agonized_essence10.lua 3.1 KB

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  1. --[[
  2. Script Name : agonized_essence10.lua
  3. Script Purpose : Waypoint Path for agonized_essence10.lua
  4. Script Author : Devn00b
  5. Script Date : 06/10/2020 02:34:57 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, 20.3, -0.09, -120.42, 2, math.random(0,5))
  18. MovementLoopAddLocation(NPC, 24.47, -0.09, -120.33, 2, math.random(0,5))
  19. MovementLoopAddLocation(NPC, 26.12, -0.09, -122.28, 2, math.random(0,5))
  20. MovementLoopAddLocation(NPC, 18.67, 0.57, -117.15, 2, math.random(0,5))
  21. MovementLoopAddLocation(NPC, 24.18, -0.09, -117.92, 2, math.random(0,5))
  22. MovementLoopAddLocation(NPC, 21.5, -0.09, -105.82, 2, math.random(0,5))
  23. MovementLoopAddLocation(NPC, 25.53, -0.09, -105.58, 2, math.random(0,5))
  24. MovementLoopAddLocation(NPC, 18.4, 0.65, -111.28, 2, math.random(0,5))
  25. MovementLoopAddLocation(NPC, 20.69, -0.09, -109.3, 2, math.random(0,5))
  26. MovementLoopAddLocation(NPC, 7.56, -0.09, -106.2, 2, math.random(0,5))
  27. MovementLoopAddLocation(NPC, 13.09, 0.66, -111.78, 2, math.random(0,5))
  28. MovementLoopAddLocation(NPC, 11.4, -0.09, -110.01, 2, math.random(0,5))
  29. MovementLoopAddLocation(NPC, 9.02, -0.09, -115.42, 2, math.random(0,5))
  30. MovementLoopAddLocation(NPC, 10.42, -0.09, -121.15, 2, math.random(0,5))
  31. MovementLoopAddLocation(NPC, 10.42, -0.09, -121.15, 2, math.random(0,5))
  32. MovementLoopAddLocation(NPC, 25.24, -0.09, -118.91, 2, math.random(0,5))
  33. MovementLoopAddLocation(NPC, 24.95, -0.09, -109.89, 2, math.random(0,5))
  34. MovementLoopAddLocation(NPC, 27.67, 0.04, -110.13, 2, math.random(0,5))
  35. MovementLoopAddLocation(NPC, 7.29, -0.09, -106.61, 2, math.random(0,5))
  36. MovementLoopAddLocation(NPC, 27.67, 0.04, -110.13, 2, math.random(0,5))
  37. MovementLoopAddLocation(NPC, 24.95, -0.09, -109.89, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, 25.24, -0.09, -118.91, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, 10.42, -0.09, -121.15, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, 10.42, -0.09, -121.15, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, 9.02, -0.09, -115.42, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, 11.4, -0.09, -110.01, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, 13.09, 0.66, -111.78, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, 7.56, -0.09, -106.2, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, 20.69, -0.09, -109.3, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, 18.4, 0.65, -111.28, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, 25.53, -0.09, -105.58, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, 21.5, -0.09, -105.82, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, 24.18, -0.09, -117.92, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, 18.67, 0.57, -117.15, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, 26.12, -0.09, -122.28, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, 24.47, -0.09, -120.33, 2, math.random(0,5))
  53. MovementLoopAddLocation(NPC, 20.3, -0.09, -120.42, 2, math.random(0,5))
  54. end