Emagi eb69bd7357 add support for DB to override map values if the default -1000000.0 is overridden in the DB 2 years ago
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Achievements 548007ea96 Base 4 years ago
AltAdvancement 463c6ce53a InfoStruct accessible in LUA/mutli-thread 3 years ago
Bots cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 2 years ago
Chat 742f91c50f Removed IRC system. It was no longer used. 2 years ago
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process 4 years ago
Commands c7358a5fed fix hangup on cure 2 years ago
Guilds 4442e6bc02 Fix #465 and Fix #463 2 years ago
HeroicOp 7775ea3e66 Fix HO starter wheel pre-stage bug not honoring the abilities fields 3 years ago
Housing 562e914f26 fix %I64u to %llu 2 years ago
Items 9d2dc8f186 Added Heirloom check to shared bank. 2 years ago
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page 2 years ago
Recipes be1220d3f8 additional recipe bug fixes 2 years ago
Rules 91841a5be2 increased min Y offset since we can't account for underwater or lava 2 years ago
Tradeskills 54a61e0c39 Should fix issue 407, 408, 409 2 years ago
Traits 744ffb46d0 ghost map stability venture 3 3 years ago
Zone 54fe1942aa Update Windows source/project to c++17. 2 years ago
Appearances.h 548007ea96 Base 4 years ago
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries 3 years ago
ClientPacketFunctions.cpp 4442e6bc02 Fix #465 and Fix #463 2 years ago
ClientPacketFunctions.h 4442e6bc02 Fix #465 and Fix #463 2 years ago
Combat.cpp 4442e6bc02 Fix #465 and Fix #463 2 years ago
Combat.h 04498a2490 Player/Target Radius added to distance checks 4 years ago
Entity.cpp c7358a5fed fix hangup on cure 2 years ago
Entity.h 7c95b36ac2 Fix for issue #489. Secondary/Ranged were returning the delay of the main hand. 2 years ago
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! 2 years ago
Factions.h 24a1ccf3a2 EQ2Emu Base Updates 4 years ago
GroundSpawn.cpp 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 years ago
GroundSpawn.h 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 years ago
Languages.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 years ago
Languages.h 548007ea96 Base 4 years ago
LoginServer.cpp 1922ca362c Removed unused patch server code. 2 years ago
LoginServer.h 1922ca362c Removed unused patch server code. 2 years ago
LuaFunctions.cpp cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 2 years ago
LuaFunctions.h f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago
LuaInterface.cpp 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables 2 years ago
LuaInterface.h 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables 2 years ago
MutexHelper.h 548007ea96 Base 4 years ago
MutexList.h 548007ea96 Base 4 years ago
MutexMap.h 548007ea96 Base 4 years ago
MutexVector.h 548007ea96 Base 4 years ago
NPC.cpp f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago
NPC.h f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago
NPC_AI.cpp f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago
NPC_AI.h f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago
Object.cpp 13b1837623 Fix #384 group encounter mob loot 2 years ago
Object.h 548007ea96 Base 4 years ago
Player.cpp cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 2 years ago
Player.h 8827b79dcb Fix for non-dual wielding classes being able to dual wield. Fixes issue #482 2 years ago
PlayerGroups.cpp cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 2 years ago
PlayerGroups.h cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 2 years ago
Quests.cpp 40b156387a - Reward / Temp Reward now stack count by item id when putting in player inventory, not single item 2 years ago
Quests.h 40b156387a - Reward / Temp Reward now stack count by item id when putting in player inventory, not single item 2 years ago
Sign.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 years ago
Sign.h d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 years ago
Skills.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 years ago
Skills.h bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support 3 years ago
Spawn.cpp cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 2 years ago
Spawn.h cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 2 years ago
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides 2 years ago
SpellProcess.cpp c7358a5fed fix hangup on cure 2 years ago
SpellProcess.h c7358a5fed fix hangup on cure 2 years ago
Spells.cpp be924b2306 Fix custom spells persisting cross zone, food/drink as an example 2 years ago
Spells.h be924b2306 Fix custom spells persisting cross zone, food/drink as an example 2 years ago
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! 3 years ago
Titles.h 96debb941c Fixed titles, make sure to source in DB update! 3 years ago
Trade.cpp 5b0f52641c Trade check for Player cast 2 years ago
Trade.h 682e023635 Complete Fix #418 item flags 2 years ago
Transmute.cpp 1e2d5f98cf - Completed Fix #279 2 years ago
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 4 years ago
Variables.h 548007ea96 Base 4 years ago
VisualStates.h 66505ccea3 RegionScripts, lava/death region support 4 years ago
Widget.cpp 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix 3 years ago
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' 3 years ago
World.cpp f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago
World.h f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago
WorldDatabase.cpp be924b2306 Fix custom spells persisting cross zone, food/drink as an example 2 years ago
WorldDatabase.h c2068993ea Fix #320 persist pet name cross zone 2 years ago
WorldTCPConnection.h 548007ea96 Base 4 years ago
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case 3 years ago
classes.h 548007ea96 Base 4 years ago
client.cpp eb69bd7357 add support for DB to override map values if the default -1000000.0 is overridden in the DB 2 years ago
client.h 85eb882a78 Added auto pay from bank when buying a house. Part of issue #492. 2 years ago
makefile 7956735566 c++17 compile required for makefile now 2 years ago
makefile.a64 b489814c9f makefile.a64 set to c++17 compile flag 2 years ago
net.cpp f0e3800333 Fix #381 - NPC Spell Enhancements 2 years ago
net.h 1922ca362c Removed unused patch server code. 2 years ago
races.cpp 548007ea96 Base 4 years ago
races.h 548007ea96 Base 4 years ago
zoneserver.cpp cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 2 years ago
zoneserver.h cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 2 years ago