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Spawn.cpp 147 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Spawn.h"
  17. #include <stdio.h>
  18. #include "../common/timer.h"
  19. #include <time.h>
  20. #include <math.h>
  21. #include "Entity.h"
  22. #include "Widget.h"
  23. #include "Sign.h"
  24. #include "../common/MiscFunctions.h"
  25. #include "../common/Log.h"
  26. #include "Rules/Rules.h"
  27. #include "World.h"
  28. #include "LuaInterface.h"
  29. #include "Bots/Bot.h"
  30. #include "Zone/raycast_mesh.h"
  31. #include "RaceTypes/RaceTypes.h"
  32. #include "VisualStates.h"
  33. extern ConfigReader configReader;
  34. extern RuleManager rule_manager;
  35. extern World world;
  36. extern ZoneList zone_list;
  37. extern MasterRaceTypeList race_types_list;
  38. extern LuaInterface* lua_interface;
  39. extern VisualStates visual_states;
  40. Spawn::Spawn(){
  41. loot_coins = 0;
  42. trap_triggered = false;
  43. trap_state = 0;
  44. chest_drop_time = 0;
  45. trap_opened_time = 0;
  46. group_id = 0;
  47. size_offset = 0;
  48. merchant_id = 0;
  49. merchant_type = 0;
  50. merchant_min_level = 0;
  51. merchant_max_level = 0;
  52. memset(&appearance, 0, sizeof(AppearanceData));
  53. memset(&basic_info, 0, sizeof(BasicInfoStruct));
  54. appearance.pos.state = 0x4080;
  55. appearance.difficulty = 6;
  56. size = 32;
  57. appearance.pos.collision_radius = 32;
  58. id = Spawn::NextID();
  59. oversized_packet = 0xFF;
  60. zone = 0;
  61. spawn_location_id = 0;
  62. spawn_entry_id = 0;
  63. spawn_location_spawns_id = 0;
  64. respawn = 0;
  65. expire_time = 0;
  66. expire_offset = 0;
  67. x_offset = 0;
  68. y_offset = 0;
  69. z_offset = 0;
  70. database_id = 0;
  71. packet_num = 1;
  72. changed = false;
  73. vis_changed = false;
  74. position_changed = false;
  75. send_spawn_changes = true;
  76. info_changed = false;
  77. appearance.pos.Speed1 = 0;
  78. last_attacker = 0;
  79. faction_id = 0;
  80. running_to = 0;
  81. tmp_visual_state = -1;
  82. tmp_action_state = -1;
  83. transporter_id = 0;
  84. invulnerable = false;
  85. spawn_group_list = 0;
  86. MSpawnGroup = 0;
  87. movement_locations = 0;
  88. target = 0;
  89. primary_command_list_id = 0;
  90. secondary_command_list_id = 0;
  91. is_pet = false;
  92. m_followTarget = 0;
  93. following = false;
  94. req_quests_continued_access = false;
  95. req_quests_override = 0;
  96. req_quests_private = false;
  97. m_illusionModel = 0;
  98. Cell_Info.CurrentCell = nullptr;
  99. Cell_Info.CellListIndex = -1;
  100. m_addedToWorldTimestamp = 0;
  101. m_spawnAnim = 0;
  102. m_spawnAnimLeeway = 0;
  103. m_Update.SetName("Spawn::m_Update");
  104. m_requiredHistory.SetName("Spawn::m_requiredHistory");
  105. m_requiredQuests.SetName("Spawn::m_requiredQuests");
  106. last_heading_angle = 0.0;
  107. last_grid_update = 0;
  108. last_location_update = 0.0;
  109. last_movement_update = Timer::GetCurrentTime2();
  110. forceMapCheck = false;
  111. m_followDistance = 0;
  112. MCommandMutex.SetName("Entity::MCommandMutex");
  113. has_spawn_proximities = false;
  114. pickup_item_id = 0;
  115. pickup_unique_item_id = 0;
  116. disable_sounds = false;
  117. has_quests_required = false;
  118. has_history_required = false;
  119. is_flying_creature = false;
  120. is_water_creature = false;
  121. region_map = nullptr;
  122. current_map = nullptr;
  123. RegionMutex.SetName("Spawn::RegionMutex");
  124. pause_timer.Disable();
  125. m_SpawnMutex.SetName("Spawn::SpawnMutex");
  126. appearance_equipment_list.SetAppearanceType(1);
  127. is_transport_spawn = false;
  128. rail_id = 0;
  129. is_omitted_by_db_flag = false;
  130. loot_tier = 0;
  131. loot_drop_type = 0;
  132. deleted_spawn = false;
  133. is_collector = false;
  134. trigger_widget_id = 0;
  135. scared_by_strong_players = false;
  136. is_alive = true;
  137. SetLockedNoLoot(ENCOUNTER_STATE_AVAILABLE);
  138. loot_method = GroupLootMethod::METHOD_FFA;
  139. loot_rarity = 0;
  140. loot_group_id = 0;
  141. looter_spawn_id = 0;
  142. is_loot_complete = false;
  143. is_loot_dispensed = false;
  144. reset_movement = false;
  145. }
  146. Spawn::~Spawn(){
  147. is_running = false;
  148. vector<Item*>::iterator itr;
  149. for (itr = loot_items.begin(); itr != loot_items.end(); itr++)
  150. safe_delete(*itr);
  151. loot_items.clear();
  152. RemovePrimaryCommands();
  153. for(int32 i=0;i<secondary_command_list.size();i++){
  154. safe_delete(secondary_command_list[i]);
  155. }
  156. secondary_command_list.clear();
  157. RemoveSpawnFromGroup();
  158. MMovementLocations.lock();
  159. if(movement_locations){
  160. while(movement_locations->size()){
  161. safe_delete(movement_locations->front());
  162. movement_locations->pop_front();
  163. }
  164. safe_delete(movement_locations);
  165. }
  166. MMovementLocations.unlock();
  167. MMovementLoop.lock();
  168. for (int32 i = 0; i < movement_loop.size(); i++)
  169. safe_delete(movement_loop.at(i));
  170. movement_loop.clear();
  171. MMovementLoop.unlock();
  172. m_requiredHistory.writelock(__FUNCTION__, __LINE__);
  173. map<int32, LUAHistory*>::iterator lua_itr;
  174. for (lua_itr = required_history.begin(); lua_itr != required_history.end(); lua_itr++) {
  175. safe_delete(lua_itr->second);
  176. }
  177. required_history.clear();
  178. m_requiredHistory.releasewritelock(__FUNCTION__, __LINE__);
  179. m_requiredQuests.writelock(__FUNCTION__, __LINE__);
  180. map<int32, vector<int16>* >::iterator rq_itr;
  181. for (rq_itr = required_quests.begin(); rq_itr != required_quests.end(); rq_itr++){
  182. safe_delete(rq_itr->second);
  183. }
  184. required_quests.clear();
  185. m_requiredQuests.releasewritelock(__FUNCTION__, __LINE__);
  186. // just in case to make sure data is destroyed
  187. RemoveSpawnProximities();
  188. Regions.clear();
  189. }
  190. void Spawn::RemovePrimaryCommands()
  191. {
  192. for (int32 i = 0; i < primary_command_list.size(); i++) {
  193. safe_delete(primary_command_list[i]);
  194. }
  195. primary_command_list.clear();
  196. }
  197. void Spawn::InitializeHeaderPacketData(Player* player, PacketStruct* header, int16 index) {
  198. header->setDataByName("index", index);
  199. if (GetSpawnAnim() > 0 && Timer::GetCurrentTime2() < (GetAddedToWorldTimestamp() + GetSpawnAnimLeeway())) {
  200. if (header->GetVersion() >= 57080)
  201. header->setDataByName("spawn_anim", GetSpawnAnim());
  202. else
  203. header->setDataByName("spawn_anim", (int16)GetSpawnAnim());
  204. }
  205. else {
  206. if (header->GetVersion() >= 57080)
  207. header->setDataByName("spawn_anim", 0xFFFFFFFF);
  208. else
  209. header->setDataByName("spawn_anim", 0xFFFF);
  210. }
  211. if (primary_command_list.size() > 0){
  212. if (primary_command_list.size() > 1) {
  213. header->setArrayLengthByName("command_list", primary_command_list.size());
  214. for (int32 i = 0; i < primary_command_list.size(); i++) {
  215. header->setArrayDataByName("command_list_name", primary_command_list[i]->name.c_str(), i);
  216. header->setArrayDataByName("command_list_max_distance", primary_command_list[i]->distance, i);
  217. header->setArrayDataByName("command_list_error", primary_command_list[i]->error_text.c_str(), i);
  218. header->setArrayDataByName("command_list_command", primary_command_list[i]->command.c_str(), i);
  219. }
  220. }
  221. if (header->GetVersion() <= 546) {
  222. header->setMediumStringByName("default_command", primary_command_list[0]->name.c_str());
  223. }
  224. else
  225. header->setMediumStringByName("default_command", primary_command_list[0]->command.c_str());
  226. header->setDataByName("max_distance", primary_command_list[0]->distance);
  227. }
  228. if (spawn_group_list && MSpawnGroup){
  229. MSpawnGroup->readlock(__FUNCTION__, __LINE__);
  230. header->setArrayLengthByName("group_size", spawn_group_list->size());
  231. vector<Spawn*>::iterator itr;
  232. int i = 0;
  233. for (itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++, i++){
  234. int32 idx = 0;
  235. idx = player->GetIDWithPlayerSpawn((*itr));
  236. header->setArrayDataByName("group_spawn_id", idx, i);
  237. }
  238. MSpawnGroup->releasereadlock(__FUNCTION__, __LINE__);
  239. }
  240. header->setDataByName("spawn_id", player->GetIDWithPlayerSpawn(this));
  241. header->setDataByName("crc", 1);
  242. header->setDataByName("time_stamp", Timer::GetCurrentTime2());
  243. }
  244. void Spawn::InitializeVisPacketData(Player* player, PacketStruct* vis_packet) {
  245. int16 version = vis_packet->GetVersion();
  246. //why?
  247. /*if (IsPlayer()) {
  248. appearance.pos.grid_id = 0xFFFFFFFF;
  249. }*/
  250. int8 tag_icon = 0;
  251. int32 tmp_id = 0;
  252. if(faction_id && (tag_icon = player->MatchGMVisualFilter(GMTagFilterType::GMFILTERTYPE_FACTION, faction_id, "", true)) > 0);
  253. else if(IsGroundSpawn() && (tag_icon = player->MatchGMVisualFilter(GMTagFilterType::GMFILTERTYPE_GROUNDSPAWN, 1, "", true)) > 0);
  254. else if((this->GetSpawnGroupID() && (tag_icon = player->MatchGMVisualFilter(GMTagFilterType::GMFILTERTYPE_SPAWNGROUP, 1, "", true)) > 0) ||
  255. (!this->GetSpawnGroupID() && (tag_icon = player->MatchGMVisualFilter(GMTagFilterType::GMFILTERTYPE_SPAWNGROUP, 0, "", true)) > 0));
  256. else if((this->GetRace() && (tag_icon = player->MatchGMVisualFilter(GMTagFilterType::GMFILTERTYPE_RACE, GetRace(), "", true)) > 0));
  257. else if(((tmp_id = race_types_list.GetRaceType(GetModelType()) > 0) && (tag_icon = player->MatchGMVisualFilter(GMTagFilterType::GMFILTERTYPE_RACE, tmp_id, "", true)) > 0));
  258. else if(((tmp_id = race_types_list.GetRaceBaseType(GetModelType()) > 0) && (tag_icon = player->MatchGMVisualFilter(GMTagFilterType::GMFILTERTYPE_RACE, tmp_id, "", true)) > 0));
  259. else if(IsEntity() && (tag_icon = ((Entity*)this)->GetInfoStruct()->get_tag1()) > 0);
  260. vis_packet->setDataByName("tag1", tag_icon);
  261. if (IsPlayer())
  262. vis_packet->setDataByName("player", 1);
  263. if (version <= 546) {
  264. vis_packet->setDataByName("targetable", appearance.targetable);
  265. vis_packet->setDataByName("show_name", appearance.display_name);
  266. vis_packet->setDataByName("attackable", appearance.attackable);
  267. if(appearance.attackable == 1)
  268. vis_packet->setDataByName("attackable_icon", 1);
  269. if (IsPlayer()) {
  270. if (((Player*)this)->IsGroupMember(player))
  271. vis_packet->setDataByName("group_member", 1);
  272. }
  273. }
  274. if (appearance.targetable == 1 || appearance.show_level == 1 || appearance.display_name == 1) {
  275. if (!IsGroundSpawn()) {
  276. int8 arrow_color = ARROW_COLOR_WHITE;
  277. sint8 npc_con = player->GetFactions()->GetCon(faction_id);
  278. if (IsPlayer() && !((Player*)this)->CanSeeInvis(player))
  279. npc_con = 0;
  280. else if (!IsPlayer() && IsEntity() && !((Entity*)this)->CanSeeInvis(player))
  281. npc_con = 0;
  282. if (appearance.attackable == 1)
  283. arrow_color = player->GetArrowColor(GetLevel());
  284. if (version <= 283) {
  285. if (GetMerchantID() > 0)
  286. arrow_color += 7;
  287. else {
  288. if (primary_command_list.size() > 0) {
  289. int16 len = strlen(primary_command_list[0]->command.c_str());
  290. if(len >= 4 && strncmp(primary_command_list[0]->command.c_str(), "bank", 4) == 0)
  291. arrow_color += 14;
  292. else if (len >= 4 && strncmp(primary_command_list[0]->command.c_str(), "hail", 4) == 0)
  293. arrow_color += 21;
  294. else if (len >= 6 && strncmp(primary_command_list[0]->command.c_str(), "attack", 6) == 0) {
  295. if (arrow_color > 5)
  296. arrow_color = 34;
  297. else
  298. arrow_color += 29;
  299. }
  300. }
  301. }
  302. }
  303. if(IsNPC() && (((Entity*)this)->GetLockedNoLoot() == ENCOUNTER_STATE_BROKEN ||
  304. (((Entity*)this)->GetLockedNoLoot() == ENCOUNTER_STATE_OVERMATCHED) ||
  305. ((Entity*)this)->GetLockedNoLoot() == ENCOUNTER_STATE_LOCKED && !((NPC*)this)->Brain()->IsEntityInEncounter(player->GetID()))) {
  306. vis_packet->setDataByName("arrow_color", ARROW_COLOR_GRAY);
  307. }
  308. else {
  309. vis_packet->setDataByName("arrow_color", arrow_color);
  310. }
  311. if (appearance.attackable == 0 || IsPlayer() || IsBot() || (IsEntity() && ((Entity*)this)->GetOwner() &&
  312. (((Entity*)this)->GetOwner()->IsPlayer() || ((Entity*)this)->GetOwner()->IsBot()))) {
  313. vis_packet->setDataByName("locked_no_loot", 1);
  314. }
  315. else {
  316. vis_packet->setDataByName("locked_no_loot", appearance.locked_no_loot);
  317. }
  318. if (player->GetArrowColor(GetLevel()) == ARROW_COLOR_GRAY)
  319. if (npc_con == -4)
  320. npc_con = -3;
  321. vis_packet->setDataByName("npc_con", npc_con);
  322. if (appearance.attackable == 1 && IsNPC() && (player->GetFactions()->GetCon(faction_id) <= -4 || ((NPC*)this)->Brain()->GetHate(player) > 1)) {
  323. vis_packet->setDataByName("npc_hate", ((NPC*)this)->Brain()->GetHatePercentage(player));
  324. vis_packet->setDataByName("show_difficulty_arrows", 1);
  325. }
  326. int8 quest_flag = player->CheckQuestFlag(this);
  327. if (version < 1188 && quest_flag >= 16)
  328. quest_flag = 1;
  329. vis_packet->setDataByName("quest_flag", quest_flag);
  330. if (player->HasQuestUpdateRequirement(this)) {
  331. vis_packet->setDataByName("name_quest_icon", 1);
  332. }
  333. }
  334. }
  335. int8 vis_flags = 0;
  336. if (MeetsSpawnAccessRequirements(player)) {
  337. if (appearance.attackable == 1)
  338. vis_flags += 64; //attackable icon
  339. if (appearance.show_level == 1)
  340. vis_flags += 32;
  341. if (appearance.display_name == 1)
  342. vis_flags += 16;
  343. if (IsPlayer() || appearance.targetable == 1)
  344. vis_flags += 4;
  345. if (appearance.show_command_icon == 1)
  346. vis_flags += 2;
  347. if (this == player) {
  348. //if (version <= 283) {
  349. // vis_flags = 1;
  350. //}
  351. //else
  352. vis_flags += 1;
  353. }
  354. }
  355. else if (req_quests_override > 0)
  356. {
  357. //Check to see if there's an override value set
  358. vis_flags = req_quests_override & 0xFF;
  359. }
  360. if (player->HasGMVision())
  361. {
  362. if ((vis_flags & 16) == 0 && appearance.display_name == 0)
  363. vis_flags += 16;
  364. if ((vis_flags & 4) == 0)
  365. vis_flags += 4;
  366. }
  367. if (version <= 546 && (vis_flags > 1 || appearance.display_hand_icon > 0)) //interactable
  368. vis_flags = 1;
  369. vis_packet->setDataByName("vis_flags", vis_flags);
  370. if (MeetsSpawnAccessRequirements(player)) {
  371. vis_packet->setDataByName("hand_flag", appearance.display_hand_icon);
  372. }
  373. else {
  374. if ((req_quests_override & 256) > 0)
  375. vis_packet->setDataByName("hand_flag", 1);
  376. }
  377. if (version == 546 && GetMerchantID() > 0) {
  378. vis_packet->setDataByName("guild", "<Merchant>");
  379. }
  380. }
  381. void Spawn::InitializeFooterPacketData(Player* player, PacketStruct* footer) {
  382. if (IsWidget()){
  383. Widget* widget = (Widget*)this;
  384. if (widget->GetMultiFloorLift()) {
  385. footer->setDataByName("widget_x", widget->GetX());
  386. footer->setDataByName("widget_y", widget->GetY());
  387. footer->setDataByName("widget_z", widget->GetZ());
  388. }
  389. else {
  390. footer->setDataByName("widget_x", widget->GetWidgetX());
  391. footer->setDataByName("widget_y", widget->GetWidgetY());
  392. footer->setDataByName("widget_z", widget->GetWidgetZ());
  393. }
  394. footer->setDataByName("widget_id", widget->GetWidgetID());
  395. }
  396. else if (IsSign()){
  397. Sign* sign = (Sign*)this;
  398. footer->setDataByName("widget_id", sign->GetWidgetID());
  399. footer->setDataByName("widget_x", sign->GetWidgetX());
  400. footer->setDataByName("widget_y", sign->GetWidgetY());
  401. footer->setDataByName("widget_z", sign->GetWidgetZ());
  402. int8 showSignText = 1;
  403. if((HasQuestsRequired() || HasHistoryRequired()) && !MeetsSpawnAccessRequirements(player)) {
  404. showSignText = 0;
  405. }
  406. if (sign->GetSignTitle())
  407. footer->setMediumStringByName("title", sign->GetSignTitle());
  408. if (sign->GetSignDescription())
  409. footer->setMediumStringByName("description", sign->GetSignDescription());
  410. footer->setDataByName("sign_distance", sign->GetSignDistance());
  411. footer->setDataByName("show", showSignText);
  412. // in live we see that the language is set when the player does not have it, otherwise its left as 00's.
