an_axes_revenge_.lua 1.8 KB

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  1. --[[
  2. Script Name : an_axes_revenge.lua
  3. Script Purpose : Handles the quest, "An Axe's Revenge"
  4. Script Author : premierio015
  5. Script Date : 25.06.2021
  6. Script Notes : Auto generated with QuestParser.
  7. Zone : The Ruins
  8. Quest Giver : a carved orc axe
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "Kill orcs", 1, 100, "I feel the irresistible need to slay orcs in the Ruins! I can reach the Ruins by using any of the bells in and around the City of Freeport.", 91, 1270017, 1270005, 1270006, 1270014, 1270040, 1270007, 1270042, 1270022, 1270009, 1270045, 1270024, 1270025, 1270013, 1270041, 1270043, 1270030)
  14. AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. -- Add dialog here for when the quest is accepted
  18. end
  19. function Declined(Quest, QuestGiver, Player)
  20. -- Add dialog here for when the quest is declined
  21. end
  22. function Deleted(Quest, QuestGiver, Player)
  23. -- Remove any quest specific items here when the quest is deleted
  24. end
  25. function QuestComplete(Quest, QuestGiver, Player)
  26. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  27. UpdateQuestStepDescription(Quest, 1, "I have killed some orcs")
  28. UpdateQuestTaskGroupDescription(Quest, 1, "I killed six orcs before the urge went away.")
  29. if HasItem(Player, 1335) then
  30. RemoveItem(Player, 1335)
  31. end
  32. UpdateQuestDescription(Quest, "I had to kill six orcs before the urge left me. The axe now rests quietly with me.")
  33. GiveQuestReward(Quest, Player)
  34. end
  35. function Reload(Quest, QuestGiver, Player, Step)
  36. if Step == 1 then
  37. QuestComplete(Quest, QuestGiver, Player)
  38. end
  39. end