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- /*=============================================================================
- Copyright (c) 2011 Eric Niebler
- Copyright (c) 2015 Kohei Takahashi
- Distributed under the Boost Software License, Version 1.0. (See accompanying
- file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
- ==============================================================================*/
- #if !defined(BOOST_FUSION_ACCUMULATE_FWD_HPP_INCLUDED)
- #define BOOST_FUSION_ACCUMULATE_FWD_HPP_INCLUDED
- #include <boost/fusion/support/config.hpp>
- namespace boost { namespace fusion
- {
- namespace result_of
- {
- template <typename Sequence, typename State, typename F>
- struct accumulate;
- }
- template <typename Sequence, typename State, typename F>
- BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
- inline typename result_of::accumulate<Sequence, State const, F>::type
- accumulate(Sequence& seq, State const& state, F f);
- template <typename Sequence, typename State, typename F>
- BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
- inline typename result_of::accumulate<Sequence const, State const, F>::type
- accumulate(Sequence const& seq, State const& state, F f);
- }}
- #endif
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