  413. if(!player->HasLanguage(sign->GetLanguage())) {
  414. footer->setDataByName("language", sign->GetLanguage());
  415. }
  416. }
  417. if ( IsPlayer())
  418. footer->setDataByName("is_player", 1);
  419. if (strlen(appearance.name) < 1)
  420. strncpy(appearance.name,to_string(GetID()).c_str(),128);
  421. footer->setMediumStringByName("name", appearance.name);
  422. footer->setMediumStringByName("guild", appearance.sub_title);
  423. footer->setMediumStringByName("prefix", appearance.prefix_title);
  424. footer->setMediumStringByName("suffix", appearance.suffix_title);
  425. footer->setMediumStringByName("last_name", appearance.last_name);
  426. if (appearance.attackable == 0 && GetLevel() > 0)
  427. footer->setDataByName("spawn_type", 1);
  428. else if (appearance.attackable == 0)
  429. footer->setDataByName("spawn_type", 6);
  430. else
  431. footer->setDataByName("spawn_type", 3);
  432. }
  433. EQ2Packet* Spawn::spawn_serialize(Player* player, int16 version, int16 offset, int32 value, int16 offset2, int16 offset3, int16 offset4, int32 value2) {
  434. // If spawn is NPC AND is pet && owner is a player && owner is the player passed to this function && player's char sheet pet id is 0
  435. m_Update.writelock(__FUNCTION__, __LINE__);
  436. int16 index = 0;
  437. if ((index = player->GetIndexForSpawn(this)) > 0) {
  438. player->SetSpawnMapIndex(this, index);
  439. }
  440. else {
  441. index = player->SetSpawnMapAndIndex(this);
  442. }
  443. // Jabantiz - [Bug] Client Crash on Revive
  444. if (player->GetIDWithPlayerSpawn(this) == 0) {
  445. player->SetSpawnMap(this);
  446. }
  447. PacketStruct* header = player->GetSpawnHeaderStruct();
  448. header->ResetData();
  449. InitializeHeaderPacketData(player, header, index);
  450. PacketStruct* footer = 0;
  451. if (IsWidget())
  452. footer = player->GetWidgetFooterStruct();
  453. else if (IsSign())
  454. footer = player->GetSignFooterStruct();
  455. else if (version > 546)
  456. footer = player->GetSpawnFooterStruct();
  457. if (footer) {
  458. footer->ResetData();
  459. InitializeFooterPacketData(player, footer);
  460. }
  461. PacketStruct* vis_struct = player->GetSpawnVisStruct();
  462. PacketStruct* info_struct = player->GetSpawnInfoStruct();
  463. PacketStruct* pos_struct = player->GetSpawnPosStruct();
  464. player->info_mutex.writelock(__FUNCTION__, __LINE__);
  465. player->vis_mutex.writelock(__FUNCTION__, __LINE__);
  466. player->pos_mutex.writelock(__FUNCTION__, __LINE__);
  467. info_struct->ResetData();
  468. InitializeInfoPacketData(player, info_struct);
  469. vis_struct->ResetData();
  470. InitializeVisPacketData(player, vis_struct);
  471. pos_struct->ResetData();
  472. InitializePosPacketData(player, pos_struct);
  473. if (version <= 283) {
  474. if (offset == 777) {
  475. info_struct->setDataByName("name", "This is a really long name\n");
  476. info_struct->setDataByName("last_name", "This is a really long LAST name\n");
  477. info_struct->setDataByName("name_suffix", "This is a really long SUFFIX\n");
  478. info_struct->setDataByName("name_prefix", "This is a really long PREFIX\n");
  479. info_struct->setDataByName("unknown", "This is a really long UNKNOWN\n");
  480. info_struct->setDataByName("second_suffix", "This is a really long 2nd SUFFIX\n");
  481. }
  482. //info_struct->setDataByName("unknown2", 3, 0); // level
  483. //info_struct->setDataByName("unknown2", 1, 1); //unknown, two down arrows
  484. //info_struct->setDataByName("unknown2", 1, 2); //unknown
  485. //info_struct->setDataByName("unknown2", 1, 3); //unknown
  486. //info_struct->setDataByName("unknown2", 1, 4); //solo fight
  487. //info_struct->setDataByName("unknown2", 1, 5); //unknown
  488. //info_struct->setDataByName("unknown2", 1, 6); //unknown
  489. //info_struct->setDataByName("unknown2", 1, 7); //merchant
  490. //info_struct->setDataByName("unknown2", 1, 8); //unknown
  491. //info_struct->setDataByName("unknown2", 1, 9); //unknown
  492. //info_struct->setDataByName("unknown2", 1, 10);
  493. //112: 00 00 00 01 02 03 04 05 - 06 07 08 09 0A 00 00 00 | ................ merchant, x4
  494. //112: 00 00 00 01 02 03 04 05 - 00 00 00 00 00 00 00 00 | ................ x4, epic, indifferent
  495. //info_struct->setDataByName("body_size", 42);
  496. //for(int i=0;i<8;i++)
  497. // info_struct->setDataByName("persistent_spell_visuals", 329, i);
  498. //info_struct->setDataByName("persistent_spell_levels", 20);
  499. }
  500. string* vis_data = vis_struct->serializeString();
  501. string* pos_data = pos_struct->serializeString();
  502. string* info_data = info_struct->serializeString();
  503. int16 part2_size = pos_data->length() + vis_data->length() + info_data->length();
  504. uchar* part2 = new uchar[part2_size];
  505. player->AddSpawnPosPacketForXOR(id, (uchar*)pos_data->c_str(), pos_data->length());
  506. player->AddSpawnVisPacketForXOR(id, (uchar*)vis_data->c_str(), vis_data->length());
  507. player->AddSpawnInfoPacketForXOR(id, (uchar*)info_data->c_str(), info_data->length());
  508. int32 vislength = vis_data->length();
  509. int32 poslength = pos_data->length();
  510. int32 infolength = info_data->length();
  511. uchar* ptr = part2;
  512. memcpy(ptr, pos_data->c_str(), pos_data->length());
  513. ptr += pos_data->length();
  514. memcpy(ptr, vis_data->c_str(), vis_data->length());
  515. ptr += vis_data->length();
  516. memcpy(ptr, info_data->c_str(), info_data->length());
  517. player->pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  518. player->info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  519. player->vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  520. string* part1 = header->serializeString();
  521. string* part3 = 0;
  522. if (footer)
  523. part3 = footer->serializeString();
  524. //uchar blah7[] = {0x01,0x01,0x00,0x00,0x01,0x01,0x00,0x01,0x01,0x00 };
  525. //uchar blah7[] = { 0x03,0x01,0x00,0x01,0x01,0x01,0x00,0x01,0x01,0x00 }; base
  526. //uchar blah7[] = { 0x03,0x00,0x00,0x01,0x01,0x01,0x00,0x01,0x01,0x00 }; //no change
  527. //uchar blah7[] = { 0x03,0x00,0x00,0x00,0x01,0x01,0x00,0x01,0x01,0x00 }; //blue instead of green
  528. //uchar blah7[] = { 0x03,0x00,0x00,0x00,0x00,0x01,0x00,0x01,0x01,0x00 }; //no change
  529. //uchar blah7[] = { 0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x00 }; //not selectable
  530. //uchar blah7[] = { 0x03,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x01,0x00 }; //no change
  531. //uchar blah7[] = { 0x03,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00 }; //no longer have the two down arrows
  532. //uchar blah7[] = { 0x01,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00 }; //arrow color green instead of white/gray
  533. //memcpy(part2 + 77, blah7, sizeof(blah7));
  534. //DumpPacket(part2, 885);
  535. if (offset > 0) {
  536. if (offset4 > 0 && offset4 >= offset3) {
  537. uchar* ptr2 = (uchar*)part2;
  538. ptr2 += offset3;
  539. while (offset4 >= offset3) {
  540. int8 jumpsize = 1;
  541. if (value2 > 0xFFFF) {
  542. memcpy(ptr2, (uchar*)&value2, 4);
  543. jumpsize = 4;
  544. }
  545. else if (value2 > 0xFF) {
  546. memcpy(ptr2, (uchar*)&value2, 2);
  547. jumpsize = 2;
  548. }
  549. else {
  550. memcpy(ptr2, (uchar*)&value2, 1);
  551. jumpsize = 1;
  552. }
  553. ptr2 += jumpsize;
  554. offset4 -= jumpsize;
  555. }
  556. }
  557. if (offset2 > 0 && offset2 >= offset) {
  558. uchar* ptr2 = (uchar*)part2;
  559. ptr2 += offset;
  560. while (offset2 >= offset) {
  561. int8 jumpsize = 1;
  562. if (value > 0xFFFF) {
  563. memcpy(ptr2, (uchar*)&value, 4);
  564. jumpsize = 4;
  565. }
  566. else if (value > 0xFF) {
  567. memcpy(ptr2, (uchar*)&value, 2);
  568. jumpsize = 2;
  569. }
  570. else
  571. memcpy(ptr2, (uchar*)&value, 1);
  572. ptr2 += jumpsize;
  573. offset2 -= jumpsize;
  574. }
  575. }
  576. else {
  577. uchar* ptr2 = (uchar*)part2;
  578. ptr2 += offset;
  579. if (value > 0xFFFF)
  580. memcpy(ptr2, (uchar*)&value, 4);
  581. else if (value > 0xFF)
  582. memcpy(ptr2, (uchar*)&value, 2);
  583. else
  584. memcpy(ptr2, (uchar*)&value, 1);
  585. }
  586. cout << "setting offset: " << offset << " to: " << value << endl;
  587. }
  588. //if (offset > 0)
  589. // DumpPacket(part2, part2_size);
  590. uchar tmp[4000];
  591. bool reverse = (version > 283);
  592. part2_size = Pack(tmp, part2, part2_size, 4000, version, reverse);
  593. int32 total_size = part1->length() + part2_size + 3;
  594. if (part3)
  595. total_size += part3->length();
  596. int32 final_packet_size = total_size + 1;
  597. if (version > 283)
  598. final_packet_size += 3;
  599. else {
  600. if (final_packet_size >= 255) {
  601. final_packet_size += 2;
  602. }
  603. }
  604. uchar* final_packet = new uchar[final_packet_size];
  605. ptr = final_packet;
  606. if (version <= 283) {
  607. if ((final_packet_size - total_size) > 1) {
  608. memcpy(ptr, &oversized_packet, sizeof(oversized_packet));
  609. ptr += sizeof(oversized_packet);
  610. memcpy(ptr, &total_size, 2);
  611. ptr += 2;
  612. }
  613. else {
  614. memcpy(ptr, &total_size, 1);
  615. ptr += 1;
  616. }
  617. }
  618. else {
  619. memcpy(ptr, &total_size, sizeof(total_size));
  620. ptr += sizeof(total_size);
  621. }
  622. memcpy(ptr, &oversized_packet, sizeof(oversized_packet));
  623. ptr += sizeof(oversized_packet);
  624. int16 opcode = 0;
  625. if (EQOpcodeManager.count(GetOpcodeVersion(version)) != 0) {
  626. if(IsWidget())
  627. opcode = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqCreateWidgetCmd);
  628. else if(IsSign())
  629. opcode = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqCreateSignWidgetCmd);
  630. else
  631. opcode = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqCreateGhostCmd);
  632. }
  633. memcpy(ptr, &opcode, sizeof(opcode));
  634. ptr += sizeof(opcode);
  635. memcpy(ptr, part1->c_str(), part1->length());
  636. ptr += part1->length();
  637. memcpy(ptr, tmp, part2_size);
  638. ptr += part2_size;
  639. if (part3)
  640. memcpy(ptr, part3->c_str(), part3->length());
  641. delete[] part2;
  642. //printf("SpawnPacket %s (id: %u, index: %u) to %s: p1: %i, p2: %i, p3: %i, ts: %i. poslength: %u, infolength: %u, vislength: %u\n", GetName(), GetID(), index, player->GetName(), part1->length(), part2_size, (part3 != nullptr) ? part3->length() : -1, total_size, poslength, infolength, vislength);
  643. EQ2Packet* ret = new EQ2Packet(OP_ClientCmdMsg, final_packet, final_packet_size);
  644. delete[] final_packet;
  645. m_Update.releasewritelock(__FUNCTION__, __LINE__);
  646. return ret;
  647. }
  648. uchar* Spawn::spawn_info_changes(Player* player, int16 version, int16* info_packet_size){
  649. int16 index = player->GetIndexForSpawn(this);
  650. PacketStruct* packet = player->GetSpawnInfoStruct();
  651. player->info_mutex.writelock(__FUNCTION__, __LINE__);
  652. packet->ResetData();
  653. InitializeInfoPacketData(player, packet);
  654. string* data = packet->serializeString();
  655. int32 size = data->length();
  656. uchar* xor_info_packet = player->GetTempInfoPacketForXOR();
  657. if (!xor_info_packet || size != player->GetTempInfoXorSize())
  658. {
  659. LogWrite(ZONE__DEBUG, 0, "Zone", "InstantiateInfoPacket: %i, %i", size, player->GetTempInfoXorSize());
  660. safe_delete(xor_info_packet);
  661. xor_info_packet = player->SetTempInfoPacketForXOR(size);
  662. }
  663. uchar* orig_packet = player->GetSpawnInfoPacketForXOR(id);
  664. if(orig_packet){
  665. memcpy(xor_info_packet, (uchar*)data->c_str(), size);
  666. Encode(xor_info_packet, orig_packet, size);
  667. }
  668. bool changed = false;
  669. for (int i = 0; i < size; ++i) {
  670. if (xor_info_packet[i]) {
  671. changed = true;
  672. break;
  673. }
  674. }
  675. if (!changed) {
  676. player->info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  677. return nullptr;
  678. }
  679. uchar* tmp = new uchar[size + 1000];
  680. size = Pack(tmp, xor_info_packet, size, size+1000, version);
  681. player->info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  682. int32 orig_size = size;
  683. size-=sizeof(int32);
  684. size+=CheckOverLoadSize(index);
  685. *info_packet_size = size + CheckOverLoadSize(size);
  686. uchar* tmp2 = new uchar[*info_packet_size];
  687. uchar* ptr = tmp2;
  688. ptr += DoOverLoad(size, ptr);
  689. ptr += DoOverLoad(index, ptr);
  690. memcpy(ptr, tmp+sizeof(int32), orig_size - sizeof(int32));
  691. delete[] tmp;
  692. return tmp2;
  693. }
  694. uchar* Spawn::spawn_vis_changes(Player* player, int16 version, int16* vis_packet_size){
  695. PacketStruct* vis_struct = player->GetSpawnVisStruct();
  696. int16 index = player->GetIndexForSpawn(this);
  697. player->vis_mutex.writelock(__FUNCTION__, __LINE__);
  698. uchar* orig_packet = player->GetSpawnVisPacketForXOR(id);
  699. vis_struct->ResetData();
  700. InitializeVisPacketData(player, vis_struct);
  701. string* data = vis_struct->serializeString();
  702. int32 size = data->length();
  703. uchar* xor_vis_packet = player->GetTempVisPacketForXOR();
  704. if (!xor_vis_packet || size != player->GetTempVisXorSize())
  705. {
  706. LogWrite(ZONE__DEBUG, 0, "Zone", "InstantiateVisPacket: %i, %i", size, player->GetTempVisXorSize());
  707. safe_delete(xor_vis_packet);
  708. xor_vis_packet = player->SetTempVisPacketForXOR(size);
  709. }
  710. if(orig_packet){
  711. memcpy(xor_vis_packet, (uchar*)data->c_str(), size);
  712. Encode(xor_vis_packet, orig_packet, size);
  713. }
  714. bool changed = false;
  715. for (int i = 0; i < size; ++i) {
  716. if (xor_vis_packet[i]) {
  717. changed = true;
  718. break;
  719. }
  720. }
  721. if (!changed) {
  722. player->vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  723. return nullptr;
  724. }
  725. uchar* tmp = new uchar[size + 1000];
  726. size = Pack(tmp, xor_vis_packet, size, size+1000, version);
  727. player->vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  728. int32 orig_size = size;
  729. size-=sizeof(int32);
  730. size+=CheckOverLoadSize(index);
  731. *vis_packet_size = size + CheckOverLoadSize(size);
  732. uchar* tmp2 = new uchar[*vis_packet_size];
  733. uchar* ptr = tmp2;
  734. ptr += DoOverLoad(size, ptr);
  735. ptr += DoOverLoad(index, ptr);
  736. memcpy(ptr, tmp+sizeof(int32), orig_size - sizeof(int32));
  737. delete[] tmp;
  738. return tmp2;
  739. }
  740. uchar* Spawn::spawn_pos_changes(Player* player, int16 version, int16* pos_packet_size) {
  741. int16 index = player->GetIndexForSpawn(this);
  742. PacketStruct* packet = player->GetSpawnPosStruct();
  743. player->pos_mutex.writelock(__FUNCTION__, __LINE__);
  744. uchar* orig_packet = player->GetSpawnPosPacketForXOR(id);
  745. packet->ResetData();
  746. InitializePosPacketData(player, packet, true);
  747. string* data = packet->serializeString();
  748. int32 size = data->length();
  749. uchar* xor_pos_packet = player->GetTempPosPacketForXOR();
  750. if (!xor_pos_packet || size != player->GetTempPosXorSize())
  751. {
  752. LogWrite(ZONE__DEBUG, 0, "Zone", "InstantiatePosPacket: %i, %i", size, player->GetTempPosXorSize());
  753. safe_delete(xor_pos_packet);
  754. xor_pos_packet = player->SetTempPosPacketForXOR(size);
  755. }
  756. if(orig_packet){
  757. memcpy(xor_pos_packet, (uchar*)data->c_str(), size);
  758. Encode(xor_pos_packet, orig_packet, size);
  759. }
  760. bool changed = false;
  761. for (int i = 0; i < size; ++i) {
  762. if (xor_pos_packet[i]) {
  763. changed = true;
  764. break;
  765. }
  766. }
  767. if (!changed) {
  768. player->pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  769. return nullptr;
  770. }
  771. int16 newSize = size + 1000;
  772. uchar* tmp = new uchar[newSize];
  773. size = Pack(tmp, xor_pos_packet, size, newSize, version);
  774. player->pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  775. int32 orig_size = size;
  776. // Needed for CoE+ clients
  777. if (version >= 1188)
  778. size += 1;
  779. if(IsPlayer() && version > 546)
  780. size += 4;
  781. size-=sizeof(int32);
  782. size+=CheckOverLoadSize(index);
  783. *pos_packet_size = size + CheckOverLoadSize(size);
  784. uchar* tmp2 = new uchar[*pos_packet_size];
  785. uchar* ptr = tmp2;
  786. ptr += DoOverLoad(size, ptr);
  787. ptr += DoOverLoad(index, ptr);
  788. // extra byte in coe+ clients, 0 for NPC's 1 for Players
  789. int8 x = 0;
  790. if (IsPlayer() && version > 546) {
  791. if (version >= 1188) {
  792. // set x to 1 and add it to the packet
  793. x = 1;
  794. memcpy(ptr, &x, sizeof(int8));
  795. ptr += sizeof(int8);
  796. }
  797. int32 now = Timer::GetCurrentTime2();
  798. memcpy(ptr, &now, sizeof(int32));
  799. ptr += sizeof(int32);
  800. }
  801. else if (version >= 1188) {
  802. // add x to packet
  803. memcpy(ptr, &x, sizeof(int8));
  804. ptr += sizeof(int8);
  805. }
  806. memcpy(ptr, tmp+sizeof(int32), orig_size - sizeof(int32));
  807. delete[] tmp;
  808. return tmp2;
  809. }
  810. EQ2Packet* Spawn::player_position_update_packet(Player* player, int16 version){
  811. if(!player || player->IsPlayer() == false){
  812. LogWrite(SPAWN__ERROR, 0, "Spawn", "Error: Called player_position_update_packet without player!");
  813. return 0;
  814. }
  815. else if(IsPlayer() == false){
  816. LogWrite(SPAWN__ERROR, 0, "Spawn", "Error: Called player_position_update_packet from spawn!");
  817. return 0;
  818. }
  819. static const int8 info_size = 1;
  820. static const int8 vis_size = 1;
  821. int16 pos_packet_size = 0;
  822. m_Update.writelock(__FUNCTION__, __LINE__);
  823. uchar* pos_changes = spawn_pos_changes(player, version, &pos_packet_size);
  824. if (pos_changes == NULL )
  825. {
  826. m_Update.releasewritelock(__FUNCTION__, __LINE__);
  827. return NULL;
  828. }
  829. int32 size = info_size + pos_packet_size + vis_size + 8;
  830. if (version >= 284)
  831. size += 3;
  832. else if (version <= 283 && size >= 255) {//1 byte to 3 for overloaded val
  833. size += 2;
  834. }
  835. static const int8 oversized = 255;
  836. int16 opcode_val = 0;
  837. if (EQOpcodeManager.count(GetOpcodeVersion(version)) != 0) {
  838. opcode_val = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqUpdateGhostCmd);
  839. }
  840. uchar* tmp = new uchar[size];
  841. memset(tmp, 0, size);
  842. uchar* ptr = tmp;
  843. if (version >= 284) {
  844. size -= 4;
  845. memcpy(ptr, &size, sizeof(int32));
  846. size += 4;
  847. ptr += sizeof(int32);
  848. }
  849. else {
  850. if (size >= 255) {
  851. memcpy(ptr, &oversized, sizeof(int8));
  852. ptr += sizeof(int8);
  853. size -= 3;
  854. memcpy(ptr, &size, sizeof(int16));
  855. size += 3;
  856. ptr += 3;
  857. }
  858. else {
  859. size -= 1;
  860. memcpy(ptr, &size, sizeof(int8));
  861. ptr += sizeof(int8);
  862. size += 1;
  863. ptr += 1;
  864. }
  865. }
  866. memcpy(ptr, &oversized, sizeof(int8));
  867. ptr += sizeof(int8);
  868. memcpy(ptr, &opcode_val, sizeof(int16));
  869. ptr += sizeof(int16);
  870. if (version <= 283) {
  871. int32 timestamp = Timer::GetCurrentTime2();
  872. memcpy(ptr, &timestamp, sizeof(int32));
  873. }
  874. ptr += sizeof(int32);
  875. ptr += info_size;
  876. memcpy(ptr, pos_changes, pos_packet_size);
  877. delete[] pos_changes;
  878. m_Update.releasewritelock(__FUNCTION__, __LINE__);
  879. EQ2Packet* ret_packet = new EQ2Packet(OP_ClientCmdMsg, tmp, size);
  880. // DumpPacket(ret_packet);
  881. delete[] tmp;
  882. return ret_packet;
  883. }
  884. EQ2Packet* Spawn::spawn_update_packet(Player* player, int16 version, bool override_changes, bool override_vis_changes){
  885. if(!player || player->IsPlayer() == false){
  886. LogWrite(SPAWN__ERROR, 0, "Spawn", "Error: Called spawn_update_packet without player!");
  887. return 0;
  888. }
  889. else if((IsPlayer() && info_changed == false && vis_changed == false) || (info_changed == false && vis_changed == false && position_changed == false)){
  890. if(!override_changes && !override_vis_changes)
  891. return 0;
  892. }
  893. uchar* info_changes = 0;
  894. uchar* pos_changes = 0;
  895. uchar* vis_changes = 0;
  896. static const int8 oversized = 255;
  897. int16 opcode_val = 0;
  898. if (EQOpcodeManager.count(GetOpcodeVersion(version)) != 0) {
  899. opcode_val = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqUpdateGhostCmd);
  900. }
  901. //We need to lock these variables up to make this thread safe
  902. m_Update.writelock(__FUNCTION__, __LINE__);
  903. //These variables are set in the spawn_info_changes, pos and vis changes functions
  904. int16 info_packet_size = 1;
  905. int16 pos_packet_size = 1;
  906. int16 vis_packet_size = 1;
  907. if (info_changed || override_changes)
  908. info_changes = spawn_info_changes(player, version, &info_packet_size);
  909. if ((position_changed || override_changes) && IsPlayer() == false)
  910. pos_changes = spawn_pos_changes(player, version, &pos_packet_size);
  911. if (vis_changed || override_changes || override_vis_changes)
  912. vis_changes = spawn_vis_changes(player, version, &vis_packet_size);
  913. int32 size = info_packet_size + pos_packet_size + vis_packet_size + 8;
  914. if (version >= 284)
  915. size += 3;
  916. else if (version <= 283 && size >= 255) {//1 byte to 3 for overloaded val
  917. size += 2;
  918. }
  919. uchar* tmp = new uchar[size];
  920. memset(tmp, 0, size);
  921. uchar* ptr = tmp;
  922. if (version >= 284) {
  923. size -= 4;
  924. memcpy(ptr, &size, sizeof(int32));
  925. size += 4;
  926. ptr += sizeof(int32);
  927. }
  928. else {
  929. if (size >= 255) {
  930. memcpy(ptr, &oversized, sizeof(int8));
  931. ptr += sizeof(int8);
  932. size -= 3;
  933. memcpy(ptr, &size, sizeof(int16));
  934. size += 3;
  935. ptr += 3;
  936. }
  937. else {
  938. size -= 1;
  939. memcpy(ptr, &size, sizeof(int8));
  940. ptr += sizeof(int8);
  941. size += 1;
  942. }
  943. }
  944. memcpy(ptr, &oversized, sizeof(int8));
  945. ptr += sizeof(int8);
  946. memcpy(ptr, &opcode_val, sizeof(int16));
  947. ptr += sizeof(int16);
  948. if (IsPlayer() == false || version <= 546) { //this isnt sent for player updates, it is sent on position update
  949. //int32 time = Timer::GetCurrentTime2();
  950. packet_num = Timer::GetCurrentTime2();
  951. memcpy(ptr, &packet_num, sizeof(int32));
  952. }
  953. ptr += sizeof(int32);
  954. if(info_changes)
  955. memcpy(ptr, info_changes, info_packet_size);
  956. ptr += info_packet_size;
  957. if(pos_changes)
  958. memcpy(ptr, pos_changes, pos_packet_size);
  959. ptr += pos_packet_size;
  960. if(vis_changes)
  961. memcpy(ptr, vis_changes, vis_packet_size);
  962. EQ2Packet* ret_packet = 0;
  963. if(info_packet_size + pos_packet_size + vis_packet_size > 0)
  964. ret_packet = new EQ2Packet(OP_ClientCmdMsg, tmp, size);
  965. delete[] tmp;
  966. safe_delete_array(info_changes);
  967. safe_delete_array(vis_changes);
  968. safe_delete_array(pos_changes);
  969. m_Update.releasewritelock(__FUNCTION__, __LINE__);
  970. return ret_packet;
  971. }
  972. uchar* Spawn::spawn_info_changes_ex(Player* player, int16 version, int16* info_packet_size) {
  973. int16 index = player->GetIndexForSpawn(this);
  974. PacketStruct* packet = player->GetSpawnInfoStruct();
  975. player->info_mutex.writelock(__FUNCTION__, __LINE__);
  976. packet->ResetData();
  977. InitializeInfoPacketData(player, packet);
  978. string* data = packet->serializeString();
  979. int32 size = data->length();
  980. uchar* xor_info_packet = player->GetTempInfoPacketForXOR();
  981. if (!xor_info_packet || size != player->GetTempInfoXorSize()) {
  982. LogWrite(ZONE__DEBUG, 0, "Zone", "InstantiateInfoExPacket: %i, %i", size, player->GetTempInfoXorSize());
  983. safe_delete(xor_info_packet);
  984. xor_info_packet = player->SetTempInfoPacketForXOR(size);
  985. }
  986. uchar* orig_packet = player->GetSpawnInfoPacketForXOR(id);
  987. if (orig_packet) {
  988. //if (!IsPlayer() && this->EngagedInCombat())
  989. //packet->PrintPacket();
  990. memcpy(xor_info_packet, (uchar*)data->c_str(), size);
  991. Encode(xor_info_packet, orig_packet, size);
  992. }
  993. bool changed = false;
  994. for (int i = 0; i < size; ++i) {
  995. if (xor_info_packet[i]) {
  996. changed = true;
  997. break;
  998. }
  999. }
  1000. if (!changed) {
  1001. player->info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  1002. return nullptr;
  1003. }
  1004. uchar* tmp = new uchar[size + 1000];
  1005. size = Pack(tmp, xor_info_packet, size, size+1000, version);
  1006. player->info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  1007. int32 orig_size = size;
  1008. size -= sizeof(int32);
  1009. size += CheckOverLoadSize(index);
  1010. *info_packet_size = size;
  1011. uchar* tmp2 = new uchar[size];
  1012. uchar* ptr = tmp2;
  1013. ptr += DoOverLoad(index, ptr);
  1014. memcpy(ptr, tmp + sizeof(int32), orig_size - sizeof(int32));
  1015. delete[] tmp;
  1016. return move(tmp2);
  1017. }
  1018. uchar* Spawn::spawn_vis_changes_ex(Player* player, int16 version, int16* vis_packet_size) {
  1019. PacketStruct* vis_struct = player->GetSpawnVisStruct();
  1020. int16 index = player->GetIndexForSpawn(this);
  1021. player->vis_mutex.writelock(__FUNCTION__, __LINE__);
  1022. uchar* orig_packet = player->GetSpawnVisPacketForXOR(id);
  1023. vis_struct->ResetData();
  1024. InitializeVisPacketData(player, vis_struct);
  1025. string* data = vis_struct->serializeString();
  1026. int32 size = data->length();
  1027. uchar* xor_vis_packet = player->GetTempVisPacketForXOR();
  1028. if (!xor_vis_packet || size != player->GetTempVisXorSize()) {
  1029. LogWrite(ZONE__DEBUG, 0, "Zone", "InstantiateVisExPacket: %i, %i", size, player->GetTempVisXorSize());
  1030. safe_delete(xor_vis_packet);
  1031. xor_vis_packet = player->SetTempVisPacketForXOR(size);
  1032. }
  1033. if (orig_packet) {
  1034. //if (!IsPlayer() && this->EngagedInCombat())
  1035. // vis_struct->PrintPacket();
  1036. memcpy(xor_vis_packet, (uchar*)data->c_str(), size);
  1037. Encode(xor_vis_packet, orig_packet, size);
  1038. }
  1039. bool changed = false;
  1040. for (int i = 0; i < size; ++i) {
  1041. if (xor_vis_packet[i]) {
  1042. changed = true;
  1043. break;
  1044. }
  1045. }
  1046. if (!changed) {
  1047. player->vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  1048. return nullptr;
  1049. }
  1050. uchar* tmp = new uchar[size + 1000];
  1051. size = Pack(tmp, xor_vis_packet, size, size+1000, version);
  1052. player->vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  1053. int32 orig_size = size;
  1054. size -= sizeof(int32);
  1055. size += CheckOverLoadSize(index);
  1056. *vis_packet_size = size;
  1057. uchar* tmp2 = new uchar[size];
  1058. uchar* ptr = tmp2;
  1059. ptr += DoOverLoad(index, ptr);
  1060. memcpy(ptr, tmp + sizeof(int32), orig_size - sizeof(int32));
  1061. delete[] tmp;
  1062. return move(tmp2);
  1063. }
  1064. uchar* Spawn::spawn_pos_changes_ex(Player* player, int16 version, int16* pos_packet_size) {
  1065. int16 index = player->GetIndexForSpawn(this);
  1066. PacketStruct* packet = player->GetSpawnPosStruct();
  1067. player->pos_mutex.writelock(__FUNCTION__, __LINE__);
