSafeY();
  569. closest_point->z = GetSafeZ();
  570. points->push_back(closest_point);
  571. }
  572. return points;
  573. }
  574. void ZoneServer::TriggerCharSheetTimer(){
  575. charsheet_changes.Trigger();
  576. }
  577. void ZoneServer::RegenUpdate(){
  578. if(damaged_spawns.size(true) == 0)
  579. return;
  580. Spawn* spawn = 0;
  581. MutexList<int32>::iterator spawn_iter = damaged_spawns.begin();
  582. while(spawn_iter.Next()){
  583. spawn = GetSpawnByID(spawn_iter->value);
  584. if(spawn && (((spawn->GetHP() < spawn->GetTotalHP()) && spawn->GetHP()>0) || (spawn->GetPower() < spawn->GetTotalPower()))){
  585. if(spawn->IsEntity())
  586. ((Entity*)spawn)->DoRegenUpdate();
  587. if(spawn->IsPlayer()){
  588. Client* client = GetClientBySpawn(spawn);
  589. if(client && client->IsConnected())
  590. client->QueuePacket(client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion()));
  591. }
  592. }
  593. else
  594. RemoveDamagedSpawn(spawn);
  595. //Spawn no longer valid, remove it from the list
  596. if (!spawn)
  597. damaged_spawns.Remove(spawn_iter->value);
  598. }
  599. }
  600. void ZoneServer::ClearDeadSpawns(){
  601. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  602. dead_spawns.clear();
  603. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  604. }
  605. void ZoneServer::ProcessDepop(bool respawns_allowed, bool repop) {
  606. vector<Client*>::iterator client_itr;
  607. Client* client = 0;
  608. Spawn* spawn = 0;
  609. PacketStruct* packet = 0;
  610. int16 packet_version = 0;
  611. spawn_expire_timers.clear();
  612. MClientList.readlock(__FUNCTION__, __LINE__);
  613. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  614. client = *client_itr;
  615. if(!client)
  616. continue;
  617. client->GetPlayer()->SetTarget(0);
  618. if(repop)
  619. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Repop in progress...");
  620. else{
  621. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Depop in progress...");
  622. if(respawns_allowed)
  623. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Spawns will respawn according to their respawn timers.");
  624. }
  625. if(!packet || packet_version != client->GetVersion()){
  626. safe_delete(packet);
  627. packet_version = client->GetVersion();
  628. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  629. }
  630. map<int32, Spawn*>::iterator itr;
  631. MSpawnList.readlock(__FUNCTION__, __LINE__);
  632. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  633. spawn = itr->second;
  634. if(spawn && !spawn->IsPlayer()){
  635. SendRemoveSpawn(client, spawn, packet);
  636. }
  637. }
  638. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  639. }
  640. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  641. DeleteTransporters();
  642. safe_delete(packet);
  643. if(!repop && respawns_allowed){
  644. spawn_range_map.clear(true);
  645. MutexList<Spawn*> tmp_player_list; // Local variable, never be on another thread so probably don't need the extra mutex code that comes with a MutexList
  646. ClearDeadSpawns();
  647. map<int32, Spawn*>::iterator itr;
  648. MSpawnList.writelock(__FUNCTION__, __LINE__);
  649. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  650. spawn = itr->second;
  651. if (spawn) {
  652. if(spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  653. respawn_timers.Put(spawn->GetSpawnLocationID(), Timer::GetCurrentTime2() + spawn->GetRespawnTime()*1000);
  654. if(spawn->IsPlayer())
  655. tmp_player_list.Add(spawn);
  656. else {
  657. RemoveSpawnSupportFunctions(spawn);
  658. AddPendingDelete(spawn);
  659. }
  660. }
  661. }
  662. spawn_list.clear();
  663. //add back just the clients
  664. MutexList<Spawn*>::iterator spawn_iter2 = tmp_player_list.begin();
  665. while(spawn_iter2.Next()) {
  666. spawn_list[spawn_iter2->value->GetID()] = spawn_iter2->value;
  667. }
  668. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  669. }
  670. else
  671. DeleteData(false);
  672. if(repop)
  673. LoadingData = true;
  674. }
  675. void ZoneServer::Depop(bool respawns, bool repop) {
  676. respawns_allowed = respawns;
  677. repop_zone = repop;
  678. finished_depop = false;
  679. depop_zone = true;
  680. }
  681. bool ZoneServer::AddCloseSpawnsToSpawnGroup(Spawn* spawn, float radius){
  682. if(!spawn)
  683. return false;
  684. Spawn* close_spawn = 0;
  685. bool ret = true;
  686. map<int32, Spawn*>::iterator itr;
  687. MSpawnList.readlock(__FUNCTION__, __LINE__);
  688. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  689. close_spawn = itr->second;
  690. if(close_spawn && close_spawn != spawn && !close_spawn->IsPlayer() && close_spawn->GetDistance(spawn) <= radius){
  691. if((spawn->IsNPC() && close_spawn->IsNPC()) || (spawn->IsGroundSpawn() && close_spawn->IsGroundSpawn()) || (spawn->IsObject() && close_spawn->IsObject()) || (spawn->IsWidget() && close_spawn->IsWidget()) || (spawn->IsSign() && close_spawn->IsSign())){
  692. if(close_spawn->GetSpawnGroupID() == 0){
  693. spawn->AddSpawnToGroup(close_spawn);
  694. close_spawn->AddSpawnToGroup(spawn);
  695. }
  696. else
  697. ret = false;
  698. }
  699. }
  700. }
  701. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  702. return ret;
  703. }
  704. void ZoneServer::RepopSpawns(Client* client, Spawn* in_spawn){
  705. vector<Spawn*>* spawns = in_spawn->GetSpawnGroup();
  706. PacketStruct* packet = configReader.getStruct("WS_DestroyGhostCmd", client->GetVersion());
  707. if(spawns){
  708. if(!packet)
  709. return;
  710. Spawn* spawn = 0;
  711. vector<Spawn*>::iterator itr;
  712. for(itr = spawns->begin(); itr != spawns->end(); itr++){
  713. spawn = *itr;
  714. SendRemoveSpawn(client, spawn, packet);
  715. }
  716. }
  717. safe_delete(spawns);
  718. SendRemoveSpawn(client, in_spawn, packet);
  719. spawn_check_add.Trigger();
  720. safe_delete(packet);
  721. }
  722. bool ZoneServer::AggroVictim(NPC* npc, Spawn* victim, Client* client)
  723. {
  724. bool isEntity = victim->IsEntity();
  725. if (npc->HasSpawnGroup()) {
  726. vector<Spawn*>* groupVec = npc->GetSpawnGroup();
  727. for (int32 i = 0; i < groupVec->size(); i++) {
  728. Spawn* group_member = groupVec->at(i);
  729. if (group_member && !group_member->EngagedInCombat() && group_member->Alive()) {
  730. CallSpawnScript(group_member, SPAWN_SCRIPT_AGGRO, victim);
  731. if (isEntity)
  732. ((NPC*)group_member)->AddHate((Entity*)victim, 50);
  733. else
  734. ((NPC*)group_member)->InCombat(true);
  735. }
  736. }
  737. safe_delete(groupVec);
  738. }
  739. else
  740. {
  741. if (isEntity)
  742. {
  743. CallSpawnScript(victim, SPAWN_SCRIPT_AGGRO, victim);
  744. npc->AddHate((Entity*)victim, 50);
  745. }
  746. else
  747. npc->InCombat(true);
  748. }
  749. return true;
  750. }
  751. bool ZoneServer::CheckNPCAttacks(NPC* npc, Spawn* victim, Client* client){
  752. if(!npc || !victim)
  753. return true;
  754. if (client) {
  755. if (client->IsConnected() && npc->CanSeeInvis(client->GetPlayer()) && client->GetPlayer()->GetFactions()->ShouldAttack(npc->GetFactionID()) && npc->AttackAllowed((Entity*)victim, false)) {
  756. if (!npc->EngagedInCombat() && client->GetPlayer()->GetArrowColor(npc->GetLevel()) != ARROW_COLOR_GRAY) {
  757. AggroVictim(npc, victim, client);
  758. }
  759. }
  760. }
  761. else{
  762. AggroVictim(npc, victim, client);
  763. }
  764. return true;
  765. }
  766. bool ZoneServer::CheckEnemyList(NPC* npc) {
  767. vector<int32> *factions;
  768. vector<int32>::iterator faction_itr;
  769. vector<int32> *spawns;
  770. vector<int32>::iterator spawn_itr;
  771. map<float, Spawn*> attack_spawns;
  772. map<float, Spawn*> reverse_attack_spawns;
  773. map<float, Spawn*>::iterator itr;
  774. int32 faction_id = npc->GetFactionID();
  775. float distance;
  776. if (faction_id == 0)
  777. return true;
  778. m_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  779. if (enemy_faction_list.count(faction_id) > 0) {
  780. factions = enemy_faction_list[faction_id];
  781. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  782. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  783. if (npc_faction_list.count(*faction_itr) > 0) {
  784. spawns = npc_faction_list[*faction_itr];
  785. spawn_itr = spawns->begin();
  786. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  787. Spawn* spawn = GetSpawnByID(*spawn_itr);
  788. if (spawn) {
  789. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  790. attack_spawns[distance] = spawn;
  791. }
  792. }
  793. }
  794. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  795. }
  796. }
  797. m_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  798. m_reverse_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  799. if (reverse_enemy_faction_list.count(faction_id) > 0) {
  800. factions = reverse_enemy_faction_list[faction_id];
  801. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  802. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  803. if (npc_faction_list.count(*faction_itr) > 0) {
  804. spawns = npc_faction_list[*faction_itr];
  805. spawn_itr = spawns->begin();
  806. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  807. Spawn* spawn = GetSpawnByID(*spawn_itr);
  808. if (spawn) {
  809. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  810. reverse_attack_spawns[distance] = spawn;
  811. }
  812. }
  813. }
  814. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  815. }
  816. }
  817. m_reverse_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  818. if (attack_spawns.size() > 0) {
  819. for (itr = attack_spawns.begin(); itr != attack_spawns.end(); itr++)
  820. CheckNPCAttacks(npc, itr->second);
  821. }
  822. if (reverse_attack_spawns.size() > 0) {
  823. for (itr = reverse_attack_spawns.begin(); itr != reverse_attack_spawns.end(); itr++)
  824. CheckNPCAttacks((NPC*)itr->second, npc);
  825. }
  826. return attack_spawns.size() == 0;
  827. }
  828. void ZoneServer::RemoveDeadEnemyList(Spawn *spawn)
  829. {
  830. int32 faction_id = spawn->GetFactionID();
  831. vector<int32> *spawns;
  832. vector<int32>::iterator itr;
  833. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveDeadEnemyList...");
  834. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  835. if (npc_faction_list.count(faction_id) > 0) {
  836. spawns = npc_faction_list[faction_id];
  837. for (itr = spawns->begin(); itr != spawns->end(); itr++) {
  838. if (*itr == spawn->GetID()) {
  839. spawns->erase(itr);
  840. break;
  841. }
  842. }
  843. }
  844. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  845. }
  846. void ZoneServer::AddEnemyList(NPC* npc){
  847. int32 faction_id = npc->GetFactionID();
  848. vector<int32> *hostile_factions;
  849. vector<int32>::iterator itr;
  850. if(faction_id <= 9)
  851. return;
  852. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool()) {
  853. LogWrite(FACTION__WARNING, 0, "Faction", "Faction Combat is DISABLED via R_Faction::AllowFactionBasedCombat rule!");
  854. return;
  855. }
  856. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  857. if (npc_faction_list.count(faction_id) == 0) {
  858. if(faction_id > 10) {
  859. if ((hostile_factions = master_faction_list.GetHostileFactions(faction_id)) != NULL) {
  860. itr = hostile_factions->begin();
  861. for (itr = hostile_factions->begin(); itr != hostile_factions->end(); itr++) {
  862. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  863. if (enemy_faction_list.count(faction_id) == 0)
  864. enemy_faction_list[faction_id] = new vector<int32>;
  865. enemy_faction_list[faction_id]->push_back(*itr);
  866. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  867. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  868. if(reverse_enemy_faction_list.count(*itr) == 0)
  869. reverse_enemy_faction_list[*itr] = new vector<int32>;
  870. reverse_enemy_faction_list[*itr]->push_back(faction_id);
  871. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  872. }
  873. }
  874. }
  875. /*m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  876. if(enemy_faction_list.count(1) == 0)
  877. enemy_faction_list[1] = new vector<int32>;
  878. enemy_faction_list[1]->push_back(faction_id);
  879. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);*/
  880. }
  881. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  882. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  883. if(npc_faction_list.count(faction_id) == 0)
  884. npc_faction_list[faction_id] = new vector<int32>;
  885. npc_faction_list[faction_id]->push_back(npc->GetID());
  886. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  887. }
  888. void ZoneServer::CheckSpawnRange(Client* client, Spawn* spawn, bool initial_login){
  889. if(client && spawn && (initial_login || client->IsConnected())) {
  890. if(spawn != client->GetPlayer()) {
  891. if(spawn_range_map.count(client) == 0)
  892. spawn_range_map.Put(client, new MutexMap<int32, float >());
  893. float curDist = spawn->GetDistance(client->GetPlayer());
  894. if (!client->GetPlayer()->WasSentSpawn(spawn->GetID()) && curDist > SEND_SPAWN_DISTANCE)
  895. {
  896. return;
  897. }
  898. spawn_range_map.Get(client)->Put(spawn->GetID(), curDist);
  899. if(!initial_login && client && spawn->IsNPC() && curDist <= ((NPC*)spawn)->GetAggroRadius() && !client->GetPlayer()->GetInvulnerable())
  900. CheckNPCAttacks((NPC*)spawn, client->GetPlayer(), client);
  901. }
  902. if(!initial_login)
  903. CheckPlayerProximity(spawn, client);
  904. }
  905. }
  906. void ZoneServer::CheckSpawnRange(Spawn* spawn){
  907. vector<Client*>::iterator client_itr;
  908. Client* client = 0;
  909. MClientList.readlock(__FUNCTION__, __LINE__);
  910. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  911. client = *client_itr;
  912. if(client && client->IsReadyForSpawns())
  913. CheckSpawnRange(client, spawn);
  914. }
  915. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  916. }
  917. void ZoneServer::PrepareSpawnID(Player* player, Spawn* spawn){
  918. player->SetSpawnMap(spawn);
  919. }
  920. void ZoneServer::CheckSendSpawnToClient(Client* client, bool initial_login) {
  921. if (!client) {
  922. LogWrite(ZONE__ERROR, 0, "Zone", "CheckSendSpawnToClient called with an invalid client");
  923. return;
  924. }
  925. if (!initial_login && !client->GetInitialSpawnsSent() || (!initial_login && !client->IsReadyForUpdates()))
  926. return;
  927. Spawn* spawn = 0;
  928. map<float, vector<Spawn*>* > closest_spawns;
  929. if (spawn_range_map.count(client) > 0) {
  930. if (initial_login || client->IsConnected()) {
  931. MutexMap<int32, float >::iterator spawn_iter = spawn_range_map.Get(client)->begin();
  932. while (spawn_iter.Next()) {
  933. spawn = GetSpawnByID(spawn_iter->first, true);
  934. if (spawn && spawn->GetPrivateQuestSpawn()) {
  935. if (!spawn->IsPrivateSpawn())
  936. spawn->AddAllowAccessSpawn(spawn);
  937. if (spawn->MeetsSpawnAccessRequirements(client->GetPlayer())) {
  938. if (spawn->IsPrivateSpawn() && !spawn->AllowedAccess(client->GetPlayer()))
  939. spawn->AddAllowAccessSpawn(client->GetPlayer());
  940. }
  941. else if (spawn->AllowedAccess(client->GetPlayer()))
  942. spawn->RemoveSpawnAccess(client->GetPlayer());
  943. }
  944. if (spawn && spawn != client->GetPlayer() && client->GetPlayer()->ShouldSendSpawn(spawn)) {
  945. if ((!initial_login && spawn_iter->second <= SEND_SPAWN_DISTANCE) || (initial_login && (spawn_iter->second <= (SEND_SPAWN_DISTANCE / 2) || spawn->IsWidget()))) {
  946. if (closest_spawns.count(spawn_iter->second) == 0)
  947. closest_spawns[spawn_iter->second] = new vector<Spawn*>();
  948. closest_spawns[spawn_iter->second]->push_back(spawn);
  949. PrepareSpawnID(client->GetPlayer(), spawn);
  950. }
  951. }
  952. }
  953. }
  954. vector<Spawn*>::iterator spawn_iter2;
  955. map<float, vector<Spawn*>* >::iterator itr;
  956. for (itr = closest_spawns.begin(); itr != closest_spawns.end(); ) {
  957. for (spawn_iter2 = itr->second->begin(); spawn_iter2 != itr->second->end(); spawn_iter2++) {
  958. spawn = *spawn_iter2;
  959. client->GetPlayer()->ClearRemovedSpawn(spawn);
  960. SendSpawn(spawn, client);
  961. if (client->ShouldTarget() && client->GetCombineSpawn() == spawn)
  962. client->TargetSpawn(spawn);
  963. }
  964. vector<Spawn*>* vect = itr->second;
  965. map<float, vector<Spawn*>* >::iterator tmpitr = itr;
  966. itr++;
  967. closest_spawns.erase(tmpitr);
  968. safe_delete(vect);
  969. }
  970. }
  971. if (initial_login)
  972. client->SetInitialSpawnsSent(true);
  973. }
  974. void ZoneServer::CheckSendSpawnToClient(){
  975. vector<Client*>::iterator itr;
  976. Client* client = 0;
  977. MClientList.readlock(__FUNCTION__, __LINE__);
  978. MSpawnList.readlock(__FUNCTION__, __LINE__);
  979. for (itr = clients.begin(); itr != clients.end(); itr++) {
  980. client = *itr;
  981. if(client->IsReadyForSpawns())
  982. CheckSendSpawnToClient(client);
  983. }
  984. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  985. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  986. }
  987. void ZoneServer::CheckRemoveSpawnFromClient(Spawn* spawn) {
  988. vector<Client*>::iterator itr;
  989. Client* client = 0;
  990. PacketStruct* packet = 0;
  991. int16 packet_version = 0;
  992. MClientList.readlock(__FUNCTION__, __LINE__);
  993. for (itr = clients.begin(); itr != clients.end(); itr++) {
  994. client = *itr;
  995. if(client){
  996. if(!packet || packet_version != client->GetVersion()){
  997. safe_delete(packet);
  998. packet_version = client->GetVersion();
  999. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  1000. }
  1001. if(spawn && spawn != client->GetPlayer() &&
  1002. client->GetPlayer()->WasSentSpawn(spawn->GetID()) &&
  1003. client->GetPlayer()->WasSpawnRemoved(spawn) == false &&
  1004. (spawn_range_map.Get(client)->Get(spawn->GetID()) > REMOVE_SPAWN_DISTANCE &&
  1005. !spawn->IsSign() && !spawn->IsObject() && !spawn->IsWidget())){
  1006. SendRemoveSpawn(client, spawn, packet);
  1007. spawn_range_map.Get(client)->erase(spawn->GetID());
  1008. }
  1009. }
  1010. }
  1011. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1012. safe_delete(packet);
  1013. }
  1014. bool ZoneServer::CombatProcess(Spawn* spawn) {
  1015. bool ret = true;
  1016. if (spawn && spawn->IsEntity())
  1017. ((Entity*)spawn)->ProcessCombat();
  1018. return ret;
  1019. }
  1020. void ZoneServer::AddDelayedSpawnRemove(Spawn* spawn, int32 time) {
  1021. // this prevents a crash when a zone shuts down with a client in it
  1022. if (zoneShuttingDown)
  1023. return;
  1024. if (delayed_spawn_remove_list.count(spawn->GetID(), true) == 0)
  1025. delayed_spawn_remove_list.Put(spawn->GetID(), Timer::GetCurrentTime2() + time);
  1026. }
  1027. void ZoneServer::RemoveDelayedSpawnRemove(Spawn* spawn) {
  1028. if (delayed_spawn_remove_list.count(spawn->GetID(), true) > 0)
  1029. delayed_spawn_remove_list.erase(spawn->GetID());
  1030. }
  1031. void ZoneServer::DelayedSpawnRemoval(bool force_delete_all) {
  1032. if (delayed_spawn_remove_list.size(true) > 0) {
  1033. MutexMap<int32, int32>::iterator itr = delayed_spawn_remove_list.begin();
  1034. int32 current_time = Timer::GetCurrentTime2();
  1035. Spawn* spawn = 0;
  1036. // Cycle through all spawns scheduled for removal
  1037. while (itr.Next()) {
  1038. // If it is time for removal, or a force delete of all, then remove the spawn
  1039. if (force_delete_all || current_time >= itr->second) {
  1040. spawn = GetSpawnByID(itr->first);
  1041. delayed_spawn_remove_list.erase(itr->first);
  1042. if (spawn) {
  1043. if (spawn->IsEntity()) {
  1044. // Remove pets
  1045. ((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetPet());
  1046. ((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetCharmedPet());
  1047. ((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetDeityPet());
  1048. ((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetCosmeticPet());
  1049. }
  1050. if (spawn->IsPlayer())
  1051. RemoveSpawn(false, spawn, false);
  1052. else
  1053. RemoveSpawn(false, spawn);
  1054. }
  1055. }
  1056. }
  1057. }
  1058. }
  1059. void ZoneServer::AddPendingDelete(Spawn* spawn) {
  1060. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1061. if (spawn_delete_list.count(spawn) == 0)
  1062. spawn_delete_list.insert(make_pair(spawn, Timer::GetCurrentTime2() + spawn_delete_timer)); //give other threads up to 30 seconds to stop using this spawn reference
  1063. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1064. }
  1065. void ZoneServer::RemovePendingDelete(Spawn* spawn) {
  1066. if (!spawn)
  1067. return;
  1068. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1069. if (spawn_delete_list.count(spawn) > 0)
  1070. {
  1071. spawn_delete_list.erase(spawn);
  1072. }
  1073. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1074. }
  1075. void ZoneServer::DeleteSpawns(bool delete_all) {
  1076. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1077. if(spawn_delete_list.size() > 0){
  1078. map<Spawn*, int32>::iterator itr;
  1079. map<Spawn*, int32>::iterator erase_itr;
  1080. int32 current_time = Timer::GetCurrentTime2();
  1081. Spawn* spawn = 0;
  1082. for (itr = spawn_delete_list.begin(); itr != spawn_delete_list.end(); ) {
  1083. if (delete_all || current_time >= itr->second){
  1084. spawn = itr->first;
  1085. if (spawn && movementMgr != nullptr) {
  1086. movementMgr->RemoveMob((Entity*)spawn);
  1087. }
  1088. erase_itr = itr++;
  1089. spawn_delete_list.erase(erase_itr);
  1090. safe_delete(spawn);
  1091. }
  1092. else
  1093. itr++;
  1094. }
  1095. }
  1096. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1097. }
  1098. void ZoneServer::AddDamagedSpawn(Spawn* spawn){
  1099. if (spawn)
  1100. damaged_spawns.Add(spawn->GetID());
  1101. }
  1102. void ZoneServer::RemoveDamagedSpawn(Spawn* spawn){
  1103. if (spawn)
  1104. damaged_spawns.Remove(spawn->GetID());
  1105. }
  1106. bool ZoneServer::Process()
  1107. {
  1108. MMasterZoneLock->lock(); //Changing this back to a recursive lock to fix a possible /reload spells crash with multiple zones running - Foof
  1109. SetWatchdogTime(Timer::GetCurrentTime2());
  1110. #ifndef NO_CATCH
  1111. try
  1112. {
  1113. #endif
  1114. while (zoneID == 0) { //this is loaded by world
  1115. SetWatchdogTime(Timer::GetCurrentTime2());
  1116. Sleep(10);
  1117. }
  1118. if (LoadingData) {
  1119. if (lua_interface) {
  1120. string tmpScript("ZoneScripts/");
  1121. tmpScript.append(GetZoneName());
  1122. tmpScript.append(".lua");
  1123. struct stat buffer;
  1124. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  1125. if (fileExists)
  1126. lua_interface->RunZoneScript(tmpScript.c_str(), "preinit_zone_script", this);
  1127. }
  1128. if (reloading) {
  1129. LogWrite(COMMAND__DEBUG, 0, "Command", "-Loading Entity Commands...");
  1130. database.LoadEntityCommands(this);
  1131. LogWrite(NPC__INFO, 0, "NPC", "-Loading NPC data...");
  1132. database.LoadNPCs(this);
  1133. LogWrite(NPC__INFO, 0, "NPC", "-Load NPC data complete!");
  1134. LogWrite(OBJECT__INFO, 0, "Object", "-Loading Object data...");
  1135. database.LoadObjects(this);
  1136. LogWrite(OBJECT__INFO, 0, "Object", "-Load Object data complete!");
  1137. LogWrite(SIGN__INFO, 0, "Sign", "-Loading Sign data...");
  1138. database.LoadSigns(this);
  1139. LogWrite(SIGN__INFO, 0, "Sign", "-Load Sign data complete!");
  1140. LogWrite(WIDGET__INFO, 0, "Widget", "-Loading Widget data...");
  1141. database.LoadWidgets(this);
  1142. LogWrite(WIDGET__INFO, 0, "Widget", "-Load Widget data complete!");
  1143. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Loading Groundspawn data...");
  1144. database.LoadGroundSpawns(this);
  1145. database.LoadGroundSpawnEntries(this);
  1146. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Load Groundspawn data complete!");
  1147. LogWrite(PET__INFO, 0, "Pet", "-Loading Pet data...");
  1148. database.GetPetNames(this);
  1149. LogWrite(PET__INFO, 0, "Pet", "-Load Pet data complete!");
  1150. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data...");
  1151. database.LoadLoot(this);
  1152. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data complete!");
  1153. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters...");
  1154. database.LoadTransporters(this);
  1155. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters complete!");
  1156. reloading = false;
  1157. }
  1158. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  1159. spawn_group_associations.clear();
  1160. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  1161. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  1162. spawn_group_locations.clear();
  1163. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  1164. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  1165. spawn_location_groups.clear();
  1166. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  1167. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  1168. spawn_group_chances.clear();
  1169. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  1170. while (zonemap != nullptr && zonemap->IsMapLoading())
  1171. {
  1172. SetWatchdogTime(Timer::GetCurrentTime2());
  1173. // Client loop
  1174. ClientProcess();
  1175. Sleep(10);
  1176. }
  1177. if (zonemap != nullptr && Grid != nullptr && !zonemap->IsMapLoaded())
  1178. {
  1179. delete Grid;
  1180. Grid = nullptr;
  1181. }
  1182. DeleteTransporters();
  1183. ReloadTransporters();
  1184. database.LoadSpawns(this);
  1185. ProcessSpawnLocations();
  1186. if (!revive_points)
  1187. revive_points = new vector<RevivePoint*>;
  1188. else {
  1189. while (!revive_points->empty()) {
  1190. safe_delete(revive_points->back());
  1191. revive_points->pop_back();
  1192. }
  1193. }
  1194. database.LoadRevivePoints(revive_points, GetZoneID());
  1195. RemoveLocationGrids();
  1196. database.LoadLocationGrids(this);
  1197. LoadingData = false;
  1198. spawn_range.Trigger();
  1199. spawn_check_add.Trigger();
  1200. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  1201. if (lua_interface && zone_script) {
  1202. RemoveLocationProximities();
  1203. lua_interface->RunZoneScript(zone_script, "init_zone_script", this);
  1204. }
  1205. }
  1206. if(shutdownTimer.Enabled() && shutdownTimer.Check())
  1207. zoneShuttingDown = true;
  1208. if (reloading_spellprocess){
  1209. MMasterZoneLock->unlock();
  1210. return !zoneShuttingDown;
  1211. }
  1212. // Remove LD Player whos LD timer has expired
  1213. if (!zoneShuttingDown)
  1214. DelayedSpawnRemoval(false);
  1215. // client loop
  1216. if(charsheet_changes.Check())
  1217. SendCharSheetChanges();
  1218. // Client loop
  1219. ClientProcess();
  1220. if(spellProcess)
  1221. spellProcess->Process();
  1222. if (tradeskillMgr)
  1223. tradeskillMgr->Process();
  1224. // Client loop
  1225. if(client_save.Check())
  1226. SaveClients();
  1227. // Possibility to do a client loop
  1228. if(weather_enabled && weatherTimer.Check())
  1229. ProcessWeather();
  1230. // client related loop, move to main thread?
  1231. if(!zoneShuttingDown)
  1232. ProcessDrowning();
  1233. // client than location_proximities loop, move to main thread
  1234. if (location_prox_timer.Check() && !zoneShuttingDown)
  1235. CheckLocationProximity();
  1236. // client than location_grid loop, move to main thread
  1237. if (location_grid_timer.Check() && !zoneShuttingDown)
  1238. CheckLocationGrids();
  1239. if (sync_game_time_timer.Check() && !zoneShuttingDown)
  1240. SendTimeUpdateToAllClients();
  1241. if(lua_interface)
  1242. lua_interface->Process();
  1243. int hour = world.GetWorldTimeStruct()->hour;
  1244. int minute = world.GetWorldTimeStruct()->minute;
  1245. if (!isDusk && (hour >= 19 || hour < 8)) {//((hour > dusk_hour || hour < dawn_hour) || ((dusk_hour == hour && minute >= dusk_minute) || (hour == dawn_hour && minute < dawn_minute)))) {
  1246. isDusk = true;
  1247. const char* zone_script = world.GetZoneScript(GetZoneID());
  1248. if (lua_interface && zone_script)
  1249. lua_interface->RunZoneScript(zone_script, "dusk", this);
  1250. ProcessSpawnConditional(SPAWN_CONDITIONAL_NIGHT);
  1251. }
  1252. else if (isDusk && hour >= 8 && hour < 19) {//((hour > dawn_hour && hour < dusk_hour) || ((hour == dawn_hour && minute >= dawn_minute) || (hour == dusk_hour && minute < dusk_minute)))) {
  1253. isDusk = false;
  1254. const char* zone_script = world.GetZoneScript(GetZoneID());
  1255. if (lua_interface && zone_script)
  1256. lua_interface->RunZoneScript(zone_script, "dawn", this);
  1257. ProcessSpawnConditional(SPAWN_CONDITIONAL_DAY);
  1258. }
  1259. // damaged spawns loop, spawn related, move to spawn thread?
  1260. if(regenTimer.Check())
  1261. RegenUpdate();
  1262. // heading_timers loop
  1263. if(!zoneShuttingDown)
  1264. CheckHeadingTimers();
  1265. // respawn_timers loop
  1266. if(respawn_timer.Check() && !zoneShuttingDown)
  1267. CheckRespawns();
  1268. // spawn_expire_timers loop
  1269. if (spawn_expire_timer.Check() && !zoneShuttingDown)
  1270. CheckSpawnExpireTimers();
  1271. // widget_timers loop
  1272. if(widget_timer.Check() && !zoneShuttingDown)
  1273. CheckWidgetTimers();
  1274. // spawn_script_timers loop
  1275. if(!zoneShuttingDown)
  1276. CheckSpawnScriptTimers();
  1277. // Check to see if a dead spawn needs to be removed
  1278. CheckDeadSpawnRemoval();
  1279. #ifndef NO_CATCH
  1280. }
  1281. catch(...)
  1282. {
  1283. LogWrite(ZONE__ERROR, 0, "Zone", "Exception while running '%s'", GetZoneName());
  1284. zoneShuttingDown = true;
  1285. MMasterZoneLock->unlock();
  1286. return false;
  1287. }
  1288. #endif
  1289. MMasterZoneLock->unlock();
  1290. return (zoneShuttingDown == false);
  1291. }
  1292. bool ZoneServer::SpawnProcess(){
  1293. if(depop_zone) {
  1294. depop_zone = false;
  1295. ProcessDepop(respawns_allowed, repop_zone);
  1296. finished_depop = true;
  1297. }
  1298. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  1299. // If the zone is loading data or shutting down don't do anything
  1300. if(!LoadingData && !zoneShuttingDown && !reloading_spellprocess) {
  1301. // Set some bool's for timers
  1302. bool movement = movement_timer.Check();
  1303. bool spawnRange = spawn_range.Check();
  1304. bool checkRemove = spawn_check_remove.Check();
  1305. bool aggroCheck = aggro_timer.Check();
  1306. vector<int32> pending_spawn_list_remove;
  1307. map<int32, Spawn*>::iterator itr;
  1308. if (spawnRange || checkRemove)
  1309. {
  1310. // Loop through the spawn list
  1311. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1312. // Loop throught the list to set up spawns to be sent to clients
  1313. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1314. // if zone is shutting down kill the loop
  1315. if (zoneShuttingDown)
  1316. break;
  1317. Spawn* spawn = itr->second;
  1318. if (spawn) {
  1319. // Checks the range to all clients in the zone
  1320. if (spawnRange)
  1321. CheckSpawnRange(spawn);
  1322. // Checks to see if the spawn needs to be removed from a client
  1323. if (checkRemove)
  1324. CheckRemoveSpawnFromClient(spawn);
  1325. }
  1326. }
  1327. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1328. }
  1329. // Broke the spawn loop into 2 so spawns are sent to the client faster, send the spawns to clients now then resume the spawn loop
  1330. // client loop, move to main thread?
  1331. // moved this back to the spawn thread as on the main thread during a depop, done on the spawn thread, spawns would start to pop again
  1332. // might be an issue with other functions moved from the spawn thread to the main thread?
