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- #include "../WorldDatabase.h"
- #include "../World.h"
- extern World world;
- void WorldDatabase::LoadHouseZones() {
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT * FROM `houses`");
- if (result && mysql_num_rows(result) > 0) {
- while ((row = mysql_fetch_row(result))) {
- world.AddHouseZone(atoul(row[0]), row[1], atoi64(row[2]), atoul(row[3]), atoi64(row[4]), atoul(row[5]), atoi(row[6]), atoi(row[7]), atoi(row[8]), atoul(row[9]), atoul(row[10]), atof(row[11]), atof(row[12]), atof(row[13]), atof(row[14]));
- }
- }
- }
- int64 WorldDatabase::AddPlayerHouse(int32 char_id, int32 house_id, int32 instance_id, int32 upkeep_due) {
- Query query;
- string insert = string("INSERT INTO character_houses (char_id, house_id, instance_id, upkeep_due) VALUES (%u, %u, %u, %u) ");
- query.RunQuery2(Q_INSERT, insert.c_str(), char_id, house_id, instance_id, upkeep_due);
-
- int64 unique_id = query.GetLastInsertedID();
- return unique_id;
- }
- void WorldDatabase::SetHouseUpkeepDue(int32 char_id, int32 house_id, int32 instance_id, int32 upkeep_due) {
- Query query;
- string update = string("UPDATE character_houses set upkeep_due=%u where char_id = %u and house_id = %u and instance_id = %u");
- query.RunQuery2(Q_UPDATE, update.c_str(), upkeep_due, char_id, house_id, instance_id);
- }
- void WorldDatabase::UpdateHouseEscrow(int32 house_id, int32 instance_id, int64 amount) {
- Query query;
- string update = string("UPDATE character_houses set escrow_coins = %I64u where house_id = %u and instance_id = %u");
- query.RunQuery2(Q_UPDATE, update.c_str(), amount, house_id, instance_id);
- }
- void WorldDatabase::RemovePlayerHouse(int32 char_id, int32 house_id) {
- }
- void WorldDatabase::LoadPlayerHouses() {
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT h.id, h.char_id, h.house_id, h.instance_id, h.upkeep_due, h.escrow_coins, h.escrow_status, c.name FROM character_houses h, characters c WHERE h.char_id = c.id");
- if (result && mysql_num_rows(result) > 0) {
- while ((row = mysql_fetch_row(result))) {
- world.AddPlayerHouse(atoul(row[1]), atoul(row[2]), atoi64(row[0]), atoul(row[3]), atoul(row[4]), atoi64(row[5]), atoul(row[6]), row[7]);
- }
- }
- }
- void WorldDatabase::LoadDeposits(PlayerHouse* ph)
- {
- if (!ph)
- return;
- ph->deposits.clear();
- ph->depositsMap.clear();
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "select timestamp, amount, last_amount, status, last_status, name from character_house_deposits where house_id = %u and instance_id = %u order by timestamp asc limit 255", ph->house_id, ph->instance_id);
- if (result && mysql_num_rows(result) > 0) {
- while ((row = mysql_fetch_row(result))) {
- Deposit d;
- d.timestamp = atoul(row[0]);
- int64 outVal = strtoull(row[1], NULL, 0);
- d.amount = outVal;
- outVal = strtoull(row[2], NULL, 0);
- d.last_amount = outVal;
- d.status = atoul(row[3]);
- d.last_status = atoul(row[4]);
- d.name = string(row[5]);
- ph->deposits.push_back(d);
- ph->depositsMap.insert(make_pair(d.name, d));
- }
- }
- }
- void WorldDatabase::LoadHistory(PlayerHouse* ph)
- {
- if (!ph)
- return;
- ph->history.clear();
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "select timestamp, amount, status, reason, name, pos_flag from character_house_history where house_id = %u and instance_id = %u order by timestamp asc limit 255", ph->house_id, ph->instance_id);
- if (result && mysql_num_rows(result) > 0) {
- while ((row = mysql_fetch_row(result))) {
- HouseHistory h;
- h.timestamp = atoul(row[0]);
- int64 outVal = strtoull(row[1], NULL, 0);
- h.amount = outVal;
- h.status = atoul(row[2]);
- h.reason = string(row[3]);
- h.name = string(row[4]);
- h.pos_flag = atoul(row[5]);
- ph->history.push_back(h);
- }
- }
- }
- void WorldDatabase::AddHistory(PlayerHouse* house, char* name, char* reason, int32 timestamp, int64 amount, int32 status, int8 pos_flag)
- {
- if (!house)
- return;
- HouseHistory h(Timer::GetUnixTimeStamp(), amount, string(name), string(reason), status, pos_flag);
- house->history.push_back(h);
- Query query;
- string insert = string("INSERT INTO character_house_history (timestamp, house_id, instance_id, name, amount, status, reason, pos_flag) VALUES (%u, %u, %u, '%s', %I64u, %u, '%s', %u) ");
- query.RunQuery2(Q_INSERT, insert.c_str(), timestamp, house->house_id, house->instance_id, name, amount, status, reason, pos_flag);
- }
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