  1068. uchar* orig_packet = player->GetSpawnPosPacketForXOR(id);
  1069. packet->ResetData();
  1070. InitializePosPacketData(player, packet);
  1071. string* data = packet->serializeString();
  1072. int32 size = data->length();
  1073. uchar* xor_pos_packet = player->GetTempPosPacketForXOR();
  1074. if (!xor_pos_packet || size != player->GetTempPosXorSize()) {
  1075. LogWrite(ZONE__DEBUG, 0, "Zone", "InstantiatePosExPacket: %i, %i", size, player->GetTempPosXorSize());
  1076. safe_delete(xor_pos_packet);
  1077. xor_pos_packet = player->SetTempPosPacketForXOR(size);
  1078. }
  1079. if (orig_packet) {
  1080. //if (!IsPlayer() && this->EngagedInCombat())
  1081. // packet->PrintPacket();
  1082. memcpy(xor_pos_packet, (uchar*)data->c_str(), size);
  1083. Encode(xor_pos_packet, orig_packet, size);
  1084. }
  1085. bool changed = false;
  1086. for (int i = 0; i < size; ++i) {
  1087. if (xor_pos_packet[i]) {
  1088. changed = true;
  1089. break;
  1090. }
  1091. }
  1092. if (!changed) {
  1093. player->pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  1094. return nullptr;
  1095. }
  1096. int16 newSize = size + 1000;
  1097. uchar* tmp = new uchar[newSize];
  1098. size = Pack(tmp, xor_pos_packet, size, newSize, version);
  1099. player->pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  1100. int32 orig_size = size;
  1101. if (version >= 1188) {
  1102. size += 1;
  1103. }
  1104. if (IsPlayer() && version > 546) {
  1105. size += 4;
  1106. }
  1107. size -= sizeof(int32);
  1108. size += CheckOverLoadSize(index);
  1109. *pos_packet_size = size;
  1110. uchar* tmp2 = new uchar[size];
  1111. uchar* ptr = tmp2;
  1112. ptr += DoOverLoad(index, ptr);
  1113. // extra byte in coe+ clients, 0 for NPC's 1 for Players
  1114. int8 x = 0;
  1115. if (version > 546) {
  1116. if (IsPlayer()) {
  1117. if (version >= 1188) {
  1118. x = 1;
  1119. memcpy(ptr, &x, sizeof(int8));
  1120. ptr += sizeof(int8);
  1121. }
  1122. int32 now = Timer::GetCurrentTime2();
  1123. memcpy(ptr, &now, sizeof(int32));
  1124. ptr += sizeof(int32);
  1125. }
  1126. else if (version >= 1188) {
  1127. memcpy(ptr, &x, sizeof(int8));
  1128. ptr += sizeof(int8);
  1129. }
  1130. }
  1131. memcpy(ptr, tmp + sizeof(int32), orig_size - sizeof(int32));
  1132. delete[] tmp;
  1133. return move(tmp2);
  1134. }
  1135. EQ2Packet* Spawn::serialize(Player* player, int16 version){
  1136. return 0;
  1137. }
  1138. Spawn* Spawn::GetTarget(){
  1139. Spawn* ret = 0;
  1140. // only attempt to get a spawn if we had a target stored
  1141. if (target != 0)
  1142. {
  1143. ret = GetZone()->GetSpawnByID(target);
  1144. if (!ret)
  1145. target = 0;
  1146. }
  1147. return ret;
  1148. }
  1149. void Spawn::SetTarget(Spawn* spawn){
  1150. SetInfo(&target, spawn ? spawn->GetID() : 0);
  1151. }
  1152. Spawn* Spawn::GetLastAttacker() {
  1153. Spawn* ret = 0;
  1154. ret = GetZone()->GetSpawnByID(last_attacker);
  1155. if (!ret)
  1156. last_attacker = 0;
  1157. return ret;
  1158. }
  1159. void Spawn::SetLastAttacker(Spawn* spawn){
  1160. last_attacker = spawn->GetID();
  1161. }
  1162. void Spawn::SetInvulnerable(bool val){
  1163. invulnerable = val;
  1164. }
  1165. bool Spawn::GetInvulnerable(){
  1166. return invulnerable;
  1167. }
  1168. bool Spawn::TakeDamage(int32 damage){
  1169. if(invulnerable)
  1170. return false;
  1171. if (IsEntity()) {
  1172. if (((Entity*)this)->IsMezzed())
  1173. ((Entity*)this)->RemoveAllMezSpells();
  1174. if (damage == 0)
  1175. return true;
  1176. }
  1177. int32 hp = GetHP();
  1178. if(damage >= hp) {
  1179. SetHP(0);
  1180. if (IsPlayer()) {
  1181. ((Player*)this)->InCombat(false);
  1182. ((Player*)this)->SetRangeAttack(false);
  1183. GetZone()->TriggerCharSheetTimer(); // force char sheet updates now
  1184. }
  1185. }
  1186. else {
  1187. SetHP(hp - damage);
  1188. // if player flag the char sheet as changed so the ui updates properly
  1189. if (IsPlayer())
  1190. ((Player*)this)->SetCharSheetChanged(true);
  1191. }
  1192. return true;
  1193. }
  1194. ZoneServer* Spawn::GetZone(){
  1195. return zone;
  1196. }
  1197. void Spawn::SetZone(ZoneServer* in_zone, int32 version){
  1198. zone = in_zone;
  1199. if(in_zone)
  1200. {
  1201. region_map = world.GetRegionMap(std::string(in_zone->GetZoneFile()), version);
  1202. current_map = world.GetMap(std::string(in_zone->GetZoneFile()), version);
  1203. }
  1204. else
  1205. {
  1206. region_map = nullptr;
  1207. current_map = nullptr;
  1208. }
  1209. }
  1210. /*** HIT POINT ***/
  1211. void Spawn::SetHP(sint32 new_val, bool setUpdateFlags){
  1212. if(new_val == 0){
  1213. ClearRunningLocations();
  1214. CalculateRunningLocation(true);
  1215. if(IsEntity()) {
  1216. is_alive = false;
  1217. }
  1218. }
  1219. if(IsNPC() && new_val > 0 && !is_alive) {
  1220. is_alive = true;
  1221. }
  1222. else if(IsPlayer() && new_val > 0 && !is_alive) {
  1223. LogWrite(SPAWN__ERROR, 0, "Spawn", "Cannot change player HP > 0 while dead (%s)! Player must revive.", GetName());
  1224. return;
  1225. }
  1226. if(new_val > basic_info.max_hp)
  1227. SetInfo(&basic_info.max_hp, new_val, setUpdateFlags);
  1228. SetInfo(&basic_info.cur_hp, new_val, setUpdateFlags);
  1229. if(/*IsPlayer() &&*/ GetZone() && basic_info.cur_hp > 0 && basic_info.cur_hp < basic_info.max_hp)
  1230. GetZone()->AddDamagedSpawn(this);
  1231. SendGroupUpdate();
  1232. if ( IsPlayer() && new_val == 0 ) // fixes on death not showing hp update for players
  1233. ((Player*)this)->SetCharSheetChanged(true);
  1234. if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner() && ((NPC*)this)->GetOwner()->IsPlayer()) {
  1235. Player* player = (Player*)((NPC*)this)->GetOwner();
  1236. if (player->GetPet() && player->GetCharmedPet()) {
  1237. if (this == player->GetPet()) {
  1238. player->GetInfoStruct()->set_pet_health_pct((float)basic_info.cur_hp / (float)basic_info.max_hp);
  1239. player->SetCharSheetChanged(true);
  1240. }
  1241. }
  1242. else {
  1243. player->GetInfoStruct()->set_pet_health_pct((float)basic_info.cur_hp / (float)basic_info.max_hp);
  1244. player->SetCharSheetChanged(true);
  1245. }
  1246. }
  1247. }
  1248. void Spawn::SetTotalHP(sint32 new_val){
  1249. if(basic_info.hp_base == 0)
  1250. SetTotalHPBase(new_val);
  1251. SetInfo(&basic_info.max_hp, new_val);
  1252. if(GetZone() && basic_info.cur_hp > 0 && basic_info.cur_hp < basic_info.max_hp)
  1253. GetZone()->AddDamagedSpawn(this);
  1254. SendGroupUpdate();
  1255. if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner() != nullptr && ((NPC*)this)->GetOwner()->IsPlayer()) {
  1256. Player* player = (Player*)((NPC*)this)->GetOwner();
  1257. if (basic_info.max_hp && player->GetPet() && player->GetCharmedPet()) {
  1258. if (this == player->GetPet()) {
  1259. player->GetInfoStruct()->set_pet_health_pct((float)basic_info.cur_hp / (float)basic_info.max_hp);
  1260. player->SetCharSheetChanged(true);
  1261. }
  1262. }
  1263. else if(basic_info.max_hp) {
  1264. player->GetInfoStruct()->set_pet_health_pct((float)basic_info.cur_hp / (float)basic_info.max_hp);
  1265. player->SetCharSheetChanged(true);
  1266. }
  1267. }
  1268. }
  1269. void Spawn::SetTotalHPBase(sint32 new_val)
  1270. {
  1271. SetInfo(&basic_info.hp_base, new_val);
  1272. if(GetZone() && basic_info.cur_hp > 0 && basic_info.cur_hp < basic_info.max_hp)
  1273. GetZone()->AddDamagedSpawn(this);
  1274. SendGroupUpdate();
  1275. }
  1276. sint32 Spawn::GetHP()
  1277. {
  1278. return basic_info.cur_hp;
  1279. }
  1280. sint32 Spawn::GetTotalHP()
  1281. {
  1282. return basic_info.max_hp;
  1283. }
  1284. sint32 Spawn::GetTotalHPBase()
  1285. {
  1286. return basic_info.hp_base;
  1287. }
  1288. /*** POWER ***/
  1289. void Spawn::SetPower(sint32 power, bool setUpdateFlags){
  1290. if(power > basic_info.max_power)
  1291. SetInfo(&basic_info.max_power, power, setUpdateFlags);
  1292. SetInfo(&basic_info.cur_power, power, setUpdateFlags);
  1293. if(/*IsPlayer() &&*/ GetZone() && basic_info.cur_power < basic_info.max_power)
  1294. GetZone()->AddDamagedSpawn(this);
  1295. SendGroupUpdate();
  1296. if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner() != nullptr && ((NPC*)this)->GetOwner()->IsPlayer()) {
  1297. Player* player = (Player*)((NPC*)this)->GetOwner();
  1298. if (player->GetPet() && player->GetCharmedPet()) {
  1299. if (this == player->GetPet()) {
  1300. player->GetInfoStruct()->set_pet_power_pct((float)basic_info.cur_power / (float)basic_info.max_power);
  1301. player->SetCharSheetChanged(true);
  1302. }
  1303. }
  1304. else {
  1305. player->GetInfoStruct()->set_pet_power_pct((float)basic_info.cur_power / (float)basic_info.max_power);
  1306. player->SetCharSheetChanged(true);
  1307. }
  1308. }
  1309. }
  1310. void Spawn::SetTotalPower(sint32 new_val)
  1311. {
  1312. if(basic_info.power_base == 0)
  1313. SetTotalPowerBase(new_val);
  1314. SetInfo(&basic_info.max_power, new_val);
  1315. if(GetZone() && basic_info.cur_power < basic_info.max_power)
  1316. GetZone()->AddDamagedSpawn(this);
  1317. SendGroupUpdate();
  1318. if (IsNPC() && ((NPC*)this)->IsPet() && ((NPC*)this)->GetOwner() != nullptr && ((NPC*)this)->GetOwner()->IsPlayer()) {
  1319. Player* player = (Player*)((NPC*)this)->GetOwner();
  1320. if (player->GetPet() && player->GetCharmedPet()) {
  1321. if (this == player->GetPet()) {
  1322. player->GetInfoStruct()->set_pet_power_pct((float)basic_info.cur_power / (float)basic_info.max_power);
  1323. player->SetCharSheetChanged(true);
  1324. }
  1325. }
  1326. else {
  1327. player->GetInfoStruct()->set_pet_power_pct((float)basic_info.cur_power / (float)basic_info.max_power);
  1328. player->SetCharSheetChanged(true);
  1329. }
  1330. }
  1331. }
  1332. void Spawn::SetTotalPowerBase(sint32 new_val)
  1333. {
  1334. SetInfo(&basic_info.power_base, new_val);
  1335. if(GetZone() && basic_info.cur_power < basic_info.max_power)
  1336. GetZone()->AddDamagedSpawn(this);
  1337. SendGroupUpdate();
  1338. }
  1339. sint32 Spawn::GetPower()
  1340. {
  1341. return basic_info.cur_power;
  1342. }
  1343. sint32 Spawn::GetTotalPower(){
  1344. return basic_info.max_power;
  1345. }
  1346. sint32 Spawn::GetTotalPowerBase()
  1347. {
  1348. return basic_info.power_base;
  1349. }
  1350. /*** SAVAGERY ***/
  1351. void Spawn::SetSavagery(sint32 savagery, bool setUpdateFlags)
  1352. {
  1353. /* JA: extremely limited functionality until we better understand Savagery */
  1354. if(savagery > basic_info.max_savagery)
  1355. SetInfo(&basic_info.max_savagery, savagery, setUpdateFlags);
  1356. SetInfo(&basic_info.cur_savagery, savagery, setUpdateFlags);
  1357. }
  1358. void Spawn::SetTotalSavagery(sint32 new_val)
  1359. {
  1360. /* JA: extremely limited functionality until we better understand Savagery */
  1361. if(basic_info.savagery_base == 0)
  1362. SetTotalSavageryBase(new_val);
  1363. SetInfo(&basic_info.max_savagery, new_val);
  1364. }
  1365. void Spawn::SetTotalSavageryBase(sint32 new_val){
  1366. SetInfo(&basic_info.savagery_base, new_val);
  1367. SendGroupUpdate();
  1368. }
  1369. sint32 Spawn::GetTotalSavagery()
  1370. {
  1371. return basic_info.max_savagery;
  1372. }
  1373. sint32 Spawn::GetSavagery()
  1374. {
  1375. return basic_info.cur_savagery;
  1376. }
  1377. /*** DISSONANCE ***/
  1378. void Spawn::SetDissonance(sint32 dissonance, bool setUpdateFlags)
  1379. {
  1380. /* JA: extremely limited functionality until we better understand Dissonance */
  1381. if(dissonance > basic_info.max_dissonance)
  1382. SetInfo(&basic_info.max_dissonance, dissonance, setUpdateFlags);
  1383. SetInfo(&basic_info.cur_dissonance, dissonance, setUpdateFlags);
  1384. }
  1385. void Spawn::SetTotalDissonance(sint32 new_val)
  1386. {
  1387. /* JA: extremely limited functionality until we better understand Dissonance */
  1388. if(basic_info.dissonance_base == 0)
  1389. SetTotalDissonanceBase(new_val);
  1390. SetInfo(&basic_info.max_dissonance, new_val);
  1391. }
  1392. void Spawn::SetTotalDissonanceBase(sint32 new_val)
  1393. {
  1394. SetInfo(&basic_info.dissonance_base, new_val);
  1395. SendGroupUpdate();
  1396. }
  1397. sint32 Spawn::GetTotalDissonance()
  1398. {
  1399. return basic_info.max_dissonance;
  1400. }
  1401. sint32 Spawn::GetDissonance()
  1402. {
  1403. return basic_info.cur_dissonance;
  1404. }
  1405. /* --< Alternate Advancement Points >-- */
  1406. void Spawn::SetAssignedAA(sint16 new_val)
  1407. {
  1408. SetInfo(&basic_info.assigned_aa, new_val);
  1409. }
  1410. void Spawn::SetUnassignedAA(sint16 new_val)
  1411. {
  1412. SetInfo(&basic_info.unassigned_aa, new_val);
  1413. }
  1414. void Spawn::SetTradeskillAA(sint16 new_val)
  1415. {
  1416. SetInfo(&basic_info.tradeskill_aa, new_val);
  1417. }
  1418. void Spawn::SetUnassignedTradeskillAA(sint16 new_val)
  1419. {
  1420. SetInfo(&basic_info.unassigned_tradeskill_aa, new_val);
  1421. }
  1422. void Spawn::SetPrestigeAA(sint16 new_val)
  1423. {
  1424. SetInfo(&basic_info.prestige_aa, new_val);
  1425. }
  1426. void Spawn::SetUnassignedPrestigeAA(sint16 new_val)
  1427. {
  1428. SetInfo(&basic_info.unassigned_prestige_aa, new_val);
  1429. }
  1430. void Spawn::SetTradeskillPrestigeAA(sint16 new_val)
  1431. {
  1432. SetInfo(&basic_info.tradeskill_prestige_aa, new_val);
  1433. }
  1434. void Spawn::SetUnassignedTradeskillPrestigeAA(sint16 new_val)
  1435. {
  1436. SetInfo(&basic_info.unassigned_tradeskill_prestige_aa, new_val);
  1437. }
  1438. void Spawn::SetAAXPRewards(int32 value)
  1439. {
  1440. SetInfo(&basic_info.aaxp_rewards, value, false);
  1441. }
  1442. sint16 Spawn::GetAssignedAA()
  1443. {
  1444. return basic_info.assigned_aa;
  1445. }
  1446. sint16 Spawn::GetUnassignedAA()
  1447. {
  1448. return basic_info.unassigned_aa;
  1449. }
  1450. sint16 Spawn::GetTradeskillAA()
  1451. {
  1452. return basic_info.tradeskill_aa;
  1453. }
  1454. sint16 Spawn::GetUnassignedTradeskillAA()
  1455. {
  1456. return basic_info.unassigned_tradeskill_aa;
  1457. }
  1458. sint16 Spawn::GetPrestigeAA()
  1459. {
  1460. return basic_info.prestige_aa;
  1461. }
  1462. sint16 Spawn::GetUnassignedPretigeAA()
  1463. {
  1464. return basic_info.unassigned_prestige_aa;
  1465. }
  1466. sint16 Spawn::GetTradeskillPrestigeAA()
  1467. {
  1468. return basic_info.tradeskill_prestige_aa;
  1469. }
  1470. sint16 Spawn::GetUnassignedTradeskillPrestigeAA()
  1471. {
  1472. return basic_info.unassigned_tradeskill_prestige_aa;
  1473. }
  1474. int32 Spawn::GetAAXPRewards()
  1475. {
  1476. return basic_info.aaxp_rewards;
  1477. }
  1478. float Spawn::GetDistance(float x1, float y1, float z1, float x2, float y2, float z2){
  1479. x1 = x1 - x2;
  1480. y1 = y1 - y2;
  1481. z1 = z1 - z2;
  1482. return sqrt(x1*x1 + y1*y1 + z1*z1);
  1483. }
  1484. float Spawn::GetDistance(float x, float y, float z, float radius, bool ignore_y) {
  1485. if (ignore_y)
  1486. return GetDistance(x, y, z, GetX(), y, GetZ()) - radius;
  1487. else
  1488. return GetDistance(x, y, z, GetX(), GetY(), GetZ()) - radius;
  1489. }
  1490. float Spawn::GetDistance(float x, float y, float z, bool ignore_y) {
  1491. return GetDistance(x, y, z, 0.0f, ignore_y);
  1492. }
  1493. float Spawn::GetDistance(Spawn* spawn, bool ignore_y, bool includeRadius){
  1494. float ret = 0;
  1495. if (spawn)
  1496. {
  1497. float radius = 0.0f;
  1498. if (includeRadius)
  1499. radius = CalculateRadius(spawn);
  1500. ret = GetDistance(spawn->GetX(), spawn->GetY(), spawn->GetZ(), radius, ignore_y);
  1501. }
  1502. // maybe distance against ourselves, in that case we want to nullify the radius check
  1503. if (ret < 0)
  1504. ret = 0.0f;
  1505. return ret;
  1506. }
  1507. float Spawn::GetDistance(Spawn* spawn, float x1, float y1, float z1, bool includeRadius) {
  1508. float ret = 0;
  1509. if (spawn)
  1510. {
  1511. float radius = 0.0f;
  1512. if (includeRadius)
  1513. radius = CalculateRadius(spawn);
  1514. ret = GetDistance(x1, y1, z1, spawn->GetX(), spawn->GetY(), spawn->GetZ()) - radius;
  1515. }
  1516. // maybe distance against ourselves, in that case we want to nullify the radius check
  1517. if (ret < 0)
  1518. ret = 0.0f;
  1519. return ret;
  1520. }
  1521. float Spawn::CalculateRadius(Spawn* target)
  1522. {
  1523. float srcRadius = short_to_float(appearance.pos.collision_radius);
  1524. if (target)
  1525. {
  1526. float targRadius = short_to_float(target->appearance.pos.collision_radius);
  1527. return (targRadius / 32.0f) + (srcRadius / 32.0f);
  1528. }
  1529. else
  1530. return (srcRadius / 32.0f);
  1531. }
  1532. int32 Spawn::GetRespawnTime(){
  1533. return respawn;
  1534. }
  1535. void Spawn::SetRespawnTime(int32 time){
  1536. respawn = time;
  1537. }
  1538. int32 Spawn::GetExpireOffsetTime(){
  1539. return expire_offset;
  1540. }
  1541. void Spawn::SetExpireOffsetTime(int32 time){
  1542. expire_offset = time;
  1543. }
  1544. int32 Spawn::GetSpawnLocationID(){
  1545. return spawn_location_id;
  1546. }
  1547. void Spawn::SetSpawnLocationID(int32 id){
  1548. spawn_location_id = id;
  1549. }
  1550. int32 Spawn::GetSpawnEntryID(){
  1551. return spawn_entry_id;
  1552. }
  1553. void Spawn::SetSpawnEntryID(int32 id){
  1554. spawn_entry_id = id;
  1555. }
  1556. int32 Spawn::GetSpawnLocationPlacementID(){
  1557. return spawn_location_spawns_id;
  1558. }
  1559. void Spawn::SetSpawnLocationPlacementID(int32 id){
  1560. spawn_location_spawns_id = id;
  1561. }
  1562. const char* Spawn::GetSpawnScript(){
  1563. if(spawn_script.length() > 0)
  1564. return spawn_script.c_str();
  1565. else
  1566. return 0;
  1567. }
  1568. void Spawn::SetSpawnScript(string name){
  1569. spawn_script = name;
  1570. }
  1571. void Spawn::SetPrimaryCommand(const char* name, const char* command, float distance){
  1572. EntityCommand* entity_command = CreateEntityCommand(name, distance, command, "", 0, 0);
  1573. if(primary_command_list.size() > 0 && primary_command_list[0]){
  1574. safe_delete(primary_command_list[0]);
  1575. primary_command_list[0] = entity_command;
  1576. }
  1577. else
  1578. primary_command_list.push_back(entity_command);
  1579. }
  1580. void Spawn::SetSecondaryCommands(vector<EntityCommand*>* commands){
  1581. if(commands && commands->size() > 0){
  1582. vector<EntityCommand*>::iterator itr;
  1583. if(secondary_command_list.size() > 0){
  1584. for(itr = secondary_command_list.begin(); itr != secondary_command_list.end(); itr++){
  1585. safe_delete(*itr);
  1586. }
  1587. secondary_command_list.clear();
  1588. }
  1589. EntityCommand* command = 0;
  1590. for(itr = commands->begin(); itr != commands->end(); itr++){
  1591. command = CreateEntityCommand(*itr);
  1592. secondary_command_list.push_back(command);
  1593. }
  1594. }
  1595. }
  1596. void Spawn::SetPrimaryCommands(vector<EntityCommand*>* commands){
  1597. if(commands && commands->size() > 0){
  1598. vector<EntityCommand*>::iterator itr;
  1599. if(primary_command_list.size() > 0){
  1600. for(itr = primary_command_list.begin(); itr != primary_command_list.end(); itr++){
  1601. safe_delete(*itr);
  1602. }
  1603. primary_command_list.clear();
  1604. }
  1605. EntityCommand* command = 0;
  1606. for(itr = commands->begin(); itr != commands->end(); itr++){
  1607. command = CreateEntityCommand(*itr);
  1608. primary_command_list.push_back(command);
  1609. }
  1610. }
  1611. }
  1612. EntityCommand* Spawn::FindEntityCommand(string command, bool primaryOnly) {
  1613. EntityCommand* entity_command = 0;
  1614. if (primary_command_list.size() > 0) {
  1615. vector<EntityCommand*>::iterator itr;
  1616. for (itr = primary_command_list.begin(); itr != primary_command_list.end(); itr++) {
  1617. if ((*itr)->command.compare(command) == 0) {
  1618. entity_command = *itr;
  1619. break;
  1620. }
  1621. }
  1622. }
  1623. if (primaryOnly)
  1624. return entity_command;
  1625. if (!entity_command && secondary_command_list.size() > 0) {
  1626. vector<EntityCommand*>::iterator itr;
  1627. for (itr = secondary_command_list.begin(); itr != secondary_command_list.end(); itr++) {
  1628. if ((*itr)->command == command) {
  1629. entity_command = *itr;
  1630. break;
  1631. }
  1632. }
  1633. }
  1634. return entity_command;
  1635. }
  1636. void Spawn::SetSizeOffset(int8 offset){
  1637. size_offset = offset;
  1638. }
  1639. int8 Spawn::GetSizeOffset(){
  1640. return size_offset;
  1641. }
  1642. void Spawn::SetMerchantID(int32 val){
  1643. merchant_id = val;
  1644. }
  1645. int32 Spawn::GetMerchantID(){
  1646. return merchant_id;
  1647. }
  1648. void Spawn::SetMerchantType(int8 val) {
  1649. merchant_type = val;
  1650. }
  1651. int8 Spawn::GetMerchantType() {
  1652. return merchant_type;
  1653. }
  1654. void Spawn::SetMerchantLevelRange(int32 minLvl, int32 maxLvl) {
  1655. merchant_min_level = minLvl;
  1656. merchant_max_level = maxLvl;
  1657. }
  1658. int32 Spawn::GetMerchantMinLevel() {
  1659. return merchant_min_level;
  1660. }
  1661. int32 Spawn::GetMerchantMaxLevel() {
  1662. return merchant_max_level;
  1663. }
  1664. bool Spawn::IsClientInMerchantLevelRange(Client* client, bool sendMessageIfDenied)
  1665. {
  1666. if (!client)
  1667. return false;
  1668. if (GetMerchantMinLevel() && client->GetPlayer()->GetLevel() < GetMerchantMinLevel())
  1669. {
  1670. client->Message(CHANNEL_COLOR_RED, "You are unable to interact with this merchant due to a minimum level %u allowed.", GetMerchantMinLevel());
  1671. return false;
  1672. }
  1673. else if (GetMerchantMaxLevel() && client->GetPlayer()->GetLevel() > GetMerchantMaxLevel())
  1674. {
  1675. client->Message(CHANNEL_COLOR_RED, "You are unable to interact with this merchant due to a maximum level %u allowed.", GetMerchantMaxLevel());
  1676. return false;
  1677. }
  1678. return true;
  1679. }
  1680. void Spawn::SetQuestsRequired(Spawn* new_spawn){
  1681. m_requiredQuests.writelock(__FUNCTION__, __LINE__);
  1682. if(required_quests.size() > 0){
  1683. map<int32, vector<int16>* >::iterator itr;
  1684. for(itr = required_quests.begin(); itr != required_quests.end(); itr++){
  1685. vector<int16>* quest_steps = itr->second;
  1686. for (int32 i = 0; i < quest_steps->size(); i++)
  1687. new_spawn->SetQuestsRequired(itr->first, quest_steps->at(i));
  1688. }
  1689. }
  1690. m_requiredQuests.releasewritelock(__FUNCTION__, __LINE__);
  1691. }
  1692. void Spawn::SetQuestsRequired(int32 quest_id, int16 quest_step){
  1693. m_requiredQuests.writelock(__FUNCTION__, __LINE__);
  1694. if (required_quests.count(quest_id) == 0)
  1695. required_quests.insert(make_pair(quest_id, new vector<int16>));
  1696. else{
  1697. for (int32 i = 0; i < required_quests[quest_id]->size(); i++){
  1698. if (required_quests[quest_id]->at(i) == quest_step){
  1699. m_requiredQuests.releasewritelock(__FUNCTION__, __LINE__);
  1700. return;
  1701. }
  1702. }
  1703. }
  1704. has_quests_required = true;
  1705. required_quests[quest_id]->push_back(quest_step);
  1706. m_requiredQuests.releasewritelock(__FUNCTION__, __LINE__);
  1707. }
  1708. bool Spawn::HasQuestsRequired(){
  1709. return has_quests_required;
  1710. }
  1711. bool Spawn::HasHistoryRequired(){
  1712. return has_history_required;
  1713. }
  1714. void Spawn::SetRequiredHistory(int32 event_id, int32 value1, int32 value2){
  1715. LUAHistory* set_value = new LUAHistory();
  1716. set_value->Value = value1;
  1717. set_value->Value2 = value2;
  1718. set_value->SaveNeeded = false;
  1719. m_requiredHistory.writelock(__FUNCTION__, __LINE__);
  1720. if (required_history.count(event_id) == 0)
  1721. required_history.insert(make_pair(event_id, set_value));
  1722. else
  1723. {
  1724. LUAHistory* tmp_value = required_history[event_id];
  1725. required_history[event_id] = set_value;
  1726. safe_delete(tmp_value);
  1727. }
  1728. has_history_required = true;
  1729. m_requiredHistory.releasewritelock(__FUNCTION__, __LINE__);
  1730. }
  1731. void Spawn::SetTransporterID(int32 id){
  1732. transporter_id = id;
  1733. }
  1734. int32 Spawn::GetTransporterID(){
  1735. return transporter_id;
  1736. }
  1737. void Spawn::InitializePosPacketData(Player* player, PacketStruct* packet, bool bSpawnUpdate) {
  1738. int16 version = packet->GetVersion();
  1739. int32 new_grid_id = 0;
  1740. int32 new_widget_id = 0;
  1741. if(player->GetMap() != nullptr && player->GetMap()->IsMapLoaded())
  1742. {
  1743. m_GridMutex.writelock(__FUNCTION__, __LINE__);
  1744. std::map<int32,TimedGridData>::iterator itr = established_grid_id.find(version);
  1745. if ( itr == established_grid_id.end() || itr->second.timestamp <= (Timer::GetCurrentTime2()))
  1746. {
  1747. if(itr != established_grid_id.end() && itr->second.x == GetX() && itr->second.z == GetZ() && !itr->second.npc_save) {
  1748. itr->second.timestamp = Timer::GetCurrentTime2()+100;
  1749. itr->second.npc_save = false;
  1750. new_grid_id = itr->second.grid_id;
  1751. new_widget_id = itr->second.widget_id;
  1752. }
  1753. else {
  1754. auto loc = glm::vec3(GetX(), GetZ(), GetY());
  1755. float new_z = player->FindBestZ(loc, nullptr, &new_grid_id, &new_widget_id);
  1756. TimedGridData data;
  1757. data.grid_id = new_grid_id;
  1758. data.widget_id = new_widget_id;
  1759. data.x = GetX();
  1760. data.y = GetY();
  1761. data.z = GetZ();
  1762. data.npc_save = false;
  1763. data.timestamp = Timer::GetCurrentTime2()+100;
  1764. established_grid_id.insert(make_pair(packet->GetVersion(), data));
  1765. }
  1766. }
  1767. else {
  1768. new_grid_id = itr->second.grid_id;
  1769. new_widget_id = itr->second.widget_id;
  1770. }
  1771. m_GridMutex.releasewritelock(__FUNCTION__, __LINE__);
  1772. }
  1773. packet->setDataByName("pos_grid_id", new_grid_id != 0 ? new_grid_id : GetLocation());
  1774. bool include_heading = true;
  1775. if (IsWidget() && ((Widget*)this)->GetIncludeHeading() == false)
  1776. include_heading = false;
  1777. else if (IsSign() && ((Sign*)this)->GetIncludeHeading() == false)
  1778. include_heading = false;
  1779. if (include_heading){
  1780. packet->setDataByName("pos_heading1", appearance.pos.Dir1);
  1781. packet->setDataByName("pos_heading2", appearance.pos.Dir2);
  1782. }
  1783. if (version <= 910) {
  1784. packet->setDataByName("pos_collision_radius", appearance.pos.collision_radius > 0 ? appearance.pos.collision_radius : 32);
  1785. packet->setDataByName("pos_size", size > 0 ? size : 32);
  1786. packet->setDataByName("pos_size_multiplier", 32); //32 is normal
  1787. }
  1788. else {
  1789. if (size == 0)
  1790. size = 32;
  1791. packet->setDataByName("pos_collision_radius", appearance.pos.collision_radius > 0 ? appearance.pos.collision_radius : 32);
  1792. packet->setDataByName("pos_size", 1.0f);
  1793. if (!IsPlayer())
  1794. packet->setDataByName("pos_size", size > 0 ? (((float)size) / 32.0f) : 1.0f); // float not an integer
  1795. else
  1796. packet->setDataByName("pos_size", 1.0f);
  1797. // please do not remove! This makes it so NPCs for example do not resize large/small when you are in combat with them!
