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- --[[
- Script Name : returning_to_the_disturbance.lua
- Script Purpose : Handles the quest, "Returning to the Disturbance"
- Script Author : Ememjr
- Script Date : 5/17/2020
- Script Notes :
- Zone : Forest Ruins
- Quest Giver :
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- Say(Player, "Hello Init")
- AddQuestStep(Quest, 1, "I need to return to the strange plants west of the northern end of the ruins and sprinkle some of the dust that Poko made on them.", 1, 100, "I need to return to the strange plants and sprinkle Poko's powder on them to see if they're hiding something.", 11)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
-
- end
- function Accepted(Quest, QuestGiver, Player)
- Say(Player, "Hello Accepted")
- local zone = GetZone(Player)
-
- local NPC1 = GetTempVariable(Player,"spawn1")
- local NPC2 = GetTempVariable(Player,"spawn2")
- local NPC3 = GetTempVariable(Player,"spawn3")
- local NPC4 = GetTempVariable(Player,"spawn4")
- local TREE = GetTempVariable(Player,"treespawn")
- Despawn(NPC1)
- Despawn(NPC2)
- Despawn(NPC3)
- Despawn(NPC4)
- Despawn(TREE)
- newspawn1 = SpawnMob(zone, 1960182, true, 1161.29, -21.6585, -741.387, 0)
- newspawn2 = SpawnMob(zone, 1960182, true, 1165.24, -21.7587, -738.934, 0)
- newspawn3 = SpawnMob(zone, 1960182, true, 1163.75, -21.6419, -744.377, 0)
- newspawn4 = SpawnMob(zone, 1960182, true, 1172.83, -22.529, -745.2644, 0)
- treespawn = SpawnMob(zone, 1960155, true, 1169.29, -22.0886, -742.247, 0)
-
- SetTempVariable(Player, "spawn1", newspawn1)
- SetTempVariable(Player, "spawn2", newspawn2)
- SetTempVariable(Player, "spawn3", newspawn3)
- SetTempVariable(Player, "spawn4", newspawn4)
- SetTempVariable(Player, "treespawn", treespawn)
-
- Say(Player, "Accepted")
-
- -- Add dialog here for when the quest is accepted
- end
- function NoStepComplete(Quest, QuestGiver, Player)
- Say(Player, "Hello No Step Complete")
- local zone = GetZone(Spawn)
- local NPC1 = GetTempVariable(Player,"spawn1")
- local NPC2 = GetTempVariable(Player,"spawn2")
- local NPC3 = GetTempVariable(Player,"spawn3")
- local NPC4 = GetTempVariable(Player,"spawn4")
- local TREE = GetTempVariable(Player,"treespawn")
- Despawn(NPC1)
- Despawn(NPC2)
- Despawn(NPC3)
- Despawn(NPC4)
- Despawn(TREE)
- newspawn1 = SpawnMob(zone, 1960154, true, 1161.29, -21.6585, -741.387, 0)
- newspawn2 = SpawnMob(zone, 1960154, true, 1165.24, -21.7587, -738.934, 0)
- newspawn3 = SpawnMob(zone, 1960154, true, 1163.75, -21.6419, -744.377, 0)
- newspawn4 = SpawnMob(zone, 1960154, true, 1172.83, -22.529, -745.2644, 0)
- treespawn = SpawnMob(zone, 1960184, true, 1169.29, -22.0886, -742.247, 0)
- SetTempVariable(Player, "spawn1", newspawn1)
- SetTempVariable(Player, "spawn2", newspawn2)
- SetTempVariable(Player, "spawn3", newspawn3)
- SetTempVariable(Player, "spawn4", newspawn4)
- SetTempVariable(Player, "treespawn", treespawn)
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- Say(Player, "Hello Step1 Complete")
- UpdateQuestStepDescription(Quest, 1, "I have sprinkled the dust on the plants and revealed a hidden camp.")
- AddQuestStep(Quest, 2, "I need to search the camp for any items that would be useful for Germain's investigation.", 1, 100, "I need to return to the strange plants and sprinkle Poko's powder on them to see if they're hiding something.", 11)
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- end
- function Step2Complete(Quest, QuestGiver, Player)
- Say(Player, "Hello Step1 Complete")
- UpdateQuestStepDescription(Quest, 2, "I have found a gnollish book within the hidden camp.")
- AddQuestStepChat(Quest, 3, "I need to bring what I found to Lieutenant Germain.", 1, "I need to return to the strange plants and sprinkle Poko's powder on them to see if they're hiding something.", 11, 1960005)
- AddQuestStepCompleteAction(Quest, 3, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- local zone = GetZone(Spawn)
- local NPC1 = GetTempVariable(Player,"spawn1")
- local NPC2 = GetTempVariable(Player,"spawn2")
- local NPC3 = GetTempVariable(Player,"spawn3")
- local NPC4 = GetTempVariable(Player,"spawn4")
- local TREE = GetTempVariable(Player,"treespawn")
- Despawn(NPC1)
- Despawn(NPC2)
- Despawn(NPC3)
- Despawn(NPC4)
- Despawn(TREE)
- newspawn1 = SpawnMob(zone, 1960154, true, 1161.29, -21.6585, -741.387, 0)
- newspawn2 = SpawnMob(zone, 1960154, true, 1165.24, -21.7587, -738.934, 0)
- newspawn3 = SpawnMob(zone, 1960154, true, 1163.75, -21.6419, -744.377, 0)
- newspawn4 = SpawnMob(zone, 1960154, true, 1172.83, -22.529, -745.2644, 0)
- treespawn = SpawnMob(zone, 1960184, true, 1169.29, -22.0886, -742.247, 0)
- SetTempVariable(Player, "spawn1", newspawn1)
- SetTempVariable(Player, "spawn2", newspawn2)
- SetTempVariable(Player, "spawn3", newspawn3)
- SetTempVariable(Player, "spawn4", newspawn4)
- SetTempVariable(Player, "treespawn", treespawn)
-
- UpdateQuestStepDescription(Quest, 3, "I have spoken with Lieutenant Germain.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have discovered a hidden encampment.")
- UpdateQuestDescription(Quest, "The powder revealed a hidden camp, in it I found clues that I brought to Lieutenant Germain.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- Say(Player, "Hello Reload ")
- if Step == 0 then
- Say(Player, "Hello Step 0 ")
- NoStepComplete(Quest, QuestGiver, Player)
- elseif Step == 1 then
- Say(Player, "Hello Step 0 ")
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Say(Player, "Hello Step 0 ")
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Say(Player, "Hello Step 0 ")
- QuestComplete(Quest, QuestGiver, Player)
- else
- Say(Player, "Hello Step ?")
- NoStepComplete(Quest, QuestGiver, Player)
- end
- end
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