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- --[[
- Script Name : ProphetandLoss.lua
- Script Purpose : Handles the quest, "Prophet and Loss"
- Script Author : jakejp
- Script Date : 10/4/2018
- Script Notes :
- Zone : The Ruins
- Quest Giver : Lieutenant Argosian
- Preceded by : Pounding the Enemy
- Followed by : Requesting Further Orders
- --]]
- -- QUEST ID'S --
- local ProphetandLoss = 371
- -- LOCATION ID'S --
- -- MOB ID'S --
- local BrokentuskWarrior = 1270013
- local BrokentuskProphet = 1270009
- -- NPC ID'S --
- local LieutenantArgosian = 1270019
- function Init(Quest)
- AddQuestStepLocation(Quest, 1, "Find an old shrine guarded by Brokentusk orcs", 10, "I should search for an old shrine in the Ruins guarded by prophets past the Brokentusks north of the docks. Then I should eliminate the orcs guarding it. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 1215, -69, 0, 68)
- AddQuestStepKill(Quest, 2, "Defeat Brokentusk warriors", 4, 100, "I should search for an old shrine in the Ruins guarded by prophets past the Brokentusks north of the docks. Then I should eliminate the orcs guarding it. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 2489, BrokentuskWarrior)
- AddQuestStepKill(Quest, 3, "Defeat Brokentusk prophets", 4, 100, "I should search for an old shrine in the Ruins guarded by prophets past the Brokentusks north of the docks. Then I should eliminate the orcs guarding it. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 2489, BrokentuskProphet)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
- end
- function CheckProgress(Quest, QuestGiver, Player)
- if QuestStepIsComplete(Player, ProphetandLoss, 1) and QuestStepIsComplete(Player, ProphetandLoss, 2) and QuestStepIsComplete(Player, ProphetandLoss, 3) then
- ReturnToArgosian(Quest, QuestGiver, Player)
- end
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I found the old shrine, which seems to be a relic of Shoreside.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have defeated four Brokentusk warriors guarding the old shrine.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step3Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "I have defeated four Brokentusk prophets, but they don't seem to gain any strength from this shrine.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I found the shrine and defeated the orcs guarding it.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function ReturnToArgosian(Quest, QuestGiver, Player)
- AddQuestStepChat(Quest, 4, "Report to Lieutenant Argosian", 1, "I should report back to Lieutenant Argosian in the Ruins. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 11, LieutenantArgosian)
- AddQuestStepCompleteAction(Quest, 4, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 4, "I have informed the lieutenant that I found the shrine.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I reported back to the lieutenant.")
- UpdateQuestDescription(Quest, "I found the remains of an old shrine in the Ruins, but it does not seem to be giving any divine strength to the orcs. In fact, it seems to be a remnant of the lost community of Shoreside, which is what this area used to be called. I have reported back to Lieutenant Argosian of the Freeport Militia and told him what I found.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- elseif Step == 4 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
- PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/lieutenant_argosian/fprt_adv04_ruins/revamp/lieutenant_argosian022b.mp3", "", "", 3696168160, 1150705872, Player)
- AddConversationOption(conversation, "Yes, sir.", "dlg_0_8")
- StartConversation(conversation, QuestGiver, Player, "Go now, and report back when your duty is done.")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
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