  1798. packet->setDataByName("pos_size_ratio", 1.0f);
  1799. }
  1800. packet->setDataByName("pos_state", appearance.pos.state);
  1801. bool include_location = true;
  1802. if (IsWidget() && ((Widget*)this)->GetIncludeLocation() == false)
  1803. include_location = false;
  1804. else if (IsSign() && ((Sign*)this)->GetIncludeLocation() == false)
  1805. include_location = false;
  1806. if (include_location){
  1807. if (IsWidget() && ((Widget*)this)->GetMultiFloorLift()) {
  1808. Widget* widget = (Widget*)this;
  1809. float x = appearance.pos.X - widget->GetWidgetX();
  1810. float y = appearance.pos.Y - widget->GetWidgetY();
  1811. float z = appearance.pos.Z - widget->GetWidgetZ();
  1812. packet->setDataByName("pos_x", x);
  1813. packet->setDataByName("pos_y", y);
  1814. packet->setDataByName("pos_z", z);
  1815. }
  1816. else {
  1817. packet->setDataByName("pos_x", appearance.pos.X);
  1818. packet->setDataByName("pos_y", appearance.pos.Y);
  1819. packet->setDataByName("pos_z", appearance.pos.Z);
  1820. }
  1821. if (IsSign())
  1822. packet->setDataByName("pos_unknown6", 3, 2);
  1823. }
  1824. if (IsPlayer()) {
  1825. Skill* skill = ((Player*)this)->GetSkillByName("Swimming", false);
  1826. sint16 swim_modifier = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMinSpeed)->GetSInt16();
  1827. if(skill) {
  1828. sint16 max_val = 450;
  1829. if(skill->max_val > 0)
  1830. max_val = skill->max_val;
  1831. sint16 max_swim_mod = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMaxSpeed)->GetSInt16();
  1832. float diff = (float)(skill->current_val + ((Player*)this)->GetStat(ITEM_STAT_SWIMMING)) / (float)max_val;
  1833. sint16 diff_mod = (sint16)(float)max_swim_mod * diff;
  1834. if(diff_mod > max_swim_mod)
  1835. swim_modifier = max_swim_mod;
  1836. else if(diff_mod > swim_modifier)
  1837. swim_modifier = diff_mod;
  1838. }
  1839. packet->setDataByName("pos_swim_speed_modifier", swim_modifier);
  1840. packet->setDataByName("pos_x_velocity", TransformFromFloat(GetSpeedX(), 5));
  1841. packet->setDataByName("pos_y_velocity", TransformFromFloat(GetSpeedY(), 5));
  1842. packet->setDataByName("pos_z_velocity", TransformFromFloat(GetSpeedZ(), 5));
  1843. }
  1844. if (appearance.pos.X2 == 0 && appearance.pos.Y2 == 0 && appearance.pos.Z2 && (appearance.pos.X != 0 || appearance.pos.Y != 0 || appearance.pos.Z != 0)) {
  1845. appearance.pos.X2 = appearance.pos.X;
  1846. appearance.pos.Y2 = appearance.pos.Y;
  1847. appearance.pos.Z2 = appearance.pos.Z;
  1848. }
  1849. if (appearance.pos.X3 == 0 && appearance.pos.Y3 == 0 && appearance.pos.Z3 && (appearance.pos.X != 0 || appearance.pos.Y != 0 || appearance.pos.Z != 0)) {
  1850. appearance.pos.X3 = appearance.pos.X;
  1851. appearance.pos.Y3 = appearance.pos.Y;
  1852. appearance.pos.Z3 = appearance.pos.Z;
  1853. }
  1854. //Transform To/From Float bits (original client)
  1855. //pos_loc_offset[3]: 5
  1856. //pos_x_velocity: 5
  1857. //pos_y_velocity: 5
  1858. //pos_z_velocity: 5
  1859. //pos_heading1: 6
  1860. //pos_heading2: 6
  1861. //pos_speed: 8
  1862. //pos_dest_loc_offset[3]: 5
  1863. //pos_dest_loc_offset2[3]: 5
  1864. //pos_heading_speed: 5
  1865. //pos_move_type: 5 (speed_modifier)
  1866. //pos_swim_speed_modifier: 5
  1867. //pos_side_speed: 8
  1868. //pos_vert_speed: 8
  1869. //pos_requested_pitch: 6
  1870. //pos_requested_pitch_speed: 5
  1871. //pos_pitch: 6
  1872. //pos_collision_radius: 5
  1873. //pos_size: 5
  1874. //actor_stop_range: 5
  1875. //this is for original box client, destinations used to be offsets
  1876. if (appearance.pos.X2 != 0 || appearance.pos.Y2 != 0 || appearance.pos.Z2 != 0) {
  1877. packet->setDataByName("pos_dest_loc_offset", TransformFromFloat(appearance.pos.X2 - appearance.pos.X, 5));
  1878. packet->setDataByName("pos_dest_loc_offset", TransformFromFloat(appearance.pos.Y2 - appearance.pos.Y, 5), 1);
  1879. packet->setDataByName("pos_dest_loc_offset", TransformFromFloat(appearance.pos.Z2 - appearance.pos.Z, 5), 2);
  1880. }
  1881. if (appearance.pos.X3 != 0 || appearance.pos.Y3 != 0 || appearance.pos.Z3 != 0) {
  1882. packet->setDataByName("pos_dest_loc_offset2", TransformFromFloat(appearance.pos.X3 - appearance.pos.X, 5));
  1883. packet->setDataByName("pos_dest_loc_offset2", TransformFromFloat(appearance.pos.Y3 - appearance.pos.Y, 5), 1);
  1884. packet->setDataByName("pos_dest_loc_offset2", TransformFromFloat(appearance.pos.Z3 - appearance.pos.Z, 5), 2);
  1885. }
  1886. bool bSendSpeed = true;
  1887. if (IsWidget() && ((Widget*)this)->GetMultiFloorLift()) {
  1888. Widget* widget = (Widget*)this;
  1889. float x;
  1890. float y;
  1891. float z;
  1892. if (IsRunning()){
  1893. x = appearance.pos.X2 - widget->GetWidgetX();
  1894. y = appearance.pos.Y2 - widget->GetWidgetY();
  1895. z = appearance.pos.Z2- widget->GetWidgetZ();
  1896. }
  1897. else {
  1898. x = appearance.pos.X - widget->GetWidgetX();
  1899. y = appearance.pos.Y - widget->GetWidgetY();
  1900. z = appearance.pos.Z - widget->GetWidgetZ();
  1901. }
  1902. packet->setDataByName("pos_next_x", x);
  1903. packet->setDataByName("pos_next_y", y);
  1904. packet->setDataByName("pos_next_z", z);
  1905. packet->setDataByName("pos_x3", x);
  1906. packet->setDataByName("pos_y3", y);
  1907. packet->setDataByName("pos_z3", z);
  1908. }
  1909. //If this is a spawn update or this spawn is currently moving we can send these values, otherwise set speed and next_xyz to 0
  1910. //This fixes the bug where spawns with movement scripts face south when initially spawning if they are at their target location.
  1911. else if (bSpawnUpdate || memcmp(&appearance.pos.X, &appearance.pos.X2, sizeof(float) * 3) != 0) {
  1912. packet->setDataByName("pos_next_x", appearance.pos.X2);
  1913. packet->setDataByName("pos_next_y", appearance.pos.Y2);
  1914. packet->setDataByName("pos_next_z", appearance.pos.Z2);
  1915. packet->setDataByName("pos_x3", appearance.pos.X3);
  1916. packet->setDataByName("pos_y3", appearance.pos.Y3);
  1917. packet->setDataByName("pos_z3", appearance.pos.Z3);
  1918. }
  1919. else
  1920. {
  1921. bSendSpeed = false;
  1922. }
  1923. //packet->setDataByName("pos_unknown2", 4, 2);
  1924. int16 speed_multiplier = rule_manager.GetGlobalRule(R_Spawn, SpeedMultiplier)->GetInt16(); // was 1280, 600 and now 300... investigating why
  1925. if (IsPlayer()) {
  1926. Player* player = static_cast<Player*>(this);
  1927. packet->setDataByName("pos_speed", player->GetPosPacketSpeed() * speed_multiplier);
  1928. packet->setDataByName("pos_side_speed", player->GetSideSpeed() * speed_multiplier);
  1929. }
  1930. else if (bSendSpeed) {
  1931. packet->setDataByName("pos_speed", GetSpeed() * speed_multiplier);
  1932. }
  1933. if (IsNPC() || IsPlayer()) {
  1934. packet->setDataByName("pos_move_type", 25);
  1935. }
  1936. else if (IsWidget() || IsSign()) {
  1937. packet->setDataByName("pos_move_type", 11);
  1938. }
  1939. else if(IsGroundSpawn()) {
  1940. packet->setDataByName("pos_move_type", 16);
  1941. }
  1942. if (!IsPlayer()) // has to be 2 or NPC's warp around when moving
  1943. packet->setDataByName("pos_movement_mode", 2);
  1944. packet->setDataByName("face_actor_id", 0xFFFFFFFF);
  1945. packet->setDataByName("pos_pitch1", appearance.pos.Pitch1);
  1946. packet->setDataByName("pos_pitch2", appearance.pos.Pitch2);
  1947. packet->setDataByName("pos_roll", appearance.pos.Roll);
  1948. }
  1949. void Spawn::InitializeInfoPacketData(Player* spawn, PacketStruct* packet) {
  1950. int16 version = packet->GetVersion();
  1951. bool spawnHiddenFromClient = false;
  1952. int8 classicFlags = 0;
  1953. // radius of 0 is always seen, -1 is never seen (unless items/spells override), larger than 0 is a defined radius to restrict visibility
  1954. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  1955. if (radius != 0 && (Spawn*)spawn != this && this->IsPlayer() && !spawn->CanSeeInvis((Entity*)this))
  1956. spawnHiddenFromClient = true;
  1957. if (!spawnHiddenFromClient && (appearance.targetable == 1 || appearance.show_level == 1 || appearance.display_name == 1)) {
  1958. if (!IsObject() && !IsGroundSpawn() && !IsWidget() && !IsSign()) {
  1959. int8 percent = 0;
  1960. if (GetHP() > 0)
  1961. percent = (int8)(((float)GetHP() / GetTotalHP()) * 100);
  1962. if (version >= 284) {
  1963. if (percent < 100) {
  1964. packet->setDataByName("hp_remaining", 100 ^ percent);
  1965. }
  1966. else
  1967. packet->setDataByName("hp_remaining", 0);
  1968. }
  1969. else {
  1970. if (percent > 100)
  1971. percent = 100;
  1972. packet->setDataByName("hp_remaining", percent);
  1973. }
  1974. if (GetTotalPower() > 0) {
  1975. percent = (int8)(((float)GetPower() / GetTotalPower()) * 100);
  1976. if (percent > 0)
  1977. packet->setDataByName("power_percent", percent);
  1978. else
  1979. packet->setDataByName("power_percent", 0);
  1980. }
  1981. }
  1982. }
  1983. if (version <= 546) {
  1984. packet->setDataByName("name", appearance.name);
  1985. for (int8 i = 0; i < 8; i++)
  1986. packet->setDataByName("unknown1", 0xFF, i);
  1987. if (appearance.show_level == 0)
  1988. packet->setDataByName("hide_health", 1);
  1989. }
  1990. if (GetHP() <= 0 && IsEntity()) {
  1991. packet->setDataByName("corpse", 1);
  1992. if(HasLoot())
  1993. packet->setDataByName("loot_icon", 1);
  1994. }
  1995. if (!IsPlayer())
  1996. packet->setDataByName("npc", 1);
  1997. if (GetMerchantID() > 0)
  1998. packet->setDataByName("merchant", 1);
  1999. packet->setDataByName("effective_level", IsEntity() && ((Entity*)this)->GetInfoStruct()->get_effective_level() != 0 ? (int8)((Entity*)this)->GetInfoStruct()->get_effective_level() : (int8)GetLevel());
  2000. packet->setDataByName("level", (int8)GetLevel());
  2001. packet->setDataByName("unknown4", (int8)GetLevel());
  2002. packet->setDataByName("difficulty", GetDifficulty()); //6);
  2003. packet->setDataByName("unknown6", 1);
  2004. packet->setDataByName("heroic_flag", appearance.heroic_flag);
  2005. packet->setDataByName("class", appearance.adventure_class);
  2006. int16 model_type = appearance.model_type;
  2007. if (GetIllusionModel() != 0) {
  2008. if (IsPlayer()) {
  2009. if (((Player*)this)->get_character_flag(CF_SHOW_ILLUSION)) {
  2010. model_type = GetIllusionModel();
  2011. }
  2012. }
  2013. else
  2014. model_type = GetIllusionModel();
  2015. }
  2016. int16 sogaModelType = appearance.soga_model_type;
  2017. if (spawnHiddenFromClient)
  2018. {
  2019. model_type = 0;
  2020. sogaModelType = 0;
  2021. }
  2022. packet->setDataByName("model_type", model_type);
  2023. if (appearance.soga_model_type == 0)
  2024. packet->setDataByName("soga_model_type", model_type);
  2025. else
  2026. packet->setDataByName("soga_model_type", sogaModelType);
  2027. int16 action_state = appearance.action_state;
  2028. if(IsEntity()) {
  2029. std::string actionState = "";
  2030. if (GetTempActionState() >= 0) {
  2031. action_state = GetTempActionState();
  2032. actionState = ((Entity*)this)->GetInfoStruct()->get_combat_action_state();
  2033. }
  2034. else {
  2035. actionState = ((Entity*)this)->GetInfoStruct()->get_action_state();
  2036. }
  2037. Client* client = spawn->GetClient();
  2038. if(IsEntity() && client) {
  2039. if(actionState.size() > 0) {
  2040. Emote* emote = visual_states.FindEmote(actionState, client->GetVersion());
  2041. if(emote != NULL)
  2042. action_state = emote->GetVisualState();
  2043. }
  2044. }
  2045. }
  2046. packet->setDataByName("action_state", action_state);
  2047. bool scaredOfPlayer = false;
  2048. if(IsCollector() && spawn->GetCollectionList()->HasCollectionsToHandIn())
  2049. packet->setDataByName("visual_state", VISUAL_STATE_COLLECTION_TURN_IN);
  2050. else if(!IsRunning() && IsNPC() && IsScaredByStrongPlayers() && spawn->GetArrowColor(GetLevel()) == ARROW_COLOR_GRAY &&
  2051. (GetDistance(spawn)) <= ((NPC*)this)->GetAggroRadius() && CheckLoS(spawn)) {
  2052. packet->setDataByName("visual_state", VISUAL_STATE_IDLE_AFRAID);
  2053. scaredOfPlayer = true;
  2054. }
  2055. else if (GetTempVisualState() >= 0)
  2056. packet->setDataByName("visual_state", GetTempVisualState());
  2057. else
  2058. packet->setDataByName("visual_state", appearance.visual_state);
  2059. if (IsNPC() && !IsPet() && !scaredOfPlayer)
  2060. {
  2061. if(((Entity*)this)->GetInfoStruct()->get_interaction_flag()) {
  2062. if(((Entity*)this)->GetInfoStruct()->get_interaction_flag() == 255) {
  2063. packet->setDataByName("interaction_flag", 0);
  2064. classicFlags += INFO_CLASSIC_FLAG_NOLOOK;
  2065. }
  2066. else {
  2067. packet->setDataByName("interaction_flag", ((Entity*)this)->GetInfoStruct()->get_interaction_flag()); //this makes NPCs head turn to look at you (12)
  2068. }
  2069. }
  2070. else {
  2071. packet->setDataByName("interaction_flag", 12); //turn head since no other value is set
  2072. }
  2073. }
  2074. packet->setDataByName("emote_state", appearance.emote_state);
  2075. packet->setDataByName("mood_state", appearance.mood_state);
  2076. packet->setDataByName("gender", appearance.gender);
  2077. packet->setDataByName("race", appearance.race);
  2078. packet->setDataByName("gender", appearance.gender);
  2079. if (IsEntity()) {
  2080. Entity* entity = ((Entity*)this);
  2081. packet->setDataByName("combat_voice", entity->GetCombatVoice());
  2082. packet->setDataByName("emote_voice", entity->GetEmoteVoice());
  2083. for (int i = 0; i < 25; i++) {
  2084. if (i == 2) { //don't send helm if hidden flag
  2085. if (IsPlayer()) {
  2086. if (((Player*)this)->get_character_flag(CF_HIDE_HELM)) {
  2087. packet->setDataByName("equipment_types", 0, i);
  2088. packet->setColorByName("equipment_colors", 0, i);
  2089. packet->setColorByName("equipment_highlights", 0, i);
  2090. continue;
  2091. }
  2092. }
  2093. if (IsBot()) {
  2094. if (!((Bot*)this)->ShowHelm) {
  2095. packet->setDataByName("equipment_types", 0, i);
  2096. packet->setColorByName("equipment_colors", 0, i);
  2097. packet->setColorByName("equipment_highlights", 0, i);
  2098. continue;
  2099. }
  2100. }
  2101. }
  2102. else if (i == 19) { //don't send cloak if hidden
  2103. if (IsPlayer()) {
  2104. if (!((Player*)this)->get_character_flag(CF_SHOW_CLOAK)) {
  2105. packet->setDataByName("equipment_types", 0, i);
  2106. packet->setColorByName("equipment_colors", 0, i);
  2107. packet->setColorByName("equipment_highlights", 0, i);
  2108. continue;
  2109. }
  2110. }
  2111. if (IsBot()) {
  2112. if (!((Bot*)this)->ShowCloak) {
  2113. packet->setDataByName("equipment_types", 0, i);
  2114. packet->setColorByName("equipment_colors", 0, i);
  2115. packet->setColorByName("equipment_highlights", 0, i);
  2116. continue;
  2117. }
  2118. }
  2119. }
  2120. entity->MEquipment.lock();
  2121. packet->setDataByName("equipment_types", entity->equipment.equip_id[i], i);
  2122. packet->setColorByName("equipment_colors", entity->equipment.color[i], i);
  2123. packet->setColorByName("equipment_highlights", entity->equipment.highlight[i], i);
  2124. entity->MEquipment.unlock();
  2125. }
  2126. packet->setDataByName("mount_type", entity->GetMount());
  2127. // find the visual flags
  2128. int8 vis_flag = 0;
  2129. //Invis + crouch flag check
  2130. if (entity->IsStealthed()) {
  2131. vis_flag += (INFO_VIS_FLAG_INVIS + INFO_VIS_FLAG_CROUCH);
  2132. classicFlags += INFO_VIS_FLAG_INVIS + INFO_VIS_FLAG_CROUCH;
  2133. }
  2134. //Invis flag check
  2135. else if (entity->IsInvis()) {
  2136. vis_flag += INFO_VIS_FLAG_INVIS;
  2137. classicFlags += INFO_VIS_FLAG_INVIS;
  2138. }
  2139. //Mount flag check
  2140. if (entity->GetMount() > 0) {
  2141. vis_flag += INFO_VIS_FLAG_MOUNTED;
  2142. }
  2143. //Hide hood check
  2144. bool vis_hide_hood = false;
  2145. if (IsPlayer() && ((Player*)this)->get_character_flag(CF_HIDE_HOOD)) {
  2146. if(version > 546) {
  2147. vis_flag += INFO_VIS_FLAG_HIDE_HOOD;
  2148. }
  2149. vis_hide_hood = true;
  2150. }
  2151. else if(IsPlayer()) {
  2152. classicFlags += INFO_CLASSIC_FLAG_SHOW_HOOD;
  2153. }
  2154. if(!vis_hide_hood && appearance.hide_hood && version > 546) {
  2155. vis_flag += INFO_VIS_FLAG_HIDE_HOOD;
  2156. }
  2157. if(version <= 546) {
  2158. packet->setDataByName("flags", classicFlags);
  2159. }
  2160. packet->setDataByName("visual_flag", vis_flag);
  2161. packet->setColorByName("mount_saddle_color", entity->GetMountSaddleColor());
  2162. packet->setColorByName("mount_color", entity->GetMountColor());
  2163. packet->setDataByName("hair_type_id", entity->features.hair_type);
  2164. packet->setDataByName("chest_type_id", entity->features.chest_type);
  2165. packet->setDataByName("wing_type_id", entity->features.wing_type);
  2166. packet->setDataByName("legs_type_id", entity->features.legs_type);
  2167. packet->setDataByName("soga_hair_type_id", entity->features.soga_hair_type);
  2168. packet->setDataByName("facial_hair_type_id", entity->features.hair_face_type);
  2169. packet->setDataByName("soga_facial_hair_type_id", entity->features.soga_hair_face_type);
  2170. for (int i = 0; i < 3; i++) {
  2171. packet->setDataByName("eye_type", entity->features.eye_type[i], i);
  2172. packet->setDataByName("ear_type", entity->features.ear_type[i], i);
  2173. packet->setDataByName("eye_brow_type", entity->features.eye_brow_type[i], i);
  2174. packet->setDataByName("cheek_type", entity->features.cheek_type[i], i);
  2175. packet->setDataByName("lip_type", entity->features.lip_type[i], i);
  2176. packet->setDataByName("chin_type", entity->features.chin_type[i], i);
  2177. packet->setDataByName("nose_type", entity->features.nose_type[i], i);
  2178. packet->setDataByName("soga_eye_type", entity->features.soga_eye_type[i], i);
  2179. packet->setDataByName("soga_ear_type", entity->features.soga_ear_type[i], i);
  2180. packet->setDataByName("soga_eye_brow_type", entity->features.soga_eye_brow_type[i], i);
  2181. packet->setDataByName("soga_cheek_type", entity->features.soga_cheek_type[i], i);
  2182. packet->setDataByName("soga_lip_type", entity->features.soga_lip_type[i], i);
  2183. packet->setDataByName("soga_chin_type", entity->features.soga_chin_type[i], i);
  2184. packet->setDataByName("soga_nose_type", entity->features.soga_nose_type[i], i);
  2185. }
  2186. packet->setColorByName("skin_color", entity->features.skin_color);
  2187. packet->setColorByName("model_color", entity->features.model_color);
  2188. packet->setColorByName("eye_color", entity->features.eye_color);
  2189. packet->setColorByName("hair_type_color", entity->features.hair_type_color);
  2190. packet->setColorByName("hair_type_highlight_color", entity->features.hair_type_highlight_color);
  2191. packet->setColorByName("hair_face_color", entity->features.hair_face_color);
  2192. packet->setColorByName("hair_face_highlight_color", entity->features.hair_face_highlight_color);
  2193. packet->setColorByName("hair_highlight", entity->features.hair_highlight_color);
  2194. packet->setColorByName("wing_color1", entity->features.wing_color1);
  2195. packet->setColorByName("wing_color2", entity->features.wing_color2);
  2196. packet->setColorByName("hair_color1", entity->features.hair_color1);
  2197. packet->setColorByName("hair_color2", entity->features.hair_color2);
  2198. packet->setColorByName("soga_skin_color", entity->features.soga_skin_color);
  2199. packet->setColorByName("soga_model_color", entity->features.soga_model_color);
  2200. packet->setColorByName("soga_eye_color", entity->features.soga_eye_color);
  2201. packet->setColorByName("soga_hair_color1", entity->features.soga_hair_color1);
  2202. packet->setColorByName("soga_hair_color2", entity->features.soga_hair_color2);
  2203. packet->setColorByName("soga_hair_type_color", entity->features.soga_hair_type_color);
  2204. packet->setColorByName("soga_hair_type_highlight_color", entity->features.soga_hair_type_highlight_color);
  2205. packet->setColorByName("soga_hair_face_color", entity->features.soga_hair_face_color);
  2206. packet->setColorByName("soga_hair_face_highlight_color", entity->features.soga_hair_face_highlight_color);
  2207. packet->setColorByName("soga_hair_highlight", entity->features.soga_hair_highlight_color);
  2208. packet->setDataByName("body_size", entity->features.body_size);
  2209. packet->setDataByName("body_age", entity->features.body_age);
  2210. packet->setDataByName("soga_body_size", entity->features.soga_body_size);
  2211. packet->setDataByName("soga_body_age", entity->features.soga_body_age);
  2212. }
  2213. else {
  2214. EQ2_Color empty;
  2215. empty.red = 255;
  2216. empty.blue = 255;
  2217. empty.green = 255;
  2218. packet->setColorByName("skin_color", empty);
  2219. packet->setColorByName("model_color", empty);
  2220. packet->setColorByName("eye_color", empty);
  2221. packet->setColorByName("soga_skin_color", empty);
  2222. packet->setColorByName("soga_model_color", empty);
  2223. packet->setColorByName("soga_eye_color", empty);
  2224. }
  2225. if (appearance.icon == 0) {
  2226. if (appearance.attackable == 1)
  2227. appearance.icon = 0;
  2228. else if (GetDifficulty() > 0)
  2229. appearance.icon = 4;
  2230. else
  2231. appearance.icon = 6;
  2232. }
  2233. // If Coe+ clients modify the values before we send
  2234. // if not then just send the value we have.