  1333. if(spawn_check_add.Check() && !zoneShuttingDown)
  1334. CheckSendSpawnToClient();
  1335. // send spawn changes, changed_spawns loop
  1336. if (spawn_update.Check() && !zoneShuttingDown) { //check for changed spawns every {Rule:SpawnUpdateTimer} milliseconds (default: 200ms)
  1337. SendSpawnChanges();
  1338. }
  1339. if (movement || aggroCheck)
  1340. {
  1341. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1342. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1343. // Break the loop if the zone is shutting down
  1344. if (zoneShuttingDown)
  1345. break;
  1346. Spawn* spawn = itr->second;
  1347. if (spawn) {
  1348. // Process spawn movement
  1349. if (movement) {
  1350. spawn->ProcessMovement(true);
  1351. // update last_movement_update for all spawns (used for time_step)
  1352. spawn->last_movement_update = Timer::GetCurrentTime2();
  1353. if (!aggroCheck)
  1354. CombatProcess(spawn);
  1355. }
  1356. // Makes NPC's KOS to other NPC's or players
  1357. if (aggroCheck)
  1358. {
  1359. ProcessAggroChecks(spawn);
  1360. CombatProcess(spawn);
  1361. }
  1362. }
  1363. else {
  1364. // unable to get a valid spawn, lets add the id to another list to remove from the spawn list after this loop is finished
  1365. pending_spawn_list_remove.push_back(itr->first);
  1366. }
  1367. }
  1368. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1369. }
  1370. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1371. if (pending_spawn_list_remove.size() > 0) {
  1372. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1373. vector<int32>::iterator itr2;
  1374. for (itr2 = pending_spawn_list_remove.begin(); itr2 != pending_spawn_list_remove.end(); itr2++)
  1375. spawn_list.erase(*itr2);
  1376. pending_spawn_list_remove.clear();
  1377. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1378. }
  1379. // Check to see if there are spawns waiting to be added to the spawn list, if so add them all
  1380. if (pending_spawn_list_add.size() > 0) {
  1381. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1382. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  1383. list<Spawn*>::iterator itr2;
  1384. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  1385. Spawn* spawn = *itr2;
  1386. if (spawn)
  1387. spawn_list[spawn->GetID()] = spawn;
  1388. }
  1389. pending_spawn_list_add.clear();
  1390. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  1391. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1392. }
  1393. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1394. if (movementMgr != nullptr)
  1395. movementMgr->Process();
  1396. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1397. // Do other loops for spawns
  1398. // tracking, client loop with spawn loop for each client that is tracking, change to a spawn_range_map loop instead of using the main spawn list?
  1399. //if (tracking_timer.Check())
  1400. //ProcessTracking(); // probably doesn't work as spawn loop iterator is never set
  1401. // Delete unused spawns, do this last
  1402. if(!zoneShuttingDown)
  1403. DeleteSpawns(false);
  1404. // Nothing should come after this
  1405. //LogWrite(PLAYER__ERROR, 0, "Debug", "Spawn loop time %u", Timer::GetCurrentTime2() - time);
  1406. }
  1407. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  1408. return (zoneShuttingDown == false);
  1409. }
  1410. void ZoneServer::CheckDeadSpawnRemoval() {
  1411. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1412. if(dead_spawns.size() > 0){
  1413. vector<Spawn*> tmp_dead_list;
  1414. int32 current_time = Timer::GetCurrentTime2();
  1415. Spawn* spawn = 0;
  1416. map<int32, int32>::iterator itr = dead_spawns.begin();
  1417. map<int32, int32>::iterator itr_delete;
  1418. while (itr != dead_spawns.end()) {
  1419. spawn = GetSpawnByID(itr->first);
  1420. if (spawn) {
  1421. if(current_time >= itr->second)
  1422. tmp_dead_list.push_back(spawn);
  1423. itr++;
  1424. }
  1425. else {
  1426. itr_delete = itr++;
  1427. dead_spawns.erase(itr_delete);
  1428. }
  1429. }
  1430. for(int i=tmp_dead_list.size()-1;i>=0;i--){
  1431. spawn = tmp_dead_list[i];
  1432. if (!spawn->IsPlayer())
  1433. {
  1434. dead_spawns.erase(spawn->GetID());
  1435. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1436. RemoveSpawn(false, spawn, true, true, true);
  1437. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1438. }
  1439. }
  1440. }
  1441. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1442. }
  1443. void ZoneServer::CheckRespawns(){
  1444. vector<int32> tmp_respawn_list;
  1445. MutexMap<int32, int32>::iterator itr = respawn_timers.begin();
  1446. while(itr.Next()){
  1447. if(Timer::GetCurrentTime2() >= itr->second)
  1448. tmp_respawn_list.push_back(itr->first);
  1449. }
  1450. for(int i=tmp_respawn_list.size()-1;i>=0;i--){
  1451. if ( IsInstanceZone() )
  1452. {
  1453. if ( database.DeleteInstanceSpawnRemoved(GetInstanceID(),tmp_respawn_list[i]) )
  1454. {
  1455. }
  1456. else
  1457. {
  1458. }
  1459. }
  1460. ProcessSpawnLocation(tmp_respawn_list[i], true);
  1461. respawn_timers.erase(tmp_respawn_list[i]);
  1462. }
  1463. }
  1464. void ZoneServer::CheckSpawnExpireTimers() {
  1465. MutexMap<int32, int32>::iterator itr = spawn_expire_timers.begin();
  1466. while (itr.Next()) {
  1467. Spawn* spawn = GetSpawnByID(itr->first);
  1468. if (spawn) {
  1469. if (Timer::GetCurrentTime2() >= itr.second) {
  1470. spawn_expire_timers.erase(itr.first);
  1471. Despawn(spawn, spawn->GetRespawnTime());
  1472. }
  1473. }
  1474. else
  1475. spawn_expire_timers.erase(itr->first);
  1476. }
  1477. }
  1478. void ZoneServer::AddSpawnExpireTimer(Spawn* spawn, int32 expire_time, int32 expire_offset) {
  1479. if (spawn) {
  1480. int32 actual_expire_time = expire_time;
  1481. if (expire_offset > 0) {
  1482. int32 low = expire_time;
  1483. int32 high = expire_time + expire_offset;
  1484. if (expire_offset < expire_time)
  1485. low = expire_time - expire_offset;
  1486. int32 range = (high - low) + 1;
  1487. actual_expire_time = (low + (int32)((range * rand()) / (RAND_MAX + 1.0)));
  1488. }
  1489. actual_expire_time *= 1000;
  1490. spawn_expire_timers.Put(spawn->GetID(), Timer::GetCurrentTime2() + actual_expire_time);
  1491. }
  1492. }
  1493. void ZoneServer::SaveClient(Client* client){
  1494. client->Save();
  1495. }
  1496. void ZoneServer::SaveClients(){
  1497. vector<Client*>::iterator itr;
  1498. Client* client = 0;
  1499. MClientList.readlock(__FUNCTION__, __LINE__);
  1500. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1501. client = *itr;
  1502. if(client->IsConnected()){
  1503. SaveClient(client);
  1504. }
  1505. }
  1506. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1507. }
  1508. void ZoneServer::SendSpawnVisualState(Spawn* spawn, int16 type){
  1509. if(!spawn)
  1510. return;
  1511. vector<Client*>::iterator itr;
  1512. spawn->SetTempVisualState(type);
  1513. Client* client = 0;
  1514. MClientList.readlock(__FUNCTION__, __LINE__);
  1515. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1516. client = *itr;
  1517. if(client && client->GetPlayer() != spawn)
  1518. AddChangedSpawn(spawn);
  1519. }
  1520. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1521. }
  1522. void ZoneServer::SendSpawnChangesByDBID(int32 db_id, Client* client, bool override_changes, bool override_vis_changes){
  1523. Spawn* spawn = GetSpawnByDatabaseID(db_id);
  1524. if(spawn && (spawn->changed || override_changes || override_vis_changes))
  1525. SendSpawnChanges(spawn, client, override_changes, override_vis_changes);
  1526. }
  1527. void ZoneServer::SendSpawnChanges(Spawn* spawn, Client* client, bool override_changes, bool override_vis_changes){
  1528. if(client && client->IsReadyForUpdates() && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn) && client->GetPlayer()->GetDistance(spawn) < SEND_SPAWN_DISTANCE){
  1529. EQ2Packet* outapp = spawn->spawn_update_packet(client->GetPlayer(), client->GetVersion(), override_changes, override_vis_changes);
  1530. if(outapp)
  1531. client->QueuePacket(outapp);
  1532. }
  1533. }
  1534. void ZoneServer::SendSpawnChanges(Spawn* spawn){
  1535. MSpawnList.readlock();
  1536. if(spawn && spawn->changed){
  1537. if(!spawn->IsPlayer() || (spawn->IsPlayer() && (spawn->info_changed || spawn->vis_changed))){
  1538. vector<Client*>::iterator itr;
  1539. Client* client = 0;
  1540. MClientList.readlock(__FUNCTION__, __LINE__);
  1541. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1542. client = *itr;
  1543. SendSpawnChanges(spawn, client);
  1544. }
  1545. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1546. }
  1547. spawn->changed = false;
  1548. spawn->info_changed = false;
  1549. if(spawn->IsPlayer() == false)
  1550. spawn->position_changed = false;
  1551. spawn->vis_changed = false;
  1552. }
  1553. MSpawnList.releasereadlock();
  1554. }
  1555. Spawn* ZoneServer::FindSpawn(Player* searcher, const char* name){
  1556. if(!searcher || !name)
  1557. return 0;
  1558. Spawn* spawn = 0;
  1559. vector<Spawn*> find_spawn_list;
  1560. vector<Spawn*>::iterator fspawn_iter;
  1561. int8 name_size = strlen(name);
  1562. map<int32, Spawn*>::iterator itr;
  1563. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1564. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1565. spawn = itr->second;
  1566. if(spawn && !strncasecmp(spawn->GetName(), name, name_size))
  1567. find_spawn_list.push_back(spawn);
  1568. }
  1569. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1570. Spawn* closest = 0;
  1571. float distance = 0;
  1572. float test_distance = 0;
  1573. for(fspawn_iter=find_spawn_list.begin(); fspawn_iter!=find_spawn_list.end(); fspawn_iter++){
  1574. spawn = *fspawn_iter;
  1575. if(spawn && ((((test_distance = searcher->GetDistance(spawn)) < distance)) || !closest)){
  1576. distance = test_distance;
  1577. closest = spawn;
  1578. }
  1579. }
  1580. return closest;
  1581. }
  1582. void ZoneServer::AddChangedSpawn(Spawn* spawn) {
  1583. if (!spawn || (spawn->IsPlayer() && !spawn->info_changed && !spawn->vis_changed) || (spawn->IsPlayer() && ((Player*)spawn)->IsFullyLoggedIn() == false))
  1584. return;
  1585. if (changed_spawns.count(spawn->GetID()) == 0)
  1586. changed_spawns.Add(spawn->GetID());
  1587. }
  1588. void ZoneServer::RemoveChangedSpawn(Spawn* spawn){
  1589. if (spawn)
  1590. changed_spawns.Remove(spawn->GetID());
  1591. }
  1592. void ZoneServer::AddDrowningVictim(Player* player){
  1593. Client* client = GetClientBySpawn(player);
  1594. if(client && drowning_victims.count(client) == 0)
  1595. drowning_victims.Put(client, Timer::GetCurrentTime2());
  1596. }
  1597. void ZoneServer::RemoveDrowningVictim(Player* player){
  1598. Client* client = GetClientBySpawn(player);
  1599. if(client)
  1600. drowning_victims.erase(client);
  1601. }
  1602. Client* ZoneServer::GetDrowningVictim(Player* player){
  1603. Client* client = GetClientBySpawn(player);
  1604. if(client && drowning_victims.count(client) > 0)
  1605. return(client);
  1606. return 0;
  1607. }
  1608. void ZoneServer::ProcessDrowning(){
  1609. vector<Client*> dead_list;
  1610. if(drowning_victims.size(true) > 0){
  1611. sint32 damage = 0;
  1612. int32 current_time = Timer::GetCurrentTime2();
  1613. MutexMap<Client*, int32>::iterator itr = drowning_victims.begin();
  1614. while(itr.Next()){
  1615. if(current_time >= itr->second) {
  1616. Client* client = itr->first;
  1617. Player* player = client->GetPlayer();
  1618. drowning_victims.Get(client) = Timer::GetCurrentTime2() + 2000;
  1619. damage = player->GetTotalHP()/20 + player->GetHPRegen();
  1620. player->TakeDamage(damage);
  1621. if(player->GetHP() == 0)
  1622. dead_list.push_back(client);
  1623. player->SetCharSheetChanged(true);
  1624. SendCharSheetChanges(client);
  1625. SendDamagePacket(0, player, DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE, DAMAGE_PACKET_RESULT_SUCCESSFUL, DAMAGE_PACKET_DAMAGE_TYPE_DROWN, damage, 0);
  1626. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are drowning!");
  1627. }
  1628. }
  1629. }
  1630. if(dead_list.size() > 0){
  1631. vector<Client*>::iterator itr;
  1632. for(itr = dead_list.begin(); itr != dead_list.end(); itr++){
  1633. RemoveDrowningVictim((*itr)->GetPlayer());
  1634. KillSpawn(false, (*itr)->GetPlayer(), 0);
  1635. (*itr)->SimpleMessage(CHANNEL_NARRATIVE, "You are sleeping with the fishes! Glug, glug...");
  1636. }
  1637. }
  1638. }
  1639. void ZoneServer::SendSpawnChanges(){
  1640. if (changed_spawns.size() < 1)
  1641. return;
  1642. set<Spawn*> spawns_to_send;
  1643. Spawn* spawn = 0;
  1644. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1645. MutexList<int32>::iterator spawn_iter = changed_spawns.begin();
  1646. int count = 0;
  1647. while(spawn_iter.Next()){
  1648. spawn = GetSpawnByID(spawn_iter->value);
  1649. if(spawn){
  1650. spawns_to_send.insert(spawn);
  1651. }
  1652. if (!spawn)
  1653. changed_spawns.Remove(spawn_iter->value);
  1654. }
  1655. changed_spawns.clear();
  1656. vector<Client*>::iterator client_itr;
  1657. Client* client = 0;
  1658. MClientList.readlock(__FUNCTION__, __LINE__);
  1659. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1660. client = *client_itr;
  1661. client->SendSpawnChanges(spawns_to_send);
  1662. }
  1663. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1664. for (const auto& spawn : spawns_to_send) {
  1665. spawn->changed = false;
  1666. spawn->position_changed = false;
  1667. spawn->vis_changed = false;
  1668. spawn->info_changed = false;
  1669. }
  1670. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1671. }
  1672. void ZoneServer::SendPlayerPositionChanges(Player* player){
  1673. if(player){
  1674. player->position_changed = false;
  1675. Client* client = 0;
  1676. vector<Client*>::iterator client_itr;
  1677. MClientList.readlock(__FUNCTION__, __LINE__);
  1678. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1679. client = *client_itr;
  1680. if(player != client->GetPlayer() && client->GetPlayer()->WasSentSpawn(player->GetID()) && client->GetPlayer()->WasSpawnRemoved(player) == false){
  1681. EQ2Packet* outapp = player->player_position_update_packet(client->GetPlayer(), client->GetVersion());
  1682. if(outapp)
  1683. client->QueuePacket(outapp);
  1684. }
  1685. }
  1686. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1687. }
  1688. }
  1689. void ZoneServer::SendCharSheetChanges(){
  1690. vector<Client*>::iterator client_itr;
  1691. MClientList.readlock(__FUNCTION__, __LINE__);
  1692. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++)
  1693. SendCharSheetChanges(*client_itr);
  1694. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1695. }
  1696. void ZoneServer::SendCharSheetChanges(Client* client){
  1697. if(client && client->IsConnected() && client->GetPlayer()->GetCharSheetChanged()){
  1698. client->GetPlayer()->SetCharSheetChanged(false);
  1699. ClientPacketFunctions::SendCharacterSheet(client);
  1700. }
  1701. }
  1702. int32 ZoneServer::CalculateSpawnGroup(SpawnLocation* spawnlocation, bool respawn)
  1703. {
  1704. int32 group = 0;
  1705. list<int32>* groups_at_location = GetSpawnGroupsByLocation(spawnlocation->placement_id);
  1706. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1707. if(groups_at_location){
  1708. list<int32>::iterator group_location_itr;
  1709. float chance = 0;
  1710. float total_chance = 0;
  1711. map<int32, float> tmp_chances;
  1712. set<int32>* associated_groups = 0;
  1713. for (group_location_itr = groups_at_location->begin(); group_location_itr != groups_at_location->end(); group_location_itr++) {
  1714. if(tmp_chances.count(*group_location_itr) > 0)
  1715. continue;
  1716. associated_groups = GetAssociatedGroups(*group_location_itr);
  1717. if(associated_groups){
  1718. set<int32>::iterator group_itr;
  1719. for (group_itr = associated_groups->begin(); group_itr != associated_groups->end(); group_itr++) {
  1720. chance = GetSpawnGroupChance(*group_itr);
  1721. if(chance > 0){
  1722. total_chance += chance;
  1723. tmp_chances[*group_itr] = chance;
  1724. }
  1725. else
  1726. tmp_chances[*group_itr] = 0;
  1727. }
  1728. }
  1729. else{ //single group, no associations
  1730. chance = GetSpawnGroupChance(*group_location_itr);
  1731. total_chance += chance;
  1732. tmp_chances[*group_location_itr] = chance;
  1733. }
  1734. }
  1735. if(tmp_chances.size() > 1){
  1736. //set the default for any chances not set
  1737. map<int32, float>::iterator itr2;
  1738. for(itr2 = tmp_chances.begin(); itr2 != tmp_chances.end(); itr2++){
  1739. if(itr2->second == 0){
  1740. total_chance += 100/tmp_chances.size();
  1741. tmp_chances[itr2->first] = (float)(100 / tmp_chances.size());
  1742. }
  1743. }
  1744. }
  1745. if(tmp_chances.size() > 1){
  1746. float roll = (float)(rand()%((int32)total_chance));
  1747. map<int32, float>::iterator itr3;
  1748. for (itr3 = tmp_chances.begin(); itr3 != tmp_chances.end(); itr3++){
  1749. if(itr3->second >= roll){
  1750. group = itr3->first;
  1751. break;
  1752. }
  1753. else
  1754. roll -= itr3->second;
  1755. }
  1756. }
  1757. else if(tmp_chances.size() == 1)
  1758. group = tmp_chances.begin()->first;
  1759. }
  1760. if(group > 0){
  1761. map<int32, int32>* locations = GetSpawnLocationsByGroup(group);
  1762. if(locations){
  1763. map<int32, int32>::iterator itr;
  1764. Spawn* spawn = 0;
  1765. Spawn* leader = 0;
  1766. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1767. for (itr = locations->begin(); itr != locations->end(); itr++) {
  1768. if(spawn_location_list.count(itr->second) > 0){
  1769. spawn = ProcessSpawnLocation(spawn_location_list[itr->second], respawn);
  1770. if(!leader && spawn)
  1771. leader = spawn;
  1772. if(leader)
  1773. leader->AddSpawnToGroup(spawn);
  1774. if(spawn){
  1775. //if(spawn_group_map.count(group) == 0)
  1776. // spawn_group_map.Put(group, new MutexList<Spawn*>());
  1777. MutexList<int32>* groupList = &spawn_group_map.Get(group);
  1778. groupList->Add(spawn->GetID());
  1779. spawn->SetSpawnGroupID(group);
  1780. }
  1781. }
  1782. }
  1783. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1784. }
  1785. }
  1786. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1787. return group;
  1788. }
  1789. void ZoneServer::ProcessSpawnLocation(int32 location_id, bool respawn)
  1790. {
  1791. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1792. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1793. if(spawn_location_list.count(location_id) > 0)
  1794. {
  1795. if(respawn) //see if there are any spawns still in game associated with this spawn's group, if so, dont spawn this
  1796. {
  1797. list<int32>* groups = GetSpawnGroupsByLocation(spawn_location_list[location_id]->placement_id);
  1798. if(groups)
  1799. {
  1800. set<int32>* associated_groups = 0;
  1801. bool should_spawn = true;
  1802. list<int32>::iterator itr;
  1803. for (itr = groups->begin(); itr != groups->end(); itr++) {
  1804. associated_groups = GetAssociatedGroups(*itr);
  1805. if(associated_groups)
  1806. {
  1807. set<int32>::iterator assoc_itr;
  1808. for (assoc_itr = associated_groups->begin(); assoc_itr != associated_groups->end(); assoc_itr++) {
  1809. if(spawn_group_map.count(*assoc_itr) > 0 && spawn_group_map.Get(*assoc_itr).size() > 0)
  1810. should_spawn = false;
  1811. }
  1812. }
  1813. }
  1814. if(should_spawn)
  1815. CalculateSpawnGroup(spawn_location_list[location_id]);
  1816. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1817. // need to unlock the list before we exit the function
  1818. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1819. return;
  1820. }
  1821. }
  1822. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1823. ProcessSpawnLocation(spawn_location_list[location_id], respawn);
  1824. }
  1825. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1826. }
  1827. Spawn* ZoneServer::ProcessSpawnLocation(SpawnLocation* spawnlocation, bool respawn)
  1828. {
  1829. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1830. if(!spawnlocation)
  1831. return 0;
  1832. Spawn* spawn = 0;
  1833. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1834. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1835. {
  1836. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1837. continue;
  1838. if (spawnlocation->conditional > 0) {
  1839. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_DAY && isDusk)
  1840. continue;
  1841. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_NIGHT) == SPAWN_CONDITIONAL_NIGHT && !isDusk)
  1842. continue;
  1843. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_NOT_RAINING && rain >= 0.75f)
  1844. continue;
  1845. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_RAINING && rain < 0.75f)
  1846. continue;
  1847. }
  1848. if (spawnlocation->entities[i]->spawn_percentage >= rand_number) {
  1849. if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
  1850. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1851. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
  1852. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1853. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
  1854. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1855. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
  1856. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1857. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
  1858. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1859. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  1860. database.GetHouseSpawnInstanceData(this, spawn);
  1861. if (!spawn)
  1862. {
  1863. LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn to zone");
  1864. continue;
  1865. }
  1866. if (spawn)
  1867. {
  1868. if(respawn)
  1869. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1870. else
  1871. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1872. }
  1873. break;
  1874. }
  1875. else
  1876. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1877. }
  1878. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1879. return spawn;
  1880. }
  1881. Spawn* ZoneServer::ProcessInstanceSpawnLocation(SpawnLocation* spawnlocation, map<int32,int32>* instNPCs, map<int32,int32>* instGroundSpawns, map<int32,int32>* instObjSpawns, map<int32,int32>* instWidgetSpawns, map<int32,int32>* instSignSpawns, bool respawn)
  1882. {
  1883. if(!spawnlocation)
  1884. return 0;
  1885. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1886. Spawn* spawn = 0;
  1887. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1888. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1889. {
  1890. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1891. continue;
  1892. int32 spawnTime = 0;
  1893. if(spawnlocation->entities[i]->spawn_percentage >= rand_number)
  1894. {
  1895. if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC &&
  1896. (spawnTime = database.CheckSpawnRemoveInfo(instNPCs,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1897. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1898. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN &&
  1899. (spawnTime = database.CheckSpawnRemoveInfo(instGroundSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1900. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1901. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT &&
  1902. (spawnTime = database.CheckSpawnRemoveInfo(instObjSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1903. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1904. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET &&
  1905. (spawnTime = database.CheckSpawnRemoveInfo(instWidgetSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1906. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1907. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN &&
  1908. (spawnTime = database.CheckSpawnRemoveInfo(instSignSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1909. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1910. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  1911. database.GetHouseSpawnInstanceData(this, spawn);
  1912. const char* script = 0;
  1913. for(int x=0;x<3;x++)
  1914. {
  1915. switch(x)
  1916. {
  1917. case 0:
  1918. script = world.GetSpawnEntryScript(spawnlocation->entities[i]->spawn_entry_id);
  1919. break;
  1920. case 1:
  1921. script = world.GetSpawnLocationScript(spawnlocation->entities[i]->spawn_location_id);
  1922. break;
  1923. case 2:
  1924. script = world.GetSpawnScript(spawnlocation->entities[i]->spawn_id);
  1925. break;
  1926. }
  1927. if(spawn && script && lua_interface->GetSpawnScript(script) != 0)
  1928. {
  1929. spawn->SetSpawnScript(string(script));
  1930. break;
  1931. }
  1932. }
  1933. if(spawn)
  1934. {
  1935. if (respawn)
  1936. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1937. else
  1938. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1939. if ( spawnTime > 1 )
  1940. {
  1941. spawn->SetRespawnTime(spawnTime);
  1942. }
  1943. }
  1944. break;
  1945. }
  1946. else
  1947. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1948. }
  1949. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1950. return spawn;
  1951. }
  1952. void ZoneServer::ProcessSpawnLocations()
  1953. {
  1954. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1955. map<int32,int32>* instNPCs = NULL;
  1956. map<int32,int32>* instGroundSpawns = NULL;
  1957. map<int32,int32>* instObjSpawns = NULL;
  1958. map<int32,int32>* instWidgetSpawns = NULL;
  1959. map<int32,int32>* instSignSpawns = NULL;
  1960. if ( this->IsInstanceZone() )
  1961. {
  1962. LogWrite(SPAWN__DEBUG, 0, "Spawn", "Processing Instance Removed Spawns...");
  1963. instNPCs = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_NPC );
  1964. instGroundSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_GROUNDSPAWN );
  1965. instObjSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_OBJECT );
  1966. instWidgetSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_WIDGET );
  1967. instSignSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_SIGN );
  1968. }
  1969. map<int32, bool> processed_spawn_locations;
  1970. map<int32, SpawnLocation*>::iterator itr;
  1971. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1972. for (itr = spawn_location_list.begin(); itr != spawn_location_list.end(); itr++) {
  1973. LogWrite(SPAWN__TRACE, 0, "Spawn", "while spawn_location_list itr (#%u)", spawn_location_list.size());
  1974. if(itr->second && processed_spawn_locations.count(itr->second->placement_id) > 0) //if we processed one spawn in a spawn group, we processed them all for that group
  1975. continue;
  1976. if(itr->second && spawn_location_groups.count(itr->second->placement_id) > 0)
  1977. {
  1978. int32 group_id = CalculateSpawnGroup(itr->second);
  1979. if(group_id)
  1980. {
  1981. LogWrite(SPAWN__TRACE, 0, "Spawn", "is group_id");
  1982. set<int32>* associated_groups = GetAssociatedGroups(group_id);
  1983. if(associated_groups)
  1984. {
  1985. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_groups");
  1986. vector<int32>* associated_locations = GetAssociatedLocations(associated_groups);
  1987. if(associated_locations)
  1988. {
  1989. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_locations");
  1990. for(int32 i=0;i<associated_locations->size();i++)
  1991. {
  1992. LogWrite(SPAWN__DEBUG, 5, "Spawn", "Loading processed_spawn_locations...");
  1993. processed_spawn_locations[associated_locations->at(i)] = true;
  1994. }
  1995. safe_delete(associated_locations);
  1996. }
  1997. }
  1998. }
  1999. }
  2000. else
  2001. {
  2002. if ( this->IsInstanceZone() )
  2003. {
  2004. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessInstanceSpawnLocation (%u)...", itr->second->placement_id);
  2005. ProcessInstanceSpawnLocation(itr->second,instNPCs,instGroundSpawns,instObjSpawns,instWidgetSpawns,instSignSpawns);
  2006. }
  2007. else
  2008. {
  2009. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessSpawnLocation (%u)...", itr->second->placement_id);
  2010. ProcessSpawnLocation(itr->second);
  2011. }
  2012. }
  2013. }
  2014. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  2015. safe_delete(instNPCs);
  2016. safe_delete(instGroundSpawns);
  2017. safe_delete(instObjSpawns);
  2018. safe_delete(instWidgetSpawns);
  2019. safe_delete(instSignSpawns);
  2020. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2021. }
  2022. void ZoneServer::AddLoot(NPC* npc){
  2023. vector<int32> loot_tables = GetSpawnLootList(npc->GetDatabaseID(), GetZoneID(), npc->GetLevel(), race_types_list.GetRaceType(npc->GetModelType()));
  2024. if(loot_tables.size() > 0){
  2025. vector<LootDrop*>* loot_drops = 0;
  2026. vector<LootDrop*>::iterator loot_drop_itr;
  2027. LootTable* table = 0;
  2028. vector<int32>::iterator loot_list_itr;
  2029. float chancecoin = 0;
  2030. float chancetable = 0;
  2031. float chancedrop = 0;
  2032. float chancetally = 0;
  2033. float droptally = 0;
  2034. // the following loop,loops through each table
  2035. for(loot_list_itr = loot_tables.begin(); loot_list_itr != loot_tables.end(); loot_list_itr++){
  2036. table = GetLootTable(*loot_list_itr);
  2037. if(table && table->maxcoin > 0){
  2038. chancecoin = rand()%100;
  2039. if(table->coin_probability >= chancecoin){
  2040. if(table->maxcoin > table->mincoin)
  2041. npc->AddLootCoins(table->mincoin + rand()%(table->maxcoin - table->mincoin));
  2042. }
  2043. }
  2044. int numberchances = 1;
  2045. //if (table->lootdrop_probability == 100){ }
  2046. //else
  2047. //chancetally += table->lootdrop_probability;
  2048. int maxchance = 0;
  2049. if (table) {
  2050. maxchance = table->maxlootitems;
  2051. for (numberchances; numberchances <= maxchance; numberchances++) {
  2052. chancetable = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2053. //LogWrite(PLAYER__DEBUG, 0, "Player", "Table Chance: '%f'", chancetable);
  2054. float droppercenttotal = 0;
  2055. //--------------------------------------------------------------------------------------------------------------------------------------------------------------
  2056. if (table->lootdrop_probability == 100 || table->lootdrop_probability >= chancetable) {
  2057. //LogWrite(PLAYER__DEBUG, 0, "Player", "Probability:%f Table Chance: '%f'", table->lootdrop_probability, chancetable);
  2058. loot_drops = GetLootDrops(*loot_list_itr);
  2059. if (loot_drops && loot_drops->size() > 0) {
  2060. LootDrop* drop = 0;
  2061. int16 count = 0;
  2062. std::shuffle(loot_drops->begin(), loot_drops->end(), std::default_random_engine(Timer::GetCurrentTime2()));
  2063. int16 IC = 0;
  2064. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2065. drop = *loot_drop_itr;
  2066. droppercenttotal += drop->probability;
  2067. }
  2068. int droplistsize = loot_drops->size();
  2069. float chancedroptally = 0;
  2070. chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2071. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2072. drop = *loot_drop_itr;
  2073. if (npc->HasLootItemID(drop->item_id))
  2074. continue;
  2075. if (droppercenttotal >= 100)
  2076. droppercenttotal = 100;
  2077. chancedroptally += 100 / droppercenttotal * drop->probability;
  2078. //chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2079. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob tally: %f min: %f", drop, chancedrop, chancedroptally, chancedroptally - drop->probability);
  2080. if ((chancedroptally == 100) || ((chancedroptally >= chancedrop) && (chancedroptally - (100 / droppercenttotal * drop->probability)) <= chancedrop)) {
  2081. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob: %f We have a loot drop winner", drop, chancedrop, chancedroptally);
  2082. count++;
  2083. npc->AddLootItem(drop->item_id, drop->item_charges);
  2084. //LogWrite(PLAYER__DEBUG, 0, "Player", "loot Count: '%i'",count);
  2085. //LogWrite(MISC__TODO, 1, "TODO", "Auto-Equip new looted items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2086. //if(drop->equip_item)
  2087. }
  2088. if (table->maxlootitems > 0 && count >= table->maxlootitems)
  2089. break;
  2090. }
  2091. }
  2092. }
  2093. }
  2094. }
  2095. }
  2096. }
  2097. }
  2098. void ZoneServer::DeterminePosition(SpawnLocation* spawnlocation, Spawn* spawn){
  2099. if(!spawn || !spawnlocation)
  2100. return;
  2101. int offset = 0;
  2102. if(spawnlocation->x_offset > 0){
  2103. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2104. offset = (int)((spawnlocation->x_offset*1000)+1);
  2105. spawn->SetX(spawnlocation->x + ((float)(rand()%offset - rand()%offset))/1000);
  2106. }
  2107. else
  2108. spawn->SetX(spawnlocation->x);
  2109. if(spawnlocation->y_offset > 0){
  2110. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2111. offset = (int)((spawnlocation->y_offset*1000)+1);
  2112. spawn->SetY(spawnlocation->y + ((float)(rand()%offset - rand()%offset))/1000);
  2113. }
  2114. else
  2115. spawn->SetY(spawnlocation->y, true, true);
  2116. if(spawnlocation->z_offset > 0){
  2117. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2118. offset = (int)((spawnlocation->z_offset*1000)+1);
  2119. spawn->SetZ(spawnlocation->z + ((float)(rand()%offset - rand()%offset))/1000);
  2120. }
  2121. else
  2122. spawn->SetZ(spawnlocation->z);
  2123. spawn->SetHeading(spawnlocation->heading);
  2124. spawn->SetPitch(spawnlocation->pitch);
  2125. spawn->SetRoll(spawnlocation->roll);
  2126. spawn->SetSpawnOrigX(spawn->GetX());
  2127. spawn->SetSpawnOrigY(spawn->GetY());
  2128. spawn->SetSpawnOrigZ(spawn->GetZ());
  2129. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  2130. spawn->SetSpawnOrigPitch(spawnlocation->pitch);
  2131. spawn->SetSpawnOrigRoll(spawnlocation->roll);
  2132. spawn->appearance.pos.grid_id = spawnlocation->grid_id;
  2133. spawn->SetSpawnLocationPlacementID(spawnlocation->placement_id);
  2134. }
  2135. NPC* ZoneServer::AddNPCSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2136. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2137. NPC* npc = GetNewNPC(spawnentry->spawn_id);
  2138. if(npc){
  2139. DeterminePosition(spawnlocation, npc);
