shriller7.lua 3.6 KB

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  1. --[[
  2. Script Name : shriller9.lua
  3. Script Purpose : Waypoint Path for shriller9.lua
  4. Script Author : Devn00b
  5. Script Date : 05/11/2020 04:19:30 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -32.08, 0.54, -126.98, 2, math.random(0,10))
  19. MovementLoopAddLocation(NPC, -36.7, -0.09, -133.88, 2, math.random(0,10))
  20. MovementLoopAddLocation(NPC, -52.12, 0.19, -148.32, 2, math.random(0,10))
  21. MovementLoopAddLocation(NPC, -62.12, -0.05, -153.16, 2, math.random(0,10))
  22. MovementLoopAddLocation(NPC, -70.97, -0.06, -153.36, 2, math.random(0,10))
  23. MovementLoopAddLocation(NPC, -85.67, -0.01, -152.46, 2, math.random(0,10))
  24. MovementLoopAddLocation(NPC, -88.75, -0.09, -158.12, 2, math.random(0,10))
  25. MovementLoopAddLocation(NPC, -88.75, -0.1, -164.71, 2, math.random(0,10))
  26. MovementLoopAddLocation(NPC, -99.67, -0.08, -164.52, 2, math.random(0,10))
  27. MovementLoopAddLocation(NPC, -95.19, -0.07, -167.97, 2, math.random(0,10))
  28. MovementLoopAddLocation(NPC, -99.94, -0.08, -168.17, 2, math.random(0,10))
  29. MovementLoopAddLocation(NPC, -99.25, -0.08, -162.13, 2, math.random(0,10))
  30. MovementLoopAddLocation(NPC, -95.24, -0.08, -162.4, 2, math.random(0,10))
  31. MovementLoopAddLocation(NPC, -100.25, -0.08, -163.47, 2, math.random(0,10))
  32. MovementLoopAddLocation(NPC, -94.79, -0.08, -165.09, 2, math.random(0,10))
  33. MovementLoopAddLocation(NPC, -94.99, -0.07, -167.8, 2, math.random(0,10))
  34. MovementLoopAddLocation(NPC, -97.39, -0.07, -168.1, 2, math.random(0,10))
  35. MovementLoopAddLocation(NPC, -96.65, -0.08, -162.15, 2, math.random(0,10))
  36. MovementLoopAddLocation(NPC, -100.02, -0.08, -166.36, 2, math.random(0,10))
  37. MovementLoopAddLocation(NPC, -88.15, -0.1, -165.93, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -87.58, -0.09, -157.74, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -82.5, -0.06, -153.75, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -87.58, -0.09, -157.74, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -88.15, -0.1, -165.93, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -100.02, -0.08, -166.36, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -96.65, -0.08, -162.15, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -97.39, -0.07, -168.1, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -94.99, -0.07, -167.8, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -94.79, -0.08, -165.09, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -100.25, -0.08, -163.47, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -95.24, -0.08, -162.4, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -99.25, -0.08, -162.13, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -99.94, -0.08, -168.17, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -95.19, -0.07, -167.97, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -99.67, -0.08, -164.52, 2, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -88.75, -0.1, -164.71, 2, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -88.75, -0.09, -158.12, 2, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -85.67, -0.01, -152.46, 2, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -70.97, -0.06, -153.36, 2, math.random(0,10))
  57. MovementLoopAddLocation(NPC, -62.12, -0.05, -153.16, 2, math.random(0,10))
  58. MovementLoopAddLocation(NPC, -52.12, 0.19, -148.32, 2, math.random(0,10))
  59. MovementLoopAddLocation(NPC, -36.7, -0.09, -133.88, 2, math.random(0,10))
  60. MovementLoopAddLocation(NPC, -32.08, 0.54, -126.98, 2, math.random(0,10))
  61. end