  2235. int8 temp_icon = appearance.icon;
  2236. //Check if we need to add the hand icon..
  2237. if ((temp_icon & 6) != 6 && appearance.display_hand_icon) {
  2238. temp_icon |= 6;
  2239. }
  2240. //Icon value 28 for boats, set this without modifying the value
  2241. if (version >= 1188 && temp_icon != 28) {
  2242. if ((temp_icon & 64) > 0) {
  2243. temp_icon -= 64; // remove the DoV value;
  2244. temp_icon += 128; // add the CoE value
  2245. }
  2246. if ((temp_icon & 32) > 0) {
  2247. temp_icon -= 32; // remove the DoV value;
  2248. temp_icon += 64; // add the CoE value
  2249. }
  2250. if ((temp_icon & 4) > 0) {
  2251. temp_icon -= 4; // remove DoV value
  2252. temp_icon += 8; // add the CoE icon
  2253. }
  2254. if ((temp_icon & 6) > 0) {
  2255. temp_icon -= 10; // remove DoV value
  2256. temp_icon += 12; // add the CoE icon
  2257. }
  2258. }
  2259. packet->setDataByName("icon", temp_icon);//appearance.icon);
  2260. int32 temp_activity_status = 0;
  2261. if (!Alive() && GetTotalHP() > 0 && !IsObject() && !IsGroundSpawn())
  2262. temp_activity_status = 1;
  2263. if(version >= 1188 && GetChestDropTime()) {
  2264. temp_activity_status = 0;
  2265. }
  2266. temp_activity_status += (IsNPC() || IsObject() || IsGroundSpawn()) ? 1 << 1 : 0;
  2267. if (version >= 1188) {
  2268. // Fix widget or sign having 'Play Legends of Norrath' or 'Tell' options in right click (client hard-coded entity commands)
  2269. if(IsWidget() || IsSign())
  2270. temp_activity_status = 2;
  2271. if (IsGroundSpawn() || GetShowHandIcon())
  2272. temp_activity_status += ACTIVITY_STATUS_INTERACTABLE_1188;
  2273. if ((appearance.activity_status & ACTIVITY_STATUS_ROLEPLAYING) > 0)
  2274. temp_activity_status += ACTIVITY_STATUS_ROLEPLAYING_1188;
  2275. if ((appearance.activity_status & ACTIVITY_STATUS_ANONYMOUS) > 0)
  2276. temp_activity_status += ACTIVITY_STATUS_ANONYMOUS_1188;
  2277. if ((appearance.activity_status & ACTIVITY_STATUS_LINKDEAD) > 0)
  2278. temp_activity_status += ACTIVITY_STATUS_LINKDEAD_1188;
  2279. if ((appearance.activity_status & ACTIVITY_STATUS_CAMPING) > 0)
  2280. temp_activity_status += ACTIVITY_STATUS_CAMPING_1188;
  2281. if ((appearance.activity_status & ACTIVITY_STATUS_LFG) > 0)
  2282. temp_activity_status += ACTIVITY_STATUS_LFG_1188;
  2283. if ((appearance.activity_status & ACTIVITY_STATUS_LFW) > 0)
  2284. temp_activity_status += ACTIVITY_STATUS_LFW_1188;
  2285. if ((appearance.activity_status & ACTIVITY_STATUS_SOLID) > 0)
  2286. temp_activity_status += ACTIVITY_STATUS_SOLID_1188;
  2287. if ((appearance.activity_status & ACTIVITY_STATUS_IMMUNITY_GAINED) > 0)
  2288. temp_activity_status += ACTIVITY_STATUS_IMMUNITY_GAINED_1188;
  2289. if ((appearance.activity_status & ACTIVITY_STATUS_IMMUNITY_REMAINING) > 0)
  2290. temp_activity_status += ACTIVITY_STATUS_IMMUNITY_REMAINING_1188;
  2291. if ((appearance.activity_status & ACTIVITY_STATUS_AFK) > 0)
  2292. temp_activity_status += ACTIVITY_STATUS_AFK_1188;
  2293. if (EngagedInCombat())
  2294. temp_activity_status += ACTIVITY_STATUS_INCOMBAT_1188;
  2295. // if this is either a boat or lift let the client be manipulated by the object
  2296. // doesn't work for DoF client version 546
  2297. if (appearance.icon == 28 || appearance.icon == 12 || IsTransportSpawn())
  2298. {
  2299. // there is some other flags that setting with a transport breaks their solidity/ability to properly transport
  2300. // thus we just consider the following flags for now as all necessary
  2301. temp_activity_status = ACTIVITY_STATUS_SOLID_1188;
  2302. temp_activity_status += ACTIVITY_STATUS_ISTRANSPORT_1188;
  2303. }
  2304. }
  2305. else
  2306. {
  2307. temp_activity_status = appearance.activity_status;
  2308. if(IsNPC())
  2309. temp_activity_status = 0xFF;
  2310. // this only partially fixes lifts in classic 283 client if you move just as the lift starts to move
  2311. if (appearance.icon == 28 || appearance.icon == 12)
  2312. packet->setDataByName("is_transport", 1);
  2313. if (MeetsSpawnAccessRequirements(spawn))
  2314. packet->setDataByName("hand_icon", appearance.display_hand_icon);
  2315. else {
  2316. if ((req_quests_override & 256) > 0)
  2317. packet->setDataByName("hand_icon", 1);
  2318. }
  2319. if (IsPlayer()) {
  2320. if (((Player*)this)->get_character_flag(CF_AFK))
  2321. packet->setDataByName("afk", 1);
  2322. if ((appearance.activity_status & ACTIVITY_STATUS_ROLEPLAYING) > 0)
  2323. packet->setDataByName("roleplaying", 1);
  2324. if ((appearance.activity_status & ACTIVITY_STATUS_ANONYMOUS) > 0)
  2325. packet->setDataByName("anonymous", 1);
  2326. if ((appearance.activity_status & ACTIVITY_STATUS_LINKDEAD) > 0)
  2327. packet->setDataByName("linkdead", 1);
  2328. if ((appearance.activity_status & ACTIVITY_STATUS_CAMPING) > 0)
  2329. packet->setDataByName("camping", 1);
  2330. if ((appearance.activity_status & ACTIVITY_STATUS_LFG) > 0)
  2331. packet->setDataByName("lfg", 1);
  2332. }
  2333. if (EngagedInCombat()) {
  2334. packet->setDataByName("auto_attack", 1);
  2335. }
  2336. if ((appearance.activity_status & ACTIVITY_STATUS_SOLID) > 0)
  2337. packet->setDataByName("solid_object", 1);
  2338. }
  2339. packet->setDataByName("activity_status", temp_activity_status); //appearance.activity_status);
  2340. // If player and player has a follow target
  2341. /* Jan 2021 Note!! Setting follow_target 0xFFFFFFFF has the result in causing strange behavior in swimming. Targetting a mob makes you focus down to its swim level, unable to swim above it.
  2342. ** in the same respect the player will drop like a rock to the bottom of the ocean (seems to be when self set to that flag?)
  2343. ** for now disabling this, if DoF needs it enabled for whatever reason then we need a version check added.
  2344. */
  2345. if (IsPlayer()) {
  2346. if (((Player*)this)->GetFollowTarget())
  2347. packet->setDataByName("follow_target", ((((Player*)this)->GetIDWithPlayerSpawn(((Player*)this)->GetFollowTarget()) * -1) - 1));
  2348. //else
  2349. // packet->setDataByName("follow_target", 0xFFFFFFFF);
  2350. }
  2351. //else if (!IsPet()) {
  2352. // packet->setDataByName("follow_target", 0xFFFFFFFF);
  2353. //}
  2354. // i think this is used in DoF as a way to make a client say they are in combat with this target and cannot camp, it forces you to stand up if self spawn sends this data
  2355. if ((version > 546 || spawn != this) && GetTarget() && GetTarget()->GetTargetable())
  2356. packet->setDataByName("target_id", ((spawn->GetIDWithPlayerSpawn(GetTarget()) * -1) - 1));
  2357. else
  2358. packet->setDataByName("target_id", 0xFFFFFFFF);
  2359. //Send spell effects for target window
  2360. if(IsEntity()){
  2361. InfoStruct* info = ((Entity*)this)->GetInfoStruct();
  2362. int8 i = 0;
  2363. int16 backdrop = 0;
  2364. int16 spell_icon = 0;
  2365. int32 spell_id = 0;
  2366. LuaSpell* spell = 0;
  2367. ((Entity*)this)->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2368. while(i < 30){
  2369. //Change value of spell id for this packet if spell exists
  2370. spell_id = info->spell_effects[i].spell_id;
  2371. if(spell_id > 0)
  2372. spell_id = 0xFFFFFFFF - spell_id;
  2373. else
  2374. spell_id = 0;
  2375. packet->setSubstructDataByName("spell_effects", "spell_id", spell_id, i);
  2376. //Change value of spell icon for this packet if spell exists
  2377. spell_icon = info->spell_effects[i].icon;
  2378. if(spell_icon > 0){
  2379. if(!(spell_icon == 0xFFFF))
  2380. spell_icon = 0xFFFF - spell_icon;
  2381. }
  2382. else
  2383. spell_icon = 0;
  2384. packet->setSubstructDataByName("spell_effects", "spell_icon", spell_icon, i);
  2385. //Change backdrop values to match values in this packet
  2386. backdrop = info->spell_effects[i].icon_backdrop;
  2387. switch(backdrop){
  2388. case 312:
  2389. backdrop = 33080;
  2390. break;
  2391. case 313:
  2392. backdrop = 33081;
  2393. break;
  2394. case 314:
  2395. backdrop = 33082;
  2396. break;
  2397. case 315:
  2398. backdrop = 33083;
  2399. break;
  2400. case 316:
  2401. backdrop = 33084;
  2402. break;
  2403. case 317:
  2404. backdrop = 33085;
  2405. break;
  2406. case (318 || 319):
  2407. backdrop = 33086;
  2408. break;
  2409. default:
  2410. break;
  2411. }
  2412. packet->setSubstructDataByName("spell_effects", "spell_icon_backdrop", backdrop, i);
  2413. spell = info->spell_effects[i].spell;
  2414. if (spell)
  2415. packet->setSubstructDataByName("spell_effects", "spell_triggercount", spell->num_triggers, i);
  2416. i++;
  2417. }
  2418. ((Entity*)this)->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2419. }
  2420. }
  2421. void Spawn::MoveToLocation(Spawn* spawn, float distance, bool immediate, bool mapped){
  2422. if(!spawn)
  2423. return;
  2424. SetRunningTo(spawn);
  2425. FaceTarget(spawn, false);
  2426. if (!IsPlayer() && distance > 0.0f)
  2427. {
  2428. if ((IsFlyingCreature() || IsWaterCreature() || InWater()) && CheckLoS(spawn))
  2429. {
  2430. if (immediate)
  2431. ClearRunningLocations();
  2432. AddRunningLocation(spawn->GetX(), spawn->GetY(), spawn->GetZ(), GetSpeed(), distance, true, true, "", true);
  2433. }
  2434. else if (/*!mapped && */GetZone())
  2435. {
  2436. GetZone()->movementMgr->NavigateTo((Entity*)this, spawn->GetX(), spawn->GetY(), spawn->GetZ());
  2437. last_grid_update = Timer::GetCurrentTime2();
  2438. }
  2439. else
  2440. {
  2441. if (immediate)
  2442. ClearRunningLocations();
  2443. AddRunningLocation(spawn->GetX(), spawn->GetY(), spawn->GetZ(), GetSpeed(), distance, true, true, "", mapped);
  2444. }
  2445. }
  2446. }
  2447. void Spawn::ProcessMovement(bool isSpawnListLocked){
  2448. CheckProximities();
  2449. if(IsBot() && ((Bot*)this)->IsCamping()) {
  2450. ((Bot*)this)->Begin_Camp();
  2451. }
  2452. if(IsPlayer()){
  2453. //Check if player is riding a boat, if so update pos (boat's current location + XYZ offsets)
  2454. Player* player = ((Player*)this);
  2455. int32 boat_id = player->GetBoatSpawn();
  2456. Spawn* boat = 0;
  2457. if(boat_id > 0)
  2458. boat = GetZone()->GetSpawnByID(boat_id, isSpawnListLocked);
  2459. //TODO: MAYBE do this for real boats, not lifts... GetWidgetTypeNameByTypeID
  2460. /*if(boat){
  2461. SetX(boat->GetX() + player->GetBoatX());
  2462. SetY(boat->GetY() + player->GetBoatY());
  2463. SetZ(boat->GetZ() + player->GetBoatZ());
  2464. }*/
  2465. return;
  2466. }
  2467. if(reset_movement) {
  2468. ResetMovement();
  2469. reset_movement = false;
  2470. }
  2471. if (forceMapCheck && GetZone() != nullptr && GetMap() != nullptr && GetMap()->IsMapLoaded())
  2472. {
  2473. FixZ(true);
  2474. forceMapCheck = false;
  2475. }
  2476. if (GetHP() <= 0 && !IsWidget())
  2477. return;
  2478. if (EngagedInCombat())
  2479. {
  2480. if(IsEntity() && (((Entity*)this)->IsMezzedOrStunned() || ((Entity*)this)->IsRooted())) {
  2481. SetAppearancePosition(GetX(),GetY(),GetZ());
  2482. if ( IsEntity() )
  2483. ((Entity*)this)->SetSpeed(0.0f);
  2484. SetSpeed(0.0f);
  2485. position_changed = true;
  2486. changed = true;
  2487. GetZone()->AddChangedSpawn(this);
  2488. StopMovement();
  2489. return;
  2490. }
  2491. int locations = 0;
  2492. MMovementLocations.lock_shared();
  2493. if (movement_locations) {
  2494. locations = movement_locations->size();
  2495. }
  2496. MMovementLocations.unlock_shared();
  2497. if (locations < 1 && GetZone() && ((Entity*)this)->IsFeared())
  2498. {
  2499. CalculateNewFearpoint();
  2500. ValidateRunning(true, true);
  2501. }
  2502. }
  2503. Spawn* followTarget = GetZone()->GetSpawnByID(m_followTarget, isSpawnListLocked);
  2504. if (!followTarget && m_followTarget > 0)
  2505. m_followTarget = 0;
  2506. if (following && !IsPauseMovementTimerActive() && followTarget && !((Entity*)this)->IsFeared()) {
  2507. // Need to clear m_followTarget before the zoneserver deletes it
  2508. if (followTarget->GetHP() <= 0) {
  2509. followTarget = 0;
  2510. return;
  2511. }
  2512. if (!IsEntity() || (!((Entity*)this)->IsCasting() && !((Entity*)this)->IsMezzedOrStunned() && !((Entity*)this)->IsRooted())) {
  2513. if (GetBaseSpeed() > 0) {
  2514. CalculateRunningLocation();
  2515. }
  2516. else {
  2517. float speed = 4.0f;
  2518. if (IsEntity())
  2519. speed = ((Entity*)this)->GetMaxSpeed();
  2520. if (IsEntity())
  2521. ((Entity*)this)->SetSpeed(speed);
  2522. SetSpeed(speed);
  2523. }
  2524. MovementLocation tmpLoc;
  2525. MovementLocation* loc = 0;
  2526. MMovementLocations.lock_shared();
  2527. if(movement_locations && movement_locations->size() > 0){
  2528. loc = movement_locations->front();
  2529. if(loc) {
  2530. tmpLoc.attackable = loc->attackable;
  2531. tmpLoc.gridid = loc->gridid;
  2532. tmpLoc.lua_function = string(loc->lua_function);
  2533. tmpLoc.mapped = loc->mapped;
  2534. tmpLoc.reset_hp_on_runback = loc->reset_hp_on_runback;
  2535. tmpLoc.speed = loc->speed;
  2536. tmpLoc.stage = loc->stage;
  2537. tmpLoc.x = loc->x;
  2538. tmpLoc.y = loc->y;
  2539. tmpLoc.z = loc->z;
  2540. loc = &tmpLoc;
  2541. }
  2542. }
  2543. MMovementLocations.unlock_shared();
  2544. float dist = GetDistance(followTarget, true);
  2545. if ((!EngagedInCombat() && m_followDistance > 0 && dist <= m_followDistance) ||
  2546. (dist <= rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat())) {
  2547. ClearRunningLocations();
  2548. CalculateRunningLocation(true);
  2549. }
  2550. else if (loc) {
  2551. float distance = GetDistance(followTarget, loc->x, loc->y, loc->z);
  2552. if ( (!EngagedInCombat() && m_followDistance > 0 && distance > m_followDistance) ||
  2553. ( EngagedInCombat() && distance > rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat())) {
  2554. MoveToLocation(followTarget, rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat(), true, loc->mapped);
  2555. CalculateRunningLocation();
  2556. }
  2557. }
  2558. else {
  2559. MoveToLocation(followTarget, rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat(), false);
  2560. CalculateRunningLocation();
  2561. }
  2562. }
  2563. }
  2564. bool movementCase = false;
  2565. // Movement loop is only for scripted paths
  2566. if(!EngagedInCombat() && !IsPauseMovementTimerActive() && !NeedsToResumeMovement() && (!IsNPC() || !((NPC*)this)->m_runningBack)){
  2567. MMovementLoop.writelock();
  2568. if(movement_loop.size() > 0 && movement_index < movement_loop.size())
  2569. {
  2570. movementCase = true;
  2571. // Get the target location
  2572. MovementData* data = movement_loop[movement_index];
  2573. // need to resume our movement
  2574. if(resume_movement){
  2575. MMovementLocations.lock();
  2576. if (movement_locations){
  2577. while (movement_locations->size()){
  2578. safe_delete(movement_locations->front());
  2579. movement_locations->pop_front();
  2580. }
  2581. movement_locations->clear();
  2582. }
  2583. MMovementLocations.unlock();
  2584. data = movement_loop[movement_index];
  2585. if(data)
  2586. {
  2587. if(IsEntity()) {
  2588. ((Entity*)this)->SetSpeed(data->speed);
  2589. }
  2590. SetSpeed(data->speed);
  2591. if(data->use_movement_location_heading)
  2592. SetHeading(data->heading);
  2593. else if(!IsWidget())
  2594. FaceTarget(data->x, data->z);
  2595. // 0 delay at target location, need to set multiple locations
  2596. if(data->delay == 0 && movement_loop.size() > 0) {
  2597. int16 tmp_index = movement_index+1;
  2598. MovementData* data2 = 0;
  2599. if(tmp_index < movement_loop.size())
  2600. data2 = movement_loop[tmp_index];
  2601. else
  2602. data2 = movement_loop[0];
  2603. AddRunningLocation(data->x, data->y, data->z, data->speed, 0, true, false, "", true);
  2604. AddRunningLocation(data2->x, data2->y, data2->z, data2->speed, 0, true, true, "", true);
  2605. }
  2606. // delay at target location, only need to set 1 location
  2607. else
  2608. AddRunningLocation(data->x, data->y, data->z, data->speed);
  2609. }
  2610. movement_start_time = 0;
  2611. resume_movement = false;
  2612. }
  2613. // If we are not moving or we have arrived at our destination
  2614. else if(!IsRunning() || (data && data->x == GetX() && data->y == GetY() && data->z == GetZ())){
  2615. // If we were moving remove the last running location (the point we just arrived at)
  2616. if(IsRunning())
  2617. RemoveRunningLocation();
  2618. // If this waypoint has a delay and we just arrived here (movement_start_time == 0)
  2619. if(data && data->delay > 0 && movement_start_time == 0){
  2620. // Set the current time
  2621. movement_start_time = Timer::GetCurrentTime2();
  2622. // If this waypoint had a lua function then call it
  2623. if(data->lua_function.length() > 0)
  2624. GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_CUSTOM, 0, data->lua_function.c_str());
  2625. int16 nextMove;
  2626. if ((int16)(movement_index + 1) < movement_loop.size())
  2627. nextMove = movement_index + 1;
  2628. else
  2629. nextMove = 0;
  2630. // Get the next target location
  2631. data = movement_loop[nextMove];
  2632. //Go ahead and face the next location
  2633. if(data)
  2634. FaceTarget(data->x, data->z);
  2635. }
  2636. // If this waypoint has no delay or we have waited the required time (current time >= delay + movement_start_time)
  2637. else if(data && data->delay == 0 || (data && data->delay > 0 && Timer::GetCurrentTime2() >= (data->delay+movement_start_time))) {
  2638. // if no delay at this waypoint but a lua function for it then call the function
  2639. if(data->delay == 0 && data->lua_function.length() > 0)
  2640. GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_CUSTOM, 0, data->lua_function.c_str());
  2641. // since we ran a lua function make sure the movement loop is still alive and accurate
  2642. if(movement_loop.size() > 0)
  2643. {
  2644. // Advance the current movement loop index
  2645. if((int16)(movement_index+1) < movement_loop.size())
  2646. movement_index++;
  2647. else
  2648. movement_index = 0;
  2649. // Get the next target location
  2650. data = movement_loop[movement_index];
  2651. // set the speed for that location
  2652. SetSpeed(data->speed);
  2653. if(!IsWidget())
