InputClass.cs 3.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156
  1. using System;
  2. using System.Threading.Tasks;
  3. using System.Windows.Forms;
  4. using SlimDX;
  5. using SlimDX.D3DCompiler;
  6. using SlimDX.Direct3D11;
  7. using SlimDX.DirectInput;
  8. using SlimDX.DXGI;
  9. using SlimDX.Windows;
  10. using Device = SlimDX.Direct3D11.Device;
  11. using Resource = SlimDX.Direct3D11.Resource;
  12. using Buffer = SlimDX.Direct3D11.Buffer;
  13. namespace EQ2ModelViewer
  14. {
  15. public class InputClass
  16. {
  17. private DirectInput m_DirectInput;
  18. private Keyboard m_Keyboard;
  19. private KeyboardState m_KeyboardState;
  20. private Mouse m_mouse;
  21. private MouseState m_mouseState;
  22. public bool Initialize(Control control)
  23. {
  24. m_DirectInput = new DirectInput();
  25. m_Keyboard = new Keyboard(m_DirectInput);
  26. m_mouse = new Mouse(m_DirectInput);
  27. try
  28. {
  29. Result result = m_Keyboard.SetCooperativeLevel(control, CooperativeLevel.Nonexclusive | CooperativeLevel.Background);
  30. Result result2 = m_mouse.SetCooperativeLevel(control, CooperativeLevel.Nonexclusive | CooperativeLevel.Background);
  31. }
  32. catch (DirectInputException e)
  33. {
  34. MessageBox.Show(e.Message);
  35. }
  36. m_Keyboard.Acquire();
  37. m_mouse.Acquire();
  38. return true;
  39. }
  40. public void ShutDown()
  41. {
  42. m_mouse.Dispose();
  43. m_Keyboard.Dispose();
  44. m_DirectInput.Dispose();
  45. }
  46. public bool Frame()
  47. {
  48. if (!ReadKeyboard())
  49. {
  50. Console.WriteLine("InputClass: Failed to read the keyboard.");
  51. return false;
  52. }
  53. if (!ReadMouse()) {
  54. Console.WriteLine("InputClass: Failed to read the mouse.");
  55. return false;
  56. }
  57. ProcessInput();
  58. return true;
  59. }
  60. private bool ReadKeyboard()
  61. {
  62. m_KeyboardState = m_Keyboard.GetCurrentState();
  63. return true;
  64. }
  65. private bool ReadMouse() {
  66. m_mouseState = m_mouse.GetCurrentState();
  67. return true;
  68. }
  69. private bool ProcessInput()
  70. {
  71. return true;
  72. }
  73. public bool IsAPressed()
  74. {
  75. return m_KeyboardState.IsPressed(Key.A);
  76. }
  77. public bool IsZPressed()
  78. {
  79. return m_KeyboardState.IsPressed(Key.Z);
  80. }
  81. public bool IsPgUpPressed()
  82. {
  83. return m_KeyboardState.IsPressed(Key.PageUp);
  84. }
  85. public bool IsPgDownPressed()
  86. {
  87. return m_KeyboardState.IsPressed(Key.PageDown);
  88. }
  89. public bool IsDownPressed()
  90. {
  91. return m_KeyboardState.IsPressed(Key.DownArrow);
  92. }
  93. public bool IsUpPressed()
  94. {
  95. return m_KeyboardState.IsPressed(Key.UpArrow);
  96. }
  97. public bool IsLeftPressed()
  98. {
  99. return m_KeyboardState.IsPressed(Key.LeftArrow);
  100. }
  101. public bool IsRightPressed()
  102. {
  103. return m_KeyboardState.IsPressed(Key.RightArrow);
  104. }
  105. public bool IsLeftMousePressed() {
  106. return m_mouseState.IsPressed((int)MouseObject.Button1);
  107. }
  108. public bool IsEscapePressed()
  109. {
  110. return m_KeyboardState.IsPressed(Key.Escape);
  111. }
  112. public bool IsKeyPressed(Key key)
  113. {
  114. return m_KeyboardState.IsPressed(key);
  115. }
  116. public bool IsKeyReleased(Key key)
  117. {
  118. return m_KeyboardState.IsReleased(key);
  119. }
  120. public bool IsDeletePressed()
  121. {
  122. return m_KeyboardState.IsPressed(Key.Delete);
  123. }
  124. public int GetMouseX() {
  125. return RenderForm.MousePosition.X;
  126. }
  127. public int GetMouseY() {
  128. return RenderForm.MousePosition.Y;
  129. }
  130. }
  131. }