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ASewerSlime392141.lua 3.1 KB

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  1. --[[
  2. Script Name : SpawnScripts/ThievesWay/ASewerSlime392141.lua
  3. Script Purpose : Waypoint Path for ASewerSlime392141.lua
  4. Script Author : Rylec
  5. Script Date : 09-23-2019 08:52:38
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, -86.66, 0.00, 216.43, 2, math.random(10, 22))
  18. MovementLoopAddLocation(NPC, -91.76, 0.00, 217.10, 2, math.random(10, 22))
  19. MovementLoopAddLocation(NPC, -94.97, 0.00, 217.51, 2, 0)
  20. MovementLoopAddLocation(NPC, -99.00, 0.00, 217.71, 2, 0)
  21. MovementLoopAddLocation(NPC, -100.69, 0.02, 218.24, 2, 0)
  22. MovementLoopAddLocation(NPC, -104.02, 0.00, 217.26, 2, 0)
  23. -- MovementLoopAddLocation(NPC, -100.40, 0.00, 216.85, 2, 0)
  24. MovementLoopAddLocation(NPC, -100.33, 0.00, 217.02, 2, math.random(10, 22))
  25. -- MovementLoopAddLocation(NPC, -88.16, 0.00, 217.07, 2, 0)
  26. MovementLoopAddLocation(NPC, -88.18, 0.00, 217.33, 2, math.random(10, 22))
  27. -- MovementLoopAddLocation(NPC, -89.63, 0.00, 216.16, 2, 0)
  28. MovementLoopAddLocation(NPC, -89.82, 0.00, 216.14, 2, math.random(10, 22))
  29. MovementLoopAddLocation(NPC, -92.71, 0.00, 216.50, 2, 0)
  30. MovementLoopAddLocation(NPC, -93.91, 0.00, 217.57, 2, math.random(10, 22))
  31. MovementLoopAddLocation(NPC, -91.04, 0.26, 219.89, 2, 0)
  32. MovementLoopAddLocation(NPC, -89.38, 0.25, 219.84, 2, math.random(10, 22))
  33. MovementLoopAddLocation(NPC, -87.15, 0.00, 217.94, 2, 0)
  34. MovementLoopAddLocation(NPC, -82.51, 0.00, 216.51, 2, 0)
  35. MovementLoopAddLocation(NPC, -80.11, 0.00, 216.93, 2, 0)
  36. MovementLoopAddLocation(NPC, -80.16, 0.00, 217.01, 2, math.random(10, 22))
  37. MovementLoopAddLocation(NPC, -85.87, 0.00, 217.46, 2, 0)
  38. MovementLoopAddLocation(NPC, -91.24, 0.00, 217.43, 2, 0)
  39. MovementLoopAddLocation(NPC, -95.32, 0.02, 218.20, 2, 0)
  40. MovementLoopAddLocation(NPC, -91.22, 0.03, 218.31, 2, 0)
  41. MovementLoopAddLocation(NPC, -85.45, 0.00, 217.69, 2, 0)
  42. MovementLoopAddLocation(NPC, -81.68, 0.00, 217.84, 2, 0)
  43. MovementLoopAddLocation(NPC, -80.05, 0.00, 217.14, 2, math.random(10, 22))
  44. MovementLoopAddLocation(NPC, -84.75, 0.03, 215.86, 2, 0)
  45. MovementLoopAddLocation(NPC, -87.32, 0.33, 215.72, 2, 0)
  46. MovementLoopAddLocation(NPC, -90.07, 0.11, 214.64, 2, math.random(10, 22))
  47. MovementLoopAddLocation(NPC, -92.69, 0.08, 215.32, 2, 0)
  48. -- MovementLoopAddLocation(NPC, -94.51, 0.00, 216.78, 2, 0)
  49. MovementLoopAddLocation(NPC, -94.33, 0.00, 216.85, 2, math.random(10, 22))
  50. MovementLoopAddLocation(NPC, -87.47, 0.00, 217.81, 2, math.random(10, 22))
  51. MovementLoopAddLocation(NPC, -85.60, 0.00, 217.54, 2, 0)
  52. MovementLoopAddLocation(NPC, -85.01, 0.00, 217.20, 2, math.random(10, 22))
  53. MovementLoopAddLocation(NPC, -87.86, 0.00, 217.23, 2, 0)
  54. MovementLoopAddLocation(NPC, -89.66, 0.03, 218.27, 2, math.random(10, 22))
  55. MovementLoopAddLocation(NPC, -91.75, 0.10, 219.02, 2, math.random(10, 22))
  56. MovementLoopAddLocation(NPC, -95.51, 0.00, 217.46, 2, 0)
  57. MovementLoopAddLocation(NPC, -103.62, 0.00, 216.91, 2, 0)
  58. MovementLoopAddLocation(NPC, -101.46, 0.00, 216.55, 2, 0)
  59. end