  2654. // turn towards the location
  2655. FaceTarget(data->x, data->z);
  2656. // If 0 delay at location get and set data for the point after it
  2657. if(data->delay == 0 && movement_loop.size() > 0){
  2658. MMovementLocations.lock();
  2659. if(movement_locations)
  2660. {
  2661. while (movement_locations->size()){
  2662. safe_delete(movement_locations->front());
  2663. movement_locations->pop_front();
  2664. }
  2665. // clear current target locations
  2666. movement_locations->clear();
  2667. }
  2668. MMovementLocations.unlock();
  2669. // get the data for the location after out new location
  2670. int16 tmp_index = movement_index+1;
  2671. MovementData* data2 = 0;
  2672. if(tmp_index < movement_loop.size())
  2673. data2 = movement_loop[tmp_index];
  2674. else
  2675. data2 = movement_loop[0];
  2676. // set the first location (adds it to movement_locations that we just cleared)
  2677. AddRunningLocation(data->x, data->y, data->z, data->speed, 0, true, false, "", true);
  2678. // set the location after that
  2679. AddRunningLocation(data2->x, data2->y, data2->z, data2->speed, 0, true, true, "", true);
  2680. }
  2681. // there is a delay at the next location so we only need to set it
  2682. else
  2683. AddRunningLocation(data->x, data->y, data->z, data->speed, 0, true, true, "", true);
  2684. // reset this timer to 0 now that we are moving again
  2685. movement_start_time = 0;
  2686. }
  2687. }
  2688. }
  2689. // moving and not at target location yet
  2690. else if(GetBaseSpeed() > 0)
  2691. CalculateRunningLocation();
  2692. // not moving, have a target location but not at it yet
  2693. else if (data) {
  2694. SetSpeed(data->speed);
  2695. AddRunningLocation(data->x, data->y, data->z, data->speed);
  2696. }
  2697. }
  2698. MMovementLoop.releasewritelock();
  2699. }
  2700. if (!movementCase && IsRunning() && !IsPauseMovementTimerActive()) {
  2701. CalculateRunningLocation();
  2702. //last_movement_update = Timer::GetCurrentTime2();
  2703. }
  2704. else if(movementCase)
  2705. {
  2706. //last_movement_update = Timer::GetCurrentTime2();
  2707. }
  2708. /*else if (IsNPC() && !IsRunning() && !EngagedInCombat() && ((NPC*)this)->GetRunbackLocation()) {
  2709. // Is an npc that is not moving and not engaged in combat but has a run back location set then clear the runback location
  2710. LogWrite(NPC_AI__DEBUG, 7, "NPC_AI", "Clear runback location for %s", GetName());
  2711. ((NPC*)this)->ClearRunback();
  2712. resume_movement = true;
  2713. NeedsToResumeMovement(false);
  2714. }*/
  2715. }
  2716. void Spawn::ResetMovement(){
  2717. MMovementLoop.writelock();
  2718. vector<MovementData*>::iterator itr;
  2719. for(itr = movement_loop.begin(); itr != movement_loop.end(); itr++){
  2720. safe_delete(*itr);
  2721. }
  2722. movement_loop.clear();
  2723. movement_index = 0;
  2724. resume_movement = true;
  2725. ClearRunningLocations();
  2726. MMovementLoop.releasewritelock();
  2727. ValidateRunning(true, true);
  2728. }
  2729. void Spawn::AddMovementLocation(float x, float y, float z, float speed, int16 delay, const char* lua_function, float heading, bool include_heading){
  2730. LogWrite(LUA__DEBUG, 5, "LUA", "AddMovementLocation: x: %.2f, y: %.2f, z: %.2f, speed: %.2f, delay: %i, lua: %s",
  2731. x, y, z, speed, delay, string(lua_function).c_str());
  2732. MovementData* data = new MovementData;
  2733. data->x = x;
  2734. data->y = y;
  2735. data->z = z;
  2736. data->speed = speed;
  2737. data->delay = delay*1000;
  2738. if(lua_function)
  2739. data->lua_function = string(lua_function);
  2740. data->heading = heading;
  2741. data->use_movement_location_heading = include_heading;
  2742. MMovementLoop.lock();
  2743. movement_loop.push_back(data);
  2744. MMovementLoop.unlock();
  2745. }
  2746. bool Spawn::ValidateRunning(bool lockMovementLocation, bool lockMovementLoop) {
  2747. bool movement = false;
  2748. if(lockMovementLocation) {
  2749. MMovementLocations.lock_shared();
  2750. }
  2751. if(movement_locations) {
  2752. movement = movement_locations->size() > 0;
  2753. }
  2754. if(lockMovementLocation) {
  2755. MMovementLocations.unlock_shared();
  2756. }
  2757. if(IsPauseMovementTimerActive() || (IsEntity() && (((Entity*)this)->IsMezzedOrStunned() || ((Entity*)this)->IsRooted()))) {
  2758. is_running = false;
  2759. return false;
  2760. }
  2761. if(movement) {
  2762. is_running = true;
  2763. return true;
  2764. }
  2765. if(lockMovementLoop) {
  2766. MMovementLoop.lock();
  2767. }
  2768. movement = movement_loop.size() > 0;
  2769. if(movement) {
  2770. is_running = true;
  2771. }
  2772. else {
  2773. is_running = false;
  2774. }
  2775. if(lockMovementLoop) {
  2776. MMovementLoop.unlock();
  2777. }
  2778. return movement;
  2779. }
  2780. bool Spawn::IsRunning(){
  2781. return is_running;
  2782. }
  2783. void Spawn::RunToLocation(float x, float y, float z, float following_x, float following_y, float following_z){
  2784. if(IsPauseMovementTimerActive() || (IsEntity() && (((Entity*)this)->IsMezzedOrStunned() || ((Entity*)this)->IsRooted()))) {
  2785. is_running = false;
  2786. return;
  2787. }
  2788. if(!IsWidget())
  2789. FaceTarget(x, z);
  2790. SetPos(&appearance.pos.X2, x, false);
  2791. SetPos(&appearance.pos.Z2, z, false);
  2792. SetPos(&appearance.pos.Y2, y, false);
  2793. if(following_x == 0 && following_y == 0 && following_z == 0){
  2794. SetPos(&appearance.pos.X3, x, false);
  2795. SetPos(&appearance.pos.Z3, z, false);
  2796. SetPos(&appearance.pos.Y3, y, false);
  2797. }
  2798. else{
  2799. SetPos(&appearance.pos.X3, following_x, false);
  2800. SetPos(&appearance.pos.Y3, following_y, false);
  2801. SetPos(&appearance.pos.Z3, following_z, false);
  2802. }
  2803. is_running = true;
  2804. position_changed = true;
  2805. changed = true;
  2806. GetZone()->AddChangedSpawn(this);
  2807. }
  2808. MovementLocation* Spawn::GetCurrentRunningLocation(){
  2809. MovementLocation* ret = 0;
  2810. MMovementLocations.lock_shared();
  2811. if(movement_locations && movement_locations->size() > 0){
  2812. ret = movement_locations->front();
  2813. }
  2814. MMovementLocations.unlock_shared();
  2815. return ret;
  2816. }
  2817. MovementLocation* Spawn::GetLastRunningLocation(){
  2818. MovementLocation* ret = 0;
  2819. MMovementLocations.lock_shared();
  2820. if(movement_locations && movement_locations->size() > 0){
  2821. ret = movement_locations->back();
  2822. }
  2823. MMovementLocations.unlock_shared();
  2824. return ret;
  2825. }
  2826. void Spawn::AddRunningLocation(float x, float y, float z, float speed, float distance_away, bool attackable, bool finished_adding_locations, string lua_function, bool isMapped){
  2827. if(speed == 0)
  2828. return;
  2829. if ( IsEntity() )
  2830. ((Entity*)this)->SetSpeed(speed);
  2831. else
  2832. this->SetSpeed(speed);
  2833. MovementLocation* current_location = 0;
  2834. float distance = GetDistance(x, y, z, distance_away != 0);
  2835. if(distance_away != 0){
  2836. distance -= distance_away;
  2837. x = x - (GetX() - x)*distance_away/distance;
  2838. z = z - (GetZ() - z)*distance_away/distance;
  2839. }
  2840. MMovementLocations.lock();
  2841. if(!movement_locations){
  2842. movement_locations = new deque<MovementLocation*>();
  2843. }
  2844. MMovementLocations.unlock();
  2845. MovementLocation* data = new MovementLocation;
  2846. data->mapped = isMapped;
  2847. data->x = x;
  2848. data->y = y;
  2849. data->z = z;
  2850. data->speed = speed;
  2851. data->attackable = attackable;
  2852. data->lua_function = lua_function;
  2853. data->gridid = 0; // used for runback defaults
  2854. data->reset_hp_on_runback = false;
  2855. MMovementLocations.lock_shared();
  2856. if(movement_locations->size() > 0)
  2857. current_location = movement_locations->back();
  2858. MMovementLocations.unlock_shared();
  2859. if(!current_location){
  2860. SetSpawnOrigX(GetX());
  2861. SetSpawnOrigY(GetY());
  2862. SetSpawnOrigZ(GetZ());
  2863. SetSpawnOrigHeading(GetHeading());
  2864. }
  2865. is_running = true;
  2866. MMovementLocations.lock();
  2867. movement_locations->push_back(data);
  2868. MMovementLocations.unlock();
  2869. if(!IsPauseMovementTimerActive() && finished_adding_locations){
  2870. MMovementLocations.lock();
  2871. current_location = movement_locations->front();
  2872. SetSpeed(current_location->speed);
  2873. if(movement_locations->size() > 1){
  2874. data = movement_locations->at(1);
  2875. RunToLocation(current_location->x, current_location->y, current_location->z, data->x, data->y, data->z);
  2876. }
  2877. else
  2878. RunToLocation(current_location->x, current_location->y, current_location->z, 0, 0, 0);
  2879. MMovementLocations.unlock();
  2880. }
  2881. }
  2882. bool Spawn::RemoveRunningLocation(){
  2883. bool ret = false;
  2884. MMovementLocations.lock();
  2885. if(movement_locations && movement_locations->size() > 0){
  2886. delete movement_locations->front();
  2887. movement_locations->pop_front();
  2888. ret = true;
  2889. }
  2890. MMovementLocations.unlock();
  2891. ValidateRunning(true, false);
  2892. return ret;
  2893. }
  2894. void Spawn::ClearRunningLocations(){
  2895. while(RemoveRunningLocation()){}
  2896. }
  2897. void Spawn::NewWaypointChange(MovementLocation* data){
  2898. if(data){
  2899. if(NeedsToResumeMovement()){
  2900. resume_movement = true;
  2901. NeedsToResumeMovement(false);
  2902. }
  2903. if(!data->attackable)
  2904. SetHeading(GetSpawnOrigHeading());
  2905. }
  2906. if (data && data->lua_function.length() > 0)
  2907. GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_CUSTOM, 0, data->lua_function.c_str());
  2908. RemoveRunningLocation();
  2909. }
  2910. bool Spawn::CalculateChange(){
  2911. bool remove_needed = false;
  2912. MovementLocation* data = 0;
  2913. MovementLocation tmpLoc;
  2914. MMovementLocations.lock_shared();
  2915. if(movement_locations){
  2916. if(movement_locations->size() > 0){
  2917. // Target location
  2918. data = movement_locations->front();
  2919. if(data) {
  2920. tmpLoc.attackable = data->attackable;
  2921. tmpLoc.gridid = data->gridid;
  2922. tmpLoc.lua_function = string(data->lua_function);
  2923. tmpLoc.mapped = data->mapped;
  2924. tmpLoc.reset_hp_on_runback = data->reset_hp_on_runback;
  2925. tmpLoc.speed = data->speed;
  2926. tmpLoc.stage = data->stage;
  2927. tmpLoc.x = data->x;
  2928. tmpLoc.y = data->y;
  2929. tmpLoc.z = data->z;
  2930. data = &tmpLoc;
  2931. }
  2932. // If no target or we are at the target location need to remove this point
  2933. if(!data || (data->x == GetX() && data->y == GetY() && data->z == GetZ()))
  2934. remove_needed = true;
  2935. }
  2936. }
  2937. MMovementLocations.unlock_shared();
  2938. if(remove_needed){
  2939. NewWaypointChange(data);
  2940. }
  2941. else if(data){
  2942. // Speed is per second so we need a time_step (amount of time since the last update) to modify movement by
  2943. float time_step = (Timer::GetCurrentTime2() - last_movement_update) * 0.001; // * 0.001 is the same as / 1000, float muliplications is suppose to be faster though
  2944. // Get current location
  2945. float nx = GetX();
  2946. float ny = GetY();
  2947. float nz = GetZ();
  2948. // Get Forward vecotr
  2949. float tar_vx = data->x - nx;
  2950. float tar_vy = data->y - ny;
  2951. float tar_vz = data->z - nz;
  2952. // Multiply speed by the time_step to get how much should have changed over the last tick
  2953. float speed = GetSpeed() * time_step;
  2954. // Normalize the forward vector and multiply by speed, this gives us our change in coords, just need to add them to our current coords
  2955. float len = sqrtf(tar_vx * tar_vx + tar_vy * tar_vy + tar_vz * tar_vz);
  2956. tar_vx = (tar_vx / len) * speed;
  2957. tar_vy = (tar_vy / len) * speed;
  2958. tar_vz = (tar_vz / len) * speed;
  2959. // Distance less then 0.5 just set the npc to the target location
  2960. if (GetDistance(data->x, data->y, data->z, IsWidget() ? false : true) <= speed) {
  2961. SetX(data->x, false);
  2962. SetZ(data->z, false);
  2963. SetY(data->y, false, true);
  2964. remove_needed = true;
  2965. NewWaypointChange(data);
  2966. }
  2967. else {
  2968. SetX(nx + tar_vx, false);
  2969. SetZ(nz + tar_vz, false);
  2970. if ( IsWidget() )
  2971. SetY(ny + tar_vy, false, true);
  2972. else
  2973. SetY(ny + tar_vy, false);
  2974. }
  2975. int32 newGrid = GetLocation();
  2976. if (GetMap() != nullptr) {
  2977. m_GridMutex.writelock(__FUNCTION__, __LINE__);
  2978. std::map<int32,TimedGridData>::iterator itr = established_grid_id.begin();
  2979. if ( itr == established_grid_id.end() || itr->second.timestamp <= (Timer::GetCurrentTime2()))
  2980. {
  2981. if(itr != established_grid_id.end() && itr->second.x == GetX() && itr->second.z == GetZ()) {
  2982. itr->second.timestamp = Timer::GetCurrentTime2()+1000;
  2983. itr->second.npc_save = true;
  2984. newGrid = itr->second.grid_id;
  2985. }
  2986. else {
  2987. auto loc = glm::vec3(GetX(), GetZ(), GetY());
  2988. float new_z = FindBestZ(loc, nullptr, &newGrid);
  2989. TimedGridData data;
  2990. data.grid_id = newGrid;
  2991. data.x = GetX();
  2992. data.y = GetY();
  2993. data.z = GetZ();
  2994. data.npc_save = true;
  2995. data.timestamp = Timer::GetCurrentTime2()+1000;
  2996. established_grid_id.insert(make_pair(0, data));
  2997. }
  2998. }
  2999. else
  3000. newGrid = itr->second.grid_id;
  3001. m_GridMutex.releasewritelock(__FUNCTION__, __LINE__);
  3002. }
  3003. if ((!IsFlyingCreature() || IsTransportSpawn()) && newGrid != 0 && newGrid != GetLocation())
  3004. SetLocation(newGrid);
  3005. }
  3006. return remove_needed;
  3007. }
  3008. void Spawn::CalculateRunningLocation(bool stop){
  3009. bool pauseTimerEnabled = IsPauseMovementTimerActive();
  3010. if (!pauseTimerEnabled && !stop && (last_location_update + 100) > Timer::GetCurrentTime2())
  3011. return;
  3012. else if (!pauseTimerEnabled && !stop)
  3013. last_location_update = Timer::GetCurrentTime2();
  3014. bool continueElseIf = true;
  3015. bool removed = CalculateChange();
  3016. if (stop || pauseTimerEnabled) {
  3017. //following = false;
  3018. SetPos(&appearance.pos.X2, GetX(), false);
  3019. SetPos(&appearance.pos.Y2, GetY(), false);
  3020. SetPos(&appearance.pos.Z2, GetZ(), false);
  3021. SetPos(&appearance.pos.X3, GetX(), false);
  3022. SetPos(&appearance.pos.Y3, GetY(), false);
  3023. SetPos(&appearance.pos.Z3, GetZ(), false);
  3024. continueElseIf = false;
  3025. }
  3026. else if (removed) {
  3027. MMovementLocations.lock_shared();
  3028. if(movement_locations) {
  3029. if(movement_locations->size() > 0) {
  3030. MovementLocation* current_location = movement_locations->at(0);
  3031. if (movement_locations->size() > 1) {
  3032. MovementLocation* data = movement_locations->at(1);
  3033. RunToLocation(current_location->x, current_location->y, current_location->z, data->x, data->y, data->z);
  3034. }
  3035. else
  3036. RunToLocation(current_location->x, current_location->y, current_location->z, 0, 0, 0);
  3037. continueElseIf = false;
  3038. }
  3039. }
  3040. MMovementLocations.unlock_shared();
  3041. }
  3042. if (continueElseIf && GetZone() && GetTarget() != NULL && EngagedInCombat())
  3043. {
  3044. if (GetDistance(GetTarget()) > rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat())
  3045. {
  3046. if ((IsFlyingCreature() || IsWaterCreature() || InWater()) && CheckLoS(GetTarget()))
  3047. AddRunningLocation(GetTarget()->GetX(), GetTarget()->GetY(), GetTarget()->GetZ(), GetSpeed(), 0, false);
  3048. else
  3049. GetZone()->movementMgr->NavigateTo((Entity*)this, GetTarget()->GetX(), GetTarget()->GetY(), GetTarget()->GetZ());
  3050. }
  3051. else
  3052. ((Entity*)this)->HaltMovement();
  3053. }
  3054. else if (continueElseIf && !following)
  3055. {
  3056. position_changed = true;
  3057. changed = true;
  3058. GetZone()->AddChangedSpawn(this);
  3059. }
  3060. }
  3061. float Spawn::GetFaceTarget(float x, float z) {
  3062. float angle;
  3063. double diff_x = x - GetX();
  3064. double diff_z = z - GetZ();
  3065. //If we're very close to the same spot don't bother changing heading
  3066. if (sqrt(diff_x * diff_x * diff_z * diff_z) < .1) {
  3067. return GetHeading();
  3068. }
  3069. if (diff_z == 0) {
  3070. if (diff_x > 0)
  3071. angle = 90;
  3072. else
  3073. angle = 270;
  3074. }
  3075. else
  3076. angle = ((atan(diff_x / diff_z)) * 180) / 3.14159265358979323846;
  3077. if (angle < 0)
  3078. angle = angle + 360;
  3079. else
  3080. angle = angle + 180;
  3081. if (diff_x < 0)
  3082. angle = angle + 180;
  3083. if (last_heading_angle == angle) return angle;
  3084. return angle;
  3085. }
  3086. void Spawn::FaceTarget(float x, float z){
  3087. float angle;
  3088. double diff_x = x - GetX();
  3089. double diff_z = z - GetZ();
  3090. //If we're very close to the same spot don't bother changing heading
  3091. if (sqrt(diff_x * diff_x * diff_z * diff_z) < .1) {
  3092. return;
  3093. }
  3094. if(diff_z==0){
  3095. if(diff_x > 0)
  3096. angle = 90;
  3097. else
  3098. angle = 270;
  3099. }
  3100. else
  3101. angle = ((atan(diff_x / diff_z)) * 180) / 3.14159265358979323846;
  3102. if(angle < 0)
  3103. angle = angle + 360;
  3104. else
  3105. angle = angle + 180;
  3106. if(diff_x < 0)
  3107. angle = angle + 180;
  3108. if (last_heading_angle == angle) return;
  3109. SetHeading(angle);
  3110. }
  3111. void Spawn::FaceTarget(Spawn* target, bool disable_action_state){
  3112. if(!target)
  3113. return;
  3114. if(GetHP() > 0 && target->IsPlayer() && !EngagedInCombat()){
  3115. if(!IsPet() && disable_action_state) {
  3116. if(IsNPC()) {
  3117. ((NPC*)this)->StartRunback();
  3118. ((NPC*)this)->PauseMovement(30000);
  3119. }
  3120. SetTempActionState(0);
  3121. }
  3122. }
  3123. FaceTarget(target->GetX(), target->GetZ());
  3124. }
  3125. bool Spawn::MeetsSpawnAccessRequirements(Player* player){
  3126. bool ret = false;
  3127. Quest* quest = 0;
  3128. //Check if we meet all quest requirements first..
