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ThomasBoatmend.lua 1.1 KB

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  1. --[[
  2. Script Name : SpawnScripts/ElddarGrove/ThomasBoatmend.lua
  3. Script Purpose : Thomas Boatmend
  4. Script Author : John Adams
  5. Script Date : 2008.09.28
  6. Script Notes : Auto-Generated Conversation from PacketParser Data
  7. --]]
  8. function hailed(NPC, Spawn)
  9. FaceTarget(NPC, Spawn)
  10. choice = math.random(1,3)
  11. if choice == 1 then
  12. PlayFlavor(NPC, "voiceover/english/halfelf_eco_race_good/ft/eco/good/halfelf_eco_race_good_hail_gm_15163426.mp3", "You talk to strangers? What's the purpose of that?", "", 1620470786, 1752689340, Spawn)
  13. elseif choice == 2 then
  14. PlayFlavor(NPC, "voiceover/english/halfelf_eco_race_good/ft/eco/good/halfelf_eco_race_good_woodelf_gm_2fa5fd3b.mp3", "We'll have to get together for a goblet of wine sometime soon. Your treat.", "", 2999782150, 334868042, Spawn)
  15. elseif choice == 3 then
  16. PlayFlavor(NPC, "voiceover/english/halfelf_eco_race_good/ft/eco/good/halfelf_eco_race_good_woodelf_gm_876eb977.mp3", "I wish I had \"good old days\" to remember, like you do. Ah, well. Best to worry about today and not yesterday.", "", 918037021, 185336532, Spawn)
  17. else
  18. end
  19. end