  2140. npc->SetDatabaseID(spawnentry->spawn_id);
  2141. npc->SetSpawnLocationID(spawnentry->spawn_location_id);
  2142. npc->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2143. npc->SetRespawnTime(spawnentry->respawn);
  2144. npc->SetExpireTime(spawnentry->expire_time);
  2145. if (spawnentry->expire_time > 0)
  2146. AddSpawnExpireTimer(npc, spawnentry->expire_time, spawnentry->expire_offset);
  2147. AddLoot(npc);
  2148. SetSpawnScript(spawnentry, npc);
  2149. CallSpawnScript(npc, SPAWN_SCRIPT_PRESPAWN);
  2150. AddSpawn(npc);
  2151. }
  2152. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2153. return npc;
  2154. }
  2155. vector<int32>* ZoneServer::GetAssociatedLocations(set<int32>* groups){
  2156. vector<int32>* ret = 0;
  2157. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2158. if(groups){
  2159. int32 group_id = 0;
  2160. set<int32>::iterator group_itr;
  2161. for (group_itr = groups->begin(); group_itr != groups->end(); group_itr++) {
  2162. if(!ret)
  2163. ret = new vector<int32>();
  2164. group_id = *group_itr;
  2165. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2166. if(spawn_group_locations.count(group_id) > 0){
  2167. map<int32, int32>::iterator itr;
  2168. for (itr = spawn_group_locations[group_id]->begin(); itr != spawn_group_locations[group_id]->end(); itr++) {
  2169. ret->push_back(itr->first);
  2170. }
  2171. }
  2172. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2173. }
  2174. }
  2175. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2176. return ret;
  2177. }
  2178. set<int32>* ZoneServer::GetAssociatedGroups(int32 group_id) {
  2179. set<int32>* ret = 0;
  2180. MSpawnGroupAssociation.readlock(__FUNCTION__, __LINE__);
  2181. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2182. if(spawn_group_associations.count(group_id) > 0)
  2183. ret = spawn_group_associations[group_id];
  2184. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2185. MSpawnGroupAssociation.releasereadlock(__FUNCTION__, __LINE__);
  2186. return ret;
  2187. }
  2188. map<int32, int32>* ZoneServer::GetSpawnLocationsByGroup(int32 group_id) {
  2189. map<int32, int32>* ret = 0;
  2190. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2191. if(spawn_group_locations.count(group_id) > 0)
  2192. ret = spawn_group_locations[group_id];
  2193. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2194. return ret;
  2195. }
  2196. list<int32>* ZoneServer::GetSpawnGroupsByLocation(int32 location_id){
  2197. list<int32>* ret = 0;
  2198. MSpawnLocationGroups.readlock(__FUNCTION__, __LINE__);
  2199. if(spawn_location_groups.count(location_id) > 0)
  2200. ret = spawn_location_groups[location_id];
  2201. MSpawnLocationGroups.releasereadlock(__FUNCTION__, __LINE__);
  2202. return ret;
  2203. }
  2204. float ZoneServer::GetSpawnGroupChance(int32 group_id){
  2205. float ret = -1;
  2206. MSpawnGroupChances.readlock(__FUNCTION__, __LINE__);
  2207. if(spawn_group_chances.count(group_id) > 0)
  2208. ret = spawn_group_chances[group_id];
  2209. MSpawnGroupChances.releasereadlock(__FUNCTION__, __LINE__);
  2210. return ret;
  2211. }
  2212. void ZoneServer::AddSpawnGroupChance(int32 group_id, float percent){
  2213. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  2214. spawn_group_chances[group_id] = percent;
  2215. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  2216. }
  2217. void ZoneServer::AddSpawnGroupAssociation(int32 group_id1, int32 group_id2) {
  2218. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2219. //Check if we already have containers for these group ids, if not create them
  2220. if (spawn_group_associations.count(group_id1) == 0)
  2221. spawn_group_associations[group_id1] = new set<int32>;
  2222. if (spawn_group_associations.count(group_id2) == 0)
  2223. spawn_group_associations[group_id2] = new set<int32>;
  2224. //Associate groups 1 and 2 now
  2225. set<int32>* group_1 = spawn_group_associations.find(group_id1)->second;
  2226. set<int32>* group_2 = spawn_group_associations.find(group_id2)->second;
  2227. group_1->insert(group_id2);
  2228. group_2->insert(group_id1);
  2229. //Associate the remaining groups together
  2230. set<int32>::iterator itr;
  2231. for (itr = group_1->begin(); itr != group_1->end(); itr++){
  2232. group_2->insert(*itr);
  2233. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2234. if (assoc_itr != spawn_group_associations.end())
  2235. assoc_itr->second->insert(group_id2);
  2236. else {
  2237. set<int32>* new_set = new set<int32>;
  2238. spawn_group_associations[*itr] = new_set;
  2239. new_set->insert(group_id2);
  2240. }
  2241. }
  2242. for (itr = group_2->begin(); itr != group_2->end(); itr++){
  2243. group_1->insert(*itr);
  2244. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2245. if (assoc_itr != spawn_group_associations.end())
  2246. assoc_itr->second->insert(group_id1);
  2247. else {
  2248. set<int32>* new_set = new set<int32>;
  2249. spawn_group_associations[*itr] = new_set;
  2250. new_set->insert(group_id1);
  2251. }
  2252. }
  2253. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2254. }
  2255. void ZoneServer::AddSpawnGroupLocation(int32 group_id, int32 location_id, int32 spawn_location_id) {
  2256. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  2257. if(spawn_group_locations.count(group_id) == 0)
  2258. spawn_group_locations[group_id] = new map<int32, int32>();
  2259. (*spawn_group_locations[group_id])[location_id] = spawn_location_id;
  2260. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  2261. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  2262. if(spawn_location_groups.count(location_id) == 0)
  2263. spawn_location_groups[location_id] = new list<int32>();
  2264. spawn_location_groups[location_id]->push_back(group_id);
  2265. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  2266. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2267. if(spawn_group_associations.count(group_id) == 0)
  2268. spawn_group_associations[group_id] = new set<int32>();
  2269. spawn_group_associations[group_id]->insert(group_id);
  2270. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2271. }
  2272. bool ZoneServer::CallSpawnScript(Spawn* npc, int8 type, Spawn* spawn, const char* message){
  2273. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2274. if(!npc)
  2275. return false;
  2276. const char* script = npc->GetSpawnScript();
  2277. if ( script == nullptr || strlen(script) < 1 )
  2278. {
  2279. if (npc->GetZone() != nullptr)
  2280. {
  2281. string tmpScript;
  2282. tmpScript.append("SpawnScripts/");
  2283. tmpScript.append(npc->GetZone()->GetZoneName());
  2284. tmpScript.append("/");
  2285. int count = 0;
  2286. for (int s = 0; s < strlen(npc->GetName()); s++)
  2287. {
  2288. if (isalnum(npc->GetName()[s]))
  2289. {
  2290. tmpScript += npc->GetName()[s];
  2291. count++;
  2292. }
  2293. }
  2294. tmpScript.append(".lua");
  2295. if (count < 1)
  2296. {
  2297. LogWrite(SPAWN__TRACE, 0, "Spawn", "Could not form script name %s..", __FUNCTION__);
  2298. }
  2299. else
  2300. {
  2301. struct stat buffer;
  2302. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  2303. if (fileExists)
  2304. {
  2305. LogWrite(SPAWN__WARNING, 0, "Spawn", "No script file described in the database, overriding with SpawnScript at %s", (char*)tmpScript.c_str());
  2306. npc->SetSpawnScript(tmpScript);
  2307. script = npc->GetSpawnScript();
  2308. }
  2309. }
  2310. }
  2311. }
  2312. bool result = false;
  2313. if(lua_interface && script){
  2314. result = true; // default to true, if we don't match a switch case, return false in default case
  2315. switch(type){
  2316. case SPAWN_SCRIPT_SPAWN:{
  2317. lua_interface->RunSpawnScript(script, "spawn", npc);
  2318. break;
  2319. }
  2320. case SPAWN_SCRIPT_RESPAWN:{
  2321. lua_interface->RunSpawnScript(script, "respawn", npc);
  2322. break;
  2323. }
  2324. case SPAWN_SCRIPT_ATTACKED:{
  2325. lua_interface->RunSpawnScript(script, "attacked", npc, spawn);
  2326. break;
  2327. }
  2328. case SPAWN_SCRIPT_TARGETED:{
  2329. lua_interface->RunSpawnScript(script, "targeted", npc, spawn);
  2330. break;
  2331. }
  2332. case SPAWN_SCRIPT_HAILED:{
  2333. lua_interface->RunSpawnScript(script, "hailed", npc, spawn);
  2334. break;
  2335. }
  2336. case SPAWN_SCRIPT_HAILED_BUSY:{
  2337. lua_interface->RunSpawnScript(script, "hailed_busy", npc, spawn);
  2338. break;
  2339. }
  2340. case SPAWN_SCRIPT_DEATH:{
  2341. lua_interface->RunSpawnScript(script, "death", npc, spawn);
  2342. break;
  2343. }
  2344. case SPAWN_SCRIPT_KILLED:{
  2345. lua_interface->RunSpawnScript(script, "killed", npc, spawn);
  2346. break;
  2347. }
  2348. case SPAWN_SCRIPT_AGGRO:{
  2349. lua_interface->RunSpawnScript(script, "aggro", npc, spawn);
  2350. break;
  2351. }
  2352. case SPAWN_SCRIPT_HEALTHCHANGED:{
  2353. lua_interface->RunSpawnScript(script, "healthchanged", npc, spawn);
  2354. break;
  2355. }
  2356. case SPAWN_SCRIPT_RANDOMCHAT:{
  2357. lua_interface->RunSpawnScript(script, "randomchat", npc, 0, message);
  2358. break;
  2359. }
  2360. case SPAWN_SCRIPT_CUSTOM:
  2361. case SPAWN_SCRIPT_TIMER:
  2362. case SPAWN_SCRIPT_CONVERSATION:{
  2363. lua_interface->RunSpawnScript(script, message, npc, spawn);
  2364. break;
  2365. }
  2366. case SPAWN_SCRIPT_CASTED_ON: {
  2367. lua_interface->RunSpawnScript(script, "casted_on", npc, spawn, message);
  2368. break;
  2369. }
  2370. case SPAWN_SCRIPT_AUTO_ATTACK_TICK: {
  2371. lua_interface->RunSpawnScript(script, "auto_attack_tick", npc, spawn);
  2372. break;
  2373. }
  2374. case SPAWN_SCRIPT_COMBAT_RESET: {
  2375. lua_interface->RunSpawnScript(script, "CombatReset", npc);
  2376. break;
  2377. }
  2378. case SPAWN_SCRIPT_GROUP_DEAD: {
  2379. lua_interface->RunSpawnScript(script, "group_dead", npc, spawn);
  2380. break;
  2381. }
  2382. case SPAWN_SCRIPT_HEAR_SAY: {
  2383. lua_interface->RunSpawnScript(script, "hear_say", npc, spawn, message);
  2384. break;
  2385. }
  2386. case SPAWN_SCRIPT_PRESPAWN: {
  2387. lua_interface->RunSpawnScript(script, "prespawn", npc);
  2388. break;
  2389. }
  2390. default:
  2391. {
  2392. result = false;
  2393. break;
  2394. }
  2395. }
  2396. }
  2397. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2398. return result;
  2399. }
  2400. void ZoneServer::DeleteTransporters() {
  2401. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2402. transporter_locations.clear(); //world takes care of actually deleting the data
  2403. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2404. }
  2405. void ZoneServer::ReloadTransporters(){
  2406. MutexList<LocationTransportDestination*>* locations = GetLocationTransporters(GetZoneID());
  2407. if(locations){
  2408. MutexList<LocationTransportDestination*>::iterator itr = locations->begin();
  2409. while(itr.Next())
  2410. AddTransporter(itr->value);
  2411. }
  2412. }
  2413. void ZoneServer::CheckTransporters(Client* client) {
  2414. MTransportLocations.readlock(__FUNCTION__, __LINE__);
  2415. if(transporter_locations.size() > 0){
  2416. LocationTransportDestination* loc = 0;
  2417. list<LocationTransportDestination*>::iterator itr;
  2418. for (itr = transporter_locations.begin(); itr != transporter_locations.end(); itr++) {
  2419. loc = *itr;
  2420. if(client->GetPlayer()->GetDistance(loc->trigger_x, loc->trigger_y, loc->trigger_z) <= loc->trigger_radius){
  2421. if(loc->destination_zone_id == 0 || loc->destination_zone_id == GetZoneID()){
  2422. EQ2Packet* packet = client->GetPlayer()->Move(loc->destination_x, loc->destination_y, loc->destination_z, client->GetVersion());
  2423. if(packet)
  2424. client->QueuePacket(packet);
  2425. }
  2426. else{
  2427. ZoneServer* new_zone = zone_list.Get(loc->destination_zone_id);
  2428. if(new_zone){
  2429. client->GetPlayer()->SetX(loc->destination_x);
  2430. client->GetPlayer()->SetY(loc->destination_y);
  2431. client->GetPlayer()->SetZ(loc->destination_z);
  2432. client->GetPlayer()->SetHeading(loc->destination_heading);
  2433. client->Zone(new_zone, false);
  2434. }
  2435. }
  2436. break;
  2437. }
  2438. }
  2439. }
  2440. MTransportLocations.releasereadlock(__FUNCTION__, __LINE__);
  2441. }
  2442. void ZoneServer::AddTransporter(LocationTransportDestination* loc) {
  2443. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2444. transporter_locations.push_back(loc);
  2445. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2446. }
  2447. Sign* ZoneServer::AddSignSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2448. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2449. Sign* sign = GetNewSign(spawnentry->spawn_id);
  2450. if(sign){
  2451. DeterminePosition(spawnlocation, sign);
  2452. sign->SetDatabaseID(spawnentry->spawn_id);
  2453. sign->SetSpawnLocationID(spawnentry->spawn_location_id);
  2454. sign->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2455. sign->SetRespawnTime(spawnentry->respawn);
  2456. sign->SetExpireTime(spawnentry->expire_time);
  2457. if (spawnentry->expire_time > 0)
  2458. AddSpawnExpireTimer(sign, spawnentry->expire_time, spawnentry->expire_offset);
  2459. SetSpawnScript(spawnentry, sign);
  2460. CallSpawnScript(sign, SPAWN_SCRIPT_PRESPAWN);
  2461. AddSpawn(sign);
  2462. }
  2463. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2464. return sign;
  2465. }
  2466. Widget* ZoneServer::AddWidgetSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2467. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2468. Widget* widget = GetNewWidget(spawnentry->spawn_id);
  2469. if(widget){
  2470. DeterminePosition(spawnlocation, widget);
  2471. widget->SetDatabaseID(spawnentry->spawn_id);
  2472. widget->SetSpawnLocationID(spawnentry->spawn_location_id);
  2473. widget->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2474. if(!widget->GetIncludeLocation()){
  2475. widget->SetX(widget->GetWidgetX());
  2476. if(widget->GetCloseY() != 0)
  2477. widget->SetY(widget->GetCloseY());
  2478. widget->SetZ(widget->GetWidgetZ());
  2479. }
  2480. widget->SetRespawnTime(spawnentry->respawn);
  2481. widget->SetExpireTime(spawnentry->expire_time);
  2482. widget->SetSpawnOrigHeading(widget->GetHeading());
  2483. if (spawnentry->expire_time > 0)
  2484. AddSpawnExpireTimer(widget, spawnentry->expire_time, spawnentry->expire_offset);
  2485. SetSpawnScript(spawnentry, widget);
  2486. CallSpawnScript(widget, SPAWN_SCRIPT_PRESPAWN);
  2487. AddSpawn(widget);
  2488. }
  2489. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2490. return widget;
  2491. }
  2492. Object* ZoneServer::AddObjectSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2493. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2494. Object* object = GetNewObject(spawnentry->spawn_id);
  2495. if(object){
  2496. DeterminePosition(spawnlocation, object);
  2497. object->SetDatabaseID(spawnentry->spawn_id);
  2498. object->SetSpawnLocationID(spawnentry->spawn_location_id);
  2499. object->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2500. object->SetRespawnTime(spawnentry->respawn);
  2501. object->SetExpireTime(spawnentry->expire_time);
  2502. if (spawnentry->expire_time > 0)
  2503. AddSpawnExpireTimer(object, spawnentry->expire_time, spawnentry->expire_offset);
  2504. SetSpawnScript(spawnentry, object);
  2505. CallSpawnScript(object, SPAWN_SCRIPT_PRESPAWN);
  2506. AddSpawn(object);
  2507. }
  2508. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2509. return object;
  2510. }
  2511. GroundSpawn* ZoneServer::AddGroundSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2512. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2513. GroundSpawn* spawn = GetNewGroundSpawn(spawnentry->spawn_id);
  2514. if(spawn){
  2515. DeterminePosition(spawnlocation, spawn);
  2516. spawn->SetDatabaseID(spawnentry->spawn_id);
  2517. spawn->SetSpawnLocationID(spawnentry->spawn_location_id);
  2518. spawn->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2519. spawn->SetRespawnTime(spawnentry->respawn);
  2520. spawn->SetExpireTime(spawnentry->expire_time);
  2521. if (spawnentry->expire_time > 0)
  2522. AddSpawnExpireTimer(spawn, spawnentry->expire_time, spawnentry->expire_offset);
  2523. SetSpawnScript(spawnentry, spawn);
  2524. CallSpawnScript(spawn, SPAWN_SCRIPT_PRESPAWN);
  2525. AddSpawn(spawn);
  2526. }
  2527. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2528. return spawn;
  2529. }
  2530. void ZoneServer::AddSpawn(Spawn* spawn) {
  2531. spawn->SetZone(this);
  2532. spawn->position_changed = false;
  2533. spawn->info_changed = false;
  2534. spawn->vis_changed = false;
  2535. spawn->changed = false;
  2536. if(!spawn->IsPlayer() || (spawn->IsPlayer() && !((Player*)spawn)->IsReturningFromLD())) {
  2537. // Write locking the spawn list here will cause deadlocks, so instead add it to a temp list that the
  2538. // main spawn thread will put into the spawn_list when ever it has a chance.
  2539. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  2540. pending_spawn_list_add.push_back(spawn);
  2541. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  2542. }
  2543. else
  2544. ((Player*)spawn)->SetReturningFromLD(false);
  2545. spawn_range.Trigger();
  2546. spawn_check_add.Trigger();
  2547. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE && spawn->IsObject())
  2548. {
  2549. spawn->AddSecondaryEntityCommand("Examine", 20, "house_spawn_examine", "", 0, 0);
  2550. spawn->AddSecondaryEntityCommand("Move", 20, "move_item", "", 0, 0);
  2551. spawn->AddSecondaryEntityCommand("Pack in Moving Crate", 20, "house_spawn_pack_in_moving_crate", "", 0, 0);
  2552. spawn->AddSecondaryEntityCommand("Pick Up", 20, "pickup", "", 0, 0);
  2553. spawn->SetShowCommandIcon(1);
  2554. }
  2555. if(spawn->IsNPC())
  2556. AddEnemyList((NPC*)spawn);
  2557. if(spawn->IsPlayer() && ((Player*)spawn)->GetGroupMemberInfo())
  2558. world.GetGroupManager()->SendGroupUpdate(((Player*)spawn)->GetGroupMemberInfo()->group_id, GetClientBySpawn(spawn));
  2559. if (spawn->IsPlayer()) {
  2560. ((Player*)spawn)->GetInfoStruct()->rain = rain;
  2561. ((Player*)spawn)->SetCharSheetChanged(true);
  2562. }
  2563. if (Grid != nullptr) {
  2564. Grid->AddSpawn(spawn);
  2565. }
  2566. if (movementMgr != nullptr && spawn->IsEntity()) {
  2567. movementMgr->AddMob((Entity*)spawn);
  2568. }
  2569. AddSpawnProximities(spawn);
  2570. spawn->SetAddedToWorldTimestamp(Timer::GetCurrentTime2());
  2571. }
  2572. void ZoneServer::AddClient(Client* client){
  2573. MClientList.writelock(__FUNCTION__, __LINE__);
  2574. clients.push_back(client);
  2575. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2576. connected_clients.Add(client);
  2577. }
  2578. void ZoneServer::RemoveClient(Client* client)
  2579. {
  2580. Guild *guild;
  2581. if(client)
  2582. {
  2583. if (client->GetPlayer())
  2584. client_list.RemovePlayerFromInvisHistory(client->GetPlayer()->GetID());
  2585. LogWrite(ZONE__DEBUG, 0, "Zone", "Sending login equipment appearance updates...");
  2586. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  2587. if (!client->IsZoning())
  2588. {
  2589. if ((guild = client->GetPlayer()->GetGuild()) != NULL)
  2590. guild->GuildMemberLogoff(client->GetPlayer());
  2591. chat.LeaveAllChannels(client);
  2592. }
  2593. int32 LD_Timer = rule_manager.GetGlobalRule(R_World, LinkDeadTimer)->GetInt32();
  2594. int32 DisconnectClientTimer = rule_manager.GetGlobalRule(R_World, RemoveDisconnectedClientsTimer)->GetInt32();
  2595. if(!zoneShuttingDown && !client->IsZoning())
  2596. {
  2597. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  2598. if (gmi) {
  2599. int32 size = world.GetGroupManager()->GetGroupSize(gmi->group_id);
  2600. if (size > 1) {
  2601. bool send_left_message = size > 2;
  2602. world.GetGroupManager()->RemoveGroupMember(gmi->group_id, client->GetPlayer());
  2603. if (send_left_message)
  2604. world.GetGroupManager()->GroupMessage(gmi->group_id, "%s has left the group.", client->GetPlayer()->GetName());
  2605. }
  2606. }
  2607. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0)
  2608. {
  2609. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to LD/Exit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2610. //AddDelayedSpawnRemove(client->GetPlayer(), LD_Timer);
  2611. //connected_clients.Remove(client, true, LD_Timer + DisconnectClientTimer);
  2612. }
  2613. else
  2614. {
  2615. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to Camp/Quit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2616. }
  2617. client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetPet());
  2618. client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetCharmedPet());
  2619. client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetDeityPet());
  2620. client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetCosmeticPet());
  2621. //}
  2622. }
  2623. else
  2624. {
  2625. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to some client zoning...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2626. }
  2627. map<int32, int32>::iterator itr;
  2628. for (itr = client->GetPlayer()->SpawnedBots.begin(); itr != client->GetPlayer()->SpawnedBots.end(); itr++) {
  2629. Spawn* spawn = GetSpawnByID(itr->second);
  2630. if (spawn && spawn->IsBot())
  2631. ((Bot*)spawn)->Camp();
  2632. }
  2633. LogWrite(ZONE__DEBUG, 0, "Zone", "Calling clients.Remove(client)...");
  2634. MClientList.writelock(__FUNCTION__, __LINE__);
  2635. clients.erase(find(clients.begin(), clients.end(), client));
  2636. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2637. LogWrite(ZONE__INFO, 0, "Zone", "Scheduling client '%s' for removal.", client->GetPlayer()->GetName());
  2638. LogWrite(MISC__TODO, 1, "TODO", "Put Player Online Status updates in a timer eventually\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2639. database.ToggleCharacterOnline(client, 0);
  2640. RemoveSpawn(false, client->GetPlayer(), false);
  2641. connected_clients.Remove(client, true, DisconnectClientTimer); // changed from a hardcoded 30000 (30 sec) to the DisconnectClientTimer rule
  2642. }
  2643. }
  2644. void ZoneServer::RemoveClientImmediately(Client* client) {
  2645. Guild *guild;
  2646. if(client)
  2647. {
  2648. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  2649. if(connected_clients.count(client) > 0)
  2650. {
  2651. if (!client->IsZoning() && (guild = client->GetPlayer()->GetGuild()))
  2652. guild->GuildMemberLogoff(client->GetPlayer());
  2653. MClientList.writelock(__FUNCTION__, __LINE__);
  2654. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  2655. if (itr != clients.end())
  2656. clients.erase(itr);
  2657. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2658. //clients.Remove(client);
  2659. LogWrite(ZONE__INFO, 0, "Zone", "Removing connection for client '%s'.", client->GetPlayer()->GetName());
  2660. connected_clients.Remove(client, true);
  2661. }
  2662. else
  2663. {
  2664. MClientList.writelock(__FUNCTION__, __LINE__);
  2665. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  2666. if (itr != clients.end())
  2667. clients.erase(itr);
  2668. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2669. //clients.Remove(client, true);
  2670. }
  2671. LogWrite(MISC__TODO, 1, "TODO", "Put Player Online Status updates in a timer eventually\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2672. database.ToggleCharacterOnline(client, 0);
  2673. }
  2674. }
  2675. void ZoneServer::ClientProcess()
  2676. {
  2677. if(connected_clients.size(true) == 0)
  2678. {
  2679. if(!IsCityZone() && !AlwaysLoaded() && !shutdownTimer.Enabled())
  2680. {
  2681. LogWrite(ZONE__INFO, 0, "Zone", "Starting zone shutdown timers...");
  2682. shutdownTimer.Start();
  2683. }
  2684. return;
  2685. }
  2686. shutdownTimer.Disable();
  2687. Client* client = 0;
  2688. MutexList<Client*>::iterator iterator = connected_clients.begin();
  2689. while(iterator.Next())
  2690. {
  2691. client = iterator->value;
  2692. #ifndef NO_CATCH
  2693. try
  2694. {
  2695. #endif
  2696. if(zoneShuttingDown || !client->Process(true))
  2697. {
  2698. if(!zoneShuttingDown && !client->IsZoning())
  2699. {
  2700. LogWrite(ZONE__DEBUG, 0, "Zone", "Client is disconnecting in %s (camping = %s)", __FUNCTION__, (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 ? "false" : "true");
  2701. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2702. {
  2703. //only set LD flag if we're disconnecting but not camping/quitting
  2704. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2705. if(client->GetPlayer()->GetGroupMemberInfo())
  2706. {
  2707. LogWrite(ZONE__DEBUG, 0, "Zone", "Telling client's group they are disconnecting");
  2708. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2709. }
  2710. }
  2711. }
  2712. client_spawn_map.Put(client->GetPlayer(), 0);
  2713. client->Disconnect();
  2714. RemoveClient(client);
  2715. }
  2716. #ifndef NO_CATCH
  2717. }
  2718. catch(...)
  2719. {
  2720. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess() for zone '%s'!\n%s, %i", GetZoneName(), __FUNCTION__, __LINE__);
  2721. try{
  2722. if(!client->IsZoning())
  2723. {
  2724. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2725. {
  2726. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2727. if(client->GetPlayer()->GetGroupMemberInfo())
  2728. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2729. }
  2730. }
  2731. client_spawn_map.Put(client->GetPlayer(), 0);
  2732. client->Disconnect();
  2733. RemoveClient(client);
  2734. }
  2735. catch(...){
  2736. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess(), second try\n%s, %i", __FUNCTION__, __LINE__);
  2737. }
  2738. }
  2739. #endif
  2740. }
  2741. }
  2742. void ZoneServer::SimpleMessage(int8 type, const char* message, Spawn* from, float distance){
  2743. Client* client = 0;
  2744. vector<Client*>::iterator client_itr;
  2745. MClientList.readlock(__FUNCTION__, __LINE__);
  2746. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2747. client = *client_itr;
  2748. if(from && client && client->IsConnected() && from->GetDistance(client->GetPlayer()) <= distance){
  2749. client->SimpleMessage(type, message);
  2750. }
  2751. }
  2752. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2753. }
  2754. void ZoneServer::HandleChatMessage(Client* client, Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language) {
  2755. if ((!distance || from->GetDistance(client->GetPlayer()) <= distance) && (!from || !client->GetPlayer()->IsIgnored(from->GetName()))) {
  2756. PacketStruct* packet = configReader.getStruct("WS_HearChat", client->GetVersion());
  2757. if (packet) {
  2758. if (from)
  2759. packet->setMediumStringByName("from", from->GetName());
  2760. if (client->GetPlayer() != from)
  2761. packet->setMediumStringByName("to", client->GetPlayer()->GetName());
  2762. packet->setDataByName("channel", client->GetMessageChannelColor(channel));
  2763. if (from && ((from == client->GetPlayer()) || (client->GetPlayer()->WasSentSpawn(from->GetID()) && !client->GetPlayer()->WasSpawnRemoved(from))))
  2764. packet->setDataByName("from_spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(from));
  2765. else
  2766. packet->setDataByName("from_spawn_id", 0xFFFFFFFF);
  2767. packet->setDataByName("to_spawn_id", 0xFFFFFFFF);
  2768. packet->setMediumStringByName("message", message);
  2769. packet->setDataByName("language", language);
  2770. if (language > 0 && !client->GetPlayer()->HasLanguage(language))
  2771. packet->setDataByName("understood", 0);
  2772. else
  2773. packet->setDataByName("understood", 1);
  2774. show_bubble == true ? packet->setDataByName("show_bubble", 1) : packet->setDataByName("show_bubble", 0);
  2775. if (channel_name)
  2776. packet->setMediumStringByName("channel_name", channel_name);
  2777. EQ2Packet* outapp = packet->serialize();
  2778. DumpPacket(outapp);
  2779. client->QueuePacket(outapp);
  2780. safe_delete(packet);
  2781. }
  2782. }
  2783. }
  2784. void ZoneServer::HandleChatMessage(Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language){
  2785. vector<Client*>::iterator client_itr;
  2786. Client* client = 0;
  2787. MClientList.readlock(__FUNCTION__, __LINE__);
  2788. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2789. client = *client_itr;
  2790. if(client && client->IsConnected())
  2791. HandleChatMessage(client, from, to, channel, message, distance, channel_name, show_bubble, language);
  2792. }
  2793. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2794. }
  2795. void ZoneServer::HandleBroadcast(const char* message) {
  2796. vector<Client*>::iterator client_itr;
  2797. Client* client = 0;
  2798. MClientList.readlock(__FUNCTION__, __LINE__);
  2799. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2800. client = *client_itr;
  2801. if(client && client->IsConnected())
  2802. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2803. }
  2804. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2805. }
  2806. void ZoneServer::HandleAnnouncement(const char* message) {
  2807. vector<Client*>::iterator client_itr;
  2808. Client* client = 0;
  2809. int32 words = ::CountWordsInString(message);
  2810. if (words < 5)
  2811. words = 5;
  2812. MClientList.readlock(__FUNCTION__, __LINE__);
  2813. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2814. client = *client_itr;
  2815. if(client && client->IsConnected()) {
  2816. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2817. client->SendPopupMessage(10, message, "ui_harvest_normal", words, 0xFF, 0xFF, 0x00);
  2818. }
  2819. }
  2820. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2821. }
  2822. void ZoneServer::SendTimeUpdate(Client* client){
  2823. if(client){
  2824. PacketStruct* packet = world.GetWorldTime(client->GetVersion());
  2825. if(packet){
  2826. client->QueuePacket(packet->serialize());
  2827. safe_delete(packet);
  2828. }
  2829. }
  2830. }
  2831. void ZoneServer::SendTimeUpdateToAllClients(){
  2832. Client* client = 0;
  2833. vector<Client*>::iterator client_itr;
  2834. MClientList.readlock(__FUNCTION__, __LINE__);
  2835. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2836. client = *client_itr;
  2837. if(client && client->IsConnected())
  2838. SendTimeUpdate(client);
  2839. }
  2840. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2841. }
  2842. void ZoneServer::UpdateVitality(float amount){
  2843. Client* client = 0;
  2844. vector<Client*>::iterator client_itr;
  2845. MClientList.readlock(__FUNCTION__, __LINE__);
  2846. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2847. client = *client_itr;
  2848. if(client && client->GetPlayer()->GetInfoStruct()->xp_vitality < 100){
  2849. if((client->GetPlayer()->GetInfoStruct()->xp_vitality + amount) > 100)
  2850. client->GetPlayer()->GetInfoStruct()->xp_vitality = 100;
  2851. else
  2852. client->GetPlayer()->GetInfoStruct()->xp_vitality += amount;
  2853. client->GetPlayer()->SetCharSheetChanged(true);
  2854. }
  2855. }
  2856. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2857. }
  2858. void ZoneServer::SendSpawn(Spawn* spawn, Client* client){
  2859. EQ2Packet* outapp = spawn->serialize(client->GetPlayer(), client->GetVersion());
  2860. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendSpawn for spawn index %u (%s)...", client->GetPlayer()->GetName(), client->GetPlayer()->GetIndexForSpawn(spawn), spawn->GetName());
  2861. if(outapp)
  2862. client->QueuePacket(outapp);
  2863. /*
  2864. vis flags:
  2865. 2 = show icon
  2866. 4 = targetable
  2867. 16 = show name
  2868. 32 = show level/border
  2869. activity_status:
  2870. 4 - linkdead
  2871. 8 - camping
  2872. 16 - LFG
  2873. 32 - LFW
  2874. 2048 - mentoring
  2875. 4096 - displays shield
  2876. 8192 - immunity gained
  2877. 16384 - immunity remaining
  2878. attackable_status
  2879. 1 - no_hp_bar
  2880. 4 - not attackable
  2881. npc_con
  2882. -4 = scowls
  2883. -3 = threatening
  2884. -2 = dubiously
  2885. -1 = apprehensively
  2886. 0 = indifferent
  2887. 1 = amiably
  2888. 2 = kindly
  2889. 3 = warmly
  2890. 4 = ally
  2891. quest_flag
  2892. 1 = new quest
  2893. 2 = update and new quest
  2894. 3 = update
  2895. */
  2896. }
  2897. Client* ZoneServer::GetClientBySpawn(Spawn* spawn){
  2898. return client_spawn_map.Get(spawn);
  2899. }
  2900. Client* ZoneServer::GetClientByName(char* name) {
  2901. Client* ret = 0;
  2902. vector<Client*>::iterator itr;
  2903. MClientList.readlock(__FUNCTION__, __LINE__);
  2904. for (itr = clients.begin(); itr != clients.end(); itr++) {
  2905. if ((*itr)->GetPlayer()) {
  2906. if (strncmp((*itr)->GetPlayer()->GetName(), name, strlen(name)) == 0) {
  2907. ret = *itr;
  2908. break;
  2909. }
  2910. }
  2911. }
  2912. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2913. return ret;
  2914. }
  2915. void ZoneServer::AddMovementNPC(Spawn* spawn){
  2916. if (spawn)
  2917. movement_spawns.Put(spawn->GetID(), 1);
  2918. }
  2919. void ZoneServer::RemoveMovementNPC(Spawn* spawn){
  2920. if (spawn)
  2921. remove_movement_spawns.Add(spawn->GetID());
  2922. }
  2923. void ZoneServer::PlayFlavor(Client* client, Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  2924. if(!client || !spawn)
  2925. return;
  2926. PacketStruct* packet = configReader.getStruct("WS_PlayFlavor", client->GetVersion());
  2927. if(packet){
  2928. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  2929. packet->setDataByName("unknown1", 0xFFFFFFFF);
  2930. packet->setDataByName("unknown5", 1, 1);
  2931. packet->setDataByName("unknown5", 1, 6);
  2932. if(mp3){
  2933. packet->setMediumStringByName("mp3", mp3);
  2934. packet->setDataByName("key", key1);
  2935. packet->setDataByName("key", key2, 1);
  2936. }
  2937. packet->setMediumStringByName("name", spawn->GetName());
  2938. if(text)
  2939. packet->setMediumStringByName("text", text);
  2940. if(emote)
  2941. packet->setMediumStringByName("emote", emote);
  2942. if (language != 0)
  2943. packet->setDataByName("language", language);
  2944. //We should probably add Common = language id 0 or 0xFF so admins can customize more..
