VeBillNode.cs 2.4 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182
  1. #region License information
  2. // ----------------------------------------------------------------------------
  3. //
  4. // libeq2 - A library for analyzing the Everquest II File Format
  5. // Blaz (blaz@blazlabs.com)
  6. //
  7. // This program is free software; you can redistribute it and/or
  8. // modify it under the terms of the GNU General Public License
  9. // as published by the Free Software Foundation; either version 2
  10. // of the License, or (at your option) any later version.
  11. //
  12. // This program is distributed in the hope that it will be useful,
  13. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  15. // GNU General Public License for more details.
  16. //
  17. // You should have received a copy of the GNU General Public License
  18. // along with this program; if not, write to the Free Software
  19. // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
  20. //
  21. // ( The full text of the license can be found in the License.txt file )
  22. //
  23. // ----------------------------------------------------------------------------
  24. #endregion
  25. #region Using directives
  26. using System;
  27. #endregion
  28. namespace Everquest2.Visualization
  29. {
  30. public class VeBillNode : VeNode
  31. {
  32. public VeBillNode()
  33. {
  34. }
  35. /// <summary>
  36. /// Special constructor used when deserializing the instance of the class.
  37. /// </summary>
  38. /// <param name="reader">Reader used to read the instance data.</param>
  39. protected VeBillNode(Util.Eq2Reader reader, Util.StreamingContext context) : base(reader, context)
  40. {
  41. byte classVersion = context.ClassVersions[typeof(VeBillNode)];
  42. if (classVersion >= 1)
  43. {
  44. unk0 = reader.ReadByte();
  45. }
  46. else
  47. {
  48. unk0 = 0;
  49. }
  50. if (classVersion >= 2)
  51. {
  52. unk1 = reader.ReadByte();
  53. }
  54. else
  55. {
  56. unk1 = 1;
  57. }
  58. if (classVersion >= 3)
  59. {
  60. unk2 = reader.ReadByte();
  61. }
  62. else
  63. {
  64. unk2 = 0;
  65. }
  66. }
  67. public byte unk0;
  68. public byte unk1;
  69. public byte unk2;
  70. }
  71. }