1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071 |
- --[[
- Script Name : SpawnScripts/QueensColony/adefiledscout133769579.lua
- Script Purpose : Waypoint Path for adefiledscout133769579.lua
- Script Author : Rylec, PlayFlavor by premierio015
- Script Date : 06-26-2020 06:15:07
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 148.21, -0.92, -217.68, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 168.86, -0.57, -212.73, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 152.73, -0.6, -209.74, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 144.22, -0.7, -215.4, 2, 0)
- MovementLoopAddLocation(NPC, 141.33, -0.72, -215.65, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 135.66, -0.71, -215.51, 2, 0)
- MovementLoopAddLocation(NPC, 122.73, -0.41, -208.36, 2, 0)
- MovementLoopAddLocation(NPC, 120.91, -0.4, -207.71, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 117.66, -0.39, -211.6, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 151.13, -0.51, -212.69, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 130.58, -0.56, -214.39, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 132.02, -0.44, -210.74, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 124.04, -0.41, -207.97, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 129.22, -0.79, -218.19, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 135.04, -0.81, -217.67, 2, 0)
- end
- function aggro(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random (1,6)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
- elseif choice == 5 then
- PlayFavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
- elseif choice == 6 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
- end
- end
- function death(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random(1,4)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
- end
- end
|