  2945. if (language == 0 || client->GetPlayer()->HasLanguage(language))
  2946. packet->setDataByName("understood", 1);
  2947. EQ2Packet* app = packet->serialize();
  2948. //DumpPacket(app);
  2949. client->QueuePacket(app);
  2950. safe_delete(packet);
  2951. }
  2952. }
  2953. void ZoneServer::PlayVoice(Client* client, Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  2954. if(!client || !spawn)
  2955. return;
  2956. PacketStruct* packet = configReader.getStruct("WS_PlayVoice", client->GetVersion());
  2957. if(packet){
  2958. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  2959. packet->setMediumStringByName("mp3", mp3);
  2960. packet->setDataByName("key", key1);
  2961. packet->setDataByName("key", key2, 1);
  2962. client->QueuePacket(packet->serialize());
  2963. safe_delete(packet);
  2964. }
  2965. }
  2966. void ZoneServer::PlayFlavor(Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  2967. if(!spawn)
  2968. return;
  2969. Client* client = 0;
  2970. vector<Client*>::iterator client_itr;
  2971. MClientList.readlock(__FUNCTION__, __LINE__);
  2972. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2973. client = *client_itr;
  2974. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->WasSpawnRemoved(spawn) || client->GetPlayer()->GetDistance(spawn) > 30)
  2975. continue;
  2976. PlayFlavor(client, spawn, mp3, text, emote, key1, key2, language);
  2977. }
  2978. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2979. }
  2980. void ZoneServer::PlayVoice(Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  2981. if(!spawn || !mp3)
  2982. return;
  2983. Client* client = 0;
  2984. vector<Client*>::iterator client_itr;
  2985. MClientList.readlock(__FUNCTION__, __LINE__);
  2986. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2987. client = *client_itr;
  2988. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->WasSpawnRemoved(spawn))
  2989. continue;
  2990. PlayVoice(client, spawn, mp3, key1, key2);
  2991. }
  2992. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2993. }
  2994. void ZoneServer::PlaySoundFile(Client* client, const char* name, float origin_x, float origin_y, float origin_z){
  2995. if(!name)
  2996. return;
  2997. PacketStruct* packet = 0;
  2998. if(client){
  2999. packet = configReader.getStruct("WS_Play3DSound", client->GetVersion());
  3000. if(packet){
  3001. packet->setMediumStringByName("name", name);
  3002. packet->setDataByName("x", origin_x);
  3003. packet->setDataByName("y", origin_y);
  3004. packet->setDataByName("z", origin_z);
  3005. packet->setDataByName("unknown1", 1);
  3006. packet->setDataByName("unknown2", 2.5);
  3007. packet->setDataByName("unknown3", 15);
  3008. client->QueuePacket(packet->serialize());
  3009. safe_delete(packet);
  3010. }
  3011. }
  3012. else{
  3013. EQ2Packet* outapp = 0;
  3014. int16 packet_version = 0;
  3015. vector<Client*>::iterator client_itr;
  3016. MClientList.readlock(__FUNCTION__, __LINE__);
  3017. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3018. client = *client_itr;
  3019. if(client && (!packet || packet_version != client->GetVersion())){
  3020. safe_delete(packet);
  3021. safe_delete(outapp);
  3022. packet_version = client->GetVersion();
  3023. packet = configReader.getStruct("WS_Play3DSound", packet_version);
  3024. if(packet){
  3025. packet->setMediumStringByName("name", name);
  3026. packet->setDataByName("x", origin_x);
  3027. packet->setDataByName("y", origin_y);
  3028. packet->setDataByName("z", origin_z);
  3029. packet->setDataByName("unknown1", 1);
  3030. packet->setDataByName("unknown2", 2.5);
  3031. packet->setDataByName("unknown3", 15);
  3032. outapp = packet->serialize();
  3033. }
  3034. }
  3035. if(outapp && client && client->IsConnected())
  3036. client->QueuePacket(outapp->Copy());
  3037. }
  3038. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3039. safe_delete(packet);
  3040. safe_delete(outapp);
  3041. }
  3042. }
  3043. void ZoneServer::AddHeadingTimer(Spawn* spawn){
  3044. heading_timers.Put(spawn, Timer::GetCurrentTime2() + 30000);
  3045. }
  3046. void ZoneServer::RemoveHeadingTimer(Spawn* spawn){
  3047. heading_timers.erase(spawn);
  3048. }
  3049. void ZoneServer::CheckHeadingTimers(){
  3050. if(heading_timers.size() > 0){
  3051. MutexMap<Spawn*, int32>::iterator itr = heading_timers.begin();
  3052. Spawn* spawn = 0;
  3053. int32 current_time = Timer::GetCurrentTime2();
  3054. while(itr.Next()){
  3055. if(current_time >= itr->second){
  3056. spawn = itr->first;
  3057. spawn->SetHeading(spawn->GetSpawnOrigHeading());
  3058. spawn->SetTempActionState(-1);
  3059. heading_timers.erase(itr->first);
  3060. }
  3061. }
  3062. }
  3063. }
  3064. bool ZoneServer::HasWidgetTimer(Spawn* widget){
  3065. bool ret = false;
  3066. if (widget) {
  3067. int32 id = widget->GetID();
  3068. map<int32, int32>::iterator itr;
  3069. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3070. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3071. if(itr->first == id){
  3072. ret = true;
  3073. break;
  3074. }
  3075. }
  3076. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3077. }
  3078. return ret;
  3079. }
  3080. void ZoneServer::CheckWidgetTimers(){
  3081. vector<int32> remove_list;
  3082. map<int32, int32>::iterator itr;
  3083. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3084. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3085. if(Timer::GetCurrentTime2() >= itr->second){
  3086. /*Spawn* widget = GetSpawnByID(itr->first);
  3087. if (widget && widget->IsWidget())
  3088. ((Widget*)widget)->HandleTimerUpdate();*/
  3089. remove_list.push_back(itr->first);
  3090. }
  3091. }
  3092. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3093. for (int32 i = 0; i < remove_list.size(); i++) {
  3094. Spawn* widget = GetSpawnByID(remove_list[i]);
  3095. if (widget && widget->IsWidget())
  3096. ((Widget*)widget)->HandleTimerUpdate();
  3097. }
  3098. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3099. for(int32 i=0;i<remove_list.size(); i++)
  3100. widget_timers.erase(remove_list[i]);
  3101. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3102. }
  3103. void ZoneServer::AddWidgetTimer(Spawn* widget, float time) {
  3104. if (widget && widget->IsWidget()) {
  3105. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3106. widget_timers[widget->GetID()] = ((int32)(time * 1000)) + Timer::GetCurrentTime2();
  3107. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3108. }
  3109. }
  3110. Spawn* ZoneServer::GetSpawnGroup(int32 id){
  3111. Spawn* ret = 0;
  3112. Spawn* spawn = 0;
  3113. map<int32, Spawn*>::iterator itr;
  3114. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3115. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3116. spawn = itr->second;
  3117. if(spawn){
  3118. if(spawn->GetSpawnGroupID() == id){
  3119. ret = spawn;
  3120. break;
  3121. }
  3122. }
  3123. }
  3124. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3125. return ret;
  3126. }
  3127. Spawn* ZoneServer::GetSpawnByLocationID(int32 location_id) {
  3128. Spawn* ret = 0;
  3129. Spawn* current_spawn = 0;
  3130. map<int32, Spawn*>::iterator itr;
  3131. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3132. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3133. current_spawn = itr->second;
  3134. if (current_spawn && current_spawn->GetSpawnLocationID() == location_id) {
  3135. ret = current_spawn;
  3136. break;
  3137. }
  3138. }
  3139. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3140. return ret;
  3141. }
  3142. Spawn* ZoneServer::GetSpawnByDatabaseID(int32 id){
  3143. Spawn* ret = 0;
  3144. if(quick_database_id_lookup.count(id) > 0)
  3145. ret = GetSpawnByID(quick_database_id_lookup.Get(id));
  3146. else{
  3147. Spawn* spawn = 0;
  3148. map<int32, Spawn*>::iterator itr;
  3149. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3150. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++){
  3151. spawn = itr->second;
  3152. if(spawn){
  3153. if(spawn->GetDatabaseID() == id){
  3154. quick_database_id_lookup.Put(id, spawn->GetID());
  3155. ret = spawn;
  3156. break;
  3157. }
  3158. }
  3159. }
  3160. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3161. }
  3162. return ret;
  3163. }
  3164. Spawn* ZoneServer::GetSpawnByID(int32 id, bool spawnListLocked) {
  3165. Spawn* ret = 0;
  3166. if (!spawnListLocked )
  3167. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3168. if (spawn_list.count(id) > 0)
  3169. ret = spawn_list[id];
  3170. if (!spawnListLocked)
  3171. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3172. return ret;
  3173. }
  3174. bool ZoneServer::SendRemoveSpawn(Client* client, Spawn* spawn, PacketStruct* packet, bool delete_spawn)
  3175. {
  3176. if(!client || !spawn)
  3177. return false;
  3178. int16 index = client->GetPlayer()->GetIndexForSpawn(spawn);
  3179. int32 cur_id = client->GetPlayer()->GetIDWithPlayerSpawn(spawn);
  3180. bool wasRemoved = client->GetPlayer()->WasSpawnRemoved(spawn);
  3181. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendRemoveSpawn for spawn index %u (%s)...cur_id: %i, wasremoved:: %i", client->GetPlayer()->GetName(), index, spawn->GetName(), cur_id, wasRemoved);
  3182. if(packet && index > 0 && !wasRemoved)
  3183. {
  3184. packet->ResetData();
  3185. packet->setDataByName("spawn_index", index);
  3186. spawn->RemoveSpawnFromPlayer(client->GetPlayer());
  3187. if(delete_spawn)
  3188. packet->setDataByName("delete", 1);
  3189. client->QueuePacket(packet->serialize());
  3190. return true;
  3191. }
  3192. return false;
  3193. }
  3194. void ZoneServer::SetSpawnCommand(Spawn* spawn, int8 type, char* value, Client* client){
  3195. //commands
  3196. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3197. }
  3198. void ZoneServer::SetSpawnCommand(int32 spawn_id, int8 type, char* value, Client* client){
  3199. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3200. }
  3201. void ZoneServer::ApplySetSpawnCommand(Client* client, Spawn* target, int8 type, const char* value){
  3202. // This will apply the /spawn set command to all the spawns in the zone with the same DB ID, we do not want to set
  3203. // location values (x, y, z, heading, grid) for all spawns in the zone with the same DB ID, only the targeted spawn
  3204. if(type == SPAWN_SET_VALUE_SPAWNENTRY_SCRIPT || type == SPAWN_SET_VALUE_SPAWNLOCATION_SCRIPT || (type >= SPAWN_SET_VALUE_X && type <= SPAWN_SET_VALUE_LOCATION) ||
  3205. type == SPAWN_SET_VALUE_PITCH || type == SPAWN_SET_VALUE_ROLL)
  3206. return;
  3207. Spawn* tmp = 0;
  3208. if(target->IsNPC())
  3209. tmp = GetNPC(target->GetDatabaseID());
  3210. else if(target->IsObject())
  3211. tmp = GetObject(target->GetDatabaseID());
  3212. else if(target->IsGroundSpawn())
  3213. tmp = GetGroundSpawn(target->GetDatabaseID());
  3214. else if(target->IsSign())
  3215. tmp = GetSign(target->GetDatabaseID());
  3216. else if(target->IsWidget())
  3217. tmp = GetWidget(target->GetDatabaseID());
  3218. if(tmp && type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3219. tmp->SetSpawnScript(value);
  3220. else if(tmp)
  3221. commands.SetSpawnCommand(client, tmp, type, value); // set the master spawn
  3222. Spawn* spawn = 0;
  3223. // this check needs to be here otherwise every spawn with 0 will be set
  3224. if ( target->GetDatabaseID ( ) > 0 )
  3225. {
  3226. map<int32, Spawn*>::iterator itr;
  3227. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3228. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3229. spawn = itr->second;
  3230. if(spawn && spawn->GetDatabaseID() == target->GetDatabaseID()){
  3231. if(type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3232. spawn->SetSpawnScript(value);
  3233. else
  3234. commands.SetSpawnCommand(client, spawn, type, value);
  3235. }
  3236. }
  3237. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3238. }
  3239. }
  3240. void ZoneServer::DeleteSpawnScriptTimers(Spawn* spawn, bool all){
  3241. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3242. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3243. if(spawn_script_timers.size() > 0){
  3244. set<SpawnScriptTimer*>::iterator itr;
  3245. SpawnScriptTimer* timer = 0;
  3246. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3247. timer = *itr;
  3248. if((all || timer->spawn == spawn->GetID()) && remove_spawn_script_timers_list.count(timer) == 0)
  3249. remove_spawn_script_timers_list.insert(timer);
  3250. }
  3251. if(all)
  3252. spawn_script_timers.clear();
  3253. }
  3254. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3255. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3256. }
  3257. void ZoneServer::DeleteSpawnScriptTimers() {
  3258. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3259. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3260. if(remove_spawn_script_timers_list.size() > 0){
  3261. set<SpawnScriptTimer*>::iterator itr;
  3262. SpawnScriptTimer* timer = 0;
  3263. for (itr = remove_spawn_script_timers_list.begin(); itr != remove_spawn_script_timers_list.end(); itr++) {
  3264. timer = *itr;
  3265. spawn_script_timers.erase(timer);
  3266. safe_delete(timer);
  3267. }
  3268. remove_spawn_script_timers_list.clear();
  3269. }
  3270. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3271. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3272. }
  3273. void ZoneServer::CheckSpawnScriptTimers(){
  3274. DeleteSpawnScriptTimers();
  3275. SpawnScriptTimer* timer = 0;
  3276. vector<SpawnScriptTimer*> call_timers;
  3277. MSpawnScriptTimers.readlock(__FUNCTION__, __LINE__);
  3278. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3279. if(spawn_script_timers.size() > 0){
  3280. int32 current_time = Timer::GetCurrentTime2();
  3281. set<SpawnScriptTimer*>::iterator itr;
  3282. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3283. timer = *itr;
  3284. if(timer->current_count < timer->max_count && current_time >= timer->timer){
  3285. timer->current_count++;
  3286. call_timers.push_back(timer);
  3287. }
  3288. if(timer->current_count >= timer->max_count && remove_spawn_script_timers_list.count(timer) == 0)
  3289. remove_spawn_script_timers_list.insert(timer);
  3290. }
  3291. }
  3292. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3293. MSpawnScriptTimers.releasereadlock(__FUNCTION__, __LINE__);
  3294. if(call_timers.size() > 0){
  3295. vector<SpawnScriptTimer*>::iterator itr;
  3296. for(itr = call_timers.begin(); itr != call_timers.end(); itr++){
  3297. timer = *itr;
  3298. CallSpawnScript(GetSpawnByID(timer->spawn), SPAWN_SCRIPT_TIMER, timer->player > 0 ? GetSpawnByID(timer->player) : 0, timer->function.c_str());
  3299. }
  3300. }
  3301. }
  3302. void ZoneServer::KillSpawnByDistance(Spawn* spawn, float max_distance, bool include_players, bool send_packet){
  3303. Spawn* test_spawn = 0;
  3304. map<int32, Spawn*>::iterator itr;
  3305. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3306. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3307. test_spawn = itr->second;
  3308. if(test_spawn && test_spawn->IsEntity() && test_spawn != spawn && (!test_spawn->IsPlayer() || include_players)){
  3309. if(test_spawn->GetDistance(spawn) < max_distance)
  3310. KillSpawn(true, test_spawn, spawn, send_packet);
  3311. }
  3312. }
  3313. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3314. }
  3315. void ZoneServer::SpawnSetByDistance(Spawn* spawn, float max_distance, string field, string value){
  3316. Spawn* test_spawn = 0;
  3317. int32 type = commands.GetSpawnSetType(field);
  3318. if(type == 0xFFFFFFFF)
  3319. return;
  3320. map<int32, Spawn*>::iterator itr;
  3321. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3322. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3323. test_spawn = itr->second;
  3324. if(test_spawn && test_spawn != spawn && !test_spawn->IsPlayer()){
  3325. if(test_spawn->GetDistance(spawn) < max_distance){
  3326. commands.SetSpawnCommand(0, test_spawn, type, value.c_str());
  3327. }
  3328. }
  3329. }
  3330. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3331. }
  3332. void ZoneServer::AddSpawnScriptTimer(SpawnScriptTimer* timer){
  3333. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3334. spawn_script_timers.insert(timer);
  3335. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3336. }
  3337. /*
  3338. void ZoneServer::RemoveFromRangeMap(Client* client){
  3339. spawn_range_map.erase(client);
  3340. }
  3341. */
  3342. void ZoneServer::RemoveSpawn(bool spawnListLocked, Spawn* spawn, bool delete_spawn, bool respawn, bool lock)
  3343. {
  3344. LogWrite(ZONE__DEBUG, 3, "Zone", "Processing RemoveSpawn function for %s (%i)...", spawn->GetName(),spawn->GetID());
  3345. spawn->RemoveSpawnProximities();
  3346. RemoveSpawnProximities(spawnListLocked, spawn);
  3347. if (Grid != nullptr) {
  3348. Grid->RemoveSpawnFromCell(spawn);
  3349. }
  3350. if (movementMgr != nullptr && spawn->IsEntity()) {
  3351. movementMgr->RemoveMob((Entity*)spawn);
  3352. }
  3353. RemoveSpawnSupportFunctions(spawn);
  3354. if (reloading)
  3355. RemoveDeadEnemyList(spawn);
  3356. if (lock)
  3357. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  3358. if (dead_spawns.count(spawn->GetID()) > 0)
  3359. dead_spawns.erase(spawn->GetID());
  3360. if (lock)
  3361. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  3362. if (spawn_expire_timers.count(spawn->GetID()) > 0)
  3363. spawn_expire_timers.erase(spawn->GetID());
  3364. RemoveDelayedSpawnRemove(spawn);
  3365. // Clear the pointer in the spawn list, spawn thread will remove the key
  3366. if (!spawnListLocked)
  3367. MSpawnList.writelock(__FUNCTION__, __LINE__);
  3368. spawn_list.erase(spawn->GetID());
  3369. if (!spawnListLocked)
  3370. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  3371. PacketStruct* packet = 0;
  3372. int16 packet_version = 0;
  3373. Client* client = 0;
  3374. vector<Client*>::iterator client_itr;
  3375. MClientList.readlock(__FUNCTION__, __LINE__);
  3376. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3377. client = *client_itr;
  3378. if (client) {
  3379. if (client->IsConnected() && (!packet || packet_version != client->GetVersion()))
  3380. {
  3381. safe_delete(packet);
  3382. packet_version = client->GetVersion();
  3383. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  3384. }
  3385. if (client->GetPlayer()->HasTarget() && client->GetPlayer()->GetTarget() == spawn)
  3386. client->GetPlayer()->SetTarget(0);
  3387. SendRemoveSpawn(client, spawn, packet, delete_spawn);
  3388. if (spawn_range_map.count(client) > 0)
  3389. spawn_range_map.Get(client)->erase(spawn->GetID());
  3390. }
  3391. }
  3392. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3393. safe_delete(packet);
  3394. bool alreadyDeletedSpawn = false;
  3395. if(respawn && !spawn->IsPlayer() && spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  3396. {
  3397. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn for '%s'.", spawn->GetName());
  3398. // handle instance spawn db info
  3399. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3400. if(spawn->GetZone()->GetInstanceID() > 0 && spawn->GetSpawnLocationID() > 0)
  3401. {
  3402. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn in an Instance.");
  3403. // use respawn time to either insert/update entry (likely insert in this situation)
  3404. if ( spawn->IsNPC() )
  3405. {
  3406. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC,
  3407. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3408. }
  3409. else if ( spawn->IsObject ( ) )
  3410. {
  3411. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT,
  3412. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3413. }
  3414. safe_delete(spawn);
  3415. alreadyDeletedSpawn = true;
  3416. }
  3417. else
  3418. {
  3419. int32 spawnLocationID = spawn->GetSpawnLocationID();
  3420. int32 spawnRespawnTime = spawn->GetRespawnTime();
  3421. safe_delete(spawn);
  3422. alreadyDeletedSpawn = true;
  3423. respawn_timers.Put(spawnLocationID, Timer::GetCurrentTime2() + spawnRespawnTime * 1000);
  3424. }
  3425. }
  3426. // Do we really need the mutex locks and check to dead_spawns as we remove it from dead spawns at the start of this function
  3427. if (lock && !respawn)
  3428. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3429. if(!alreadyDeletedSpawn && !respawn && delete_spawn && dead_spawns.count(spawn->GetID()) == 0)
  3430. AddPendingDelete(spawn);
  3431. if (lock && !respawn)
  3432. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3433. LogWrite(ZONE__DEBUG, 3, "Zone", "Done processing RemoveSpawn function...");
  3434. }
  3435. Spawn* ZoneServer::GetClosestSpawn(Spawn* spawn, int32 spawn_id){
  3436. Spawn* closest_spawn = 0;
  3437. Spawn* test_spawn = 0;
  3438. float closest_distance = 1000000;
  3439. float test_distance = 0;
  3440. map<int32, Spawn*>::iterator itr;
  3441. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3442. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3443. test_spawn = itr->second;
  3444. if(test_spawn && test_spawn != spawn && test_spawn->GetDatabaseID() == spawn_id){
  3445. test_distance = test_spawn->GetDistance(spawn);
  3446. if(test_distance < closest_distance){
  3447. closest_distance = test_distance;
  3448. closest_spawn = test_spawn;
  3449. }
  3450. }
  3451. }
  3452. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3453. return closest_spawn;
  3454. }
  3455. int32 ZoneServer::GetClosestLocation(Spawn* spawn){
  3456. Spawn* closest_spawn = 0;
  3457. Spawn* test_spawn = 0;
  3458. float closest_distance = 1000000;
  3459. float test_distance = 0;
  3460. map<int32, Spawn*>::iterator itr;
  3461. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3462. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3463. test_spawn = itr->second;
  3464. if(test_spawn){
  3465. test_distance = test_spawn->GetDistance(spawn);
  3466. if(test_distance < closest_distance){
  3467. closest_distance = test_distance;
  3468. closest_spawn = test_spawn;
  3469. if(closest_distance < 10)
  3470. break;
  3471. }
  3472. }
  3473. }
  3474. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3475. if(closest_spawn)
  3476. return closest_spawn->GetLocation();
  3477. return 0;
  3478. }
  3479. void ZoneServer::SendQuestUpdates(Client* client, Spawn* spawn){
  3480. if(!client)
  3481. return;
  3482. if(spawn){
  3483. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
  3484. SendSpawnChanges(spawn, client, false, true);
  3485. }
  3486. else{
  3487. map<int32, Spawn*>::iterator itr;
  3488. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3489. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3490. spawn = itr->second;
  3491. if (spawn) {
  3492. spawn->m_requiredQuests.readlock(__FUNCTION__, __LINE__);
  3493. if (spawn && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn) && (client->GetPlayer()->CheckQuestRemoveFlag(spawn) || client->GetPlayer()->CheckQuestFlag(spawn) != 0 || (spawn->HasQuestsRequired() && client->GetPlayer()->CheckQuestRequired(spawn))))
  3494. SendSpawnChanges(spawn, client, false, true);
  3495. spawn->m_requiredQuests.releasereadlock(__FUNCTION__, __LINE__);
  3496. }
  3497. }
  3498. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3499. }
  3500. }
  3501. void ZoneServer::SendAllSpawnsForLevelChange(Client* client) {
  3502. Spawn* spawn = 0;
  3503. if (spawn_range_map.count(client) > 0) {
  3504. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3505. while (itr.Next()) {
  3506. spawn = GetSpawnByID(itr->first);
  3507. if (spawn && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
  3508. SendSpawnChanges(spawn, client, false, true);
  3509. // Attempt to slow down the packet spam sent to the client
  3510. Sleep(5);
  3511. }
  3512. }
  3513. }
  3514. }
  3515. void ZoneServer::SendAllSpawnsForSeeInvisChange(Client* client) {
  3516. Spawn* spawn = 0;
  3517. if (spawn_range_map.count(client) > 0) {
  3518. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3519. while (itr.Next()) {
  3520. spawn = GetSpawnByID(itr->first);
  3521. if (spawn && spawn->IsEntity() && (((Entity*)spawn)->IsInvis() || ((Entity*)spawn)->IsStealthed()) && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
  3522. SendSpawnChanges(spawn, client, true, true);
  3523. }
  3524. }
  3525. }
  3526. }
  3527. void ZoneServer::SendAllSpawnsForVisChange(Client* client, bool limitToEntities) {
  3528. Spawn* spawn = 0;
  3529. if (spawn_range_map.count(client) > 0) {
  3530. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3531. while (itr.Next()) {
  3532. spawn = GetSpawnByID(itr->first);
  3533. if (spawn && (!limitToEntities || (limitToEntities && spawn->IsEntity())) && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
  3534. SendSpawnChanges(spawn, client, false, true);
  3535. }
  3536. }
  3537. }
  3538. }
  3539. void ZoneServer::StartZoneSpawnsForLevelThread(Client* client){
  3540. if(zoneShuttingDown)
  3541. return;
  3542. #ifdef WIN32
  3543. _beginthread(SendLevelChangedSpawns, 0, client);
  3544. #else
  3545. pthread_t thread;
  3546. pthread_create(&thread, NULL, SendLevelChangedSpawns, client);
  3547. pthread_detach(thread);
  3548. #endif
  3549. }
  3550. void ZoneServer::ReloadClientQuests(){
  3551. Client* client = 0;
  3552. vector<Client*>::iterator client_itr;
  3553. MClientList.readlock(__FUNCTION__, __LINE__);
  3554. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3555. client = *client_itr;
  3556. if(client)
  3557. client->ReloadQuests();
  3558. }
  3559. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3560. }
  3561. void ZoneServer::SendCalculatedXP(Player* player, Spawn* victim){
  3562. if (player && victim) {
  3563. if (player->GetGroupMemberInfo()) {
  3564. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  3565. PlayerGroup* group = world.GetGroupManager()->GetGroup(player->GetGroupMemberInfo()->group_id);
  3566. if (group)
  3567. {
  3568. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  3569. deque<GroupMemberInfo*>* members = group->GetMembers();
  3570. deque<GroupMemberInfo*>::iterator itr;
  3571. for (itr = members->begin(); itr != members->end(); itr++) {
  3572. GroupMemberInfo* gmi = *itr;
  3573. if (gmi->client) {
  3574. Player* group_member = gmi->client->GetPlayer();
  3575. float xp = group_member->CalculateXP(victim) / members->size();
  3576. if (xp > 0) {
  3577. int16 level = group_member->GetLevel();
  3578. if (group_member->AddXP((int32)xp)) {
  3579. gmi->client->Message(CHANNEL_REWARD, "You gain %u experience!", (int32)xp);
  3580. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience (GroupID %u)", group_member->GetName(), (int32)xp, player->GetGroupMemberInfo()->group_id);
  3581. if (group_member->GetLevel() != level)
  3582. gmi->client->ChangeLevel(level, group_member->GetLevel());
  3583. group_member->SetCharSheetChanged(true);
  3584. }
  3585. }
  3586. }
  3587. }
  3588. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  3589. }
  3590. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  3591. }
  3592. else {
  3593. float xp = player->CalculateXP(victim);
  3594. if (xp > 0) {
  3595. Client* client = GetClientBySpawn(player);
  3596. if(!client)
  3597. return;
  3598. int16 level = player->GetLevel();
  3599. if (player->AddXP((int32)xp)) {
  3600. client->Message(CHANNEL_REWARD, "You gain %u XP!", (int32)xp);
  3601. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", player->GetName(), (int32)xp);
  3602. if(player->GetLevel() != level)
  3603. client->ChangeLevel(level, player->GetLevel());
  3604. player->SetCharSheetChanged(true);
  3605. }
  3606. }
  3607. }
  3608. }
  3609. }
  3610. void ZoneServer::ProcessFaction(Spawn* spawn, Client* client)
  3611. {
  3612. if(client && !spawn->IsPlayer() && spawn->GetFactionID() > 10)
  3613. {
  3614. bool update_result = false;
  3615. Faction* faction = 0;
  3616. vector<int32>* factions = 0;
  3617. Player* player = client->GetPlayer();
  3618. if(player->GetFactions()->ShouldDecrease(spawn->GetFactionID()))
  3619. {
  3620. update_result = player->GetFactions()->DecreaseFaction(spawn->GetFactionID());
  3621. faction = master_faction_list.GetFaction(spawn->GetFactionID());
  3622. if(faction && update_result)
  3623. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3624. else if(faction)
  3625. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3626. factions = master_faction_list.GetHostileFactions(spawn->GetFactionID());
  3627. if(factions)
  3628. {
  3629. vector<int32>::iterator itr;
  3630. for(itr = factions->begin(); itr != factions->end(); itr++)
  3631. {
  3632. if(player->GetFactions()->ShouldIncrease(*itr))
  3633. {
  3634. update_result = player->GetFactions()->IncreaseFaction(*itr);
  3635. faction = master_faction_list.GetFaction(*itr);
  3636. if(faction && update_result)
  3637. client->Message(CHANNEL_FACTION, "Your faction standing with %s got better.", faction->name.c_str());
  3638. else if(faction)
  3639. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any better.", faction->name.c_str());
  3640. }
  3641. }
  3642. }
  3643. }
  3644. factions = master_faction_list.GetFriendlyFactions(spawn->GetFactionID());
  3645. if(factions)
  3646. {
  3647. vector<int32>::iterator itr;
  3648. for(itr = factions->begin(); itr != factions->end(); itr++)
  3649. {
  3650. if(player->GetFactions()->ShouldDecrease(*itr))
  3651. {
  3652. update_result = player->GetFactions()->DecreaseFaction(*itr);
  3653. faction = master_faction_list.GetFaction(*itr);
  3654. if(faction && update_result)
  3655. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3656. else if(faction)
  3657. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3658. }
  3659. }
  3660. }
  3661. EQ2Packet* outapp = client->GetPlayer()->GetFactions()->FactionUpdate(client->GetVersion());
  3662. if(outapp)
  3663. client->QueuePacket(outapp);
  3664. }
  3665. }
  3666. void ZoneServer::Despawn(Spawn* spawn, int32 timer){
  3667. if (spawn && movementMgr != nullptr) {
  3668. movementMgr->RemoveMob((Entity*)spawn);
  3669. }
  3670. if(!spawn || spawn->IsPlayer())
  3671. return;
  3672. RemoveSpawnSupportFunctions(spawn);
  3673. if(spawn->IsEntity())
  3674. ((Entity*)spawn)->InCombat(false);
  3675. if(timer == 0)
  3676. timer = 1;
  3677. AddDeadSpawn(spawn, timer);
  3678. }
  3679. void ZoneServer::KillSpawn(bool spawnListLocked, Spawn* dead, Spawn* killer, bool send_packet, int8 damage_type, int16 kill_blow_type)
  3680. {
  3681. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3682. if(!dead || this->dead_spawns.count(dead->GetID()) > 0) {
  3683. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3684. return;
  3685. }
  3686. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3687. PacketStruct* packet = 0;
  3688. Client* client = 0;
  3689. vector<int32>* encounter = 0;
  3690. bool killer_in_encounter = false;
  3691. if(dead->IsEntity())
  3692. {
  3693. ((Entity*)dead)->InCombat(false);
  3694. dead->SetInitialState(16512, false); // This will make aerial npc's fall after death
  3695. dead->SetHP(0);
  3696. dead->SetSpawnType(3);
  3697. dead->appearance.attackable = 0;
  3698. // Remove hate towards dead from all npc's in the zone
  3699. ClearHate((Entity*)dead);
  3700. // Check kill and death procs
  3701. if (killer && dead != killer){
  3702. if (dead->IsEntity())
  3703. ((Entity*)dead)->CheckProcs(PROC_TYPE_DEATH, killer);
  3704. if (killer->IsEntity())
  3705. ((Entity*)killer)->CheckProcs(PROC_TYPE_KILL, dead);
  3706. }
  3707. //Check if caster is alive after death proc called, incase of deathsave
  3708. if (dead->Alive())
  3709. return;
  3710. RemoveSpellTimersFromSpawn(dead, true, !dead->IsPlayer());
  3711. if(dead->IsPlayer())
  3712. {
  3713. ((Player*)dead)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_DEATHS, 1);
  3714. client = GetClientBySpawn(dead);
  3715. if(client) {
  3716. if(client->GetPlayer()->DamageEquippedItems(10, client))
  3717. client->QueuePacket(client->GetPlayer()->GetEquipmentList()->serialize(client->GetVersion()));
  3718. client->DisplayDeadWindow();
  3719. }
  3720. }
  3721. else if (dead->IsNPC()) {
  3722. encounter = ((NPC*)dead)->Brain()->GetEncounter();
  3723. }
  3724. }
  3725. dead->SetActionState(0);
  3726. dead->SetTempActionState(0);
  3727. // If dead is an npc get the encounter and loop through it giving out the rewards, no rewards for pets
  3728. if (dead->IsNPC() && !dead->IsPet() && !dead->IsBot()) {
  3729. Spawn* spawn = 0;
  3730. int8 size = encounter->size();
  3731. // Needs npc to have access to the encounter list for who is allowed to loot
  3732. NPC* chest = 0;
  3733. if (!((NPC*)dead)->Brain()->PlayerInEncounter()) {
  3734. dead->SetLootCoins(0);
  3735. dead->ClearLoot();
  3736. }
  3737. // If dead has loot attempt to drop a chest
  3738. if (dead->HasLoot()) {
  3739. chest = ((NPC*)dead)->DropChest();
  3740. }
  3741. for (int8 i = 0; i < encounter->size(); i++) {
  3742. spawn = GetSpawnByID(encounter->at(i), spawnListLocked);
  3743. // set a flag to let us know if the killer is in the encounter
  3744. if (!killer_in_encounter && spawn == killer)
  3745. killer_in_encounter = true;
  3746. if (spawn && spawn->IsPlayer()) {
  3747. // Update players total kill count
  3748. ((Player*)spawn)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_NPC_KILLS, 1);
  3749. // If this was an epic mob kill send the announcement for this player
  3750. if (dead->GetEncounterLevel() >= 10)
  3751. SendEpicMobDeathToGuild((Player*)spawn, dead);
  3752. // Clear hostile spells from the players spell queue
  3753. spellProcess->RemoveSpellFromQueue((Player*)spawn, true);
  3754. // Get the client of the player
  3755. client = GetClientBySpawn(spawn);
  3756. // valid client?
