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- /// @ref core
- /// @file glm/glm.hpp
- ///
- /// @defgroup core Core features
- ///
- /// @brief Features that implement in C++ the GLSL specification as closely as possible.
- ///
- /// The GLM core consists of C++ types that mirror GLSL types and
- /// C++ functions that mirror the GLSL functions.
- ///
- /// The best documentation for GLM Core is the current GLSL specification,
- /// <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2
- /// (pdf file)</a>.
- ///
- /// GLM core functionalities require <glm/glm.hpp> to be included to be used.
- ///
- ///
- /// @defgroup core_vector Vector types
- ///
- /// Vector types of two to four components with an exhaustive set of operators.
- ///
- /// @ingroup core
- ///
- ///
- /// @defgroup core_vector_precision Vector types with precision qualifiers
- ///
- /// @brief Vector types with precision qualifiers which may result in various precision in term of ULPs
- ///
- /// GLSL allows defining qualifiers for particular variables.
- /// With OpenGL's GLSL, these qualifiers have no effect; they are there for compatibility,
- /// with OpenGL ES's GLSL, these qualifiers do have an effect.
- ///
- /// C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing:
- /// a number of typedefs that use a particular qualifier.
- ///
- /// None of these types make any guarantees about the actual qualifier used.
- ///
- /// @ingroup core
- ///
- ///
- /// @defgroup core_matrix Matrix types
- ///
- /// Matrix types of with C columns and R rows where C and R are values between 2 to 4 included.
- /// These types have exhaustive sets of operators.
- ///
- /// @ingroup core
- ///
- ///
- /// @defgroup core_matrix_precision Matrix types with precision qualifiers
- ///
- /// @brief Matrix types with precision qualifiers which may result in various precision in term of ULPs
- ///
- /// GLSL allows defining qualifiers for particular variables.
- /// With OpenGL's GLSL, these qualifiers have no effect; they are there for compatibility,
- /// with OpenGL ES's GLSL, these qualifiers do have an effect.
- ///
- /// C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing:
- /// a number of typedefs that use a particular qualifier.
- ///
- /// None of these types make any guarantees about the actual qualifier used.
- ///
- /// @ingroup core
- ///
- ///
- /// @defgroup ext Stable extensions
- ///
- /// @brief Additional features not specified by GLSL specification.
- ///
- /// EXT extensions are fully tested and documented.
- ///
- /// Even if it's highly unrecommended, it's possible to include all the extensions at once by
- /// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.
- ///
- ///
- /// @defgroup gtc Recommended extensions
- ///
- /// @brief Additional features not specified by GLSL specification.
- ///
- /// GTC extensions aim to be stable with tests and documentation.
- ///
- /// Even if it's highly unrecommended, it's possible to include all the extensions at once by
- /// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.
- ///
- ///
- /// @defgroup gtx Experimental extensions
- ///
- /// @brief Experimental features not specified by GLSL specification.
- ///
- /// Experimental extensions are useful functions and types, but the development of
- /// their API and functionality is not necessarily stable. They can change
- /// substantially between versions. Backwards compatibility is not much of an issue
- /// for them.
- ///
- /// Even if it's highly unrecommended, it's possible to include all the extensions
- /// at once by including <glm/ext.hpp>. Otherwise, each extension needs to be
- /// included a specific file.
- ///
- /// @mainpage OpenGL Mathematics (GLM)
- /// - Website: <a href="https://glm.g-truc.net">glm.g-truc.net</a>
- /// - <a href="modules.html">GLM API documentation</a>
- /// - <a href="https://github.com/g-truc/glm/blob/master/manual.md">GLM Manual</a>
- #include "detail/_fixes.hpp"
- #include "detail/setup.hpp"
- #pragma once
- #include <cmath>
- #include <climits>
- #include <cfloat>
- #include <limits>
- #include <cassert>
- #include "fwd.hpp"
- #include "vec2.hpp"
- #include "vec3.hpp"
- #include "vec4.hpp"
- #include "mat2x2.hpp"
- #include "mat2x3.hpp"
- #include "mat2x4.hpp"
- #include "mat3x2.hpp"
- #include "mat3x3.hpp"
- #include "mat3x4.hpp"
- #include "mat4x2.hpp"
- #include "mat4x3.hpp"
- #include "mat4x4.hpp"
- #include "trigonometric.hpp"
- #include "exponential.hpp"
- #include "common.hpp"
- #include "packing.hpp"
- #include "geometric.hpp"
- #include "matrix.hpp"
- #include "vector_relational.hpp"
- #include "integer.hpp"
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