VePortalNode.cs 2.2 KB

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  1. #region License information
  2. // ----------------------------------------------------------------------------
  3. //
  4. // libeq2 - A library for analyzing the Everquest II File Format
  5. // Blaz (blaz@blazlabs.com)
  6. //
  7. // This program is free software; you can redistribute it and/or
  8. // modify it under the terms of the GNU General Public License
  9. // as published by the Free Software Foundation; either version 2
  10. // of the License, or (at your option) any later version.
  11. //
  12. // This program is distributed in the hope that it will be useful,
  13. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  15. // GNU General Public License for more details.
  16. //
  17. // You should have received a copy of the GNU General Public License
  18. // along with this program; if not, write to the Free Software
  19. // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
  20. //
  21. // ( The full text of the license can be found in the License.txt file )
  22. //
  23. // ----------------------------------------------------------------------------
  24. #endregion
  25. #region Using directives
  26. using System;
  27. #endregion
  28. namespace Everquest2.Visualization
  29. {
  30. public class VePortalNode : VeSelectNode
  31. {
  32. public VePortalNode()
  33. {
  34. }
  35. /// <summary>
  36. /// Special constructor used when deserializing the instance of the class.
  37. /// </summary>
  38. /// <param name="reader">Reader used to read the instance data.</param>
  39. protected VePortalNode(Util.Eq2Reader reader, Util.StreamingContext context) : base(reader, context)
  40. {
  41. byte classVersion = context.ClassVersions[typeof(VePortalNode)];
  42. unk0 = reader.ReadString();
  43. short count = reader.ReadInt16();
  44. unk1 = new float[count,3];
  45. for (short i = 0; i < count; ++i)
  46. {
  47. unk1[i,0] = reader.ReadSingle();
  48. unk1[i,1] = reader.ReadSingle();
  49. unk1[i,2] = reader.ReadSingle();
  50. }
  51. unk2 = reader.ReadByte();
  52. }
  53. public string unk0;
  54. public float[,] unk1;
  55. public byte unk2;
  56. }
  57. }