  3757. if (client) {
  3758. // Check for quest kill updates
  3759. client->CheckPlayerQuestsKillUpdate(dead);
  3760. // If the dead mob is not a player and if it had a faction with an ID greater or equal to 10 the send faction changes
  3761. if (!dead->IsPlayer() && dead->GetFactionID() > 10)
  3762. ProcessFaction(dead, client);
  3763. // Send xp...this is currently wrong fix it
  3764. if (spawn != dead && ((Player*)spawn)->GetArrowColor(dead->GetLevel()) >= ARROW_COLOR_GREEN) {
  3765. //SendCalculatedXP((Player*)spawn, dead);
  3766. float xp = ((Player*)spawn)->CalculateXP(dead) / size;
  3767. if (xp > 0) {
  3768. int16 level = spawn->GetLevel();
  3769. if (((Player*)spawn)->AddXP((int32)xp)) {
  3770. client->Message(CHANNEL_REWARD, "You gain %u XP!", (int32)xp);
  3771. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", spawn->GetName(), (int32)xp);
  3772. if (spawn->GetLevel() != level)
  3773. client->ChangeLevel(level, spawn->GetLevel());
  3774. ((Player*)spawn)->SetCharSheetChanged(true);
  3775. }
  3776. }
  3777. }
  3778. }
  3779. }
  3780. // If a chest is being dropped add this spawn to the chest's encounter so they can loot it
  3781. if (chest && spawn && spawn->IsEntity())
  3782. chest->Brain()->AddToEncounter((Entity*)spawn);
  3783. }
  3784. // If a chest is being dropped add it to the world and set the timer to remove it.
  3785. if (chest) {
  3786. AddSpawn(chest);
  3787. AddDeadSpawn(chest, 0xFFFFFFFF);
  3788. LogWrite(LOOT__DEBUG, 0, "Loot", "Adding a chest to the world...");
  3789. }
  3790. }
  3791. // Reset client pointer
  3792. client = 0;
  3793. // Killer was not in the encounter, give them the faction hit but no xp
  3794. if (!killer_in_encounter) {
  3795. // make sure the killer is a player and the dead spawn had a faction and wasn't a player
  3796. if (killer && killer->IsPlayer()) {
  3797. if (!dead->IsPlayer() && dead->GetFactionID() > 10) {
  3798. client = GetClientBySpawn(killer);
  3799. if (client)
  3800. ProcessFaction(dead, client);
  3801. }
  3802. // Clear hostile spells from the killers spell queue
  3803. spellProcess->RemoveSpellFromQueue((Player*)killer, true);
  3804. }
  3805. }
  3806. // Reset client pointer
  3807. client = 0;
  3808. vector<Spawn*>* group = dead->GetSpawnGroup();
  3809. if (group && group->size() == 1)
  3810. CallSpawnScript(dead, SPAWN_SCRIPT_GROUP_DEAD, killer);
  3811. safe_delete(group);
  3812. // Remove the support functions for the dead spawn
  3813. RemoveSpawnSupportFunctions(dead);
  3814. // Erase the expire timer if it has one
  3815. if (spawn_expire_timers.count(dead->GetID()) > 0)
  3816. spawn_expire_timers.erase(dead->GetID());
  3817. // If dead is an npc or object call the spawn scrip and handle instance stuff
  3818. if(dead->IsNPC() || dead->IsObject())
  3819. {
  3820. // handle instance spawn db info
  3821. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3822. if(dead->GetZone()->GetInstanceID() > 0 && dead->GetSpawnLocationID() > 0)
  3823. {
  3824. // use respawn time to either insert/update entry (likely insert in this situation)
  3825. if(dead->IsNPC())
  3826. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  3827. else if ( dead->IsObject ( ) )
  3828. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  3829. }
  3830. // Call the spawn scripts death() function
  3831. CallSpawnScript(dead, SPAWN_SCRIPT_DEATH, killer);
  3832. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  3833. if (zone_script && lua_interface)
  3834. lua_interface->RunZoneScript(zone_script, "spawn_killed", this, dead, 0, 0, killer);
  3835. }
  3836. int32 victim_id = dead->GetID();
  3837. int32 attacker_id = 0xFFFFFFFF;
  3838. if(killer)
  3839. attacker_id = killer->GetID();
  3840. if(send_packet)
  3841. {
  3842. vector<Client*>::iterator client_itr;
  3843. MClientList.readlock(__FUNCTION__, __LINE__);
  3844. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3845. client = *client_itr;
  3846. if(!client->GetPlayer()->WasSentSpawn(victim_id) || (attacker_id != 0xFFFFFFFF && !client->GetPlayer()->WasSentSpawn(attacker_id)) )
  3847. continue;
  3848. else if(client->GetPlayer()->WasSpawnRemoved(dead) || (attacker_id != 0xFFFFFFFF && client->GetPlayer()->WasSpawnRemoved(killer)))
  3849. continue;
  3850. else if(killer && killer->GetDistance(client->GetPlayer()) > HEAR_SPAWN_DISTANCE)
  3851. continue;
  3852. packet = configReader.getStruct("WS_HearDeath", client->GetVersion());
  3853. if(packet)
  3854. {
  3855. if(killer)
  3856. packet->setDataByName("attacker", client->GetPlayer()->GetIDWithPlayerSpawn(killer));
  3857. else
  3858. packet->setDataByName("attacker", 0xFFFFFFFF);
  3859. packet->setDataByName("defender", client->GetPlayer()->GetIDWithPlayerSpawn(dead));
  3860. packet->setDataByName("damage_type", damage_type);
  3861. packet->setDataByName("blow_type", kill_blow_type);
  3862. client->QueuePacket(packet->serialize());
  3863. LogWrite(COMBAT__DEBUG, 0, "Combat", "Zone Killing '%s'", dead->GetName());
  3864. safe_delete(packet);
  3865. }
  3866. }
  3867. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3868. }
  3869. int32 pop_timer = 0xFFFFFFFF;
  3870. if(killer && killer->IsNPC())
  3871. {
  3872. // Call the spawn scripts killed() function
  3873. CallSpawnScript(killer, SPAWN_SCRIPT_KILLED, dead);
  3874. if(!dead->IsPlayer())
  3875. {
  3876. LogWrite(MISC__TODO, 1, "TODO", "Whenever pets are added, check for pet kills\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  3877. // Set the time for the corpse to linger to 5 sec
  3878. //pop_timer = 5000;
  3879. // commented out the timer so in the event the killer is not a player (pet, guard, something else i haven't thought of)
  3880. // the corpse doesn't vanish sooner then it should if it had loot for the players. AddDeadSpawn() will set timers based on if
  3881. // the corpse has loot or not if the timer value (pop_timer) is 0xFFFFFFFF
  3882. }
  3883. }
  3884. // If the dead spawns was not a player add it to the dead spawn list
  3885. if (!dead->IsPlayer() && !dead->IsBot())
  3886. AddDeadSpawn(dead, pop_timer);
  3887. // if dead was a player clear hostile spells from its spell queue
  3888. if (dead->IsPlayer())
  3889. spellProcess->RemoveSpellFromQueue((Player*)dead, true);
  3890. if (dead->IsNPC())
  3891. ((NPC*)dead)->Brain()->ClearHate();
  3892. // ResetPetInfo() is called in DismissPet(), might not need to be here
  3893. // Players pet is killed, clear the pet info from char sheet
  3894. /*if (dead->IsNPC() && ((NPC*)dead)->IsPet() && ((NPC*)dead)->GetOwner()->IsPlayer())
  3895. ((Player*)((NPC*)dead)->GetOwner())->ResetPetInfo();*/
  3896. safe_delete(encounter);
  3897. }
  3898. void ZoneServer::SendDamagePacket(Spawn* attacker, Spawn* victim, int8 type1, int8 type2, int8 damage_type, int16 damage, const char* spell_name) {
  3899. //Scat: was set but never being used anywhere. i see references to 0xFFFFFFFF below so could be old code not used anymore
  3900. //int32 attacker_id = 0xFFFFFFFF;
  3901. //if(attacker)
  3902. // attacker_id = attacker->GetID();
  3903. PacketStruct* packet = 0;
  3904. Client* client = 0;
  3905. if (attacker && victim && victim->IsPlayer() && victim->GetTarget() == 0) {
  3906. client = GetClientBySpawn(victim);
  3907. if (client)
  3908. client->TargetSpawn(attacker);
  3909. }
  3910. vector<Client*>::iterator client_itr;
  3911. MClientList.readlock(__FUNCTION__, __LINE__);
  3912. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3913. client = *client_itr;
  3914. if (!client || (client->GetPlayer() != attacker && client->GetPlayer() != victim && ((attacker && client->GetPlayer()->WasSentSpawn(attacker->GetID()) == false) || (victim && client->GetPlayer()->WasSentSpawn(victim->GetID()) == false))))
  3915. continue;
  3916. if ((attacker && client->GetPlayer()->WasSpawnRemoved(attacker)) || (victim && client->GetPlayer()->WasSpawnRemoved(victim)))
  3917. continue;
  3918. if (attacker && attacker->GetDistance(client->GetPlayer()) > 50)
  3919. continue;
  3920. if (victim && victim->GetDistance(client->GetPlayer()) > 50)
  3921. continue;
  3922. switch (type1) {
  3923. case DAMAGE_PACKET_TYPE_SIPHON_SPELL:
  3924. case DAMAGE_PACKET_TYPE_SIPHON_SPELL2:
  3925. packet = configReader.getStruct("WS_HearSiphonSpellDamage", client->GetVersion());
  3926. break;
  3927. case DAMAGE_PACKET_TYPE_MULTIPLE_DAMAGE:
  3928. if (client->GetVersion() > 546)
  3929. packet = configReader.getStruct("WS_HearMultipleDamage", client->GetVersion());
  3930. else
  3931. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  3932. break;
  3933. case DAMAGE_PACKET_TYPE_SIMPLE_CRIT_DMG:
  3934. case DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE:
  3935. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  3936. break;
  3937. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE2:
  3938. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE3:
  3939. case DAMAGE_PACKET_TYPE_SPELL_CRIT_DMG:
  3940. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE:
  3941. if (client->GetVersion() > 546)
  3942. packet = configReader.getStruct("WS_HearSpellDamage", client->GetVersion());
  3943. else
  3944. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  3945. if (packet)
  3946. packet->setSubstructDataByName("header", "unknown", 5);
  3947. break;
  3948. case DAMAGE_PACKET_TYPE_RANGE_DAMAGE:
  3949. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  3950. break;
  3951. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG:
  3952. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG2:
  3953. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  3954. break;
  3955. default:
  3956. LogWrite(ZONE__ERROR, 0, "Zone", "Unknown Damage Packet type: %i in ZoneServer::SendDamagePacket.", type1);
  3957. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3958. return;
  3959. }
  3960. if (packet) {
  3961. if (client->GetVersion() > 546) {
  3962. packet->setSubstructDataByName("header", "packet_type", type1);
  3963. packet->setSubstructDataByName("header", "result_type", type2);
  3964. packet->setDataByName("damage_type", damage_type);
  3965. packet->setDataByName("damage", damage);
  3966. }
  3967. else {
  3968. switch (type2) {
  3969. case DAMAGE_PACKET_RESULT_MISS:
  3970. packet->setSubstructDataByName("header", "result_type", 1);
  3971. break;
  3972. case DAMAGE_PACKET_RESULT_DODGE:
  3973. packet->setSubstructDataByName("header", "result_type", 2);
  3974. break;
  3975. case DAMAGE_PACKET_RESULT_PARRY:
  3976. packet->setSubstructDataByName("header", "result_type", 3);
  3977. break;
  3978. case DAMAGE_PACKET_RESULT_RIPOSTE:
  3979. packet->setSubstructDataByName("header", "result_type", 4);
  3980. break;
  3981. case DAMAGE_PACKET_RESULT_BLOCK:
  3982. packet->setSubstructDataByName("header", "result_type", 5);
  3983. break;
  3984. case DAMAGE_PACKET_RESULT_INVULNERABLE:
  3985. packet->setSubstructDataByName("header", "result_type", 7);
  3986. break;
  3987. case DAMAGE_PACKET_RESULT_RESIST:
  3988. packet->setSubstructDataByName("header", "result_type", 9);
  3989. break;
  3990. case DAMAGE_PACKET_RESULT_REFLECT:
  3991. packet->setSubstructDataByName("header", "result_type", 10);
  3992. break;
  3993. case DAMAGE_PACKET_RESULT_IMMUNE:
  3994. packet->setSubstructDataByName("header", "result_type", 11);
  3995. break;
  3996. }
  3997. packet->setArrayLengthByName("num_dmg", 1);
  3998. packet->setSubstructDataByName("header", "defender_proxy", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  3999. packet->setArrayDataByName("damage_type", damage_type);
  4000. packet->setArrayDataByName("damage", damage);
  4001. }
  4002. if (!attacker)
  4003. packet->setSubstructDataByName("header", "attacker", 0xFFFFFFFF);
  4004. else
  4005. packet->setSubstructDataByName("header", "attacker", client->GetPlayer()->GetIDWithPlayerSpawn(attacker));
  4006. packet->setSubstructDataByName("header", "defender", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  4007. if (spell_name) {
  4008. packet->setDataByName("spell", 1);
  4009. packet->setDataByName("spell_name", spell_name);
  4010. }
  4011. EQ2Packet* app = packet->serialize();
  4012. //DumpPacket(app);
  4013. client->QueuePacket(app);
  4014. safe_delete(packet);
  4015. packet = 0;
  4016. }
  4017. }
  4018. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4019. }
  4020. void ZoneServer::SendHealPacket(Spawn* caster, Spawn* target, int16 heal_type, int32 heal_amt, const char* spell_name){
  4021. Client* client = 0;
  4022. vector<Client*>::iterator client_itr;
  4023. MClientList.readlock(__FUNCTION__, __LINE__);
  4024. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4025. client = *client_itr;
  4026. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4027. continue;
  4028. if((caster && client->GetPlayer()->WasSpawnRemoved(caster)) || (caster && client->GetPlayer()->WasSpawnRemoved(target)))
  4029. continue;
  4030. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4031. continue;
  4032. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4033. continue;
  4034. PacketStruct* packet = configReader.getStruct("WS_HearHeal", client->GetVersion());
  4035. if (packet) {
  4036. packet->setDataByName("caster", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4037. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4038. packet->setDataByName("heal_amt", heal_amt);
  4039. packet->setDataByName("spellname", spell_name);
  4040. packet->setDataByName("type", heal_type);
  4041. packet->setDataByName("unknown2", 1);
  4042. EQ2Packet* app = packet->serialize();
  4043. client->QueuePacket(app);
  4044. safe_delete(packet);
  4045. }
  4046. }
  4047. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4048. }
  4049. void ZoneServer::SendThreatPacket(Spawn* caster, Spawn* target, int32 threat_amt, const char* spell_name) {
  4050. Client* client = 0;
  4051. vector<Client*>::iterator client_itr;
  4052. MClientList.readlock(__FUNCTION__, __LINE__);
  4053. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4054. client = *client_itr;
  4055. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4056. continue;
  4057. if((caster && client->GetPlayer()->WasSpawnRemoved(caster)) || (caster && client->GetPlayer()->WasSpawnRemoved(target)))
  4058. continue;
  4059. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4060. continue;
  4061. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4062. continue;
  4063. PacketStruct* packet = configReader.getStruct("WS_HearThreatCmd", client->GetVersion());
  4064. if (packet) {
  4065. packet->setDataByName("spell_name", spell_name);
  4066. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4067. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4068. packet->setDataByName("threat_amount", threat_amt);
  4069. client->QueuePacket(packet->serialize());
  4070. }
  4071. safe_delete(packet);
  4072. }
  4073. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4074. }
  4075. void ZoneServer::SendSpellFailedPacket(Client* client, int16 error){
  4076. if(!client)
  4077. return;
  4078. PacketStruct* packet = configReader.getStruct("WS_DisplaySpellFailed", client->GetVersion());
  4079. if(packet){
  4080. /* Temp solution, need to modify the error code before this function and while we still have access to the spell/combat art */
  4081. error = master_spell_list.GetSpellErrorValue(client->GetVersion(), error);
  4082. packet->setDataByName("error_code", error);
  4083. //packet->PrintPacket();
  4084. client->QueuePacket(packet->serialize());
  4085. safe_delete(packet);
  4086. }
  4087. }
  4088. void ZoneServer::SendInterruptPacket(Spawn* interrupted, LuaSpell* spell){
  4089. if(!interrupted || !spell)
  4090. return;
  4091. EQ2Packet* outapp = 0;
  4092. PacketStruct* packet = 0;
  4093. Client* client = 0;
  4094. vector<Client*>::iterator client_itr;
  4095. MClientList.readlock(__FUNCTION__, __LINE__);
  4096. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4097. client = *client_itr;
  4098. if(!client || !client->GetPlayer()->WasSentSpawn(interrupted->GetID()) || client->GetPlayer()->WasSpawnRemoved(interrupted))
  4099. continue;
  4100. packet = configReader.getStruct("WS_Interrupt", client->GetVersion());
  4101. if(packet){
  4102. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(interrupted));
  4103. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4104. for (int32 i = 0; i < spell->targets.size(); i++)
  4105. packet->setArrayDataByName("target_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4106. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4107. outapp = packet->serialize();
  4108. client->QueuePacket(outapp);
  4109. safe_delete(packet);
  4110. }
  4111. }
  4112. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4113. safe_delete(packet);
  4114. }
  4115. void ZoneServer::SendCastSpellPacket(LuaSpell* spell, Entity* caster){
  4116. EQ2Packet* outapp = 0;
  4117. PacketStruct* packet = 0;
  4118. Client* client = 0;
  4119. if(!caster || !spell || !spell->spell || spell->interrupted)
  4120. return;
  4121. vector<Client*>::iterator client_itr;
  4122. MClientList.readlock(__FUNCTION__, __LINE__);
  4123. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4124. client = *client_itr;
  4125. if(!client)
  4126. continue;
  4127. packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4128. if(packet){
  4129. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4130. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4131. for (int32 i = 0; i < spell->targets.size(); i++)
  4132. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(spell->caster->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4133. packet->setDataByName("spell_visual", spell->spell->GetSpellData()->spell_visual); //result
  4134. packet->setDataByName("cast_time", spell->spell->GetSpellData()->cast_time*.01); //delay
  4135. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4136. packet->setDataByName("spell_level", 1);
  4137. packet->setDataByName("spell_tier", spell->spell->GetSpellData()->tier);
  4138. outapp = packet->serialize();
  4139. client->QueuePacket(outapp);
  4140. safe_delete(packet);
  4141. }
  4142. }
  4143. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4144. safe_delete(packet);
  4145. }
  4146. void ZoneServer::SendCastSpellPacket(int32 spell_visual, Spawn* target, Spawn* caster) {
  4147. if (target) {
  4148. vector<Client*>::iterator client_itr;
  4149. MClientList.readlock(__FUNCTION__, __LINE__);
  4150. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4151. Client* client = *client_itr;
  4152. if (!client)
  4153. continue;
  4154. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4155. if (packet) {
  4156. if (!caster) {
  4157. packet->setDataByName("spawn_id", 0xFFFFFFFF);
  4158. packet->setDataByName("invoker_id", 0xFFFFFFFF);
  4159. }
  4160. else {
  4161. int32 caster_id = client->GetPlayer()->GetIDWithPlayerSpawn(caster);
  4162. packet->setDataByName("spawn_id", caster_id);
  4163. packet->setDataByName("invoker_id", caster_id);
  4164. }
  4165. packet->setArrayLengthByName("num_targets", 1);
  4166. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4167. packet->setDataByName("spell_visual", spell_visual);
  4168. packet->setDataByName("cast_time", 0);
  4169. packet->setDataByName("spell_id", 0);
  4170. packet->setDataByName("spell_level", 0);
  4171. packet->setDataByName("spell_tier", 1);
  4172. client->QueuePacket(packet->serialize());
  4173. safe_delete(packet);
  4174. }
  4175. }
  4176. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4177. }
  4178. }
  4179. void ZoneServer::SendCastEntityCommandPacket(EntityCommand* entity_command, int32 spawn_id, int32 target_id) {
  4180. if (entity_command) {
  4181. Spawn* spawn = GetSpawnByID(spawn_id);
  4182. Spawn* target = GetSpawnByID(target_id);
  4183. if (!spawn || !target)
  4184. return;
  4185. Client* client = 0;
  4186. vector<Client*>::iterator client_itr;
  4187. MClientList.readlock(__FUNCTION__, __LINE__);
  4188. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4189. client = *client_itr;
  4190. if (!client || !client->GetPlayer()->WasSentSpawn(spawn_id) || client->GetPlayer()->WasSpawnRemoved(spawn) || !client->GetPlayer()->WasSentSpawn(target_id) || client->GetPlayer()->WasSpawnRemoved(target))
  4191. continue;
  4192. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4193. if (packet) {
  4194. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  4195. packet->setArrayLengthByName("num_targets", 1);
  4196. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4197. packet->setDataByName("num_targets", 1);
  4198. packet->setDataByName("spell_visual", entity_command->spell_visual); //result
  4199. packet->setDataByName("cast_time", entity_command->cast_time * 0.01); //delay
  4200. packet->setDataByName("spell_id", 1);
  4201. packet->setDataByName("spell_level", 1);
  4202. packet->setDataByName("spell_tier", 1);
  4203. EQ2Packet* outapp = packet->serialize();
  4204. client->QueuePacket(outapp);
  4205. safe_delete(packet);
  4206. }
  4207. }
  4208. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4209. }
  4210. }
  4211. void ZoneServer::StartZoneInitialSpawnThread(Client* client){
  4212. if(zoneShuttingDown)
  4213. return;
  4214. #ifdef WIN32
  4215. _beginthread(SendInitialSpawns, 0, client);
  4216. #else
  4217. pthread_t thread;
  4218. pthread_create(&thread, NULL, SendInitialSpawns, client);
  4219. pthread_detach(thread);
  4220. #endif
  4221. }
  4222. void ZoneServer::SendZoneSpawns(Client* client){
  4223. initial_spawn_threads_active++;
  4224. map<int32, Spawn*>::iterator itr;
  4225. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4226. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4227. Spawn* spawn = itr->second;
  4228. if (spawn) {
  4229. CheckSpawnRange(client, spawn, true);
  4230. }
  4231. }
  4232. CheckSendSpawnToClient(client, true);
  4233. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4234. client->SetConnected(true);
  4235. ClientPacketFunctions::SendFinishedEntitiesList(client);
  4236. initial_spawn_threads_active--;
  4237. }
  4238. vector<Entity*> ZoneServer::GetPlayers(){
  4239. vector<Entity*> ret;
  4240. Client* client = 0;
  4241. vector<Client*>::iterator client_itr;
  4242. MClientList.readlock(__FUNCTION__, __LINE__);
  4243. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4244. client = *client_itr;
  4245. ret.push_back(client->GetPlayer());
  4246. }
  4247. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4248. return ret;
  4249. }
  4250. int16 ZoneServer::SetSpawnTargetable(Spawn* spawn, float distance){
  4251. Spawn* test_spawn = 0;
  4252. int16 ret_val = 0;
  4253. map<int32, Spawn*>::iterator itr;
  4254. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4255. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4256. test_spawn = itr->second;
  4257. if(test_spawn){
  4258. if(test_spawn->GetDistance(spawn) <= distance){
  4259. test_spawn->SetTargetable(1);
  4260. ret_val++;
  4261. }
  4262. }
  4263. }
  4264. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4265. return ret_val;
  4266. }
  4267. int16 ZoneServer::SetSpawnTargetable(int32 spawn_id){
  4268. Spawn* spawn = 0;
  4269. int16 ret_val = 0;
  4270. map<int32, Spawn*>::iterator itr;
  4271. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4272. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4273. spawn = itr->second;
  4274. if(spawn){
  4275. if(spawn->GetDatabaseID() == spawn_id){
  4276. spawn->SetTargetable(1);
  4277. ret_val++;
  4278. }
  4279. }
  4280. }
  4281. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4282. return ret_val;
  4283. }
  4284. EQ2Packet* ZoneServer::GetZoneInfoPacket(Client* client){
  4285. client_spawn_map.Put(client->GetPlayer(), client);
  4286. PacketStruct* packet = configReader.getStruct("WS_ZoneInfo", client->GetVersion());
  4287. packet->setSmallStringByName("server1",net.GetWorldName());
  4288. packet->setSmallStringByName("server2",net.GetWorldName());
  4289. packet->setDataByName("unknown1", 1, 1);//1, 1
  4290. int32 expansions = EXPANSION_UNKNOWN + EXPANSION_DOF + EXPANSION_KOS + EXPANSION_EOF + EXPANSION_ROK + EXPANSION_TSO + EXPANSION_DOV;
  4291. //packet->setDataByName("expansions_enabled", 82313211);//expansions 63181
  4292. //packet->setDataByName("expansions_enabled", 552075103);//expansions 63182
  4293. packet->setDataByName("expansions_enabled", 4294967295);//expansions 1096 //612499455 works
  4294. if (client->GetVersion() >= 1193) {
  4295. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4296. packet->setDataByName("unknown3", 4294967295, 1); //COE and up
  4297. packet->setDataByName("unknown3", 4294967295, 2);
  4298. }
  4299. else
  4300. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4301. packet->setSmallStringByName("auction_website", "eq2emulator.net");
  4302. packet->setDataByName("auction_port", 80);
  4303. packet->setSmallStringByName("upload_page", "test_upload.m");
  4304. packet->setSmallStringByName("upload_key", "dsya987yda9");
  4305. packet->setSmallStringByName("zone", GetZoneFile());
  4306. //packet->setSmallStringByName("zone2", GetZoneName());
  4307. //if ( strlen(GetZoneSkyFile()) > 0 )
  4308. // packet->setSmallStringByName("zone_unknown2", GetZoneSkyFile()); // used for the sky map
  4309. packet->setSmallStringByName("zone_desc", GetZoneDescription());
  4310. packet->setSmallStringByName("char_name", client->GetPlayer()->GetName());
  4311. packet->setDataByName("x", client->GetPlayer()->GetX());
  4312. packet->setDataByName("y", client->GetPlayer()->GetY());
  4313. packet->setDataByName("z", client->GetPlayer()->GetZ());
  4314. packet->setDataByName("underworld", underworld);
  4315. // unknown3 can prevent screen shots from being taken if
  4316. //packet->setDataByName("unknown3", 2094661567, 1); // Screenshots allowed with this value
  4317. //packet->setDataByName("unknown3", 3815767999, 1); // Screenshots disabled with this value
  4318. //packet->setDataByName("unknown3", 1, 2);
  4319. /*if (client->GetVersion() >= 63587) {
  4320. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4321. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4322. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4323. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4324. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4325. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4326. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4327. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4328. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4329. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4330. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4331. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4332. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4333. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4334. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4335. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4336. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4337. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4338. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4339. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4340. }
  4341. else if (client->GetVersion() >= 63214) {
  4342. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4343. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4344. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4345. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4346. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4347. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4348. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4349. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4350. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4351. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4352. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4353. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4354. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4355. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4356. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4357. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4358. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4359. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4360. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4361. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4362. }*/
  4363. if (client->GetVersion() >= 64644) {
  4364. packet->setDataByName("unknown3a", 12598924);
  4365. packet->setDataByName("unknown3b", 3992452959);
  4366. packet->setDataByName("unknown3c", 4294967183);
  4367. packet->setDataByName("unknown2a", 9);
  4368. packet->setDataByName("unknown2b", 9);
  4369. }
  4370. else if (client->GetVersion() >= 63181) {
  4371. packet->setDataByName("unknown3a", 750796556);//63182 73821356
  4372. packet->setDataByName("unknown3b", 3991404383);// 63182 3991404383
  4373. packet->setDataByName("unknown3c", 4278189967);// 63182 4278189967
  4374. packet->setDataByName("unknown2a", 8);// 63182
  4375. packet->setDataByName("unknown2b", 8);// 63182
  4376. }
  4377. else{
  4378. //packet->setDataByName("unknown3", 872447025,0);//63181
  4379. //packet->setDataByName("unknown3", 3085434875,1);// 63181
  4380. //packet->setDataByName("unknown3", 2147483633,2);// 63181
  4381. }
  4382. packet->setDataByName("year", world.GetWorldTimeStruct()->year);
  4383. packet->setDataByName("month", world.GetWorldTimeStruct()->month);
  4384. packet->setDataByName("day", world.GetWorldTimeStruct()->day);
  4385. packet->setDataByName("hour", world.GetWorldTimeStruct()->hour);
  4386. packet->setDataByName("minute", world.GetWorldTimeStruct()->minute);
  4387. packet->setDataByName("unknown", 0);
  4388. packet->setDataByName("unknown7", 1);
  4389. packet->setDataByName("unknown7", 1, 1);
  4390. packet->setDataByName("unknown9", 13);
  4391. //packet->setDataByName("unknown10", 25188959);4294967295
  4392. //packet->setDataByName("unknown10", 25190239);
  4393. packet->setDataByName("unknown10", 25191524);//25191524
  4394. packet->setDataByName("unknown10b", 1);
  4395. packet->setDataByName("permission_level",3);// added on 63182 for now till we figur it out 0=none,1=visitor,2=friend,3=trustee,4=owner
  4396. packet->setDataByName("num_adv", 9);
  4397. packet->setArrayDataByName("adv_name", "adv02_dun_drowned_caverns", 0);
  4398. packet->setArrayDataByName("adv_id", 6, 0);
  4399. packet->setArrayDataByName("adv_name", "adv02_dun_sundered_splitpaw_hub", 1);
  4400. packet->setArrayDataByName("adv_id", 5, 1);
  4401. packet->setArrayDataByName("adv_name", "exp03_rgn_butcherblock", 2);
  4402. packet->setArrayDataByName("adv_id", 8, 2);
  4403. packet->setArrayDataByName("adv_name", "exp03_rgn_greater_faydark", 3);
  4404. packet->setArrayDataByName("adv_id", 7, 3);
  4405. packet->setArrayDataByName("adv_name", "mod01_dun_crypt_of_thaen", 4);
  4406. packet->setArrayDataByName("adv_id", 3, 4);
  4407. packet->setArrayDataByName("adv_name", "mod01_dun_tombs_of_night", 5);
  4408. packet->setArrayDataByName("adv_id", 4, 5);
  4409. packet->setArrayDataByName("adv_name", "nektulos_mini01", 6);
  4410. packet->setArrayDataByName("adv_id", 0, 6);
  4411. packet->setArrayDataByName("adv_name", "nektulos_mini02", 7);
  4412. packet->setArrayDataByName("adv_id", 1, 7);
  4413. packet->setArrayDataByName("adv_name", "nektulos_mini03", 8);
  4414. packet->setArrayDataByName("adv_id", 2, 8);
  4415. LogWrite(MISC__TODO, 0, "TODO", "Put cl_ client commands back in variables (not Rules) so they can be dynamically maintained");
  4416. vector<Variable*>* variables = world.GetClientVariables();
  4417. packet->setArrayLengthByName("num_client_setup", variables->size());
  4418. for(int i=variables->size()-1;i>=0;i--)
  4419. packet->setArrayDataByName("client_cmds", variables->at(i)->GetNameValuePair().c_str(), i);
  4420. // For AoM clients so item link work
  4421. if (client->GetVersion() >= 60114)
  4422. packet->setArrayDataByName("client_cmds", "chat_linkbrackets_item 1", variables->size());
  4423. safe_delete(variables);
  4424. //packet->setDataByName("unknown8", ); story?
