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silenced_speech.lua 1.9 KB

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  1. --[[
  2. Script Name : silenced_speech.lua
  3. Script Purpose : Handles the quest, "Silenced Speech"
  4. Script Author : torsten
  5. Script Date : 20.07.2022
  6. Script Notes :
  7. Zone : Longshadow Alley
  8. Quest Giver : Captain L`Nek
  9. Preceded by : The Truth is out There
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "Slay Dervish crooks in the Sprawl until Kirs' signet ring is found.", 1, 10, "I need to find out which one of the Dervish crooks is Kirs. I'll need to slay all of the crooks until I find something indentifying him... or her.", 596, 1260000)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Step1Complete(Quest, QuestGiver, Player)
  17. UpdateQuestStepDescription(Quest, 1, "I've found a signet ring on who I believe to be Kirs.")
  18. UpdateQuestTaskGroupDescription(Quest, 1, "I found a ring with the name Kirs on it. I'm pretty certain this Dervish crook was the one causing all of these problems.")
  19. AddQuestStepChat(Quest, 2, "I should return to Captain L'Nek.", 1, "I should return to Captain L'Nek in Longshadow Alley.", 11, 1380010)
  20. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  21. end
  22. function QuestComplete(Quest, QuestGiver, Player)
  23. UpdateQuestDescription(Quest, "The Captain didn't necessarily give me the reward I was expecting for helping him with Kirs. I guess I shouldn't have expected much.")
  24. GiveQuestReward(Quest, Player)
  25. end
  26. function Accepted(Quest, QuestGiver, Player)
  27. -- Add dialog here for when the quest is accepted
  28. end
  29. function Declined(Quest, QuestGiver, Player)
  30. -- Add dialog here for when the quest is declined
  31. end
  32. function Deleted(Quest, QuestGiver, Player)
  33. -- Remove any quest specific items here when the quest is deleted
  34. end
  35. function Reload(Quest, QuestGiver, Player, Step)
  36. if Step == 1 then
  37. Step1Complete(Quest, QuestGiver, Player)
  38. elseif Step == 2 then
  39. QuestComplete(Quest, QuestGiver, Player)
  40. end
  41. end