TextureClass.cs 1.1 KB

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  1. using System;
  2. using System.Threading.Tasks;
  3. using System.Windows.Forms;
  4. using SlimDX;
  5. using SlimDX.D3DCompiler;
  6. using SlimDX.Direct3D11;
  7. using SlimDX.DXGI;
  8. using SlimDX.Windows;
  9. using Device = SlimDX.Direct3D11.Device;
  10. using Resource = SlimDX.Direct3D11.Resource;
  11. using Buffer = SlimDX.Direct3D11.Buffer;
  12. namespace EQ2ModelViewer
  13. {
  14. public class TextureClass
  15. {
  16. private ShaderResourceView m_Texture;
  17. public bool Initialize(Device device, string fileName)
  18. {
  19. try
  20. {
  21. m_Texture = ShaderResourceView.FromFile(device, fileName);
  22. }
  23. catch
  24. {
  25. m_Texture = ShaderResourceView.FromFile(device, "goblin_ice.dds");
  26. }
  27. if (m_Texture == null)
  28. {
  29. Console.WriteLine("TextureClass: Unable to load texture (" + fileName + ")");
  30. return false;
  31. }
  32. return true;
  33. }
  34. public ShaderResourceView GetTexture()
  35. {
  36. return m_Texture;
  37. }
  38. public void ShutDown()
  39. {
  40. m_Texture.Dispose();
  41. }
  42. }
  43. }