  4425. // AA Tabs for 1193+ clients
  4426. if (client->GetVersion() >= 1193) {
  4427. packet->setArrayLengthByName("tab_count", 48);
  4428. int8 i = 0;
  4429. packet->setArrayDataByName("tab_index", i, i);
  4430. packet->setArrayDataByName("tab_name", ":es24a58bd8fcaac8c2:All", i);
  4431. i++;
  4432. packet->setArrayDataByName("tab_index", i, i);
  4433. packet->setArrayDataByName("tab_name", ":410385c727bd47a6:Racial Innate", i);
  4434. i++;
  4435. packet->setArrayDataByName("tab_index", i, i);
  4436. packet->setArrayDataByName("tab_name", ":410385c75a96e23c:Tradeskill Advancement", i);
  4437. i++;
  4438. packet->setArrayDataByName("tab_index", i, i);
  4439. packet->setArrayDataByName("tab_name", ":410385c744f1fd99:Focus Effects", i);
  4440. i++;
  4441. packet->setArrayDataByName("tab_index", i, i);
  4442. packet->setArrayDataByName("tab_name", ":410385c71edd2a66:Heroic", i);
  4443. i++;
  4444. packet->setArrayDataByName("tab_index", i, i);
  4445. packet->setArrayDataByName("tab_name", ":410385c76ee6239f:Shadows", i);
  4446. i++;
  4447. packet->setArrayDataByName("tab_index", i, i);
  4448. packet->setArrayDataByName("tab_name", ":410385c7e678b977:Prestige", i);
  4449. i++;
  4450. packet->setArrayDataByName("tab_index", i, i);
  4451. packet->setArrayDataByName("tab_name", ":410385c77ee422d7:Animalist", i);
  4452. i++;
  4453. packet->setArrayDataByName("tab_index", i, i);
  4454. packet->setArrayDataByName("tab_name", ":410385c7f165af77:Bard", i);
  4455. i++;
  4456. packet->setArrayDataByName("tab_index", i, i);
  4457. packet->setArrayDataByName("tab_name", ":410385c7421b9375:Brawler", i);
  4458. i++;
  4459. packet->setArrayDataByName("tab_index", i, i);
  4460. packet->setArrayDataByName("tab_name", ":410385c7a03ae7d1:Cleric", i);
  4461. i++;
  4462. packet->setArrayDataByName("tab_index", i, i);
  4463. packet->setArrayDataByName("tab_name", ":410385c7c9605e9f:Crusader", i);
  4464. i++;
  4465. packet->setArrayDataByName("tab_index", i, i);
  4466. packet->setArrayDataByName("tab_name", ":410385c7f9424168:Druid", i);
  4467. i++;
  4468. packet->setArrayDataByName("tab_index", i, i);
  4469. packet->setArrayDataByName("tab_name", ":410385c79cb9556c:Enchanter", i);
  4470. i++;
  4471. packet->setArrayDataByName("tab_index", i, i);
  4472. packet->setArrayDataByName("tab_name", ":410385c70c8b6aa4:Predator", i);
  4473. i++;
  4474. packet->setArrayDataByName("tab_index", i, i);
  4475. packet->setArrayDataByName("tab_name", ":410385c73a43b6dd:Rogue", i);
  4476. i++;
  4477. packet->setArrayDataByName("tab_index", i, i);
  4478. packet->setArrayDataByName("tab_name", ":410385c759fe7d15:Sorcerer", i);
  4479. i++;
  4480. packet->setArrayDataByName("tab_index", i, i);
  4481. packet->setArrayDataByName("tab_name", ":410385c7ad610aca:Summoner", i);
  4482. i++;
  4483. packet->setArrayDataByName("tab_index", i, i);
  4484. packet->setArrayDataByName("tab_name", ":410385c71e056728:Warrior", i);
  4485. i++;
  4486. packet->setArrayDataByName("tab_index", i, i);
  4487. packet->setArrayDataByName("tab_name", ":410385c7ba864c0b:Assassin", i);
  4488. i++;
  4489. packet->setArrayDataByName("tab_index", i, i);
  4490. packet->setArrayDataByName("tab_name", ":410385c7b8116aad:Beastlord", i);
  4491. i++;
  4492. packet->setArrayDataByName("tab_index", i, i);
  4493. packet->setArrayDataByName("tab_name", ":410385c7f53feb7b:Berserker", i);
  4494. i++;
  4495. packet->setArrayDataByName("tab_index", i, i);
  4496. packet->setArrayDataByName("tab_name", ":410385c73d8a70e2:Brigand", i);
  4497. i++;
  4498. packet->setArrayDataByName("tab_index", i, i);
  4499. packet->setArrayDataByName("tab_name", ":410385c770c766d6:Bruiser", i);
  4500. i++;
  4501. packet->setArrayDataByName("tab_index", i, i);
  4502. packet->setArrayDataByName("tab_name", ":410385c79226984b:Coercer", i);
  4503. i++;
  4504. packet->setArrayDataByName("tab_index", i, i);
  4505. packet->setArrayDataByName("tab_name", ":410385c70c58bb30:Conjurer", i);
  4506. i++;
  4507. packet->setArrayDataByName("tab_index", i, i);
  4508. packet->setArrayDataByName("tab_name", ":410385c73dfe68d0:Defiler", i);
  4509. i++;
  4510. packet->setArrayDataByName("tab_index", i, i);
  4511. packet->setArrayDataByName("tab_name", ":410385c792919a6b:Dirge", i);
  4512. i++;
  4513. packet->setArrayDataByName("tab_index", i, i);
  4514. packet->setArrayDataByName("tab_name", ":410385c7062e5f55:Fury", i);
  4515. i++;
  4516. packet->setArrayDataByName("tab_index", i, i);
  4517. packet->setArrayDataByName("tab_name", ":410385c762c1fdfc:Guardian", i);
  4518. i++;
  4519. packet->setArrayDataByName("tab_index", i, i);
  4520. packet->setArrayDataByName("tab_name", ":410385c78addfbf4:Illusionist", i);
  4521. i++;
  4522. packet->setArrayDataByName("tab_index", i, i);
  4523. packet->setArrayDataByName("tab_name", ":410385c7ece054a7:Inquisitor", i);
  4524. i++;
  4525. packet->setArrayDataByName("tab_index", i, i);
  4526. packet->setArrayDataByName("tab_name", ":410385c7d550d2e7:Monk", i);
  4527. i++;
  4528. packet->setArrayDataByName("tab_index", i, i);
  4529. packet->setArrayDataByName("tab_name", ":410385c743cfeaa2:Mystic", i);
  4530. i++;
  4531. packet->setArrayDataByName("tab_index", i, i);
  4532. packet->setArrayDataByName("tab_name", ":410385c7f63c9c8c:Necromancer", i);
  4533. i++;
  4534. packet->setArrayDataByName("tab_index", i, i);
  4535. packet->setArrayDataByName("tab_name", ":410385c70c5de0ae:Paladin", i);
  4536. i++;
  4537. packet->setArrayDataByName("tab_index", i, i);
  4538. packet->setArrayDataByName("tab_name", ":410385c79bc97b3a:Ranger", i);
  4539. i++;
  4540. packet->setArrayDataByName("tab_index", i, i);
  4541. packet->setArrayDataByName("tab_name", ":410385c78fbd2256:Shadowknight", i);
  4542. i++;
  4543. packet->setArrayDataByName("tab_index", i, i);
  4544. packet->setArrayDataByName("tab_name", ":410385c7781cc625:Shaman", i);
  4545. i++;
  4546. packet->setArrayDataByName("tab_index", i, i);
  4547. packet->setArrayDataByName("tab_name", ":410385c77eecdcdb:Swashbuckler", i);
  4548. i++;
  4549. packet->setArrayDataByName("tab_index", i, i);
  4550. packet->setArrayDataByName("tab_name", ":410385c7648d181e:Templar", i);
  4551. i++;
  4552. packet->setArrayDataByName("tab_index", i, i);
  4553. packet->setArrayDataByName("tab_name", ":410385c78df47d77:Troubador", i);
  4554. i++;
  4555. packet->setArrayDataByName("tab_index", i, i);
  4556. packet->setArrayDataByName("tab_name", ":410385c7c78ce0b8:Warden", i);
  4557. i++;
  4558. packet->setArrayDataByName("tab_index", i, i);
  4559. packet->setArrayDataByName("tab_name", ":410385c76290dcfa:Warlock", i);
  4560. i++;
  4561. packet->setArrayDataByName("tab_index", i, i);
  4562. packet->setArrayDataByName("tab_name", ":410385c7d1d52cf5:Wizard", i);
  4563. i++;
  4564. packet->setArrayDataByName("tab_index", i, i);
  4565. packet->setArrayDataByName("tab_name", ":410385c71c8f6f4d:Shaper", i);
  4566. i++;
  4567. packet->setArrayDataByName("tab_index", i, i);
  4568. packet->setArrayDataByName("tab_name", ":410385c72f6e354d:Channeler", i);
  4569. i++;
  4570. packet->setArrayDataByName("tab_index", i, i);
  4571. packet->setArrayDataByName("tab_name", ":410385c7df8bd37d:Dragon", i);
  4572. }
  4573. packet->setDataByName("unknown_mj", 1);//int8
  4574. packet->setDataByName("unknown_mj1", 335544320);//int32
  4575. packet->setDataByName("unknown_mj2", 4);//int32
  4576. packet->setDataByName("unknown_mj3", 3962504088);//int32
  4577. packet->setDataByName("unknown_mj4", 3985947216);//int32
  4578. packet->setDataByName("unknown_mj5", 1);//int32
  4579. packet->setDataByName("unknown_mj6", 386);//int32
  4580. packet->setDataByName("unknown_mj7", 4294967295);//int32
  4581. packet->setDataByName("unknown_mj8", 2716312211);//int32
  4582. packet->setDataByName("unknown_mj9", 1774338333);//int32
  4583. packet->setDataByName("unknown_mj10", 1);//int32
  4584. packet->setDataByName("unknown_mj11", 391);//int32
  4585. packet->setDataByName("unknown_mj12", 4294967295);//int32
  4586. packet->setDataByName("unknown_mj13", 3168965163);//int32
  4587. packet->setDataByName("unknown_mj14", 4117025286);//int32
  4588. packet->setDataByName("unknown_mj15", 1);//int32
  4589. packet->setDataByName("unknown_mj16", 394);//int32
  4590. packet->setDataByName("unknown_mj17", 4294967295);//int32
  4591. packet->setDataByName("unknown_mj18", 1790669110);//int32
  4592. packet->setDataByName("unknown_mj19", 107158108);//int32
  4593. packet->setDataByName("unknown_mj20", 1);//int32
  4594. packet->setDataByName("unknown_mj21", 393);//int32
  4595. packet->setDataByName("unknown_mj22", 4294967295);//int32
  4596. EQ2Packet* outapp = packet->serialize();
  4597. //packet->PrintPacket();
  4598. //DumpPacket(outapp);
  4599. safe_delete(packet);
  4600. return outapp;
  4601. }
  4602. void ZoneServer::SendUpdateDefaultCommand(Spawn* spawn, const char* command, float distance, Spawn* toPlayer){
  4603. if (spawn == nullptr || command == nullptr)
  4604. return;
  4605. if (toPlayer)
  4606. {
  4607. if (!toPlayer->IsPlayer())
  4608. return;
  4609. Client* client = GetClientBySpawn(toPlayer);
  4610. if (client)
  4611. {
  4612. client->SendDefaultCommand(spawn, command, distance);
  4613. }
  4614. // we don't override the primary command cause that would change ALL clients
  4615. return;
  4616. }
  4617. Client* client = 0;
  4618. PacketStruct* packet = 0;
  4619. vector<Client*>::iterator client_itr;
  4620. MClientList.readlock(__FUNCTION__, __LINE__);
  4621. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4622. client = *client_itr;
  4623. client->SendDefaultCommand(spawn, command, distance);
  4624. }
  4625. if (strlen(command)>0)
  4626. spawn->SetPrimaryCommand(command, command, distance);
  4627. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4628. }
  4629. void ZoneServer::CheckPlayerProximity(Spawn* spawn, Client* client){
  4630. if (player_proximities.size() < 1)
  4631. return;
  4632. if(player_proximities.count(spawn->GetID()) > 0){
  4633. PlayerProximity* prox = player_proximities.Get(spawn->GetID());
  4634. if(prox->clients_in_proximity.count(client) == 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) < prox->distance){
  4635. prox->clients_in_proximity[client] = true;
  4636. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->in_range_lua_function.c_str());
  4637. }
  4638. else if(prox->clients_in_proximity.count(client) > 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) > prox->distance){
  4639. if(prox->leaving_range_lua_function.length() > 0)
  4640. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->leaving_range_lua_function.c_str());
  4641. prox->clients_in_proximity.erase(client);
  4642. }
  4643. }
  4644. }
  4645. void ZoneServer::AddPlayerProximity(Spawn* spawn, float distance, string in_range_function, string leaving_range_function){
  4646. RemovePlayerProximity(spawn);
  4647. PlayerProximity* prox = new PlayerProximity;
  4648. prox->distance = distance;
  4649. prox->in_range_lua_function = in_range_function;
  4650. prox->leaving_range_lua_function = leaving_range_function;
  4651. player_proximities.Put(spawn->GetID(), prox);
  4652. }
  4653. void ZoneServer::RemovePlayerProximity(Client* client){
  4654. PlayerProximity* prox = 0;
  4655. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4656. while(itr.Next()){
  4657. prox = itr->second;
  4658. if(prox->clients_in_proximity.count(client) > 0)
  4659. prox->clients_in_proximity.erase(client);
  4660. }
  4661. }
  4662. void ZoneServer::RemovePlayerProximity(Spawn* spawn, bool all){
  4663. if(all){
  4664. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4665. while(itr.Next()){
  4666. player_proximities.erase(itr->first, false, true, 10000);
  4667. }
  4668. }
  4669. else if(player_proximities.count(spawn->GetID()) > 0){
  4670. player_proximities.erase(spawn->GetID(), false, true, 10000);
  4671. }
  4672. }
  4673. void ZoneServer::AddLocationProximity(float x, float y, float z, float max_variation, string in_range_function, string leaving_range_function) {
  4674. LocationProximity* prox = new LocationProximity;
  4675. prox->x = x;
  4676. prox->y = y;
  4677. prox->z = z;
  4678. prox->max_variation = max_variation;
  4679. prox->in_range_lua_function = in_range_function;
  4680. prox->leaving_range_lua_function = leaving_range_function;
  4681. location_proximities.Add(prox);
  4682. }
  4683. void ZoneServer::CheckLocationProximity() {
  4684. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  4685. if (!zone_script)
  4686. return;
  4687. if (location_proximities.size() > 0 && connected_clients.size() > 0) {
  4688. Client* client = 0;
  4689. MutexList<Client*>::iterator iterator = connected_clients.begin();
  4690. while(iterator.Next()){
  4691. client = iterator->value;
  4692. if (client->IsConnected() && client->IsReadyForSpawns() && !client->IsZoning()) {
  4693. try {
  4694. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  4695. LocationProximity* prox = 0;
  4696. while(itr.Next()){
  4697. prox = itr->value;
  4698. bool in_range = false;
  4699. float char_x = client->GetPlayer()->GetX();
  4700. float char_y = client->GetPlayer()->GetY();
  4701. float char_z = client->GetPlayer()->GetZ();
  4702. float x = prox->x;
  4703. float y = prox->y;
  4704. float z = prox->z;
  4705. float max_variation = prox->max_variation;
  4706. float total_diff = 0;
  4707. float diff = x - char_x; //Check X
  4708. if(diff < 0)
  4709. diff *= -1;
  4710. if(diff <= max_variation) {
  4711. total_diff += diff;
  4712. diff = z - char_z; //Check Z (we check Z first because it is far more likely to be a much greater variation than y)
  4713. if(diff < 0)
  4714. diff *= -1;
  4715. if(diff <= max_variation) {
  4716. total_diff += diff;
  4717. if(total_diff <= max_variation) { //Check Total
  4718. diff = y - char_y; //Check Y
  4719. if(diff < 0)
  4720. diff *= -1;
  4721. if(diff <= max_variation) {
  4722. total_diff += diff;
  4723. if(total_diff <= max_variation) {
  4724. in_range = true;
  4725. if(lua_interface && prox->in_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) == 0) { //Check Total
  4726. prox->clients_in_proximity[client] = true;
  4727. lua_interface->RunZoneScript(zone_script, prox->in_range_lua_function.c_str(), this, client->GetPlayer());
  4728. }
  4729. }
  4730. }
  4731. }
  4732. }
  4733. }
  4734. if (!in_range) {
  4735. if(lua_interface && prox->leaving_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) > 0) {
  4736. lua_interface->RunZoneScript(zone_script, prox->leaving_range_lua_function.c_str(), this, client->GetPlayer());
  4737. prox->clients_in_proximity.erase(client);
  4738. }
  4739. }
  4740. }
  4741. }
  4742. catch (...) {
  4743. LogWrite(ZONE__ERROR, 0, "Zone", "Except caught in ZoneServer::CheckLocationProximity");
  4744. return;
  4745. }
  4746. }
  4747. }
  4748. }
  4749. }
  4750. void ZoneServer::CheckLocationGrids() {
  4751. if (connected_clients.size() > 0 && location_grids.size() > 0) {
  4752. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  4753. while (client_itr.Next()) {
  4754. Client* client = client_itr.value;
  4755. if (!client)
  4756. continue;
  4757. Player* player = client->GetPlayer();
  4758. float x = player->GetX();
  4759. float y = player->GetY();
  4760. float z = player->GetZ();
  4761. int32 grid_id = player->appearance.pos.grid_id;
  4762. MutexList<LocationGrid*>::iterator location_grid_itr = location_grids.begin();
  4763. while (location_grid_itr.Next()) {
  4764. LocationGrid* grid = location_grid_itr.value;
  4765. if (grid->locations.size() > 0 || /*(grid->grid_id == grid_id ||*/ grid->players.count(player) > 0) {
  4766. float x_small = 0;
  4767. float x_large = 0;
  4768. float y_small = 0;
  4769. float y_large = 0;
  4770. float z_small = 0;
  4771. float z_large = 0;
  4772. bool first = true;
  4773. bool in_grid = false;
  4774. MutexList<Location*>::iterator location_itr = grid->locations.begin();
  4775. while (location_itr.Next()) {
  4776. Location* location = location_itr.value;
  4777. if (first) {
  4778. x_small = location->x;
  4779. x_large = location->x;
  4780. if (grid->include_y) {
  4781. y_small = location->y;
  4782. y_large = location->y;
  4783. }
  4784. z_small = location->z;
  4785. z_large = location->z;
  4786. first = false;
  4787. }
  4788. else {
  4789. if (location->x < x_small)
  4790. x_small = location->x;
  4791. else if (location->x > x_large)
  4792. x_large = location->x;
  4793. if (grid->include_y) {
  4794. if (location->y < y_small)
  4795. y_small = location->y;
  4796. else if (location->y > y_large)
  4797. y_large = location->y;
  4798. }
  4799. if (location->z < z_small)
  4800. z_small = location->z;
  4801. else if (location->z > z_large)
  4802. z_large = location->z;
  4803. }
  4804. }
  4805. if (grid->include_y && (x >= x_small && x <= x_large && y >= y_small && y <= y_large && z >= z_small && z <= z_large))
  4806. in_grid = true;
  4807. else if (x >= x_small && x <= x_large && z >= z_small && z <= z_large)
  4808. in_grid = true;
  4809. if (in_grid && grid->players.count(player) == 0) {
  4810. grid->players.Put(player, true);
  4811. bool show_enter_location_popup = true;
  4812. bool discovery_enabled = rule_manager.GetGlobalRule(R_World, EnablePOIDiscovery)->GetBool();
  4813. if( grid->discovery && discovery_enabled && !player->DiscoveredLocation(grid->id) )
  4814. {
  4815. // check if player has already discovered this location
  4816. // if not, process new discovery
  4817. char tmp[200] = {0};
  4818. sprintf(tmp, "\\#FFE400You have discovered\12\\#FFF283%s", grid->name.c_str());
  4819. client->SendPopupMessage(11, tmp, "ui_discovery", 2.25, 0xFF, 0xFF, 0xFF);
  4820. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' discovered location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  4821. player->UpdatePlayerHistory(HISTORY_TYPE_DISCOVERY, HISTORY_SUBTYPE_LOCATION, grid->id);
  4822. show_enter_location_popup = false;
  4823. // else, print standard location entry
  4824. }
  4825. if( show_enter_location_popup )
  4826. {
  4827. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' entering location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  4828. client->SendPopupMessage(10, grid->name.c_str(), 0, 2.5, 255, 255, 0);
  4829. }
  4830. }
  4831. else if (!in_grid && grid->players.count(player) > 0) {
  4832. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' leaving location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  4833. grid->players.erase(player);
  4834. }
  4835. }
  4836. }
  4837. }
  4838. }
  4839. }
  4840. // Called from a command (client, main zone thread) and the main zone thread
  4841. // so no need for a mutex container
  4842. void ZoneServer::AddLocationGrid(LocationGrid* grid) {
  4843. if (grid)
  4844. location_grids.Add(grid);
  4845. }
  4846. void ZoneServer::RemoveLocationGrids() {
  4847. MutexList<LocationGrid*>::iterator itr = location_grids.begin();
  4848. while (itr.Next())
  4849. itr.value->locations.clear(true);
  4850. location_grids.clear(true);
  4851. }
  4852. void ZoneServer::RemoveSpellTimersFromSpawn(Spawn* spawn, bool remove_all, bool delete_recast){
  4853. if(spellProcess)
  4854. spellProcess->RemoveSpellTimersFromSpawn(spawn, remove_all, delete_recast);
  4855. }
  4856. void ZoneServer::Interrupted(Entity* caster, Spawn* interruptor, int16 error_code, bool cancel, bool from_movement){
  4857. if(spellProcess)
  4858. spellProcess->Interrupted(caster, interruptor, error_code, cancel, from_movement);
  4859. }
  4860. Spell* ZoneServer::GetSpell(Entity* caster){
  4861. Spell* spell = 0;
  4862. if(spellProcess)
  4863. spell = spellProcess->GetSpell(caster);
  4864. return spell;
  4865. }
  4866. void ZoneServer::ProcessSpell(Spell* spell, Entity* caster, Spawn* target, bool lock, bool harvest_spell, LuaSpell* customSpell, int16 custom_cast_time){
  4867. if(spellProcess)
  4868. spellProcess->ProcessSpell(this, spell, caster, target, lock, harvest_spell, customSpell, custom_cast_time);
  4869. }
  4870. void ZoneServer::ProcessEntityCommand(EntityCommand* entity_command, Entity* caster, Spawn* target, bool lock) {
  4871. if (target && target->GetSpawnScript()) {
  4872. Player* player = 0;
  4873. if (caster && caster->IsPlayer())
  4874. player = (Player*)caster;
  4875. CallSpawnScript(target, SPAWN_SCRIPT_CUSTOM, player, entity_command->command.c_str());
  4876. }
  4877. if (spellProcess)
  4878. spellProcess->ProcessEntityCommand(this, entity_command, caster, target, lock);
  4879. }
  4880. void ZoneServer::RemoveSpawnSupportFunctions(Spawn* spawn) {
  4881. if(!spawn)
  4882. return;
  4883. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveSpawnSupportFunctions...");
  4884. if(spawn->IsEntity())
  4885. RemoveSpellTimersFromSpawn((Entity*)spawn, true);
  4886. RemoveDamagedSpawn(spawn);
  4887. spawn->SendSpawnChanges(false);
  4888. RemoveChangedSpawn(spawn);
  4889. // Everything inside this if will be nuked during a reload in other spots, no need to do it twice
  4890. if (!reloading) {
  4891. RemoveDeadEnemyList(spawn);
  4892. spawn->changed = true;
  4893. spawn->info_changed = true;
  4894. spawn->vis_changed = true;
  4895. spawn->position_changed = true;
  4896. SendSpawnChanges(spawn);
  4897. if (spawn->GetSpawnGroupID() > 0) {
  4898. int32 group_id = spawn->GetSpawnGroupID();
  4899. spawn->RemoveSpawnFromGroup();
  4900. if (spawn_group_map.count(group_id) > 0)
  4901. spawn_group_map.Get(group_id).Remove(spawn->GetID());
  4902. }
  4903. if (!spawn->IsPlayer()) {
  4904. if(quick_database_id_lookup.count(spawn->GetDatabaseID()) > 0)
  4905. quick_database_id_lookup.erase(spawn->GetDatabaseID());
  4906. }
  4907. RemoveHeadingTimer(spawn);
  4908. DeleteSpawnScriptTimers(spawn);
  4909. RemovePlayerProximity(spawn);
  4910. }
  4911. // We don't use RemoveMovementNPC() here as it caused a hell of a delay during reloads
  4912. // instead we remove it from the list directly
  4913. if (spawn->IsNPC())
  4914. movement_spawns.erase(spawn->GetID());
  4915. }
  4916. void ZoneServer::HandleEmote(Client* originator, string name) {
  4917. if (!originator) {
  4918. LogWrite(ZONE__ERROR, 0, "Zone", "HandleEmote called with an invalid client");
  4919. return;
  4920. }
  4921. Client* client = 0;
  4922. Emote* origEmote = visual_states.FindEmote(name, originator->GetVersion());
  4923. if(!origEmote){
  4924. originator->Message(CHANNEL_COLOR_YELLOW, "Unable to find emote '%s'. If this should be a valid emote be sure to submit a /bug report.", name.c_str());
  4925. return;
  4926. }
  4927. Emote* emote = origEmote;
  4928. PacketStruct* packet = 0;
  4929. char* emoteResponse = 0;
  4930. vector<Client*>::iterator client_itr;
  4931. int32 cur_client_version = originator->GetVersion();
  4932. map<int32, Emote*> emote_version_range;
  4933. MClientList.readlock(__FUNCTION__, __LINE__);
  4934. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4935. client = *client_itr;
  4936. if(!client || (client && client->GetPlayer()->IsIgnored(originator->GetPlayer()->GetName())))
  4937. continue;
  4938. // establish appropriate emote for the version used by the client
  4939. if (client->GetVersion() != originator->GetVersion())
  4940. {
  4941. map<int32, Emote*>::iterator rangeitr = emote_version_range.find(client->GetVersion());
  4942. if (rangeitr == emote_version_range.end())
  4943. {
  4944. Emote* tmp_new_emote = visual_states.FindEmote(name, client->GetVersion());
  4945. if (tmp_new_emote)
  4946. {
  4947. emote_version_range.insert(make_pair(client->GetVersion(), tmp_new_emote));
  4948. emote = tmp_new_emote;
  4949. } // else its missing just use the current clients default
  4950. }
  4951. else // we have an existing emote already cached
  4952. emote = rangeitr->second;
  4953. }
  4954. else // since the client and originator client match use the original emote
  4955. emote = origEmote;
  4956. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  4957. if(packet){
  4958. packet->setDataByName("spawn_id" , client->GetPlayer()->GetIDWithPlayerSpawn(originator->GetPlayer()));
  4959. if(!emoteResponse){
  4960. string message;
  4961. if(originator->GetPlayer()->GetTarget() && originator->GetPlayer()->GetTarget()->GetID() != originator->GetPlayer()->GetID()){
  4962. message = emote->GetTargetedMessageString();
  4963. if(message.find("%t") < 0xFFFFFFFF)
  4964. message.replace(message.find("%t"), 2, originator->GetPlayer()->GetTarget()->GetName());
  4965. }
  4966. if(message.length() == 0)
  4967. message = emote->GetMessageString();
  4968. if(message.find("%g1") < 0xFFFFFFFF){
  4969. if(originator->GetPlayer()->GetGender() == 1)
  4970. message.replace(message.find("%g1"), 3, "his");
  4971. else
  4972. message.replace(message.find("%g1"), 3, "her");
  4973. }
  4974. if(message.find("%g2") < 0xFFFFFFFF){
  4975. if(originator->GetPlayer()->GetGender() == 1)
  4976. message.replace(message.find("%g2"), 3, "him");
  4977. else
  4978. message.replace(message.find("%g2"), 3, "her");
  4979. }
  4980. if(message.find("%g3") < 0xFFFFFFFF){
  4981. if(originator->GetPlayer()->GetGender() == 1)
  4982. message.replace(message.find("%g3"), 3, "he");
  4983. else
  4984. message.replace(message.find("%g3"), 3, "she");
  4985. }
  4986. if(message.length() > 0){
  4987. emoteResponse = new char[message.length() + strlen(originator->GetPlayer()->GetName()) + 10];
  4988. sprintf(emoteResponse,"%s %s", originator->GetPlayer()->GetName(), message.c_str());
  4989. }
  4990. else{
  4991. originator->Message(CHANNEL_COLOR_YELLOW, "%s is not properly configured, be sure to submit a /bug report.", name.c_str());
  4992. safe_delete(packet);
  4993. break;
  4994. }
  4995. }
  4996. packet->setMediumStringByName("emote_msg", emoteResponse);
  4997. packet->setDataByName("anim_type", emote->GetVisualState());
  4998. client->QueuePacket(packet->serialize());
  4999. safe_delete(packet);
  5000. safe_delete_array(emoteResponse);
  5001. }
  5002. }
  5003. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5004. }
  5005. void ZoneServer::SetupInstance(int32 createdInstanceID) {
  5006. if ( createdInstanceID == 0 ) // if this happens that isn't good!
  5007. instanceID = ++MinInstanceID;
  5008. else // db should pass the good ID
  5009. instanceID = createdInstanceID;
  5010. }
  5011. void ZoneServer::RemoveDeadSpawn(Spawn* spawn){
  5012. AddDeadSpawn(spawn, 0);
  5013. }
  5014. void ZoneServer::AddDeadSpawn(Spawn* spawn, int32 timer){
  5015. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  5016. if (dead_spawns.count(spawn->GetID()) > 0)
  5017. dead_spawns[spawn->GetID()] = Timer::GetCurrentTime2() + timer;
  5018. else if(timer != 0xFFFFFFFF)
  5019. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + timer));
  5020. else{
  5021. if(spawn->IsEntity() && spawn->HasLoot()){
  5022. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + (15000 * spawn->GetLevel() + 240000)));
  5023. SendUpdateDefaultCommand(spawn, "loot", 10);
  5024. }
  5025. else
  5026. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + 10000));
  5027. }
  5028. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5029. }
  5030. void ZoneServer::WritePlayerStatistics() {
  5031. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  5032. while(client_itr.Next())
  5033. client_itr->value->GetPlayer()->WritePlayerStatistics();
  5034. }
  5035. bool ZoneServer::SendRadiusSpawnInfo(Client* client, float radius) {
  5036. if (!client)
  5037. return false;
  5038. Spawn* spawn = 0;
  5039. bool ret = false;
  5040. map<int32, Spawn*>::iterator itr;
  5041. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5042. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5043. spawn = itr->second;
  5044. if (spawn && spawn != client->GetPlayer() && !spawn->IsPlayer() && spawn->GetDistance(client->GetPlayer()) <= radius) {
  5045. const char* type = "NPC";
  5046. const char* specialTypeID = "N/A";
  5047. int32 specialID = 0, spawnEntryID = spawn->GetSpawnEntryID();
  5048. if (spawn->IsObject())
  5049. {
  5050. Object* obj = (Object*)spawn;
  5051. specialID = obj->GetID();
  5052. specialTypeID = "GetID";
  5053. type = "Object";
  5054. }
  5055. else if (spawn->IsSign())
  5056. {
  5057. Sign* sign = (Sign*)spawn;
  5058. specialID = sign->GetWidgetID();
  5059. specialTypeID = "WidgetID";
  5060. type = "Sign";
  5061. }
  5062. else if (spawn->IsWidget())
  5063. {
  5064. Widget* widget = (Widget*)spawn;
  5065. specialID = widget->GetWidgetID();
  5066. specialTypeID = "WidgetID";
  5067. if ( specialID == 0xFFFFFFFF )
  5068. specialTypeID = "WidgetID(spawn_widgets entry missing)";
  5069. type = "Widget";
  5070. }
  5071. else if (spawn->IsGroundSpawn())
  5072. {
  5073. GroundSpawn* gs = (GroundSpawn*)spawn;
  5074. specialID = gs->GetGroundSpawnEntryID();
  5075. specialTypeID = "GroundSpawnEntryID";
  5076. type = "GroundSpawn";
  5077. }
  5078. client->Message(CHANNEL_COLOR_RED, "Name: %s (%s), Spawn Table ID: %u, %s: %u", spawn->GetName(), type, spawn->GetDatabaseID(), specialTypeID, specialID);
  5079. client->Message(CHANNEL_COLOR_RED, "Spawn Location ID: %u, Spawn Group ID: %u, SpawnEntryID: %u, Grid ID: %u", spawn->GetSpawnLocationID(), spawn->GetSpawnGroupID(), spawnEntryID, spawn->GetLocation());
  5080. client->Message(CHANNEL_COLOR_RED, "Respawn Time: %u (sec), X: %f, Y: %f, Z: %f Heading: %f", spawn->GetRespawnTime(), spawn->GetX(), spawn->GetY(), spawn->GetZ(), spawn->GetHeading());
  5081. client->Message(CHANNEL_COLOR_YELLOW, "=============================");
  5082. ret = true;
  5083. }
  5084. }
  5085. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5086. return ret;
  5087. }
  5088. void ZoneServer::FindSpawn(Client* client, char* regSearchStr)
  5089. {
  5090. if (!regSearchStr || strlen(regSearchStr) < 1)
  5091. {
  5092. client->SimpleMessage(CHANNEL_COLOR_RED, "Bad ZoneServer::FindSpawn(Client*, char* regSearchStr) attempt, regSearchStr is NULL or empty.");
  5093. return;
  5094. }
  5095. string resString = string(regSearchStr);
  5096. try
  5097. {
  5098. std::regex pre_re_check("^[a-zA-Z0-9_ ]+$");
  5099. bool output = std::regex_match(resString, pre_re_check);
  5100. if (output)
  5101. {
  5102. string newStr(".*");
  5103. newStr.append(regSearchStr);
  5104. newStr.append(".*");
  5105. resString = newStr;
  5106. }
  5107. }
  5108. catch (...)
  5109. {
  5110. client->SimpleMessage(CHANNEL_COLOR_RED, "Try/Catch ZoneServer::FindSpawn(Client*, char* regSearchStr) failure.");
  5111. return;
  5112. }
  5113. client->Message(CHANNEL_NARRATIVE, "RegEx Search Spawn List: %s", regSearchStr);
  5114. client->Message(CHANNEL_NARRATIVE, "Database ID | Spawn Name | X , Y , Z");
  5115. client->Message(CHANNEL_NARRATIVE, "========================");
  5116. map<int32, Spawn*>::iterator itr;
  5117. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5118. int32 spawnsFound = 0;
  5119. std::regex re(resString, std::regex_constants::icase);
  5120. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5121. Spawn* spawn = itr->second;
  5122. if (!spawn || !spawn->GetName())
  5123. continue;
  5124. bool output = false;
  5125. try {
  5126. output = std::regex_match(string(spawn->GetName()), re);
  5127. }
  5128. catch (...)
