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rifter_bleeder18.lua 4.0 KB

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  1. --[[
  2. Script Name : rifter_bleeder18.lua
  3. Script Purpose : Waypoint Path for rifter_bleeder18.lua
  4. Script Author : Devn00b
  5. Script Date : 05/14/2020 01:35:24 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -201.26, -0.39, -125.47, 2, math.random(0,5))
  19. MovementLoopAddLocation(NPC, -193.22, -0.39, -127.15, 2, math.random(0,5))
  20. MovementLoopAddLocation(NPC, -193.47, -0.39, -123.47, 2, math.random(0,5))
  21. MovementLoopAddLocation(NPC, -195.13, -0.39, -118.49, 2, math.random(0,5))
  22. MovementLoopAddLocation(NPC, -194.63, -0.39, -131.2, 2, math.random(0,5))
  23. MovementLoopAddLocation(NPC, -194.4, -0.12, -134.33, 2, math.random(0,5))
  24. MovementLoopAddLocation(NPC, -202.59, -0.19, -134.22, 2, math.random(0,5))
  25. MovementLoopAddLocation(NPC, -203.22, -0.39, -131.11, 2, math.random(0,5))
  26. MovementLoopAddLocation(NPC, -208.8, -0.24, -134.11, 2, math.random(0,5))
  27. MovementLoopAddLocation(NPC, -206.99, -0.39, -128.58, 2, math.random(0,5))
  28. MovementLoopAddLocation(NPC, -210.12, -0.39, -128.47, 2, math.random(0,5))
  29. MovementLoopAddLocation(NPC, -212.34, 0, -125.22, 2, math.random(0,5))
  30. MovementLoopAddLocation(NPC, -208.19, -0.39, -121.62, 2, math.random(0,5))
  31. MovementLoopAddLocation(NPC, -210.78, -0.34, -121.14, 2, math.random(0,5))
  32. MovementLoopAddLocation(NPC, -210.72, -0.31, -116.49, 2, math.random(0,5))
  33. MovementLoopAddLocation(NPC, -207.02, 0, -114.74, 2, math.random(0,5))
  34. MovementLoopAddLocation(NPC, -205.51, -0.39, -119.12, 2, math.random(0,5))
  35. MovementLoopAddLocation(NPC, -198.85, 0, -114.64, 2, math.random(0,5))
  36. MovementLoopAddLocation(NPC, -197.63, -0.39, -119.68, 2, math.random(0,5))
  37. MovementLoopAddLocation(NPC, -192.47, -0.38, -117.56, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, -192.5, -0.39, -125.3, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, -195.73, -0.39, -120.17, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, -191.24, 0, -127.56, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, -195.86, -0.39, -128.85, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, -192.16, -0.39, -133.58, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, -195.86, -0.39, -128.85, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, -191.24, 0, -127.56, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, -195.73, -0.39, -120.17, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, -192.5, -0.39, -125.3, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, -192.47, -0.38, -117.56, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, -197.63, -0.39, -119.68, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, -198.85, 0, -114.64, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, -205.51, -0.39, -119.12, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, -207.02, 0, -114.74, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, -210.72, -0.31, -116.49, 2, math.random(0,5))
  53. MovementLoopAddLocation(NPC, -210.78, -0.34, -121.14, 2, math.random(0,5))
  54. MovementLoopAddLocation(NPC, -208.19, -0.39, -121.62, 2, math.random(0,5))
  55. MovementLoopAddLocation(NPC, -212.34, 0, -125.22, 2, math.random(0,5))
  56. MovementLoopAddLocation(NPC, -210.12, -0.39, -128.47, 2, math.random(0,5))
  57. MovementLoopAddLocation(NPC, -206.99, -0.39, -128.58, 2, math.random(0,5))
  58. MovementLoopAddLocation(NPC, -208.8, -0.24, -134.11, 2, math.random(0,5))
  59. MovementLoopAddLocation(NPC, -203.22, -0.39, -131.11, 2, math.random(0,5))
  60. MovementLoopAddLocation(NPC, -202.59, -0.19, -134.22, 2, math.random(0,5))
  61. MovementLoopAddLocation(NPC, -194.4, -0.12, -134.33, 2, math.random(0,5))
  62. MovementLoopAddLocation(NPC, -194.63, -0.39, -131.2, 2, math.random(0,5))
  63. MovementLoopAddLocation(NPC, -195.13, -0.39, -118.49, 2, math.random(0,5))
  64. MovementLoopAddLocation(NPC, -193.47, -0.39, -123.47, 2, math.random(0,5))
  65. MovementLoopAddLocation(NPC, -193.22, -0.39, -127.15, 2, math.random(0,5))
  66. MovementLoopAddLocation(NPC, -201.26, -0.39, -125.47, 2, math.random(0,5))
  67. end