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- #include "../WorldDatabase.h"
- #include "../World.h"
- extern World world;
- void WorldDatabase::LoadHouseZones() {
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT * FROM `houses`");
- if (result && mysql_num_rows(result) > 0) {
- while ((row = mysql_fetch_row(result))) {
- world.AddHouseZone(atoul(row[0]), row[1], atoi64(row[2]), atoul(row[3]), atoi64(row[4]), atoul(row[5]), atoi(row[6]), atoi(row[7]), atoi(row[8]), atoul(row[9]), atoul(row[10]), atof(row[11]), atof(row[12]), atof(row[13]), atof(row[14]));
- }
- }
- }
- int64 WorldDatabase::AddPlayerHouse(int32 char_id, int32 house_id, int32 instance_id, int32 upkeep_due) {
- Query query;
- string insert = string("INSERT INTO character_houses (char_id, house_id, instance_id, upkeep_due) VALUES (%u, %u, %u, %u) ");
- query.RunQuery2(Q_INSERT, insert.c_str(), char_id, house_id, instance_id, upkeep_due);
-
- int64 unique_id = query.GetLastInsertedID();
- return unique_id;
- }
- void WorldDatabase::SetHouseUpkeepDue(int32 char_id, int32 house_id, int32 instance_id, int32 upkeep_due) {
- Query query;
- string update = string("UPDATE character_houses set upkeep_due=%u where char_id = %u and house_id = %u and instance_id = %u");
- query.RunQuery2(Q_UPDATE, update.c_str(), upkeep_due, char_id, house_id, instance_id);
- }
- void WorldDatabase::RemovePlayerHouse(int32 char_id, int32 house_id) {
- }
- void WorldDatabase::LoadPlayerHouses() {
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT h.id, h.char_id, h.house_id, h.instance_id, h.upkeep_due, h.escrow_coins, h.escrow_status, c.name FROM character_houses h, characters c WHERE h.char_id = c.id");
- if (result && mysql_num_rows(result) > 0) {
- while ((row = mysql_fetch_row(result))) {
- world.AddPlayerHouse(atoul(row[1]), atoul(row[2]), atoi64(row[0]), atoul(row[3]), atoul(row[4]), atoi64(row[5]), atoul(row[6]), row[7]);
- }
- }
- }
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