  5129. {
  5130. continue;
  5131. }
  5132. if (output)
  5133. {
  5134. client->Message(CHANNEL_NARRATIVE, "%i | %s | %f , %f , %f", spawn->GetDatabaseID(), spawn->GetName(), spawn->GetX(), spawn->GetY(), spawn->GetZ());
  5135. spawnsFound++;
  5136. }
  5137. }
  5138. client->Message(CHANNEL_NARRATIVE, "========================", spawnsFound);
  5139. client->Message(CHANNEL_NARRATIVE, "%u Results Found.", spawnsFound);
  5140. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5141. }
  5142. void ZoneServer::AddPlayerTracking(Player* player) {
  5143. if (player && !player->GetIsTracking() && players_tracking.count(player->GetDatabaseID()) == 0) {
  5144. Client* client = GetClientBySpawn(player);
  5145. if (client) {
  5146. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5147. if (packet) {
  5148. player->SetIsTracking(true);
  5149. players_tracking.Put(client->GetCharacterID(), player);
  5150. packet->setDataByName("mode", TRACKING_START);
  5151. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5152. client->QueuePacket(packet->serialize());
  5153. safe_delete(packet);
  5154. }
  5155. }
  5156. }
  5157. }
  5158. void ZoneServer::RemovePlayerTracking(Player* player, int8 mode) {
  5159. if (player && player->GetIsTracking()) {
  5160. Client* client = GetClientBySpawn(player);
  5161. if (client) {
  5162. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5163. if (packet) {
  5164. player->SetIsTracking(false);
  5165. players_tracking.erase(client->GetCharacterID());
  5166. packet->setDataByName("mode", mode);
  5167. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5168. client->QueuePacket(packet->serialize());
  5169. safe_delete(packet);
  5170. }
  5171. }
  5172. }
  5173. }
  5174. void ZoneServer::ProcessTracking() {
  5175. MutexMap<int32, Player*>::iterator itr = players_tracking.begin();
  5176. while (itr.Next())
  5177. ProcessTracking(GetClientBySpawn(itr->second));
  5178. }
  5179. void ZoneServer::ProcessTracking(Client* client) {
  5180. if (!client)
  5181. return;
  5182. Player* player = client->GetPlayer();
  5183. if (player && player->GetIsTracking()) {
  5184. MutexMap<int32, Spawn*>::iterator spawn_itr;
  5185. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5186. if (packet) {
  5187. packet->setDataByName("mode", TRACKING_UPDATE);
  5188. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5189. vector<TrackedSpawn*> spawns_tracked;
  5190. while (spawn_itr.Next()) {
  5191. Spawn* spawn = spawn_itr->second;
  5192. float distance = player->GetDistance(spawn);
  5193. if (spawn->IsEntity() && distance <= 80 && spawn != player) {
  5194. TrackedSpawn* ts = new TrackedSpawn;
  5195. ts->spawn = spawn;
  5196. ts->distance = distance;
  5197. /* Add spawns in ascending order from closest to furthest */
  5198. if (spawns_tracked.empty())
  5199. spawns_tracked.push_back(ts);
  5200. else {
  5201. vector<TrackedSpawn*>::iterator tracked_itr;
  5202. bool added = false;
  5203. for (tracked_itr = spawns_tracked.begin(); tracked_itr != spawns_tracked.end(); tracked_itr++) {
  5204. TrackedSpawn* cur_ts = *tracked_itr;
  5205. if (ts->distance <= cur_ts->distance) {
  5206. spawns_tracked.insert(tracked_itr, ts);
  5207. added = true;
  5208. break;
  5209. }
  5210. }
  5211. if (!added)
  5212. spawns_tracked.push_back(ts);
  5213. }
  5214. }
  5215. }
  5216. packet->setArrayLengthByName("num_spawns", spawns_tracked.size());
  5217. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5218. TrackedSpawn* ts = spawns_tracked[i];
  5219. LogWrite(ZONE__DEBUG, 0, "Zone", "%s (%f)", ts->spawn->GetName(), ts->distance);
  5220. packet->setArrayDataByName("spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5221. packet->setArrayDataByName("spawn_name", ts->spawn->GetName(), i);
  5222. if (ts->spawn->IsPlayer())
  5223. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_PC, i);
  5224. else
  5225. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_NPC, i);
  5226. packet->setArrayDataByName("spawn_con_color", player->GetArrowColor(ts->spawn->GetLevel()), i);
  5227. }
  5228. packet->setArrayLengthByName("num_array1", 0);
  5229. //for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5230. //}
  5231. packet->setArrayLengthByName("num_spawns2", spawns_tracked.size());
  5232. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5233. TrackedSpawn* ts = spawns_tracked[i];
  5234. packet->setArrayDataByName("list_spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5235. packet->setArrayDataByName("list_number", i, i);
  5236. }
  5237. client->QueuePacket(packet->serialize());
  5238. safe_delete(packet);
  5239. for (int32 i = 0; i < spawns_tracked.size(); i++)
  5240. safe_delete(spawns_tracked[i]);
  5241. }
  5242. }
  5243. }
  5244. void ZoneServer::SendEpicMobDeathToGuild(Player* killer, Spawn* victim) {
  5245. if (killer && victim) {
  5246. LogWrite(MISC__TODO, 1, "TODO" , "Check if player is in raid\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  5247. if (killer->GetGroupMemberInfo()) {
  5248. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  5249. deque<GroupMemberInfo*>::iterator itr;
  5250. PlayerGroup* group = world.GetGroupManager()->GetGroup(killer->GetGroupMemberInfo()->group_id);
  5251. if (group)
  5252. {
  5253. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  5254. deque<GroupMemberInfo*>* members = group->GetMembers();
  5255. for (itr = members->begin(); itr != members->end(); itr++) {
  5256. GroupMemberInfo* gmi = *itr;
  5257. if (gmi->client) {
  5258. Player* group_member = gmi->client->GetPlayer();
  5259. if (group_member->GetGuild()) {
  5260. Guild* guild = group_member->GetGuild();
  5261. string message = Guild::GetEpicMobDeathMessage(group_member->GetName(), victim->GetName());
  5262. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5263. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5264. }
  5265. }
  5266. }
  5267. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5268. }
  5269. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5270. }
  5271. else if (killer->GetGuild()) {
  5272. Guild* guild = killer->GetGuild();
  5273. string message = Guild::GetEpicMobDeathMessage(killer->GetName(), victim->GetName());
  5274. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5275. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5276. }
  5277. }
  5278. }
  5279. void ZoneServer::ProcessAggroChecks(Spawn* spawn) {
  5280. if (spawn->GetFactionID() < 1 || spawn->EngagedInCombat())
  5281. return;
  5282. // If faction based combat is not allowed then no need to run the loops so just return out
  5283. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool())
  5284. return;
  5285. if (spawn && spawn->IsNPC() && spawn->Alive())
  5286. CheckEnemyList((NPC*)spawn);
  5287. }
  5288. void ZoneServer::SendUpdateTitles(Client* client, Title* suffix, Title* prefix) {
  5289. assert(client);
  5290. if (client->GetVersion() > 546)
  5291. SendUpdateTitles(client->GetPlayer(), suffix, prefix);
  5292. }
  5293. void ZoneServer::SendUpdateTitles(Spawn *spawn, Title *suffix, Title *prefix) {
  5294. if (!spawn)
  5295. return;
  5296. vector<Client*>::iterator itr;
  5297. PacketStruct *packet;
  5298. Client* current_client;
  5299. MClientList.readlock(__FUNCTION__, __LINE__);
  5300. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5301. current_client = *itr;
  5302. if (current_client->GetVersion() <= 546)
  5303. continue;
  5304. if (!(packet = configReader.getStruct("WS_UpdateTitle", current_client->GetVersion())))
  5305. continue;
  5306. packet->setDataByName("player_id", current_client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5307. packet->setDataByName("player_name", spawn->GetName());
  5308. packet->setDataByName("unknown1", 1, 1);
  5309. if(suffix)
  5310. packet->setDataByName("suffix_title", suffix->GetName());
  5311. else
  5312. packet->setDataByName("suffix_title", spawn->GetSuffixTitle());
  5313. if(prefix)
  5314. packet->setDataByName("prefix_title", prefix->GetName());
  5315. else
  5316. packet->setDataByName("prefix_title", spawn->GetPrefixTitle());
  5317. packet->setDataByName("last_name", spawn->GetLastName());
  5318. packet->setDataByName("sub_title", spawn->GetSubTitle());
  5319. current_client->QueuePacket(packet->serialize());
  5320. safe_delete(packet);
  5321. }
  5322. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5323. }
  5324. void ZoneServer::AddTransportSpawn(Spawn* spawn){
  5325. if(!spawn)
  5326. return;
  5327. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5328. transport_spawns.push_back(spawn->GetID());
  5329. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5330. }
  5331. Spawn* ZoneServer::GetClosestTransportSpawn(float x, float y, float z){
  5332. Spawn* spawn = 0;
  5333. Spawn* closest_spawn = 0;
  5334. float closest_distance = 0.0;
  5335. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5336. vector<int32>::iterator itr = transport_spawns.begin();
  5337. while(itr != transport_spawns.end()){
  5338. spawn = GetSpawnByID(*itr);
  5339. if(spawn){
  5340. if(closest_distance == 0.0){
  5341. closest_spawn = spawn;
  5342. closest_distance = spawn->GetDistance(x, y, z);
  5343. }
  5344. else if(spawn->GetDistance(x, y, z) < closest_distance){
  5345. closest_spawn = spawn;
  5346. closest_distance = spawn->GetDistance(x, y, z);
  5347. }
  5348. itr++;
  5349. }
  5350. else
  5351. itr = transport_spawns.erase(itr);
  5352. }
  5353. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5354. return closest_spawn;
  5355. }
  5356. void ZoneServer::SetRain(float val) {
  5357. rain = val;
  5358. vector<Client*>::iterator itr;
  5359. MClientList.readlock(__FUNCTION__, __LINE__);
  5360. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5361. Client* client = *itr;
  5362. client->GetPlayer()->GetInfoStruct()->rain = val;
  5363. client->GetPlayer()->SetCharSheetChanged(true);
  5364. if( val >= 0.75 && !weather_signaled )
  5365. {
  5366. client->SimpleMessage(CHANNEL_NARRATIVE, "It starts to rain.");
  5367. }
  5368. else if( val < 0.75 && weather_signaled )
  5369. {
  5370. client->SimpleMessage(CHANNEL_NARRATIVE, "It stops raining.");
  5371. }
  5372. }
  5373. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5374. if (val >= 0.75 && !weather_signaled) {
  5375. weather_signaled = true;
  5376. ProcessSpawnConditional(SPAWN_CONDITIONAL_RAINING);
  5377. }
  5378. else if (val < 0.75 && weather_signaled) {
  5379. weather_signaled = false;
  5380. ProcessSpawnConditional(SPAWN_CONDITIONAL_NOT_RAINING);
  5381. }
  5382. }
  5383. void ZoneServer::SetWind(float val) {
  5384. vector<Client*>::iterator itr;
  5385. MClientList.readlock(__FUNCTION__, __LINE__);
  5386. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5387. Client* client = *itr;
  5388. client->GetPlayer()->GetInfoStruct()->wind = val;
  5389. client->GetPlayer()->SetCharSheetChanged(true);
  5390. }
  5391. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5392. }
  5393. void ZoneServer::ProcessWeather()
  5394. {
  5395. // if the global rule to disable weather is set, or if the `weather_allowed` field in the zone record == 0, do not process weather
  5396. if( !weather_enabled || !isWeatherAllowed() )
  5397. return;
  5398. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Processing weather changes", zone_name);
  5399. float new_weather = 0;
  5400. float weather_offset = 0;
  5401. bool change_weather = false;
  5402. // check to see if it is time to change the weather according to weather_frequency (time between changes)
  5403. if( weather_last_changed_time <= (Timer::GetUnixTimeStamp() - weather_frequency) )
  5404. {
  5405. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Checking for weather changes", zone_name);
  5406. // reset last changed time (frequency check)
  5407. weather_last_changed_time = Timer::GetUnixTimeStamp();
  5408. // this is the chance a weather change occurs at all at the expired interval
  5409. int8 weather_random = MakeRandomInt(1, 100);
  5410. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Chance to change weather: %i%%, rolled: %i%% - Change weather: %s", zone_name, weather_change_chance, weather_random, weather_random <= weather_change_chance ? "True" : "False");
  5411. if( weather_random <= weather_change_chance )
  5412. {
  5413. change_weather = true;
  5414. weather_offset = weather_change_amount;
  5415. if( weather_type == 3 ) // chaotic weather patterns, random weather between min/max
  5416. {
  5417. new_weather = MakeRandomFloat(weather_min_severity, weather_max_severity);
  5418. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Chaotic weather severity changed to %.2f", zone_name, new_weather);
  5419. weather_pattern = 2;
  5420. }
  5421. else if( weather_type == 2 ) // random weather patterns, combination of normal + dynamic + max_offset
  5422. {
  5423. weather_offset = MakeRandomFloat(weather_change_amount, weather_dynamic_offset);
  5424. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Random weather severity changed by %.2f", zone_name, weather_offset);
  5425. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5426. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5427. if( weather_random <= weather_alter )
  5428. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5429. }
  5430. else if( weather_type == 1 ) // dynamic weather patterns, weather may not reach min/max
  5431. {
  5432. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5433. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5434. if( weather_random <= weather_alter )
  5435. {
  5436. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5437. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Dynamic weather pattern changed to %i", zone_name, weather_pattern);
  5438. }
  5439. }
  5440. else // normal weather patterns, weather starts at min, goes to max, then back down again
  5441. {
  5442. // do nothing (processed below)
  5443. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Normal weather severity changed by %.2f", zone_name, weather_offset);
  5444. }
  5445. // when all done, change the weather
  5446. if( change_weather )
  5447. {
  5448. if( weather_pattern == 1 )
  5449. {
  5450. // weather is getting worse, til it reaches weather_max_severity
  5451. new_weather = ( weather_current_severity <= weather_max_severity ) ? weather_current_severity + weather_offset : weather_max_severity;
  5452. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Increased weather severity by %.2f", zone_name, weather_offset);
  5453. if(new_weather > weather_max_severity)
  5454. {
  5455. new_weather = weather_max_severity - weather_offset;
  5456. weather_pattern = 0;
  5457. }
  5458. }
  5459. else if( weather_pattern == 0 )
  5460. {
  5461. // weather is clearing up, til it reaches weather_min_severity
  5462. new_weather = ( weather_current_severity >= weather_min_severity ) ? weather_current_severity - weather_offset : weather_min_severity;
  5463. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Decreased weather severity by %.2f", zone_name, weather_offset);
  5464. if(new_weather < weather_min_severity)
  5465. {
  5466. new_weather = weather_min_severity + weather_offset;
  5467. weather_pattern = 1;
  5468. }
  5469. }
  5470. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change triggered from %.2f to %.2f", zone_name, weather_current_severity, new_weather);
  5471. this->SetRain(new_weather);
  5472. weather_current_severity = new_weather;
  5473. }
  5474. }
  5475. }
  5476. else
  5477. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Not time to change weather yet", zone_name);
  5478. }
  5479. void ZoneServer::HidePrivateSpawn(Spawn* spawn) {
  5480. if (!spawn->IsPrivateSpawn())
  5481. return;
  5482. Client* client = 0;
  5483. Player* player = 0;
  5484. PacketStruct* packet = 0;
  5485. int32 packet_version = 0;
  5486. MutexList<Client*>::iterator itr = connected_clients.begin();
  5487. while (itr->Next()) {
  5488. client = itr->value;
  5489. player = client->GetPlayer();
  5490. if (player->WasSentSpawn(spawn->GetID()) && !player->WasSpawnRemoved(spawn)) {
  5491. if (!packet || packet_version != client->GetVersion()) {
  5492. safe_delete(packet);
  5493. packet_version = client->GetVersion();
  5494. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  5495. }
  5496. SendRemoveSpawn(client, spawn, packet);
  5497. if(spawn_range_map.count(client) > 0)
  5498. spawn_range_map.Get(client)->erase(spawn->GetID());
  5499. if(player->GetTarget() == spawn)
  5500. player->SetTarget(0);
  5501. }
  5502. }
  5503. safe_delete(packet);
  5504. }
  5505. SpawnLocation* ZoneServer::GetSpawnLocation(int32 id) {
  5506. SpawnLocation* ret = 0;
  5507. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  5508. if (spawn_location_list.count(id) > 0)
  5509. ret = spawn_location_list[id];
  5510. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  5511. return ret;
  5512. }
  5513. void ZoneServer::PlayAnimation(Spawn* spawn, int32 visual_state, Spawn* spawn2, int8 hide_type){
  5514. Client* client = 0;
  5515. PacketStruct* packet = 0;
  5516. Spawn* exclude_spawn = 0;
  5517. if (!spawn)
  5518. return;
  5519. if (spawn2){
  5520. if(hide_type == 1){
  5521. client = GetClientBySpawn(spawn2);
  5522. if(client){
  5523. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5524. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5525. packet->setDataByName("anim_type", visual_state);
  5526. client->QueuePacket(packet->serialize());
  5527. }
  5528. return;
  5529. }
  5530. if(hide_type == 2)
  5531. exclude_spawn = spawn2;
  5532. }
  5533. vector<Client*>::iterator client_itr;
  5534. MClientList.readlock(__FUNCTION__, __LINE__);
  5535. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  5536. client = *client_itr;
  5537. if(spawn->GetDistance(client->GetPlayer()) > 50)
  5538. continue;
  5539. if(exclude_spawn == client->GetPlayer())
  5540. continue;
  5541. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5542. if (packet) {
  5543. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5544. packet->setDataByName("anim_type", visual_state);
  5545. client->QueuePacket(packet->serialize());
  5546. safe_delete(packet);
  5547. }
  5548. }
  5549. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5550. }
  5551. vector<Spawn*> ZoneServer::GetSpawnsByID(int32 id) {
  5552. vector<Spawn*> tmp_list;
  5553. Spawn* spawn;
  5554. map<int32, Spawn*>::iterator itr;
  5555. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5556. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5557. spawn = itr->second;
  5558. if (spawn && (spawn->GetDatabaseID() == id))
  5559. tmp_list.push_back(spawn);
  5560. }
  5561. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5562. return tmp_list;
  5563. }
  5564. vector<Spawn*> ZoneServer::GetAttackableSpawnsByDistance(Spawn* caster, float distance) {
  5565. vector<Spawn*> ret;
  5566. Spawn* spawn = 0;
  5567. map<int32, Spawn*>::iterator itr;
  5568. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5569. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5570. spawn = itr->second;
  5571. if (spawn && spawn->IsNPC() && spawn->appearance.attackable > 0 && spawn != caster && spawn->Alive() && spawn->GetDistance(caster, true) <= distance)
  5572. ret.push_back(spawn);
  5573. }
  5574. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5575. return ret;
  5576. }
  5577. void ZoneServer::ResurrectSpawn(Spawn* spawn, Client* client) {
  5578. if(!client || !spawn)
  5579. return;
  5580. PendingResurrection* rez = client->GetCurrentRez();
  5581. if(!rez || !rez->caster)
  5582. return;
  5583. PacketStruct* packet = 0;
  5584. float power_perc = rez->mp_perc;
  5585. float health_perc = rez->hp_perc;
  5586. Spawn* caster_spawn = rez->caster;
  5587. sint32 heal_amt = 0;
  5588. sint32 power_amt = 0;
  5589. bool no_calcs = rez->no_calcs;
  5590. int8 crit_mod = rez->crit_mod;
  5591. Entity* caster = 0;
  5592. InfoStruct* info = 0;
  5593. bool crit = false;
  5594. string heal_spell = rez->heal_name;
  5595. int16 heal_packet_type = 0;
  5596. int16 power_packet_type = 0;
  5597. //Calculations for how much to heal the spawn
  5598. if(health_perc > 0)
  5599. heal_amt = (spawn->GetTotalHP() * (health_perc / 100));
  5600. if(power_perc > 0)
  5601. power_amt = (spawn->GetTotalPower() * (power_perc / 100));
  5602. if(caster_spawn->IsEntity()){
  5603. caster = ((Entity*)caster_spawn);
  5604. info = caster->GetInfoStruct();
  5605. }
  5606. if(!no_calcs && caster){
  5607. //Potency Mod
  5608. heal_amt *= ((caster->stats[ITEM_STAT_POTENCY] / 100) + 1);
  5609. power_amt *= ((caster->stats[ITEM_STAT_POTENCY] / 100) + 1);
  5610. //Ability Mod
  5611. heal_amt += (int32)min((int32)info->ability_modifier, (int32)(heal_amt / 2));
  5612. power_amt += (int32)min((int32)info->ability_modifier, (int32)(power_amt / 2));
  5613. if(!crit_mod || crit_mod == 1){
  5614. if(crit_mod == 1)
  5615. crit = true;
  5616. else {
  5617. // Crit Roll
  5618. float chance = (float)max((float)0, (float)info->crit_chance);
  5619. crit = (MakeRandomFloat(0, 100) <= chance);
  5620. }
  5621. if(crit){
  5622. //Apply total crit multiplier with crit bonus
  5623. heal_amt *= ((info->crit_bonus / 100) + 1.3);
  5624. power_amt *= ((info->crit_bonus / 100) + 1.3);
  5625. }
  5626. }
  5627. }
  5628. //Set this rez as a crit to be passed to subspell (not yet used)
  5629. rez->crit = true;
  5630. //Set Heal amt to 1 if 0 now so the player has health
  5631. if(heal_amt == 0)
  5632. heal_amt = 1;
  5633. if(heal_amt > spawn->GetTotalHP())
  5634. heal_amt = spawn->GetTotalHP();
  5635. if(power_amt > spawn->GetTotalPower())
  5636. power_amt = spawn->GetTotalPower();
  5637. spawn->SetHP(heal_amt);
  5638. if(power_amt > 0)
  5639. spawn->SetPower(power_amt);
  5640. if(client && caster){
  5641. EQ2Packet* move = ((Player*)spawn)->Move(caster->GetX(), caster->GetY(), caster->GetZ(), client->GetVersion());
  5642. if(move)
  5643. client->QueuePacket(move);
  5644. }
  5645. if(crit){
  5646. power_packet_type = HEAL_PACKET_TYPE_CRIT_MANA;
  5647. heal_packet_type = HEAL_PACKET_TYPE_CRIT_HEAL;
  5648. }
  5649. else {
  5650. power_packet_type = HEAL_PACKET_TYPE_SIMPLE_MANA;
  5651. heal_packet_type = HEAL_PACKET_TYPE_SIMPLE_HEAL;
  5652. }
  5653. SendHealPacket(caster, spawn, heal_packet_type, heal_amt, heal_spell.c_str());
  5654. if(power_amt > 0)
  5655. SendHealPacket(caster, spawn, power_packet_type, power_amt, heal_spell.c_str());
  5656. //The following code sets the spawn as alive
  5657. if(dead_spawns.count(spawn->GetID()) > 0)
  5658. dead_spawns.erase(spawn->GetID());
  5659. if(spawn->IsPlayer()){
  5660. spawn->SetSpawnType(4);
  5661. client = GetClientBySpawn(spawn);
  5662. if(client){
  5663. packet = configReader.getStruct("WS_Resurrected", client->GetVersion());
  5664. if(packet){
  5665. client->QueuePacket(packet->serialize());
  5666. }
  5667. packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
  5668. if(packet)
  5669. {
  5670. packet->setDataByName("parameter1", 8);
  5671. client->QueuePacket(packet->serialize());
  5672. packet->setDataByName("parameter1", 16);
  5673. client->QueuePacket(packet->serialize());
  5674. }
  5675. safe_delete(packet);
  5676. client->SimpleMessage(CHANNEL_NARRATIVE, "You regain consciousness!");
  5677. }
  5678. }
  5679. spawn->SendSpawnChanges(true);
  5680. spawn->SetTempActionState(-1);
  5681. spawn->appearance.attackable = 1;
  5682. }
  5683. void ZoneServer::SendDispellPacket(Entity* caster, Spawn* target, string dispell_name, string spell_name, int8 dispell_type){
  5684. if(!caster || !target)
  5685. return;
  5686. Client* client = 0;
  5687. Player* player = 0;
  5688. PacketStruct* packet = 0;
  5689. vector<Client*>::iterator client_itr;
  5690. MClientList.readlock(__FUNCTION__, __LINE__);
  5691. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++){
  5692. client = *client_itr;
  5693. if(!client || !(player = client->GetPlayer()) || (player != caster && ((caster && player->WasSentSpawn(caster->GetID()) == false) || (target && player->WasSentSpawn(target->GetID()) == false))))
  5694. continue;
  5695. if((caster && player->WasSpawnRemoved(caster)) || (caster && player->WasSpawnRemoved(target)))
  5696. continue;
  5697. if(caster && caster->GetDistance(player) > 50)
  5698. continue;
  5699. if(target && target->GetDistance(player) > 50)
  5700. continue;
  5701. packet = configReader.getStruct("WS_HearDispell", client->GetVersion());
  5702. if(packet){
  5703. packet->setDataByName("spell_name", spell_name.c_str());
  5704. packet->setDataByName("dispell_name", dispell_name.c_str());
  5705. packet->setDataByName("caster", player->GetIDWithPlayerSpawn(caster));
  5706. packet->setDataByName("target", player->GetIDWithPlayerSpawn(target));
  5707. packet->setDataByName("type", dispell_type);
  5708. client->QueuePacket(packet->serialize());
  5709. }
  5710. safe_delete(packet);
  5711. }
  5712. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5713. }
  5714. void ZoneServer::DismissAllPets() {
  5715. Spawn* spawn = 0;
  5716. map<int32, Spawn*>::iterator itr;
  5717. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5718. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5719. spawn = itr->second;
  5720. if (spawn && spawn->IsPet() && ((NPC*)spawn)->GetOwner())
  5721. ((NPC*)spawn)->GetOwner()->DismissPet((NPC*)spawn);
  5722. }
  5723. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5724. }
  5725. void ZoneServer::RemoveTargetFromSpell(LuaSpell* spell, Spawn* target){
  5726. if (spellProcess)
  5727. spellProcess->RemoveTargetFromSpell(spell, target);
  5728. }
  5729. void ZoneServer::ClearHate(Entity* entity) {
  5730. Spawn* spawn = 0;
  5731. map<int32, Spawn*>::iterator itr;
  5732. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5733. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5734. spawn = itr->second;
  5735. if (spawn && spawn->IsNPC() && ((NPC*)spawn)->Brain())
  5736. ((NPC*)spawn)->Brain()->ClearHate(entity);
  5737. }
  5738. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5739. }
  5740. ThreadReturnType ZoneLoop(void* tmp) {
  5741. #ifdef WIN32
  5742. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5743. #endif
  5744. if (tmp == 0) {
  5745. ThrowError("ZoneLoop(): tmp = 0!");
  5746. THREAD_RETURN(NULL);
  5747. }
  5748. ZoneServer* zs = (ZoneServer*) tmp;
  5749. while (zs->Process()) {
  5750. if(zs->GetClientCount() == 0)
  5751. Sleep(1000);
  5752. else
  5753. Sleep(10);
  5754. }
  5755. zs->Process(); //run loop once more to clean up some functions
  5756. safe_delete(zs);
  5757. THREAD_RETURN(NULL);
  5758. }
  5759. ThreadReturnType SpawnLoop(void* tmp) {
  5760. #ifdef WIN32
  5761. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5762. #endif
  5763. if (tmp == 0) {
  5764. ThrowError("SpawnLoop(): tmp = 0!");
  5765. THREAD_RETURN(NULL);
  5766. }
  5767. ZoneServer* zs = (ZoneServer*) tmp;
  5768. #ifndef NO_CATCH
  5769. try {
  5770. #endif
  5771. zs->spawnthread_active = true;
  5772. while (zs->SpawnProcess()) {
  5773. if(zs->GetClientCount() == 0)
  5774. Sleep(1000);
  5775. else
  5776. Sleep(20);
  5777. }
  5778. zs->spawnthread_active = false;
  5779. #ifndef NO_CATCH
  5780. }
  5781. catch(...) {
  5782. zs->spawnthread_active = false;
  5783. zs->initial_spawn_threads_active = 0;
  5784. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop, shutting down zone '%s'...", zs->GetZoneName());
  5785. try{
  5786. zs->Shutdown();
  5787. }
  5788. catch(...){
  5789. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop while shutting down zone '%s'...", zs->GetZoneName());
  5790. throw;
  5791. }
  5792. throw;
  5793. }
  5794. #endif
  5795. THREAD_RETURN(NULL);
  5796. }
  5797. ThreadReturnType SendInitialSpawns(void* tmp) {
  5798. #ifdef WIN32
  5799. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
  5800. #endif
  5801. if (tmp == 0) {
  5802. ThrowError("SendInitialSpawns(): tmp = 0!");
  5803. THREAD_RETURN(NULL);
  5804. }
  5805. Client* client = (Client*) tmp;
  5806. client->GetCurrentZone()->SendZoneSpawns(client);
  5807. THREAD_RETURN(NULL);
  5808. }
  5809. ThreadReturnType SendLevelChangedSpawns(void* tmp) {
  5810. #ifdef WIN32
  5811. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5812. #endif
  5813. if (tmp == 0) {
  5814. ThrowError("SendLevelChangedSpawns(): tmp = 0!");
  5815. THREAD_RETURN(NULL);
  5816. }
  5817. Client* client = (Client*)tmp;
  5818. client->GetCurrentZone()->SendAllSpawnsForLevelChange(client);
  5819. THREAD_RETURN(NULL);
  5820. }
  5821. void ZoneServer::SetSpawnStructs(Client* client) {
  5822. int16 client_ver = client->GetVersion();
  5823. Player* player = client->GetPlayer();
  5824. //Save a copy of the correct spawn substructs for the client's player, save here a copy if we don't have one
  5825. PacketStruct* pos = configReader.getStruct("Substruct_SpawnPositionStruct", client_ver);
  5826. player->SetSpawnPosStruct(pos);
  5827. if (versioned_pos_structs.count(pos->GetVersion()) == 0)
  5828. versioned_pos_structs[pos->GetVersion()] = new PacketStruct(pos, true);
  5829. PacketStruct* vis = configReader.getStruct("Substruct_SpawnVisualizationInfoStruct", client_ver);
  5830. player->SetSpawnVisStruct(vis);
  5831. if (versioned_vis_structs.count(vis->GetVersion()) == 0)
  5832. versioned_vis_structs[vis->GetVersion()] = new PacketStruct(vis, true);
  5833. PacketStruct* info = configReader.getStruct("Substruct_SpawnInfoStruct", client_ver);
  5834. player->SetSpawnInfoStruct(info);
  5835. if (versioned_info_structs.count(info->GetVersion()) == 0)
  5836. versioned_info_structs[info->GetVersion()] = new PacketStruct(info, true);
  5837. PacketStruct* header = configReader.getStruct("WS_SpawnStruct_Header", client_ver);
  5838. player->SetSpawnHeaderStruct(header);
  5839. PacketStruct* footer = configReader.getStruct("WS_SpawnStruct_Footer", client_ver);
  5840. player->SetSpawnFooterStruct(footer);
  5841. PacketStruct* sfooter = configReader.getStruct("WS_SignWidgetSpawnStruct_Footer", client_ver);
  5842. player->SetSignFooterStruct(sfooter);
  5843. PacketStruct* wfooter = configReader.getStruct("WS_WidgetSpawnStruct_Footer", client_ver);
  5844. player->SetWidgetFooterStruct(wfooter);
  5845. }
  5846. Spawn* ZoneServer::GetSpawn(int32 id){
  5847. Spawn* ret = 0;
  5848. if(GetNPC(id))
  5849. ret = GetNewNPC(id);
  5850. else if(this->GetObject(id))
  5851. ret = GetNewObject(id);
  5852. else if(GetWidget(id))
  5853. ret = GetNewWidget(id);
  5854. else if(GetSign(id))
  5855. ret = GetNewSign(id);
  5856. else if(GetGroundSpawn(id))
  5857. ret = GetNewGroundSpawn(id);
  5858. // Unable to find the spawn in the list lets attempt to add it if we are not currently reloading
  5859. else if (!reloading && database.LoadNPC(this, id)) {
  5860. if (GetNPC(id))
  5861. ret = GetNewNPC(id);
  5862. else
  5863. LogWrite(NPC__ERROR, 0, "NPC", "Database inserted npc (%u) but was still unable to retrieve it!", id);
  5864. }
  5865. else if (!reloading && database.LoadObject(this, id)) {
  5866. if (this->GetObject(id))
  5867. ret = GetNewObject(id);
  5868. else
  5869. LogWrite(OBJECT__ERROR, 0, "Object", "Database inserted object (%u) but was still unable to retrieve it!", id);
  5870. }
  5871. else if (!reloading && database.LoadWidget(this, id)) {
  5872. if (GetWidget(id))
  5873. ret = GetNewWidget(id);
  5874. else
  5875. LogWrite(WIDGET__ERROR, 0, "Widget", "Database inserted widget (%u) but was still unable to retrieve it!", id);
  5876. }
  5877. else if (!reloading && database.LoadSign(this, id)) {
  5878. if (GetSign(id))
  5879. ret = GetNewSign(id);
  5880. else
  5881. LogWrite(SIGN__ERROR, 0, "Sign", "Database inserted sign (%u) but was still unable to retrieve it!", id);
  5882. }
  5883. else if (!reloading && database.LoadGroundSpawn(this, id)) {
  5884. if (GetGroundSpawn(id))
  5885. ret = GetNewGroundSpawn(id);
  5886. else
  5887. LogWrite(GROUNDSPAWN__ERROR, 0, "GSpawn", "Database inserted ground spawn (%u) but was still unable to retrieve it!", id);
  5888. }
  5889. if(ret)
  5890. ret->SetID(Spawn::NextID());
  5891. return ret;
  5892. }
  5893. vector<EntityCommand*>* ZoneServer::GetEntityCommandList(int32 id){
  5894. if(entity_command_list.count(id) > 0)
  5895. return entity_command_list[id];
  5896. else
  5897. return 0;
  5898. }
  5899. void ZoneServer::SetEntityCommandList(int32 id, EntityCommand* command) {
  5900. if (entity_command_list.count(id) == 0)
  5901. entity_command_list[id] = new vector<EntityCommand*>;
  5902. entity_command_list[id]->push_back(command);
  5903. }
  5904. EntityCommand* ZoneServer::GetEntityCommand(int32 id, string name) {
  5905. EntityCommand* ret = 0;
  5906. if (entity_command_list.count(id) == 0)
  5907. return ret;
  5908. vector<EntityCommand*>::iterator itr;
  5909. for (itr = entity_command_list[id]->begin(); itr != entity_command_list[id]->end(); itr++) {
  5910. if ((*itr)->name == name) {
  5911. ret = (*itr);
  5912. break;
  5913. }
  5914. }
  5915. return ret;
  5916. }
  5917. void ZoneServer::ClearEntityCommands() {
  5918. if (entity_command_list.size() > 0) {
  5919. map<int32, vector<EntityCommand*>* >::iterator itr;
  5920. for (itr = entity_command_list.begin(); itr != entity_command_list.end(); itr++) {
  5921. vector<EntityCommand*>* entity_commands = itr->second;