  3129. m_requiredQuests.readlock(__FUNCTION__, __LINE__);
  3130. if (player && required_quests.size() > 0) {
  3131. map<int32, vector<int16>* >::iterator itr;
  3132. for (itr = required_quests.begin(); itr != required_quests.end(); itr++) {
  3133. player->AddQuestRequiredSpawn(this, itr->first);
  3134. vector<int16>* quest_steps = itr->second;
  3135. for (int32 i = 0; i < quest_steps->size(); i++) {
  3136. quest = player->GetQuest(itr->first);
  3137. if (req_quests_continued_access) {
  3138. if (quest) {
  3139. if (quest->GetQuestStepCompleted(quest_steps->at(i))) {
  3140. ret = true;
  3141. break;
  3142. }
  3143. }
  3144. else if (player->HasQuestBeenCompleted(itr->first)) {
  3145. ret = true;
  3146. break;
  3147. }
  3148. }
  3149. if (quest && quest->QuestStepIsActive(quest_steps->at(i))) {
  3150. ret = true;
  3151. break;
  3152. }
  3153. }
  3154. }
  3155. }
  3156. else
  3157. ret = true;
  3158. m_requiredQuests.releasereadlock(__FUNCTION__, __LINE__);
  3159. if (!ret)
  3160. return ret;
  3161. //Now check if the player meets all history requirements
  3162. m_requiredHistory.readlock(__FUNCTION__, __LINE__);
  3163. if (required_history.size() > 0){
  3164. map<int32, LUAHistory*>::iterator itr;
  3165. for (itr = required_history.begin(); itr != required_history.end(); itr++){
  3166. player->AddHistoryRequiredSpawn(this, itr->first);
  3167. LUAHistory* player_history = player->GetLUAHistory(itr->first);
  3168. if (player_history){
  3169. if (player_history->Value != itr->second->Value || player_history->Value2 != itr->second->Value2)
  3170. ret = false;
  3171. }
  3172. else
  3173. ret = false;
  3174. if (!ret)
  3175. break;
  3176. }
  3177. }
  3178. m_requiredHistory.releasereadlock(__FUNCTION__, __LINE__);
  3179. return ret;
  3180. }
  3181. vector<Spawn*>* Spawn::GetSpawnGroup(){
  3182. vector<Spawn*>* ret_list = 0;
  3183. if(spawn_group_list){
  3184. ret_list = new vector<Spawn*>();
  3185. if(MSpawnGroup)
  3186. MSpawnGroup->readlock(__FUNCTION__, __LINE__);
  3187. ret_list->insert(ret_list->begin(), spawn_group_list->begin(), spawn_group_list->end());
  3188. if(MSpawnGroup)
  3189. MSpawnGroup->releasereadlock(__FUNCTION__, __LINE__);
  3190. }
  3191. return ret_list;
  3192. }
  3193. bool Spawn::HasSpawnGroup() {
  3194. return spawn_group_list && spawn_group_list->size() > 0;
  3195. }
  3196. bool Spawn::IsInSpawnGroup(Spawn* spawn) {
  3197. bool ret = false;
  3198. if (HasSpawnGroup() && spawn) {
  3199. vector<Spawn*>::iterator itr;
  3200. for (itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++) {
  3201. if ((*itr) == spawn) {
  3202. ret = true;
  3203. break;
  3204. }
  3205. }
  3206. }
  3207. return ret;
  3208. }
  3209. Spawn* Spawn::IsSpawnGroupMembersAlive(Spawn* ignore_spawn, bool npc_only) {
  3210. Spawn* ret = nullptr;
  3211. if (MSpawnGroup && HasSpawnGroup()) {
  3212. MSpawnGroup->readlock(__FUNCTION__, __LINE__);
  3213. vector<Spawn*>::iterator itr;
  3214. for (itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++) {
  3215. if ((*itr) != ignore_spawn && (*itr)->Alive() && (!npc_only || (npc_only && (*itr)->IsNPC()))) {
  3216. ret = (*itr);
  3217. break;
  3218. }
  3219. }
  3220. MSpawnGroup->releasereadlock(__FUNCTION__, __LINE__);
  3221. }
  3222. return ret;
  3223. }
  3224. void Spawn::UpdateEncounterState(int8 new_state) {
  3225. if (MSpawnGroup && HasSpawnGroup()) {
  3226. MSpawnGroup->readlock(__FUNCTION__, __LINE__);
  3227. vector<Spawn*>::iterator itr;
  3228. for (itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++) {
  3229. if ((*itr)->Alive() && (*itr)->IsNPC()) {
  3230. NPC* npc = (NPC*)(*itr);
  3231. (*itr)->SetLockedNoLoot(new_state);
  3232. if(new_state == ENCOUNTER_STATE_BROKEN && npc->Brain()) {
  3233. npc->Brain()->ClearEncounter();
  3234. }
  3235. }
  3236. }
  3237. MSpawnGroup->releasereadlock(__FUNCTION__, __LINE__);
  3238. }
  3239. }
  3240. void Spawn::CheckEncounterState(Entity* victim, bool test_auto_lock) {
  3241. if (!IsEntity() || !victim->IsNPC())
  3242. return;
  3243. Entity* ent = ((Entity*)this);
  3244. if (victim->GetLockedNoLoot() == ENCOUNTER_STATE_AVAILABLE) {
  3245. Entity* attacker = nullptr;
  3246. if (ent->GetOwner())
  3247. attacker = ent->GetOwner();
  3248. else
  3249. attacker = ent;
  3250. bool matchedAutoLock = false;
  3251. if (attacker->IsEntity() && ((Entity*)attacker)->GetGroupMemberInfo()) {
  3252. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  3253. GroupMemberInfo* gmi = ((Entity*)attacker)->GetGroupMemberInfo();
  3254. if (gmi && gmi->group_id)
  3255. {
  3256. PlayerGroup* group = world.GetGroupManager()->GetGroup(gmi->group_id);
  3257. if (group && ((group->GetGroupOptions()->group_lock_method && group->GetGroupOptions()->group_autolock == 1) || attacker->GetGroupMemberInfo()->leader))
  3258. {
  3259. matchedAutoLock = true;
  3260. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  3261. deque<GroupMemberInfo*>* members = group->GetMembers();
  3262. for (int8 i = 0; i < members->size(); i++) {
  3263. Entity* member = members->at(i)->member;
  3264. if (!member || member->GetZone() != attacker->GetZone())
  3265. continue;
  3266. if (member->IsEntity()) {
  3267. if (!member->GetInfoStruct()->get_engaged_encounter()) {
  3268. member->GetInfoStruct()->set_engaged_encounter(1);
  3269. }
  3270. if (((NPC*)victim)->Brain()) {
  3271. ((NPC*)victim)->Brain()->AddHate(member, 0);
  3272. ((NPC*)victim)->Brain()->AddToEncounter(member);
  3273. victim->AddTargetToEncounter(member);
  3274. }
  3275. }
  3276. }
  3277. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  3278. }
  3279. }
  3280. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  3281. }
  3282. else if (attacker->GetInfoStruct()->get_group_solo_autolock()) {
  3283. matchedAutoLock = true;
  3284. if (((NPC*)victim)->Brain()) {
  3285. ((NPC*)victim)->Brain()->AddHate(attacker, 0);
  3286. ((NPC*)victim)->Brain()->AddToEncounter(attacker);
  3287. victim->AddTargetToEncounter(attacker);
  3288. }
  3289. }
  3290. if (test_auto_lock && !matchedAutoLock) {
  3291. return;
  3292. }
  3293. if (!ent->GetInfoStruct()->get_engaged_encounter()) {
  3294. ent->GetInfoStruct()->set_engaged_encounter(1);
  3295. }
  3296. if (!attacker->GetInfoStruct()->get_engaged_encounter()) {
  3297. attacker->GetInfoStruct()->set_engaged_encounter(1);
  3298. }
  3299. int8 skip_loot_gray_mob_flag = rule_manager.GetGlobalRule(R_Loot, SkipLootGrayMob)->GetInt8();
  3300. int8 difficulty = attacker->GetArrowColor(victim->GetLevel());
  3301. int8 new_enc_state = ENCOUNTER_STATE_AVAILABLE;
  3302. if (skip_loot_gray_mob_flag && difficulty == ARROW_COLOR_GRAY) {
  3303. if (!attacker->IsPlayer() && !attacker->IsBot()) {
  3304. new_enc_state = ENCOUNTER_STATE_BROKEN;
  3305. }
  3306. else {
  3307. new_enc_state = ENCOUNTER_STATE_OVERMATCHED;
  3308. }
  3309. }
  3310. else {
  3311. if (attacker->IsPlayer() || attacker->IsBot()) {
  3312. new_enc_state = ENCOUNTER_STATE_LOCKED;
  3313. }
  3314. else {
  3315. new_enc_state = ENCOUNTER_STATE_BROKEN;
  3316. }
  3317. }
  3318. victim->SetLockedNoLoot(new_enc_state);
  3319. victim->UpdateEncounterState(new_enc_state);
  3320. }
  3321. }
  3322. void Spawn::AddTargetToEncounter(Entity* entity) {
  3323. if (MSpawnGroup && HasSpawnGroup()) {
  3324. MSpawnGroup->readlock(__FUNCTION__, __LINE__);
  3325. vector<Spawn*>::iterator itr;
  3326. for (itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++) {
  3327. if ((*itr) != this && (*itr)->Alive() && (*itr)->IsNPC()) {
  3328. ((NPC*)(*itr))->Brain()->AddToEncounter(entity);
  3329. }
  3330. }
  3331. MSpawnGroup->releasereadlock(__FUNCTION__, __LINE__);
  3332. }
  3333. }
  3334. void Spawn::AddSpawnToGroup(Spawn* spawn){
  3335. if(!spawn)
  3336. return;
  3337. if(!spawn_group_list){
  3338. spawn_group_list = new vector<Spawn*>();
  3339. spawn_group_list->push_back(this);
  3340. safe_delete(MSpawnGroup);
  3341. MSpawnGroup = new Mutex();
  3342. MSpawnGroup->SetName("Spawn::MSpawnGroup");
  3343. }
  3344. vector<Spawn*>::iterator itr;
  3345. MSpawnGroup->writelock(__FUNCTION__, __LINE__);
  3346. for(itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++){
  3347. if((*itr) == spawn){
  3348. MSpawnGroup->releasewritelock(__FUNCTION__, __LINE__);
  3349. return;
  3350. }
  3351. }
  3352. spawn_group_list->push_back(spawn);
  3353. spawn->SetSpawnGroupList(spawn_group_list, MSpawnGroup);
  3354. MSpawnGroup->releasewritelock(__FUNCTION__, __LINE__);
  3355. }
  3356. void Spawn::SetSpawnGroupList(vector<Spawn*>* list, Mutex* mutex){
  3357. spawn_group_list = list;
  3358. MSpawnGroup = mutex;
  3359. }
  3360. void Spawn::RemoveSpawnFromGroup(bool erase_all){
  3361. SetSpawnGroupID(0);
  3362. bool del = false;
  3363. if(MSpawnGroup){
  3364. MSpawnGroup->writelock(__FUNCTION__, __LINE__);
  3365. if(spawn_group_list){
  3366. vector<Spawn*>::iterator itr;
  3367. Spawn* spawn = 0;
  3368. if(spawn_group_list->size() == 1)
  3369. erase_all = true;
  3370. for(itr = spawn_group_list->begin(); itr != spawn_group_list->end(); itr++){
  3371. spawn = *itr;
  3372. if (spawn) {
  3373. if(!erase_all){
  3374. if(spawn == this){
  3375. spawn_group_list->erase(itr);
  3376. MSpawnGroup->releasewritelock(__FUNCTION__, __LINE__);
  3377. spawn_group_list = 0;
  3378. MSpawnGroup = 0;
  3379. return;
  3380. }
  3381. }
  3382. else{
  3383. if (spawn != this)
  3384. spawn->SetSpawnGroupList(0, 0);
  3385. }
  3386. }
  3387. }
  3388. if (erase_all)
  3389. spawn_group_list->clear();
  3390. del = (spawn_group_list->size() == 0);
  3391. }
  3392. MSpawnGroup->releasewritelock(__FUNCTION__, __LINE__);
  3393. if (del){
  3394. safe_delete(MSpawnGroup);
  3395. safe_delete(spawn_group_list);
  3396. }
  3397. }
  3398. }
  3399. void Spawn::SetSpawnGroupID(int32 id){
  3400. m_SpawnMutex.writelock();
  3401. group_id = id;
  3402. m_SpawnMutex.releasewritelock();
  3403. }
  3404. int32 Spawn::GetSpawnGroupID(){
  3405. int32 groupid = 0;
  3406. m_SpawnMutex.readlock();
  3407. groupid = group_id;
  3408. m_SpawnMutex.releasereadlock();
  3409. return groupid;
  3410. }
  3411. void Spawn::AddChangedZoneSpawn(){
  3412. if(send_spawn_changes && GetZone())
  3413. GetZone()->AddChangedSpawn(this);
  3414. }
  3415. void Spawn::RemoveSpawnAccess(Spawn* spawn) {
  3416. if (allowed_access.count(spawn->GetID()) > 0) {
  3417. allowed_access.erase(spawn->GetID());
  3418. GetZone()->HidePrivateSpawn(this);
  3419. }
  3420. }
  3421. void Spawn::SetFollowTarget(Spawn* spawn, int32 follow_distance) {
  3422. if (spawn && spawn != this) {
  3423. m_followTarget = spawn->GetID();
  3424. m_followDistance = follow_distance;
  3425. }
  3426. else {
  3427. m_followTarget = 0;
  3428. if (following)
  3429. following = false;
  3430. m_followDistance = 0;
  3431. }
  3432. }
  3433. void Spawn::AddTempVariable(string var, string val) {
  3434. m_tempVariableTypes[var] = 5;
  3435. m_tempVariables[var] = val;
  3436. }
  3437. void Spawn::AddTempVariable(string var, Spawn* val) {
  3438. m_tempVariableTypes[var] = 1;
  3439. m_tempVariableSpawn[var] = val->GetID();
  3440. }
  3441. void Spawn::AddTempVariable(string var, ZoneServer* val) {
  3442. m_tempVariableTypes[var] = 2;
  3443. m_tempVariableZone[var] = val;
  3444. }
  3445. void Spawn::AddTempVariable(string var, Item* val) {
  3446. m_tempVariableTypes[var] = 3;
  3447. m_tempVariableItem[var] = val;
  3448. }
  3449. void Spawn::AddTempVariable(string var, Quest* val) {
  3450. m_tempVariableTypes[var] = 4;
  3451. m_tempVariableQuest[var] = val;
  3452. }
  3453. string Spawn::GetTempVariable(string var) {
  3454. string ret = "";
  3455. if (m_tempVariables.count(var) > 0)
  3456. ret = m_tempVariables[var];
  3457. return ret;
  3458. }
  3459. Spawn* Spawn::GetTempVariableSpawn(string var) {
  3460. Spawn* ret = 0;
  3461. if (m_tempVariableSpawn.count(var) > 0)
  3462. ret = GetZone()->GetSpawnByID(m_tempVariableSpawn[var]);
  3463. return ret;
  3464. }
  3465. ZoneServer* Spawn::GetTempVariableZone(string var) {
  3466. ZoneServer* ret = 0;
  3467. if (m_tempVariableZone.count(var) > 0)
  3468. ret = m_tempVariableZone[var];
  3469. return ret;
  3470. }
  3471. Item* Spawn::GetTempVariableItem(string var) {
  3472. Item* ret = 0;
  3473. if (m_tempVariableItem.count(var) > 0)
  3474. ret = m_tempVariableItem[var];
  3475. return ret;
  3476. }
  3477. Quest* Spawn::GetTempVariableQuest(string var) {
  3478. Quest* ret = 0;
  3479. if (m_tempVariableQuest.count(var) > 0)
  3480. ret = m_tempVariableQuest[var];
  3481. return ret;
  3482. }
  3483. int8 Spawn::GetTempVariableType(string var) {
  3484. int8 ret = 0;
  3485. if (m_tempVariableTypes.count(var) > 0)
  3486. ret = m_tempVariableTypes[var];
  3487. return ret;
  3488. }
  3489. void Spawn::DeleteTempVariable(string var) {
  3490. int8 type = GetTempVariableType(var);
  3491. switch (type) {
  3492. case 1:
  3493. m_tempVariableSpawn.erase(var);
  3494. break;
  3495. case 2:
  3496. m_tempVariableZone.erase(var);
  3497. break;
  3498. case 3:
  3499. m_tempVariableItem.erase(var);
  3500. break;
  3501. case 4:
  3502. m_tempVariableQuest.erase(var);
  3503. break;
  3504. case 5:
  3505. m_tempVariables.erase(var);
  3506. break;
  3507. }
  3508. m_tempVariableTypes.erase(var);
  3509. }
  3510. Spawn* Spawn::GetRunningTo() {
  3511. return GetZone()->GetSpawnByID(running_to);
  3512. }
  3513. Spawn* Spawn::GetFollowTarget() {
  3514. return GetZone()->GetSpawnByID(m_followTarget);
  3515. }
  3516. void Spawn::CopySpawnAppearance(Spawn* spawn){
  3517. if (!spawn)
  3518. return;
  3519. //This function copies the appearace of the provided spawn to this one
  3520. if (spawn->IsEntity() && IsEntity()){
  3521. memcpy(&((Entity*)this)->features, &((Entity*)spawn)->features, sizeof(CharFeatures));
  3522. memcpy(&((Entity*)this)->equipment, &((Entity*)spawn)->equipment, sizeof(EQ2_Equipment));
  3523. }
  3524. SetSize(spawn->GetSize());
  3525. SetModelType(spawn->GetModelType());
  3526. }
  3527. void Spawn::SetY(float y, bool updateFlags, bool disableYMapCheck)
  3528. {
  3529. SetPos(&appearance.pos.Y, y, updateFlags);
  3530. if (!disableYMapCheck)
  3531. FixZ();
  3532. }
  3533. float Spawn::FindDestGroundZ(glm::vec3 dest, float z_offset)
  3534. {
  3535. float best_z = BEST_Z_INVALID;
  3536. if (GetZone() != nullptr && GetMap() != nullptr)
  3537. {
  3538. dest.z += z_offset;
  3539. best_z = FindBestZ(dest, nullptr);
  3540. }
  3541. return best_z;
  3542. }
  3543. float Spawn::FindBestZ(glm::vec3 loc, glm::vec3* result, int32* new_grid_id, int32* new_widget_id) {
  3544. std::shared_lock lock(MIgnoredWidgets);
  3545. if(!GetMap())
  3546. return BEST_Z_INVALID;
  3547. float new_z = GetMap()->FindBestZ(loc, nullptr, &ignored_widgets, new_grid_id, new_widget_id);
  3548. return new_z;
  3549. }
  3550. float Spawn::GetFixedZ(const glm::vec3& destination, int32 z_find_offset) {
  3551. BenchTimer timer;
  3552. timer.reset();
  3553. float new_z = destination.z;
  3554. if (GetZone() != nullptr && GetMap() != nullptr) {
  3555. /* if (flymode == GravityBehavior::Flying)
  3556. return new_z;
  3557. */
  3558. /* if (zone->HasWaterMap() && zone->watermap->InLiquid(glm::vec3(m_Position)))
  3559. return new_z;
  3560. */
  3561. /*
  3562. * Any more than 5 in the offset makes NPC's hop/snap to ceiling in small corridors
  3563. */
  3564. new_z = this->FindDestGroundZ(destination, z_find_offset);
  3565. if (new_z != BEST_Z_INVALID) {
  3566. if (new_z < -2000) {
  3567. new_z = GetY();
  3568. }
  3569. }
  3570. auto duration = timer.elapsed();
  3571. LogWrite(MAP__DEBUG, 0, "Map", "Mob::GetFixedZ() ([{%s}]) returned [{%f}] at [{%f}], [{%f}], [{%f}] - Took [{%f}]",
  3572. this->GetName(),
  3573. new_z,
  3574. destination.x,
  3575. destination.y,
  3576. destination.z,
  3577. duration);
  3578. }
  3579. return new_z;
  3580. }
  3581. void Spawn::FixZ(bool forceUpdate) {
  3582. if (!GetZone()) {
  3583. return;
  3584. }
  3585. /*
  3586. if (flymode == GravityBehavior::Flying) {
  3587. return;
  3588. }*/
  3589. /*
  3590. if (zone->watermap && zone->watermap->InLiquid(m_Position)) {
  3591. return;
  3592. }*/
  3593. // we do the inwater check here manually to avoid double calling for a Z coordinate
  3594. glm::vec3 current_loc(GetX(), GetZ(), GetY());
  3595. uint32 GridID = 0;
  3596. uint32 WidgetID = 0;
  3597. float new_z = GetY();
  3598. if(GetMap() != nullptr) {
  3599. float new_z = FindBestZ(current_loc, nullptr, &GridID, &WidgetID);
  3600. if ((IsTransportSpawn() || !IsFlyingCreature()) && GridID != 0 && GridID != GetLocation()) {
  3601. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, GetLocation(), GridID);
  3602. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3603. if (zone_script && lua_interface) {
  3604. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, GetLocation());
  3605. }
  3606. SetLocation(GridID);
  3607. if (zone_script && lua_interface) {
  3608. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, GridID);
  3609. }
  3610. }
  3611. trigger_widget_id = WidgetID;
  3612. }
  3613. // no need to go any further for players, flying creatures or objects, just needed the grid id set
  3614. if (IsPlayer() || IsFlyingCreature() || IsObject()) {
  3615. return;
  3616. }
  3617. if ( region_map != nullptr )
  3618. {
  3619. glm::vec3 targPos(GetX(), GetY(), GetZ());
  3620. if(region_map->InWater(targPos, GetLocation()))
  3621. return;
  3622. }
  3623. if (new_z == GetY())
  3624. return;
  3625. if ((new_z > -2000) && new_z != BEST_Z_INVALID) {
  3626. SetY(new_z, forceUpdate, true);
  3627. }
  3628. else {
  3629. LogWrite(MAP__DEBUG, 0, "Map", "[{%s}] is failing to find Z [{%f}]", this->GetName(), std::abs(GetY() - new_z));
  3630. }
  3631. }
  3632. bool Spawn::CheckLoS(Spawn* target)
  3633. {
  3634. float radiusSrc = 2.0f;
  3635. float radiusTarg = 2.0f;
  3636. glm::vec3 targpos(target->GetX(), target->GetZ(), target->GetY()+radiusTarg);
  3637. glm::vec3 pos(GetX(), GetZ(), GetY()+radiusSrc);
  3638. return CheckLoS(pos, targpos);
  3639. }
  3640. bool Spawn::CheckLoS(glm::vec3 myloc, glm::vec3 oloc)
  3641. {
  3642. bool res = false;
  3643. ZoneServer* zone = GetZone();
  3644. if (zone == NULL || GetMap() == NULL || !GetMap()->IsMapLoaded())
  3645. return true;
  3646. else {
  3647. MIgnoredWidgets.lock_shared();
  3648. res = GetMap()->CheckLoS(myloc, oloc, &ignored_widgets);
  3649. MIgnoredWidgets.unlock_shared();
  3650. }
  3651. return res;
  3652. }
  3653. void Spawn::CalculateNewFearpoint()
  3654. {
  3655. if (GetZone() && GetZone()->pathing) {
  3656. auto Node = zone->pathing->GetRandomLocation(glm::vec3(GetX(), GetZ(), GetY()));
  3657. if (Node.x != 0.0f || Node.y != 0.0f || Node.z != 0.0f) {
  3658. AddRunningLocation(Node.x, Node.y, Node.z, GetSpeed(), 0, true, true, "", true);
  3659. }
  3660. }
  3661. }
  3662. Item* Spawn::LootItem(int32 id) {
  3663. Item* ret = 0;
  3664. vector<Item*>::iterator itr;
  3665. MLootItems.lock();
  3666. for (itr = loot_items.begin(); itr != loot_items.end(); itr++) {
  3667. if ((*itr)->details.item_id == id) {
  3668. ret = *itr;
  3669. loot_items.erase(itr);
  3670. break;
  3671. }
  3672. }
  3673. MLootItems.unlock();
  3674. return ret;
  3675. }
  3676. void Spawn::TransferLoot(Spawn* spawn) {
  3677. if(spawn == this || spawn == nullptr)
  3678. return; // mmm no
  3679. vector<Item*>::iterator itr;
  3680. MLootItems.lock();
  3681. for (itr = loot_items.begin(); itr != loot_items.end();) {
  3682. if (!(*itr)->IsBodyDrop()) {
  3683. spawn->AddLootItem(*itr);
  3684. itr = loot_items.erase(itr);
  3685. }
  3686. else {
  3687. itr++;
  3688. }
  3689. }
  3690. MLootItems.unlock();
  3691. }
  3692. int32 Spawn::GetLootItemID() {
  3693. int32 ret = 0;
  3694. vector<Item*>::iterator itr;
  3695. MLootItems.lock();
  3696. for (itr = loot_items.begin(); itr != loot_items.end(); itr++) {
  3697. ret = (*itr)->details.item_id;
  3698. break;
  3699. }
  3700. MLootItems.unlock();
  3701. return ret;
  3702. }
  3703. void Spawn::GetLootItemsList(std::vector<int32>* out_entries) {
  3704. if(!out_entries)
  3705. return;
  3706. vector<Item*>::iterator itr;
  3707. for (itr = loot_items.begin(); itr != loot_items.end(); itr++) {
  3708. out_entries->push_back((*itr)->details.item_id);
  3709. }
  3710. }
  3711. bool Spawn::HasLootItemID(int32 id) {
  3712. bool ret = false;
  3713. vector<Item*>::iterator itr;
  3714. MLootItems.readlock(__FUNCTION__, __LINE__);
  3715. for (itr = loot_items.begin(); itr != loot_items.end(); itr++) {
  3716. if ((*itr)->details.item_id == id) {
  3717. ret = true;
  3718. break;
  3719. }
  3720. }
  3721. MLootItems.releasereadlock(__FUNCTION__, __LINE__);
  3722. return ret;
  3723. }
  3724. void Spawn::CheckProximities()
  3725. {
  3726. if (!has_spawn_proximities)
  3727. return;
  3728. if (spawn_proximities.size() > 0)
  3729. {
  3730. MutexList<SpawnProximity*>::iterator itr = spawn_proximities.begin();
  3731. while (itr.Next()) {
  3732. SpawnProximity* prox = itr.value;
  3733. map<int32, bool>::iterator spawnsItr;
  3734. for (spawnsItr = prox->spawns_in_proximity.begin(); spawnsItr != prox->spawns_in_proximity.end(); spawnsItr++) {
  3735. Spawn* tmpSpawn = 0;
  3736. if (spawnsItr->first &&
  3737. ((prox->spawn_type == SPAWNPROXIMITY_DATABASE_ID && (tmpSpawn = GetZone()->GetSpawnByDatabaseID(spawnsItr->first)) != 0) ||
  3738. (prox->spawn_type == SPAWNPROXIMITY_LOCATION_ID && (tmpSpawn = GetZone()->GetSpawnByLocationID(spawnsItr->first)) != 0)))
  3739. {
  3740. if (!spawnsItr->second && tmpSpawn->GetDistance(this) <= prox->distance)
  3741. {
  3742. if (prox->in_range_lua_function.size() > 0)
  3743. GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_CUSTOM, tmpSpawn, prox->in_range_lua_function.c_str());
  3744. spawnsItr->second = true;
  3745. }
  3746. else if (spawnsItr->second && tmpSpawn->GetDistance(this) > prox->distance)
  3747. {
  3748. if (prox->leaving_range_lua_function.size() > 0)
  3749. GetZone()->CallSpawnScript(this, SPAWN_SCRIPT_CUSTOM, tmpSpawn, prox->leaving_range_lua_function.c_str());
  3750. spawnsItr->second = false;
  3751. }
  3752. }
  3753. }
  3754. }
  3755. }
  3756. }
  3757. void Spawn::AddSpawnToProximity(int32 spawnValue, SpawnProximityType type)
  3758. {
  3759. if (!has_spawn_proximities)
  3760. return;
  3761. if (spawn_proximities.size() > 0)
  3762. {
