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- --[[
- Script Name : Quests/Freeport/BarbarianJustice.lua
- Script Purpose : Handles the quest, "Barbarian Justice"
- Script Author : premierio015
- Script Date : 27.08.2020
- Script Notes : Auto generated with QuestParser.
- Zone : The City of Freeport
- Quest Giver : Selyse Brazenroot
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "Kill the greedy, corrupt guards", 8, 100, "I should liberate the stolen Halasian antiques within Scale Yard: Traitors' End and deal with the corrupt guards.", 11, 6490005)
- AddQuestStep(Quest, 2, "Gather Halasian antiques", 6, 100, "I should liberate the stolen Halasian antiques within Scale Yard: Traitors' End and deal with the corrupt guards.", 11)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "")
- CheckProgress(Quest, QuestGiver, Player)
- AddQuestStepChat(Quest, 3, "Return to Selyse Brazenroot", 1, "I should return to Selyse Brazenroot, at the Freeport Militia House in the city of Freeport.", 11, 5590142)
- AddQuestStepCompleteAction(Quest, 3, "QuestComplete")
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function CheckProgress(Quest, QuestGiver, Player)
- if QuestStepIsComplete(Player, 577, 1) and QuestStepIsComplete(Player, 577, 2) then
- UpdateQuestTaskGroupDescription(Quest, 1, "")
- AddQuestStepChat(Quest, 3, "Return to Selyse Brazenroot", 1, "I should return to Selyse Brazenroot, at the Freeport Militia House in the city of Freeport.", 11, 5590142)
- AddQuestStepCompleteAction(Quest, 3, "QuestComplete")
- end
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "")
- UpdateQuestTaskGroupDescription(Quest, 2, "I returned to Selyse Brazenroot, the barbarian mentor.")
- UpdateQuestDescription(Quest, "Selyse Brazenroot, the barbarian mentor in Freeport, was pleased that I was able to recover so many Halasian antiques and heirlooms that were left behind within Scale Yard.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Quest2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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