  5922. if (entity_commands && entity_commands->size() > 0) {
  5923. vector<EntityCommand*>::iterator v_itr;
  5924. for (v_itr = entity_commands->begin(); v_itr != entity_commands->end(); v_itr++)
  5925. safe_delete(*v_itr);
  5926. entity_commands->clear();
  5927. }
  5928. safe_delete(entity_commands);
  5929. }
  5930. entity_command_list.clear();
  5931. }
  5932. }
  5933. void ZoneServer::AddNPCSpell(int32 list_id, int32 spell_id, int8 tier){
  5934. npc_spell_list[list_id][spell_id] = tier;
  5935. }
  5936. vector<Spell*>* ZoneServer::GetNPCSpells(int32 primary_list, int32 secondary_list){
  5937. vector<Spell*>* ret = 0;
  5938. if(npc_spell_list.count(primary_list) > 0){
  5939. ret = new vector<Spell*>();
  5940. map<int32, int8>::iterator itr;
  5941. Spell* tmpSpell = 0;
  5942. for(itr = npc_spell_list[primary_list].begin(); itr != npc_spell_list[primary_list].end(); itr++){
  5943. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  5944. if(tmpSpell)
  5945. ret->push_back(tmpSpell);
  5946. }
  5947. }
  5948. if(npc_spell_list.count(secondary_list) > 0){
  5949. if(!ret)
  5950. ret = new vector<Spell*>();
  5951. map<int32, int8>::iterator itr;
  5952. Spell* tmpSpell = 0;
  5953. for(itr = npc_spell_list[secondary_list].begin(); itr != npc_spell_list[secondary_list].end(); itr++){
  5954. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  5955. if(tmpSpell)
  5956. ret->push_back(tmpSpell);
  5957. }
  5958. }
  5959. if(ret && ret->size() == 0){
  5960. safe_delete(ret);
  5961. ret = 0;
  5962. }
  5963. return ret;
  5964. }
  5965. void ZoneServer::AddNPCSkill(int32 list_id, int32 skill_id, int16 value){
  5966. npc_skill_list[list_id][skill_id] = value;
  5967. }
  5968. map<string, Skill*>* ZoneServer::GetNPCSkills(int32 primary_list, int32 secondary_list){
  5969. map<string, Skill*>* ret = 0;
  5970. if(npc_skill_list.count(primary_list) > 0){
  5971. ret = new map<string, Skill*>();
  5972. map<int32, int16>::iterator itr;
  5973. Skill* tmpSkill = 0;
  5974. for(itr = npc_skill_list[primary_list].begin(); itr != npc_skill_list[primary_list].end(); itr++){
  5975. tmpSkill = master_skill_list.GetSkill(itr->first);
  5976. if(tmpSkill){
  5977. tmpSkill = new Skill(tmpSkill);
  5978. tmpSkill->current_val = itr->second;
  5979. tmpSkill->max_val = tmpSkill->current_val+5;
  5980. (*ret)[tmpSkill->name.data] = tmpSkill;
  5981. }
  5982. }
  5983. }
  5984. if(npc_skill_list.count(secondary_list) > 0){
  5985. if(!ret)
  5986. ret = new map<string, Skill*>();
  5987. map<int32, int16>::iterator itr;
  5988. Skill* tmpSkill = 0;
  5989. for(itr = npc_skill_list[secondary_list].begin(); itr != npc_skill_list[secondary_list].end(); itr++){
  5990. tmpSkill = master_skill_list.GetSkill(itr->first);
  5991. if(tmpSkill){
  5992. tmpSkill = new Skill(tmpSkill);
  5993. tmpSkill->current_val = itr->second;
  5994. tmpSkill->max_val = tmpSkill->current_val+5;
  5995. (*ret)[tmpSkill->name.data] = tmpSkill;
  5996. }
  5997. }
  5998. }
  5999. if(ret && ret->size() == 0){
  6000. safe_delete(ret);
  6001. ret = 0;
  6002. }
  6003. return ret;
  6004. }
  6005. void ZoneServer::AddNPCEquipment(int32 list_id, int32 item_id){
  6006. npc_equipment_list[list_id].push_back(item_id);
  6007. }
  6008. void ZoneServer::SetNPCEquipment(NPC* npc) {
  6009. if(npc_equipment_list.count(npc->GetEquipmentListID()) > 0){
  6010. Item* tmpItem = 0;
  6011. int8 slot = 0;
  6012. vector<int32>::iterator itr;
  6013. for(itr = npc_equipment_list[npc->GetEquipmentListID()].begin(); itr != npc_equipment_list[npc->GetEquipmentListID()].end(); itr++){
  6014. tmpItem = master_item_list.GetItem(*itr);
  6015. if(tmpItem){
  6016. slot = npc->GetEquipmentList()->GetFreeSlot(tmpItem);
  6017. if(slot < 255){
  6018. tmpItem = new Item(tmpItem);
  6019. npc->GetEquipmentList()->SetItem(slot, tmpItem);
  6020. }
  6021. }
  6022. }
  6023. }
  6024. }
  6025. void ZoneServer::AddNPC(int32 id, NPC* npc) {
  6026. npc_list[id] = npc;
  6027. }
  6028. void ZoneServer::AddWidget(int32 id, Widget* widget) {
  6029. widget_list[id] = widget;
  6030. }
  6031. Widget* ZoneServer::GetWidget(int32 id, bool override_loading) {
  6032. if((!reloading || override_loading) && widget_list.count(id) > 0)
  6033. return widget_list[id];
  6034. else
  6035. return 0;
  6036. }
  6037. Widget* ZoneServer::GetNewWidget(int32 id) {
  6038. if(!reloading && widget_list.count(id) > 0)
  6039. return widget_list[id]->Copy();
  6040. else
  6041. return 0;
  6042. }
  6043. void ZoneServer::LoadGroundSpawnEntries(){
  6044. MGroundSpawnItems.lock();
  6045. database.LoadGroundSpawnEntries(this);
  6046. MGroundSpawnItems.unlock();
  6047. }
  6048. void ZoneServer::LoadGroundSpawnItems() {
  6049. }
  6050. void ZoneServer::AddGroundSpawnEntry(int32 groundspawn_id, int16 min_skill_level, int16 min_adventure_level, int8 bonus_table, float harvest1, float harvest3, float harvest5, float harvest_imbue, float harvest_rare, float harvest10, int32 harvest_coin) {
  6051. GroundSpawnEntry* entry = new GroundSpawnEntry;
  6052. entry->min_skill_level = min_skill_level;
  6053. entry->min_adventure_level = min_adventure_level;
  6054. entry->bonus_table = bonus_table;
  6055. entry->harvest1 = harvest1;
  6056. entry->harvest3 = harvest3;
  6057. entry->harvest5 = harvest5;
  6058. entry->harvest_imbue = harvest_imbue;
  6059. entry->harvest_rare = harvest_rare;
  6060. entry->harvest10 = harvest10;
  6061. entry->harvest_coin = harvest_coin;
  6062. groundspawn_entries[groundspawn_id].push_back(entry);
  6063. }
  6064. void ZoneServer::AddGroundSpawnItem(int32 groundspawn_id, int32 item_id, int8 is_rare, int32 grid_id) {
  6065. GroundSpawnEntryItem* entry = new GroundSpawnEntryItem;
  6066. entry->item_id = item_id;
  6067. entry->is_rare = is_rare;
  6068. entry->grid_id = grid_id;
  6069. groundspawn_items[groundspawn_id].push_back(entry);
  6070. }
  6071. vector<GroundSpawnEntry*>* ZoneServer::GetGroundSpawnEntries(int32 id){
  6072. vector<GroundSpawnEntry*>* ret = 0;
  6073. MGroundSpawnItems.lock();
  6074. if(groundspawn_entries.count(id) > 0)
  6075. ret = &groundspawn_entries[id];
  6076. MGroundSpawnItems.unlock();
  6077. return ret;
  6078. }
  6079. vector<GroundSpawnEntryItem*>* ZoneServer::GetGroundSpawnEntryItems(int32 id){
  6080. vector<GroundSpawnEntryItem*>* ret = 0;
  6081. if(groundspawn_items.count(id) > 0)
  6082. ret = &groundspawn_items[id];
  6083. return ret;
  6084. }
  6085. // TODO - mis-named, should be DeleteGroundSpawnEntries() but this is ok for now :)
  6086. void ZoneServer::DeleteGroundSpawnItems()
  6087. {
  6088. MGroundSpawnItems.lock();
  6089. map<int32, vector<GroundSpawnEntry*> >::iterator groundspawnentry_map_itr;
  6090. vector<GroundSpawnEntry*>::iterator groundspawnentry_itr;
  6091. for(groundspawnentry_map_itr = groundspawn_entries.begin(); groundspawnentry_map_itr != groundspawn_entries.end(); groundspawnentry_map_itr++)
  6092. {
  6093. for(groundspawnentry_itr = groundspawnentry_map_itr->second.begin(); groundspawnentry_itr != groundspawnentry_map_itr->second.end(); groundspawnentry_itr++)
  6094. {
  6095. safe_delete(*groundspawnentry_itr);
  6096. }
  6097. }
  6098. groundspawn_entries.clear();
  6099. map<int32, vector<GroundSpawnEntryItem*> >::iterator groundspawnitem_map_itr;
  6100. vector<GroundSpawnEntryItem*>::iterator groundspawnitem_itr;
  6101. for(groundspawnitem_map_itr = groundspawn_items.begin(); groundspawnitem_map_itr != groundspawn_items.end(); groundspawnitem_map_itr++)
  6102. {
  6103. for(groundspawnitem_itr = groundspawnitem_map_itr->second.begin(); groundspawnitem_itr != groundspawnitem_map_itr->second.end(); groundspawnitem_itr++)
  6104. {
  6105. safe_delete(*groundspawnitem_itr);
  6106. }
  6107. }
  6108. groundspawn_items.clear();
  6109. MGroundSpawnItems.unlock();
  6110. }
  6111. void ZoneServer::AddGroundSpawn(int32 id, GroundSpawn* spawn) {
  6112. groundspawn_list[id] = spawn;
  6113. }
  6114. GroundSpawn* ZoneServer::GetGroundSpawn(int32 id, bool override_loading) {
  6115. if((!reloading || override_loading) && groundspawn_list.count(id) > 0)
  6116. return groundspawn_list[id];
  6117. else
  6118. return 0;
  6119. }
  6120. GroundSpawn* ZoneServer::GetNewGroundSpawn(int32 id) {
  6121. if(!reloading && groundspawn_list.count(id) > 0)
  6122. return groundspawn_list[id]->Copy();
  6123. else
  6124. return 0;
  6125. }
  6126. void ZoneServer::AddLootTable(int32 id, LootTable* table){
  6127. loot_tables[id] = table;
  6128. }
  6129. void ZoneServer::AddLootDrop(int32 id, LootDrop* drop){
  6130. loot_drops[id].push_back(drop);
  6131. }
  6132. void ZoneServer::AddSpawnLootList(int32 spawn_id, int32 id) {
  6133. spawn_loot_list[spawn_id].push_back(id);
  6134. }
  6135. void ZoneServer::ClearSpawnLootList(int32 spawn_id) {
  6136. spawn_loot_list[spawn_id].clear();
  6137. }
  6138. void ZoneServer::AddLevelLootList(GlobalLoot* loot) {
  6139. level_loot_list.push_back(loot);
  6140. }
  6141. void ZoneServer::AddRacialLootList(int16 racial_id, GlobalLoot* loot) {
  6142. racial_loot_list[racial_id].push_back(loot);
  6143. }
  6144. void ZoneServer::AddZoneLootList(int32 zone, GlobalLoot* loot) {
  6145. zone_loot_list[zone].push_back(loot);
  6146. }
  6147. void ZoneServer::ClearLootTables(){
  6148. map<int32,LootTable*>::iterator table_itr;
  6149. for(table_itr = loot_tables.begin(); table_itr != loot_tables.end(); table_itr++){
  6150. safe_delete(table_itr->second);
  6151. }
  6152. map<int32, vector<LootDrop*> >::iterator drop_itr;
  6153. vector<LootDrop*>::iterator drop_itr2;
  6154. for(drop_itr = loot_drops.begin(); drop_itr != loot_drops.end(); drop_itr++){
  6155. for(drop_itr2 = drop_itr->second.begin(); drop_itr2 != drop_itr->second.end(); drop_itr2++){
  6156. safe_delete(*drop_itr2);
  6157. }
  6158. }
  6159. vector<GlobalLoot*>::iterator level_itr;
  6160. for (level_itr = level_loot_list.begin(); level_itr != level_loot_list.end(); level_itr++) {
  6161. safe_delete(*level_itr);
  6162. }
  6163. map<int16, vector<GlobalLoot*> >::iterator race_itr;
  6164. vector<GlobalLoot*>::iterator race_itr2;
  6165. for (race_itr = racial_loot_list.begin(); race_itr != racial_loot_list.end(); race_itr++) {
  6166. for (race_itr2 = race_itr->second.begin(); race_itr2 != race_itr->second.end(); race_itr2++) {
  6167. safe_delete(*race_itr2);
  6168. }
  6169. }
  6170. map<int32, vector<GlobalLoot*> >::iterator zone_itr;
  6171. vector<GlobalLoot*>::iterator zone_itr2;
  6172. for(zone_itr = zone_loot_list.begin(); zone_itr != zone_loot_list.end(); zone_itr++) {
  6173. for (zone_itr2 = zone_itr->second.begin(); zone_itr2 != zone_itr->second.end(); zone_itr2++) {
  6174. safe_delete(*zone_itr2);
  6175. }
  6176. }
  6177. loot_tables.clear();
  6178. loot_drops.clear();
  6179. spawn_loot_list.clear();
  6180. level_loot_list.clear();
  6181. racial_loot_list.clear();
  6182. zone_loot_list.clear();
  6183. }
  6184. vector<int32> ZoneServer::GetSpawnLootList(int32 spawn_id, int32 zone_id, int8 spawn_level, int16 racial_id) {
  6185. vector<int32> ret;
  6186. if(reloading)
  6187. return ret;
  6188. if (spawn_loot_list.count(spawn_id) > 0)
  6189. ret.insert(ret.end(), spawn_loot_list[spawn_id].begin(), spawn_loot_list[spawn_id].end());
  6190. if (level_loot_list.size() > 0) {
  6191. vector<GlobalLoot*>::iterator itr;
  6192. for (itr = level_loot_list.begin(); itr != level_loot_list.end(); itr++) {
  6193. GlobalLoot* loot = *itr;
  6194. if (loot->minLevel == 0 && loot->maxLevel == 0)
  6195. ret.push_back(loot->table_id);
  6196. else {
  6197. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel)
  6198. ret.push_back(loot->table_id);
  6199. }
  6200. }
  6201. }
  6202. if (racial_loot_list.count(racial_id) > 0) {
  6203. vector<GlobalLoot*>::iterator itr;
  6204. for (itr = racial_loot_list[racial_id].begin(); itr != racial_loot_list[racial_id].end(); itr++) {
  6205. GlobalLoot* loot = *itr;
  6206. if (loot->minLevel == 0 && loot->maxLevel == 0)
  6207. ret.push_back(loot->table_id);
  6208. else {
  6209. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel)
  6210. ret.push_back(loot->table_id);
  6211. }
  6212. }
  6213. }
  6214. if (zone_loot_list.count(zone_id) > 0) {
  6215. vector<GlobalLoot*>::iterator itr;
  6216. for (itr = zone_loot_list[zone_id].begin(); itr != zone_loot_list[zone_id].end(); itr++) {
  6217. GlobalLoot* loot = *itr;
  6218. if (loot->minLevel == 0 && loot->maxLevel == 0)
  6219. ret.push_back(loot->table_id);
  6220. else {
  6221. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel)
  6222. ret.push_back(loot->table_id);
  6223. }
  6224. }
  6225. }
  6226. return ret;
  6227. }
  6228. vector<LootDrop*>* ZoneServer::GetLootDrops(int32 table_id){
  6229. if(!reloading && loot_drops.count(table_id) > 0)
  6230. return &(loot_drops[table_id]);
  6231. else
  6232. return 0;
  6233. }
  6234. LootTable* ZoneServer::GetLootTable(int32 table_id){
  6235. return loot_tables[table_id];
  6236. }
  6237. void ZoneServer::AddLocationTransporter(int32 zone_id, string message, float trigger_x, float trigger_y, float trigger_z, float trigger_radius, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading, int32 cost, int32 unique_id){
  6238. LocationTransportDestination* loc = new LocationTransportDestination;
  6239. loc->message = message;
  6240. loc->trigger_x = trigger_x;
  6241. loc->trigger_y = trigger_y;
  6242. loc->trigger_z = trigger_z;
  6243. loc->trigger_radius = trigger_radius;
  6244. loc->destination_zone_id = destination_zone_id;
  6245. loc->destination_x = destination_x;
  6246. loc->destination_y = destination_y;
  6247. loc->destination_z = destination_z;
  6248. loc->destination_heading = destination_heading;
  6249. loc->cost = cost;
  6250. loc->unique_id = unique_id;
  6251. MTransporters.lock();
  6252. if(location_transporters.count(zone_id) == 0)
  6253. location_transporters[zone_id] = new MutexList<LocationTransportDestination*>();
  6254. location_transporters[zone_id]->Add(loc);
  6255. MTransporters.unlock();
  6256. }
  6257. void ZoneServer::AddTransporter(int32 transport_id, int8 type, string name, string message, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading,
  6258. int32 cost, int32 unique_id, int8 min_level, int8 max_level, int32 quest_req, int16 quest_step_req, int32 quest_complete, int32 map_x, int32 map_y, int32 expansion_flag, int32 holiday_flag, int32 min_client_version,
  6259. int32 max_client_version, int32 flight_path_id, int16 mount_id, int8 mount_red_color, int8 mount_green_color, int8 mount_blue_color){
  6260. TransportDestination* transport = new TransportDestination;
  6261. transport->type = type;
  6262. transport->display_name = name;
  6263. transport->message = message;
  6264. transport->destination_zone_id = destination_zone_id;
  6265. transport->destination_x = destination_x;
  6266. transport->destination_y = destination_y;
  6267. transport->destination_z = destination_z;
  6268. transport->destination_heading = destination_heading;
  6269. transport->cost = cost;
  6270. transport->unique_id = unique_id;
  6271. transport->min_level = min_level;
  6272. transport->max_level = max_level;
  6273. transport->req_quest = quest_req;
  6274. transport->req_quest_step = quest_step_req;
  6275. transport->req_quest_complete = quest_complete;
  6276. transport->map_x = map_x;
  6277. transport->map_y = map_y;
  6278. transport->expansion_flag = expansion_flag;
  6279. transport->holiday_flag = holiday_flag;
  6280. transport->min_client_version = min_client_version;
  6281. transport->max_client_version = max_client_version;
  6282. transport->flight_path_id = flight_path_id;
  6283. transport->mount_id = mount_id;
  6284. transport->mount_red_color = mount_red_color;
  6285. transport->mount_green_color = mount_green_color;
  6286. transport->mount_blue_color = mount_blue_color;
  6287. MTransporters.lock();
  6288. transporters[transport_id].push_back(transport);
  6289. MTransporters.unlock();
  6290. }
  6291. void ZoneServer::GetTransporters(vector<TransportDestination*>* returnList, Client* client, int32 transport_id){
  6292. if (!returnList)
  6293. return;
  6294. MTransporters.lock();
  6295. if (transporters.count(transport_id) > 0)
  6296. {
  6297. vector<TransportDestination*> list;
  6298. for (int i = 0; i < transporters[transport_id].size(); i++)
  6299. {
  6300. if (transporters[transport_id][i]->min_client_version && client->GetVersion() < transporters[transport_id][i]->min_client_version)
  6301. continue;
  6302. else if (transporters[transport_id][i]->max_client_version && client->GetVersion() > transporters[transport_id][i]->max_client_version)
  6303. continue;
  6304. if (database.CheckExpansionFlags(this, transporters[transport_id][i]->expansion_flag) && database.CheckHolidayFlags(this, transporters[transport_id][i]->holiday_flag))
  6305. {
  6306. returnList->push_back(transporters[transport_id][i]);
  6307. }
  6308. }
  6309. }
  6310. MTransporters.unlock();
  6311. }
  6312. MutexList<LocationTransportDestination*>* ZoneServer::GetLocationTransporters(int32 zone_id){
  6313. MutexList<LocationTransportDestination*>* ret = 0;
  6314. MTransporters.lock();
  6315. if(location_transporters.count(zone_id) > 0)
  6316. ret = location_transporters[zone_id];
  6317. MTransporters.unlock();
  6318. return ret;
  6319. }
  6320. void ZoneServer::DeleteGlobalTransporters(){
  6321. MTransporters.lock();
  6322. map<int32, vector<TransportDestination*> >::iterator itr;
  6323. vector<TransportDestination*>::iterator transport_vector_itr;
  6324. for(itr = transporters.begin(); itr != transporters.end(); itr++){
  6325. for(transport_vector_itr = itr->second.begin(); transport_vector_itr != itr->second.end(); transport_vector_itr++){
  6326. safe_delete(*transport_vector_itr);
  6327. }
  6328. }
  6329. map<int32, MutexList<LocationTransportDestination*>* >::iterator itr2;
  6330. for(itr2 = location_transporters.begin(); itr2 != location_transporters.end(); itr2++){
  6331. itr2->second->clear(true);
  6332. delete itr2->second;
  6333. }
  6334. transporters.clear();
  6335. location_transporters.clear();
  6336. MTransporters.unlock();
  6337. }
  6338. void ZoneServer::DeleteGlobalSpawns() {
  6339. ClearLootTables();
  6340. map<int32, NPC*>::iterator npc_list_iter;
  6341. for(npc_list_iter=npc_list.begin();npc_list_iter!=npc_list.end();npc_list_iter++) {
  6342. safe_delete(npc_list_iter->second);
  6343. }
  6344. npc_list.clear();
  6345. map<int32, Object*>::iterator object_list_iter;
  6346. for(object_list_iter=object_list.begin();object_list_iter!=object_list.end();object_list_iter++) {
  6347. safe_delete(object_list_iter->second);
  6348. }
  6349. object_list.clear();
  6350. map<int32, GroundSpawn*>::iterator groundspawn_list_iter;
  6351. for(groundspawn_list_iter=groundspawn_list.begin();groundspawn_list_iter!=groundspawn_list.end();groundspawn_list_iter++) {
  6352. safe_delete(groundspawn_list_iter->second);
  6353. }
  6354. groundspawn_list.clear();
  6355. map<int32, Widget*>::iterator widget_list_iter;
  6356. for(widget_list_iter=widget_list.begin();widget_list_iter!=widget_list.end();widget_list_iter++) {
  6357. safe_delete(widget_list_iter->second);
  6358. }
  6359. widget_list.clear();
  6360. map<int32, Sign*>::iterator sign_list_iter;
  6361. for(sign_list_iter=sign_list.begin();sign_list_iter!=sign_list.end();sign_list_iter++) {
  6362. safe_delete(sign_list_iter->second);
  6363. }
  6364. sign_list.clear();
  6365. /*map<int32, AppearanceData*>::iterator appearance_list_iter;
  6366. for(appearance_list_iter=npc_appearance_list.begin();appearance_list_iter!=npc_appearance_list.end();appearance_list_iter++) {
  6367. safe_delete(appearance_list_iter->second);
  6368. }
  6369. npc_appearance_list.clear();*/
  6370. ClearEntityCommands();
  6371. DeleteGroundSpawnItems();
  6372. DeleteGlobalTransporters();
  6373. DeleteTransporterMaps();
  6374. }
  6375. void ZoneServer::AddTransportMap(int32 id, string name) {
  6376. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6377. m_transportMaps[id] = name;
  6378. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6379. }
  6380. bool ZoneServer::TransportHasMap(int32 id) {
  6381. bool ret = false;
  6382. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6383. ret = m_transportMaps.count(id) > 0;
  6384. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6385. return ret;
  6386. }
  6387. string ZoneServer::GetTransportMap(int32 id) {
  6388. string ret;
  6389. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6390. if (m_transportMaps.count(id) > 0)
  6391. ret = m_transportMaps[id];
  6392. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6393. return ret;
  6394. }
  6395. void ZoneServer::DeleteTransporterMaps() {
  6396. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6397. m_transportMaps.clear();
  6398. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6399. }
  6400. void ZoneServer::ReloadSpawns() {
  6401. if (reloading)
  6402. return;
  6403. reloading = true;
  6404. // Let every one in the zone know what is happening
  6405. HandleBroadcast("Reloading all spawns for this zone.");
  6406. DeleteGlobalSpawns();
  6407. Depop(false, true);
  6408. }
  6409. void ZoneServer::SendStateCommand(Spawn* spawn, int32 state) {
  6410. vector<Client*>::iterator itr;
  6411. MClientList.readlock(__FUNCTION__, __LINE__);
  6412. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6413. Client* client = *itr;
  6414. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
  6415. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), state);
  6416. }
  6417. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6418. }
  6419. void ZoneServer::AddFlightPath(int32 id, FlightPathInfo* info) {
  6420. if (m_flightPaths.count(id) > 0) {
  6421. LogWrite(ZONE__ERROR, 0, "Zone", "Duplicate flight path (%u)", id);
  6422. safe_delete(info);
  6423. return;
  6424. }
  6425. m_flightPaths[id] = info;
  6426. }
  6427. void ZoneServer::AddFlightPathLocation(int32 id, FlightPathLocation* location) {
  6428. if (m_flightPaths.count(id) == 0) {
  6429. LogWrite(ZONE__ERROR, 0, "Zone", "There is no flight info for this route (%u)", id);
  6430. safe_delete(location);
  6431. return;
  6432. }
  6433. m_flightPathRoutes[id].push_back(location);
  6434. }
  6435. void ZoneServer::DeleteFlightPaths() {
  6436. map<int32, vector<FlightPathLocation*> >::iterator itr;
  6437. vector<FlightPathLocation*>::iterator itr2;
  6438. map<int32, FlightPathInfo*>::iterator itr3;
  6439. for (itr = m_flightPathRoutes.begin(); itr != m_flightPathRoutes.end(); itr++) {
  6440. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  6441. safe_delete(*itr2);
  6442. }
  6443. itr->second.clear();
  6444. }
  6445. m_flightPathRoutes.clear();
  6446. for (itr3 = m_flightPaths.begin(); itr3 != m_flightPaths.end(); itr3++) {
  6447. safe_delete(itr3->second);
  6448. }
  6449. m_flightPaths.clear();
  6450. }
  6451. void ZoneServer::SendFlightPathsPackets(Client* client) {
  6452. // Only send a packet if there are flight paths
  6453. if (m_flightPathRoutes.size() > 0) {
  6454. PacketStruct* packet = configReader.getStruct("WS_FlightPathsMsg", client->GetVersion());
  6455. if (packet) {
  6456. int32 num_routes = m_flightPaths.size();
  6457. packet->setArrayLengthByName("number_of_routes", num_routes);
  6458. packet->setArrayLengthByName("number_of_routes2", num_routes);
  6459. packet->setArrayLengthByName("number_of_routes3", num_routes);
  6460. packet->setArrayLengthByName("number_of_routes4", num_routes);
  6461. map<int32, FlightPathInfo*>::iterator itr;
  6462. int32 i = 0;
  6463. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, i++) {
  6464. packet->setArrayDataByName("route_length", m_flightPathRoutes[itr->first].size(), i);
  6465. packet->setArrayDataByName("ground_mount", itr->second->flying ? 0 : 1, i);
  6466. packet->setArrayDataByName("allow_dismount", itr->second->dismount ? 1 : 0, i);
  6467. packet->setSubArrayLengthByName("route_length2", m_flightPathRoutes[itr->first].size(), i);
  6468. vector<FlightPathLocation*>::iterator itr2;
  6469. int32 j = 0;
  6470. for (itr2 = m_flightPathRoutes[itr->first].begin(); itr2 != m_flightPathRoutes[itr->first].end(); itr2++, j++) {
  6471. packet->setSubArrayDataByName("x", (*itr2)->X, i, j);
  6472. packet->setSubArrayDataByName("y", (*itr2)->Y, i, j);
  6473. packet->setSubArrayDataByName("z", (*itr2)->Z, i, j);
  6474. }
  6475. }
  6476. client->QueuePacket(packet->serialize());
  6477. safe_delete(packet);
  6478. }
  6479. }
  6480. }
  6481. int32 ZoneServer::GetFlightPathIndex(int32 id) {
  6482. int32 index = 0;
  6483. map<int32, FlightPathInfo*>::iterator itr;
  6484. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, index++) {
  6485. if (itr->first == id)
  6486. return index;
  6487. }
  6488. return -1;
  6489. }
  6490. float ZoneServer::GetFlightPathSpeed(int32 id) {
  6491. float speed = 1;
  6492. if (m_flightPaths.count(id) > 0)
  6493. speed = m_flightPaths[id]->speed;
  6494. return speed;
  6495. }
  6496. void ZoneServer::ProcessSpawnConditional(int8 condition) {
  6497. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  6498. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6499. map<int32, Spawn*>::iterator itr;
  6500. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6501. if (itr->second != NULL) // null itr->second still coming into ProcessSpawnConditional
  6502. {
  6503. SpawnLocation* loc = spawn_location_list[itr->second->GetSpawnLocationID()];
  6504. if (loc && loc->conditional > 0) {
  6505. if ((loc->conditional & condition) != condition) {
  6506. Despawn(itr->second, 0);
  6507. }
  6508. }
  6509. }
  6510. }
  6511. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6512. map<int32, SpawnLocation*>::iterator itr2;
  6513. for (itr2 = spawn_location_list.begin(); itr2 != spawn_location_list.end(); itr2++) {
  6514. SpawnLocation* loc = itr2->second;
  6515. if (loc && loc->conditional > 0 && ((loc->conditional & condition) == condition))
  6516. if (GetSpawnByLocationID(loc->placement_id) == NULL)
  6517. ProcessSpawnLocation(loc);
  6518. }
  6519. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  6520. }
  6521. void ZoneServer::AddSpawnProximities(Spawn* newSpawn) {
  6522. Spawn* spawn = 0;
  6523. map<int32, Spawn*>::iterator itr;
  6524. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6525. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  6526. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6527. spawn = itr->second;
  6528. if (spawn && spawn != newSpawn) {
  6529. if (newSpawn->GetDatabaseID())
  6530. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6531. if (newSpawn->GetSpawnLocationID())
  6532. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6533. if (spawn->GetDatabaseID())
  6534. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6535. if (spawn->GetSpawnLocationID())
  6536. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6537. }
  6538. }
  6539. list<Spawn*>::iterator itr2;
  6540. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  6541. spawn = *itr2;
  6542. if (spawn && spawn != newSpawn) {
  6543. if (newSpawn->GetDatabaseID())
  6544. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6545. if (newSpawn->GetSpawnLocationID())
  6546. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6547. if (spawn->GetDatabaseID())
  6548. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6549. if (spawn->GetSpawnLocationID())
  6550. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6551. }
  6552. }
  6553. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  6554. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6555. }
  6556. void ZoneServer::RemoveSpawnProximities(bool spawnListLocked, Spawn* oldSpawn) {
  6557. Spawn* spawn = 0;
  6558. map<int32, Spawn*>::iterator itr;
  6559. if (!spawnListLocked)
  6560. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6561. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6562. spawn = itr->second;
  6563. if (spawn && spawn != oldSpawn) {
  6564. if (oldSpawn->GetDatabaseID())
  6565. spawn->RemoveSpawnFromProximity(oldSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6566. if (oldSpawn->GetSpawnLocationID())
  6567. spawn->RemoveSpawnFromProximity(oldSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6568. // don't need to remove oldSpawn proximities, we clear them all out
  6569. }
  6570. }
  6571. if (!spawnListLocked)
  6572. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6573. }
  6574. void ZoneServer::SetSpawnScript(SpawnEntry* entry, Spawn* spawn)
  6575. {
  6576. if (!entry || !spawn)
  6577. return;
  6578. const char* script = 0;
  6579. for (int x = 0; x < 3; x++)
  6580. {
  6581. switch (x)
  6582. {
  6583. case 0:
  6584. script = world.GetSpawnEntryScript(entry->spawn_entry_id);
  6585. break;
  6586. case 1:
  6587. script = world.GetSpawnLocationScript(entry->spawn_location_id);
  6588. break;
  6589. case 2:
  6590. script = world.GetSpawnScript(entry->spawn_id);
  6591. break;
  6592. }
  6593. if (script && lua_interface && lua_interface->GetSpawnScript(script) != 0)
  6594. {
  6595. spawn->SetSpawnScript(string(script));
  6596. break;
  6597. }
  6598. }
  6599. }
  6600. vector<HouseItem> ZoneServer::GetHouseItems(Client* client)
  6601. {
  6602. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  6603. return std::vector<HouseItem>();
  6604. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  6605. std::vector<HouseItem> items;
  6606. map<int32, Spawn*>::iterator itr;
  6607. Spawn* spawn = 0;
  6608. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6609. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6610. spawn = itr->second;
  6611. if (spawn && spawn->IsObject() && spawn->GetPickupItemID())
  6612. {
  6613. HouseItem tmpItem;
  6614. tmpItem.item_id = spawn->GetPickupItemID();
  6615. tmpItem.unique_id = spawn->GetPickupUniqueItemID();
  6616. tmpItem.spawn_id = spawn->GetID();
  6617. tmpItem.item = master_item_list.GetItem(spawn->GetPickupItemID());
  6618. if (!tmpItem.item)
  6619. continue;
  6620. items.push_back(tmpItem);
  6621. }
  6622. }
  6623. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6624. return items;
  6625. }
  6626. void ZoneServer::SendHouseItems(Client* client)
  6627. {
  6628. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  6629. return;
  6630. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  6631. std::vector<HouseItem> items = GetHouseItems(client);
  6632. // setting this to 1 puts it on the door widget
  6633. packet->setDataByName("is_widget_door", 1);
  6634. packet->setArrayLengthByName("num_items", items.size());
  6635. for (int i = 0; i < items.size(); i++)
  6636. {
  6637. HouseItem tmpItem = items[i];
  6638. packet->setArrayDataByName("unique_id", tmpItem.unique_id, i); // unique_id is in fact the item_id...
  6639. packet->setArrayDataByName("item_name", tmpItem.item->name.c_str(), i);
  6640. packet->setArrayDataByName("status_reduction", tmpItem.item->houseitem_info->status_rent_reduction, i);
  6641. // location, 0 = floor, 1 = ceiling
  6642. //packet->setArrayDataByName("location", 1, i, 0);
  6643. // item_state int8
  6644. // 0 = normal (cannot pick up item / move item / toggle visibility)
  6645. // 1 = virtual (toggle visibility available, no move item)
  6646. // 2 = hidden (cannot pick up item / move item / toggle visibility)
  6647. // 3 = virtual/hidden/toggle visibility
  6648. // 4 = none (cannot pick up item / move item / toggle visibility)
  6649. // 5 = none, toggle visibility (cannot pick up item / move item)
  6650. // 8 = none (cannot pick up item / move item / toggle visibility)
  6651. //packet->setArrayDataByName("item_state", tmpvalue, i, 0);
  6652. // makes it so we don't have access to move item/retrieve item
  6653. // cannot use in conjunction with ui_tab_flag1/ui_tab_flag2
  6654. //packet->setArrayDataByName("tradeable", 1, i);
  6655. //packet->setArrayDataByName("item_description", "failboat", i);
  6656. // access to move item/retrieve item, do not use in conjunction with tradeable
  6657. packet->setArrayDataByName("ui_tab_flag1", 1, i, 0);
  6658. packet->setArrayDataByName("ui_tab_flag2", 1, i, 0);
  6659. // both of these can serve as description fields (only one should be used they populate the same area below the item name)
  6660. //packet->setArrayDataByName("first_item_description", "test", i);
  6661. //packet->setArrayDataByName("second_item_description", "Description here!", i);
  6662. packet->setArrayDataByName("icon", tmpItem.item->details.icon, i);
  6663. }
  6664. EQ2Packet* pack = packet->serialize();
  6665. client->QueuePacket(pack);
  6666. safe_delete(packet);
  6667. }
  6668. Spawn* ZoneServer::GetSpawnFromUniqueItemID(int32 unique_id)
  6669. {
  6670. if (!GetInstanceID() || GetInstanceType() != Instance_Type::PERSONAL_HOUSE_INSTANCE)
  6671. return nullptr;
  6672. map<int32, Spawn*>::iterator itr;
  6673. Spawn* spawn = 0;
  6674. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6675. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6676. spawn = itr->second;
  6677. if (spawn && spawn->IsObject() && spawn->GetPickupUniqueItemID() == unique_id)
  6678. {
  6679. Spawn* tmpSpawn = spawn;
  6680. MSpawnList.releasereadlock();
  6681. return tmpSpawn;
  6682. }
  6683. }
  6684. MSpawnList.releasereadlock();
  6685. return nullptr;
  6686. }