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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef __EQ2_WIDGET__
- #define __EQ2_WIDGET__
- #include "Spawn.h"
- #include "client.h"
- #include <string.h>
- using namespace std;
- #define WIDGET_TYPE_GENERIC 0
- #define WIDGET_TYPE_DOOR 1
- #define WIDGET_TYPE_LIFT 2
- class Widget : public Spawn{
- public:
- Widget();
- virtual ~Widget();
- bool IsWidget(){ return true; }
- int32 GetWidgetID();
- void SetWidgetID(int32 val);
- void SetWidgetX(float val);
- float GetWidgetX();
- void SetWidgetY(float val);
- float GetWidgetY();
- void SetWidgetZ(float val);
- float GetWidgetZ();
- void SetIncludeLocation(bool val);
- bool GetIncludeLocation();
- void SetIncludeHeading(bool val);
- bool GetIncludeHeading();
- void SetWidgetIcon(int8 val);
- Widget* Copy();
- EQ2Packet* serialize(Player* player, int16 version);
- void HandleTimerUpdate();
- void OpenDoor();
- void CloseDoor();
- void HandleUse(Client* client, string command, int8 overrideWidgetType=0xFF);
- float GetOpenHeading();
- void SetOpenHeading(float val);
- float GetClosedHeading();
- void SetClosedHeading(float val);
- float GetOpenY();
- void SetOpenY(float val);
- float GetCloseY();
- void SetCloseY(float val);
- float GetOpenX(){return open_x;}
- float GetOpenZ(){return open_z;}
- float GetCloseX(){return close_x;}
- float GetCloseZ(){return close_z;}
- void SetOpenX(float x){open_x = x;}
- void SetOpenZ(float z){open_z = z;}
- void SetCloseX(float x){close_x = x;}
- void SetCloseZ(float z){close_z = z;}
- int8 GetWidgetType();
- void SetWidgetType(int8 val);
- bool IsOpen();
- int32 GetActionSpawnID();
- void SetActionSpawnID(int32 id);
- int32 GetLinkedSpawnID();
- void SetLinkedSpawnID(int32 id);
- const char* GetOpenSound();
- void SetOpenSound(const char* name);
- const char* GetCloseSound();
- void SetCloseSound(const char* name);
- void SetOpenDuration(int16 val);
- int16 GetOpenDuration();
- void ProcessUse();
- void SetHouseID(int32 val) { m_houseID = val; }
- int32 GetHouseID() { return m_houseID; }
- void SetMultiFloorLift(bool val) { multi_floor_lift = val; }
- bool GetMultiFloorLift() { return multi_floor_lift; }
- static string GetWidgetTypeNameByTypeID(int8 type)
- {
- switch (type)
- {
- case WIDGET_TYPE_DOOR:
- return string("Door");
- break;
- case WIDGET_TYPE_LIFT:
- return string("Lift");
- break;
- }
- return string("Generic");
- }
- private:
- int8 widget_type;
- bool include_location;
- bool include_heading;
- float widget_x;
- float widget_y;
- float widget_z;
- int32 widget_id;
- float open_heading;
- float closed_heading;
- float open_y;
- float close_y;
- Widget* action_spawn;
- int32 action_spawn_id;
- Widget* linked_spawn;
- int32 linked_spawn_id;
- bool is_open;
- string open_sound;
- string close_sound;
- int16 open_duration;
- int32 m_houseID;
- float open_x;
- float open_z;
- float close_x;
- float close_z;
- bool multi_floor_lift;
- };
- #endif
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