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Achievements
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AltAdvancement
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Bots
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04498a2490
Player/Target Radius added to distance checks
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Chat
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Collections
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cb0d07c5fa
Character saves needed to be async, too slow to run synchronous in client process
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Commands
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c14c35c612
additional linux fix for a crash on the /invul command
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Guilds
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HeroicOp
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Housing
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IRC
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Items
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1ae5f04961
support for /itemsearch broker to input item id
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Patch
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RaceTypes
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Recipes
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Rules
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194bd80a1e
Reduced position updates and spawn in timers
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Tradeskills
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Traits
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Zone
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c6904b02ff
Linux compile fixes
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Appearances.h
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548007ea96
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ClientPacketFunctions.cpp
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b19fd5f36f
Adds char properties and fixes looting alive npcs
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ClientPacketFunctions.h
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b19fd5f36f
Adds char properties and fixes looting alive npcs
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Combat.cpp
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89ff042377
Update Combat.cpp
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Combat.h
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04498a2490
Player/Target Radius added to distance checks
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Entity.cpp
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57b6811413
fix for runback speed and movement loop speed
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Entity.h
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2706ac7627
stop mobs from converging on 0,0,0
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Factions.cpp
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548007ea96
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Factions.h
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24a1ccf3a2
EQ2Emu Base Updates
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GroundSpawn.cpp
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548007ea96
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GroundSpawn.h
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5a8ffc3385
Groundspawn adhere to ground (lol)
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Languages.cpp
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548007ea96
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Languages.h
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LoginServer.cpp
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6676f66184
LoginServer.ini reading updated
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LoginServer.h
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548007ea96
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LuaFunctions.cpp
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363a3fe5a0
SetFollowTarget allows follow_distance as an optional field
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LuaFunctions.h
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a4ff0e539f
SetSpeedMultiplier modified to act as a fraction of 100
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LuaInterface.cpp
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a4ff0e539f
SetSpeedMultiplier modified to act as a fraction of 100
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LuaInterface.h
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5dfafe4464
Linux fixes
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MutexHelper.h
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MutexList.h
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MutexMap.h
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MutexVector.h
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NPC.cpp
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3694cd44a7
IsFlying command for Spawn to track if the mob should defy normal floor sticking
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NPC.h
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a17c7915ee
Support for flying mobs (InitialState = 49156), runback also supports original gridid for NPC
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NPC_AI.cpp
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22dc084991
Tracking of player character ids for loot in encounters
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NPC_AI.h
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22dc084991
Tracking of player character ids for loot in encounters
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Object.cpp
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Object.h
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Player.cpp
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4e940f6b7c
PVP Invisibility Support
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Player.h
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4e940f6b7c
PVP Invisibility Support
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PlayerGroups.cpp
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24a1ccf3a2
EQ2Emu Base Updates
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PlayerGroups.h
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Quests.cpp
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Quests.h
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Sign.cpp
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Sign.h
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Skills.cpp
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d7a00658d1
Rest of Chest Traps and Disarm Chest Traps implementation
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Skills.h
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bd2658946f
Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap
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Spawn.cpp
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af0ed0ea4f
sync with pubtest
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Spawn.h
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363a3fe5a0
SetFollowTarget allows follow_distance as an optional field
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SpawnLists.h
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SpellProcess.cpp
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c1c6fc8d2d
NPCs aggro on unfriendly spell casted on them
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SpellProcess.h
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856e068cad
castspell command
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Spells.cpp
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Spells.h
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Titles.cpp
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Titles.h
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Trade.cpp
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Trade.h
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Transmute.cpp
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b9fc4e7281
EQ2Emu Merge To Current Date (Requires DB update, will be separate commit)
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Transmute.h
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b9fc4e7281
EQ2Emu Merge To Current Date (Requires DB update, will be separate commit)
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Variables.h
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VisualStates.h
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Widget.cpp
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6eeaee134c
fix doors not opening
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Widget.h
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3c0b5abeb5
Update Widget.h
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World.cpp
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548007ea96
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World.h
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WorldDatabase.cpp
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dd8747054d
DatabaseNew crashes on mysql_reconnect
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WorldDatabase.h
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dd8747054d
DatabaseNew crashes on mysql_reconnect
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WorldTCPConnection.h
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classes.cpp
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classes.h
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client.cpp
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37313e0645
Send info/vis packets individually from position (testcase)
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client.h
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eb7c5347d7
Fix server->client desync
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makefile
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91c4ff20bd
makefile updates for nix support
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makefile.a64
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d7a00658d1
Rest of Chest Traps and Disarm Chest Traps implementation
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net.cpp
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dd8747054d
DatabaseNew crashes on mysql_reconnect
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net.h
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races.cpp
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races.h
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zoneserver.cpp
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af0ed0ea4f
sync with pubtest
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zoneserver.h
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6f5d3e2244
Fix for visual/info updates not transmitting correctly (eg. hp/race change/etc)
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