  3763. MutexList<SpawnProximity*>::iterator itr = spawn_proximities.begin();
  3764. while (itr.Next()) {
  3765. SpawnProximity* prox = itr->value;
  3766. if (prox->spawn_value == spawnValue && prox->spawn_type == type)
  3767. prox->spawns_in_proximity.insert(make_pair(spawnValue, false));
  3768. }
  3769. }
  3770. }
  3771. void Spawn::RemoveSpawnFromProximity(int32 spawnValue, SpawnProximityType type)
  3772. {
  3773. if (!has_spawn_proximities)
  3774. return;
  3775. if (spawn_proximities.size() > 0)
  3776. {
  3777. MutexList<SpawnProximity*>::iterator itr = spawn_proximities.begin();
  3778. while (itr.Next()) {
  3779. SpawnProximity* prox = itr->value;
  3780. if (prox->spawn_value == spawnValue && prox->spawn_type == type &&
  3781. prox->spawns_in_proximity.count(spawnValue) > 0)
  3782. prox->spawns_in_proximity.erase(spawnValue);
  3783. }
  3784. }
  3785. }
  3786. void Spawn::AddPrimaryEntityCommand(const char* name, float distance, const char* command, const char* error_text, int16 cast_time, int32 spell_visual, bool defaultDenyList, Player* player) {
  3787. EntityCommand* cmd = FindEntityCommand(string(command), true);
  3788. bool newCommand = false;
  3789. if (!cmd)
  3790. {
  3791. newCommand = true;
  3792. cmd = CreateEntityCommand(name, distance, command, error_text, cast_time, spell_visual, !defaultDenyList);
  3793. }
  3794. if (defaultDenyList)
  3795. SetPermissionToEntityCommand(cmd, player, true);
  3796. if (newCommand)
  3797. primary_command_list.push_back(cmd);
  3798. }
  3799. void Spawn::RemovePrimaryEntityCommand(const char* command) {
  3800. vector<EntityCommand*>::iterator itr;
  3801. string tmpStr(command);
  3802. for (itr = primary_command_list.begin(); itr != primary_command_list.end(); itr++) {
  3803. EntityCommand* cmd = *itr;
  3804. if (cmd->command.compare(tmpStr) == 0)
  3805. {
  3806. primary_command_list.erase(itr);
  3807. delete cmd;
  3808. break;
  3809. }
  3810. }
  3811. }
  3812. bool Spawn::SetPermissionToEntityCommand(EntityCommand* command, Player* player, bool permissionValue)
  3813. {
  3814. if(!player)
  3815. return false;
  3816. return SetPermissionToEntityCommandByCharID(command, player->GetCharacterID(), permissionValue);
  3817. }
  3818. bool Spawn::SetPermissionToEntityCommandByCharID(EntityCommand* command, int32 charID, bool permissionValue)
  3819. {
  3820. map<int32, bool>::iterator itr = command->allow_or_deny.find(charID);
  3821. if (itr == command->allow_or_deny.end())
  3822. command->allow_or_deny.insert(make_pair(charID, permissionValue));
  3823. else if (itr->second != permissionValue)
  3824. itr->second = permissionValue;
  3825. return true;
  3826. }
  3827. void Spawn::RemoveSpawnFromPlayer(Player* player)
  3828. {
  3829. m_Update.writelock(__FUNCTION__, __LINE__);
  3830. player->RemoveSpawn(this); // sets it as removed
  3831. m_Update.releasewritelock(__FUNCTION__, __LINE__);
  3832. }
  3833. bool Spawn::InWater()
  3834. {
  3835. bool inWater = false;
  3836. if ( region_map != nullptr )
  3837. {
  3838. glm::vec3 targPos(GetX(), GetY(), GetZ());
  3839. if ( IsGroundSpawn() )
  3840. targPos.y -= .5f;
  3841. if(region_map->InWater(targPos, GetLocation()))
  3842. inWater = true;
  3843. }
  3844. return inWater;
  3845. }
  3846. bool Spawn::InLava()
  3847. {
  3848. bool inLava = false;
  3849. if ( region_map != nullptr )
  3850. {
  3851. glm::vec3 targPos(GetX(), GetY(), GetZ());
  3852. if ( IsGroundSpawn() )
  3853. targPos.y -= .5f;
  3854. if(region_map->InLava(targPos, GetLocation()))
  3855. inLava = true;
  3856. }
  3857. return inLava;
  3858. }
  3859. void Spawn::DeleteRegion(Region_Node* inNode, ZBSP_Node* rootNode)
  3860. {
  3861. map<map<Region_Node*, ZBSP_Node*>, Region_Status>::iterator testitr;
  3862. for (testitr = Regions.begin(); testitr != Regions.end(); testitr++)
  3863. {
  3864. map<Region_Node*, ZBSP_Node*>::const_iterator actualItr = testitr->first.begin();
  3865. Region_Node* node = actualItr->first;
  3866. ZBSP_Node* BSP_Root = actualItr->second;
  3867. if(inNode == node && rootNode == BSP_Root )
  3868. {
  3869. testitr = Regions.erase(testitr);
  3870. break;
  3871. }
  3872. }
  3873. }
  3874. bool Spawn::InRegion(Region_Node* inNode, ZBSP_Node* rootNode)
  3875. {
  3876. map<map<Region_Node*, ZBSP_Node*>, Region_Status>::iterator testitr;
  3877. for (testitr = Regions.begin(); testitr != Regions.end(); testitr++)
  3878. {
  3879. map<Region_Node*, ZBSP_Node*>::const_iterator actualItr = testitr->first.begin();
  3880. Region_Node* node = actualItr->first;
  3881. ZBSP_Node* BSP_Root = actualItr->second;
  3882. if(inNode == node && rootNode == BSP_Root )
  3883. {
  3884. return testitr->second.inRegion;
  3885. }
  3886. }
  3887. return false;
  3888. }
  3889. int32 Spawn::GetRegionType(Region_Node* inNode, ZBSP_Node* rootNode)
  3890. {
  3891. map<map<Region_Node*, ZBSP_Node*>, Region_Status>::iterator testitr;
  3892. for (testitr = Regions.begin(); testitr != Regions.end(); testitr++)
  3893. {
  3894. map<Region_Node*, ZBSP_Node*>::const_iterator actualItr = testitr->first.begin();
  3895. Region_Node* node = actualItr->first;
  3896. ZBSP_Node* BSP_Root = actualItr->second;
  3897. if(inNode == node && rootNode == BSP_Root )
  3898. {
  3899. return testitr->second.regionType;
  3900. }
  3901. }
  3902. return false;
  3903. }
  3904. float Spawn::SpawnAngle(Spawn* target, float selfx, float selfz)
  3905. {
  3906. if (!target || target == this)
  3907. return 0.0f;
  3908. float angle, lengthb, vectorx, vectorz, dotp;
  3909. float spx = (target->GetX()); // mob xloc (inverse because eq)
  3910. float spz = -(target->GetZ()); // mob yloc
  3911. float heading = target->GetHeading(); // mob heading
  3912. if (heading < 270)
  3913. heading += 90;
  3914. else
  3915. heading -= 270;
  3916. heading = heading * 3.1415f / 180.0f; // convert to radians
  3917. vectorx = spx + (10.0f * std::cos(heading)); // create a vector based on heading
  3918. vectorz = spz + (10.0f * std::sin(heading)); // of spawn length 10
  3919. // length of spawn to player vector
  3920. lengthb = (float) std::sqrt(((selfx - spx) * (selfx - spx)) + ((-selfz - spz) * (-selfz - spz)));
  3921. // calculate dot product to get angle
  3922. // Handle acos domain errors due to floating point rounding errors
  3923. dotp = ((vectorx - spx) * (selfx - spx) +
  3924. (vectorz - spz) * (-selfz - spz)) / (10.0f * lengthb);
  3925. if (dotp > 1)
  3926. return 0.0f;
  3927. else if (dotp < -1)
  3928. return 180.0f;
  3929. angle = std::acos(dotp);
  3930. angle = angle * 180.0f / 3.1415f;
  3931. return angle;
  3932. }
  3933. void Spawn::StopMovement()
  3934. {
  3935. reset_movement = true;
  3936. }
  3937. bool Spawn::PauseMovement(int32 period_of_time_ms)
  3938. {
  3939. if(period_of_time_ms < 1)
  3940. period_of_time_ms = 1;
  3941. RunToLocation(GetX(),GetY(),GetZ());
  3942. pause_timer.Start(period_of_time_ms, true);
  3943. return true;
  3944. }
  3945. bool Spawn::IsPauseMovementTimerActive()
  3946. {
  3947. if(pause_timer.Check())
  3948. pause_timer.Disable();
  3949. return pause_timer.Enabled();
  3950. }
  3951. bool Spawn::IsFlyingCreature()
  3952. {
  3953. if(!IsEntity())
  3954. return false;
  3955. return ((Entity*)this)->GetInfoStruct()->get_flying_type();
  3956. }
  3957. bool Spawn::IsWaterCreature()
  3958. {
  3959. if(!IsEntity())
  3960. return false;
  3961. return ((Entity*)this)->GetInfoStruct()->get_water_type();
  3962. }
  3963. void Spawn::SetFlyingCreature() {
  3964. if(!IsEntity() || !rule_manager.GetGlobalRule(R_Spawn, UseHardCodeFlyingModelType)->GetInt8())
  3965. return;
  3966. if(((Entity*)this)->GetInfoStruct()->get_flying_type() > 0) // DB spawn npc flag already set
  3967. return;
  3968. switch (GetModelType())
  3969. {
  3970. case 260:
  3971. case 295:
  3972. ((Entity*)this)->GetInfoStruct()->set_flying_type(1);
  3973. is_flying_creature = true;
  3974. break;
  3975. default:
  3976. ((Entity*)this)->GetInfoStruct()->set_flying_type(0);
  3977. break;
  3978. }
  3979. }
  3980. void Spawn::SetWaterCreature() {
  3981. if(!IsEntity() || !rule_manager.GetGlobalRule(R_Spawn, UseHardCodeWaterModelType)->GetInt8())
  3982. return;
  3983. if(((Entity*)this)->GetInfoStruct()->get_water_type() > 0) // DB spawn npc flag already set
  3984. return;
  3985. switch (GetModelType())
  3986. {
  3987. case 194:
  3988. case 204:
  3989. case 210:
  3990. case 241:
  3991. case 242:
  3992. case 254:
  3993. case 10668:
  3994. case 20828:
  3995. ((Entity*)this)->GetInfoStruct()->set_water_type(1);
  3996. break;
  3997. default:
  3998. ((Entity*)this)->GetInfoStruct()->set_water_type(0);
  3999. break;
  4000. }
  4001. }
  4002. void Spawn::AddRailPassenger(int32 char_id)
  4003. {
  4004. std::lock_guard<std::mutex> lk(m_RailMutex);
  4005. rail_passengers.insert(make_pair(char_id,true));
  4006. }
  4007. void Spawn::RemoveRailPassenger(int32 char_id)
  4008. {
  4009. std::lock_guard<std::mutex> lk(m_RailMutex);
  4010. std::map<int32, bool>::iterator itr = rail_passengers.find(char_id);
  4011. if(itr != rail_passengers.end())
  4012. rail_passengers.erase(itr);
  4013. }
  4014. vector<Spawn*> Spawn::GetPassengersOnRail() {
  4015. vector<Spawn*> tmp_list;
  4016. Spawn* spawn;
  4017. m_RailMutex.lock();
  4018. std::map<int32, bool>::iterator itr = rail_passengers.begin();
  4019. while(itr != rail_passengers.end()){
  4020. Client* client = zone_list.GetClientByCharID(itr->first);
  4021. if(!client || !client->GetPlayer())
  4022. continue;
  4023. tmp_list.push_back(client->GetPlayer());
  4024. itr++;
  4025. }
  4026. m_RailMutex.unlock();
  4027. return tmp_list;
  4028. }
  4029. void Spawn::SetAppearancePosition(float x, float y, float z) {
  4030. appearance.pos.X = x;
  4031. appearance.pos.Y = y;
  4032. appearance.pos.Z = z;
  4033. appearance.pos.X2 = appearance.pos.X;
  4034. appearance.pos.Y2 = appearance.pos.Y;
  4035. appearance.pos.Z2 = appearance.pos.Z;
  4036. appearance.pos.X3 = appearance.pos.X;
  4037. appearance.pos.Y3 = appearance.pos.Y;
  4038. appearance.pos.Z3 = appearance.pos.Z;
  4039. SetSpeedX(0);
  4040. SetSpeedY(0);
  4041. SetSpeedZ(0);
  4042. if(IsPlayer()) {
  4043. ((Player*)this)->SetSideSpeed(0);
  4044. ((Player*)this)->pos_packet_speed = 0;
  4045. }
  4046. }
  4047. int32 Spawn::InsertRegionToSpawn(Region_Node* node, ZBSP_Node* bsp_root, WaterRegionType regionType, bool in_region) {
  4048. std::map<Region_Node*, ZBSP_Node*> newMap;
  4049. newMap.insert(make_pair(node, bsp_root));
  4050. Region_Status status;
  4051. status.inRegion = in_region;
  4052. status.regionType = regionType;
  4053. int32 returnValue = 0;
  4054. if(in_region) {
  4055. lua_interface->RunRegionScript(node->regionScriptName, "EnterRegion", GetZone(), this, regionType, &returnValue);
  4056. }
  4057. status.timerTic = returnValue;
  4058. status.lastTimerTic = returnValue ? Timer::GetCurrentTime2() : 0;
  4059. Regions.insert(make_pair(newMap, status));
  4060. return returnValue;
  4061. }
  4062. bool Spawn::HasRegionTracked(Region_Node* node, ZBSP_Node* bsp_root, bool in_region) {
  4063. map<map<Region_Node*, ZBSP_Node*>, Region_Status>::iterator testitr;
  4064. for (testitr = Regions.begin(); testitr != Regions.end(); testitr++)
  4065. {
  4066. map<Region_Node*, ZBSP_Node*>::const_iterator actualItr = testitr->first.begin();
  4067. Region_Node *node = actualItr->first;
  4068. ZBSP_Node *BSP_Root = actualItr->second;
  4069. if(node == actualItr->first && BSP_Root == actualItr->second) {
  4070. if(testitr->second.inRegion == in_region)
  4071. return true;
  4072. else
  4073. break;
  4074. }
  4075. }
  4076. return false;
  4077. }
  4078. void Spawn::SetLocation(int32 id, bool setUpdateFlags)
  4079. {
  4080. if(GetZone()) {
  4081. GetZone()->RemoveSpawnFromGrid(this, GetLocation());
  4082. SetPos(&appearance.pos.grid_id, id, setUpdateFlags);
  4083. GetZone()->AddSpawnToGrid(this, id);
  4084. }
  4085. else {
  4086. SetPos(&appearance.pos.grid_id, id, setUpdateFlags);
  4087. }
  4088. }
  4089. int8 Spawn::GetArrowColor(int8 spawn_level){
  4090. int8 color = 0;
  4091. sint16 diff = spawn_level - GetLevel();
  4092. if(GetLevel() < 10)
  4093. diff *= 3;
  4094. else if(GetLevel() <= 20)
  4095. diff *= 2;
  4096. if(diff >= 9)
  4097. color = ARROW_COLOR_RED;
  4098. else if(diff >= 5)
  4099. color = ARROW_COLOR_ORANGE;
  4100. else if(diff >= 1)
  4101. color = ARROW_COLOR_YELLOW;
  4102. else if(diff == 0)
  4103. color = ARROW_COLOR_WHITE;
  4104. else if(diff <= -11)
  4105. color = ARROW_COLOR_GRAY;
  4106. else if(diff <= -6)
  4107. color = ARROW_COLOR_GREEN;
  4108. else //if(diff < 0)
  4109. color = ARROW_COLOR_BLUE;
  4110. return color;
  4111. }
  4112. void Spawn::AddIgnoredWidget(int32 id) {
  4113. std::unique_lock lock(MIgnoredWidgets);
  4114. if(ignored_widgets.find(id) == ignored_widgets.end()) {
  4115. ignored_widgets.insert(make_pair(id,true));
  4116. }
  4117. }
  4118. void Spawn::SendGroupUpdate() {
  4119. if (IsEntity() && ((Entity*)this)->GetGroupMemberInfo()) {
  4120. ((Entity*)this)->UpdateGroupMemberInfo();
  4121. if (IsPlayer()) {
  4122. Client* client = ((Player*)this)->GetClient();
  4123. if(client) {
  4124. world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id, client);
  4125. }
  4126. }
  4127. else
  4128. world.GetGroupManager()->SendGroupUpdate(((Entity*)this)->GetGroupMemberInfo()->group_id);
  4129. }
  4130. }
  4131. bool Spawn::AddNeedGreedItemRequest(int32 item_id, int32 spawn_id, bool need_item) {
  4132. LogWrite(LOOT__INFO, 0, "Loot", "%s: AddNeedGreedItemRequest Item ID: %u, Spawn ID: %u, Need Item: %u", GetName(), item_id, spawn_id, need_item);
  4133. if (HasSpawnNeedGreedEntry(item_id, spawn_id)) {
  4134. return false;
  4135. }
  4136. need_greed_items.insert(make_pair(item_id, std::make_pair(spawn_id, need_item)));
  4137. AddSpawnLootWindowCompleted(spawn_id, false);
  4138. return true;
  4139. }
  4140. bool Spawn::AddLottoItemRequest(int32 item_id, int32 spawn_id) {
  4141. LogWrite(LOOT__INFO, 0, "Loot", "%s: AddLottoItemRequest Item ID: %u, Spawn ID: %u", GetName(), item_id, spawn_id);
  4142. if (HasSpawnLottoEntry(item_id, spawn_id)) {
  4143. return false;
  4144. }
  4145. lotto_items.insert(make_pair(item_id, spawn_id));
  4146. AddSpawnLootWindowCompleted(spawn_id, false);
  4147. return true;
  4148. }
  4149. void Spawn::AddSpawnLootWindowCompleted(int32 spawn_id, bool status_) {
  4150. if (loot_complete.find(spawn_id) == loot_complete.end()) {
  4151. loot_complete.insert(make_pair(spawn_id, status_));
  4152. }
  4153. is_loot_complete = HasLootWindowCompleted();
  4154. }
  4155. bool Spawn::SetSpawnLootWindowCompleted(int32 spawn_id) {
  4156. std::map<int32, bool>::iterator itr = loot_complete.find(spawn_id);
  4157. if (itr != loot_complete.end()) {
  4158. itr->second = true;
  4159. is_loot_complete = HasLootWindowCompleted();
  4160. return true;
  4161. }
  4162. return false;
  4163. }
  4164. bool Spawn::HasSpawnLootWindowCompleted(int32 spawn_id) {
  4165. std::map<int32, bool>::iterator itr = loot_complete.find(spawn_id);
  4166. if (itr != loot_complete.end() && itr->second) {
  4167. return true;
  4168. }
  4169. return false;
  4170. }
  4171. bool Spawn::HasSpawnNeedGreedEntry(int32 item_id, int32 spawn_id) {
  4172. for (auto [itr, rangeEnd] = need_greed_items.equal_range(item_id); itr != rangeEnd; itr++) {
  4173. LogWrite(LOOT__DEBUG, 8, "Loot", "%s: HasSpawnNeedGreedEntry Item ID: %u, Spawn ID: %u", GetName(), itr->first, itr->second.first);
  4174. if (spawn_id == itr->second.first) {
  4175. return true;
  4176. }
  4177. }
  4178. return false;
  4179. }
  4180. bool Spawn::HasSpawnLottoEntry(int32 item_id, int32 spawn_id) {
  4181. for (auto [itr, rangeEnd] = lotto_items.equal_range(item_id); itr != rangeEnd; itr++) {
  4182. LogWrite(LOOT__DEBUG, 8, "Loot", "%s: HasSpawnLottoEntry Item ID: %u, Spawn ID: %u", GetName(), itr->first, itr->second);
  4183. if (spawn_id == itr->second) {
  4184. return true;
  4185. }
  4186. }
  4187. return false;
  4188. }
  4189. void Spawn::GetSpawnLottoEntries(int32 item_id, std::map<int32, int32>* out_entries) {
  4190. if (!out_entries)
  4191. return;
  4192. std::map<int32, bool> spawn_matches;
  4193. for (auto [itr, endrange] = lotto_items.equal_range(item_id); itr != endrange; itr++) {
  4194. out_entries->insert(std::make_pair(itr->second, (int32)MakeRandomInt(0, 100)));
  4195. spawn_matches[itr->second] = true;
  4196. }
  4197. // 0xFFFFFFFF represents selecting "All" on the lotto screen
  4198. for (auto [itr, endrange] = lotto_items.equal_range(0xFFFFFFFF); itr != endrange; itr++) {
  4199. if (spawn_matches.find(itr->second) == spawn_matches.end()) {
  4200. out_entries->insert(std::make_pair(itr->second, (int32)MakeRandomInt(0, 100)));
  4201. }
  4202. }
  4203. }
  4204. void Spawn::GetSpawnNeedGreedEntries(int32 item_id, bool need_item, std::map<int32, int32>* out_entries) {
  4205. if (!out_entries)
  4206. return;
  4207. for (auto [itr, rangeEnd] = need_greed_items.equal_range(item_id); itr != rangeEnd; itr++) {
  4208. out_entries->insert(std::make_pair(itr->second.first, (int32)MakeRandomInt(0, 100)));
  4209. }
  4210. }
  4211. bool Spawn::HasLootWindowCompleted() {
  4212. std::map<int32, bool>::iterator itr;
  4213. for (itr = loot_complete.begin(); itr != loot_complete.end(); itr++) {
  4214. if (!itr->second)
  4215. return false;
  4216. }
  4217. return true;
  4218. }
  4219. void Spawn::StartLootTimer(Spawn* looter) {
  4220. if (!IsLootTimerRunning()) {
  4221. int32 loot_timer_time = rule_manager.GetGlobalRule(R_Loot, LootDistributionTime)->GetInt32() * 1000;
  4222. if(rule_manager.GetGlobalRule(R_Loot, AllowChestUnlockByDropTime)->GetBool() && loot_timer_time > rule_manager.GetGlobalRule(R_Loot, ChestUnlockedTimeDrop)->GetInt32()*1000) {
  4223. loot_timer_time = (rule_manager.GetGlobalRule(R_Loot, ChestUnlockedTimeDrop)->GetInt32()*1000) / 2;
  4224. }
  4225. if(rule_manager.GetGlobalRule(R_Loot, AllowChestUnlockByTrapTime)->GetBool() && loot_timer_time > rule_manager.GetGlobalRule(R_Loot, ChestUnlockedTimeTrap)->GetInt32()*1000) {
  4226. loot_timer_time = (rule_manager.GetGlobalRule(R_Loot, ChestUnlockedTimeTrap)->GetInt32()*1000) / 2;
  4227. }
  4228. if(loot_timer_time < 1000) {
  4229. loot_timer_time = 60000; // hardcode assure they aren't setting some really ridiculous low number
  4230. }
  4231. loot_timer.Start(loot_timer_time, true);
  4232. }
  4233. if (looter) {
  4234. looter_spawn_id = looter->GetID();
  4235. }
  4236. }
  4237. void Spawn::CloseLoot(Spawn* sender) {
  4238. if (sender) {
  4239. SetSpawnLootWindowCompleted(sender->GetID());
  4240. }
  4241. if (sender && looter_spawn_id > 0 && sender->GetID() != looter_spawn_id) {
  4242. LogWrite(LOOT__ERROR, 0, "Loot", "%s: CloseLoot Looter Spawn ID: %u does not match sender %u.", GetName(), looter_spawn_id, sender->GetID());
  4243. return;
  4244. }
  4245. if (!IsLootTimerRunning() && GetLootMethod() != GroupLootMethod::METHOD_LOTTO && GetLootMethod() != GroupLootMethod::METHOD_NEED_BEFORE_GREED) {
  4246. loot_timer.Disable();
  4247. }
  4248. looter_spawn_id = 0;
  4249. }
  4250. void Spawn::SetLootMethod(GroupLootMethod method, int8 item_rarity, int32 group_id) {
  4251. LogWrite(LOOT__INFO, 0, "Loot", "%s: Set Loot Method : %u, group id : %u", GetName(), (int32)method, group_id);
  4252. loot_group_id = group_id;
  4253. loot_method = method;
  4254. loot_rarity = item_rarity;
  4255. if (loot_name.size() < 1) {
  4256. loot_name = std::string(GetName());
  4257. }
  4258. }
  4259. bool Spawn::IsItemInLootTier(Item* item) {
  4260. if (!item)
  4261. return true;
  4262. bool skipItem = true;
  4263. switch (GetLootRarity()) {
  4264. case LootTier::ITEMS_TREASURED_PLUS: {
  4265. if (item->details.tier >= ITEM_TAG_TREASURED) {
  4266. skipItem = false;
  4267. }
  4268. break;
  4269. }
  4270. case LootTier::ITEMS_LEGENDARY_PLUS: {
  4271. if (item->details.tier >= ITEM_TAG_LEGENDARY) {
  4272. skipItem = false;
  4273. }
  4274. break;
  4275. }
  4276. case LootTier::ITEMS_FABLED_PLUS: {
  4277. if (item->details.tier >= ITEM_TAG_FABLED) {
  4278. skipItem = false;
  4279. }
  4280. break;
  4281. }
  4282. default: {
  4283. skipItem = false;
  4284. break;
  4285. }
  4286. }
  4287. return skipItem;
  4288. }
  4289. void Spawn::DistributeGroupLoot_RoundRobin(std::vector<int32>* item_list, bool roundRobinTrashLoot) {
  4290. std::vector<int32>::iterator item_itr;
  4291. for (item_itr = item_list->begin(); item_itr != item_list->end(); item_itr++) {
  4292. int32 item_id = *item_itr;
  4293. Item* tmpItem = master_item_list.GetItem(item_id);
  4294. Spawn* looter = nullptr;
  4295. bool skipItem = IsItemInLootTier(tmpItem);
  4296. if ((skipItem && !roundRobinTrashLoot) || (!skipItem && roundRobinTrashLoot))
  4297. continue;
  4298. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4299. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetLootGroupID());
  4300. if (group) {
  4301. group->MGroupMembers.writelock(__FUNCTION__, __LINE__);
  4302. deque<GroupMemberInfo*>* members = group->GetMembers();
  4303. int8 index = group->GetLastLooterIndex();
  4304. if (index >= members->size()) {
  4305. index = 0;
  4306. }
  4307. GroupMemberInfo* gmi = members->at(index);
  4308. if (gmi) {
  4309. looter = gmi->member;
  4310. }
  4311. bool loopAttempted = false;
  4312. while (looter) {
  4313. if (!looter->IsPlayer()) {
  4314. index++;
  4315. if (index >= members->size()) {
  4316. if (loopAttempted) {
  4317. looter = nullptr;
  4318. break;
  4319. }
  4320. loopAttempted = true;
  4321. index = 0;
  4322. }
  4323. gmi = members->at(index);
  4324. if (gmi) {
  4325. looter = gmi->member;
  4326. }
  4327. continue;
  4328. }
  4329. else {
  4330. break;
  4331. }
  4332. }
  4333. index += 1;
  4334. group->SetNextLooterIndex(index);
  4335. group->MGroupMembers.releasewritelock(__FUNCTION__, __LINE__);
  4336. }
  4337. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4338. if (looter) {
  4339. if (looter->IsPlayer()) {
  4340. Item* item = LootItem(item_id);
  4341. bool success = false;
  4342. success = ((Player*)looter)->GetClient()->HandleLootItem(this, item, ((Player*)looter), roundRobinTrashLoot);
  4343. if (!success)
  4344. AddLootItem(item);
  4345. }
  4346. else {
  4347. Item* item = LootItem(item_id);
  4348. safe_delete(item);
  4349. }
  4350. }
  4351. }
  4352. }