stream_protocol.cpp 6.8 KB

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  1. //
  2. // stream_protocol.cpp
  3. // ~~~~~~~~~~~~~~~~~~~
  4. //
  5. // Copyright (c) 2003-2019 Christopher M. Kohlhoff (chris at kohlhoff dot com)
  6. //
  7. // Distributed under the Boost Software License, Version 1.0. (See accompanying
  8. // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
  9. //
  10. // Disable autolinking for unit tests.
  11. #if !defined(BOOST_ALL_NO_LIB)
  12. #define BOOST_ALL_NO_LIB 1
  13. #endif // !defined(BOOST_ALL_NO_LIB)
  14. // Test that header file is self-contained.
  15. #include <boost/asio/local/stream_protocol.hpp>
  16. #include <cstring>
  17. #include <boost/asio/io_context.hpp>
  18. #include "../unit_test.hpp"
  19. //------------------------------------------------------------------------------
  20. // local_stream_protocol_socket_compile test
  21. // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  22. // The following test checks that all public member functions on the class
  23. // local::stream_protocol::socket compile and link correctly. Runtime failures
  24. // are ignored.
  25. namespace local_stream_protocol_socket_compile {
  26. void connect_handler(const boost::system::error_code&)
  27. {
  28. }
  29. void send_handler(const boost::system::error_code&, std::size_t)
  30. {
  31. }
  32. void receive_handler(const boost::system::error_code&, std::size_t)
  33. {
  34. }
  35. void write_some_handler(const boost::system::error_code&, std::size_t)
  36. {
  37. }
  38. void read_some_handler(const boost::system::error_code&, std::size_t)
  39. {
  40. }
  41. void test()
  42. {
  43. #if defined(BOOST_ASIO_HAS_LOCAL_SOCKETS)
  44. using namespace boost::asio;
  45. namespace local = boost::asio::local;
  46. typedef local::stream_protocol sp;
  47. try
  48. {
  49. io_context ioc;
  50. const io_context::executor_type ioc_ex = ioc.get_executor();
  51. char mutable_char_buffer[128] = "";
  52. const char const_char_buffer[128] = "";
  53. socket_base::message_flags in_flags = 0;
  54. socket_base::keep_alive socket_option;
  55. socket_base::bytes_readable io_control_command;
  56. boost::system::error_code ec;
  57. // basic_stream_socket constructors.
  58. sp::socket socket1(ioc);
  59. sp::socket socket2(ioc, sp());
  60. sp::socket socket3(ioc, sp::endpoint(""));
  61. int native_socket1 = ::socket(AF_UNIX, SOCK_STREAM, 0);
  62. sp::socket socket4(ioc, sp(), native_socket1);
  63. sp::socket socket5(ioc_ex);
  64. sp::socket socket6(ioc_ex, sp());
  65. sp::socket socket7(ioc_ex, sp::endpoint(""));
  66. int native_socket2 = ::socket(AF_UNIX, SOCK_STREAM, 0);
  67. sp::socket socket8(ioc_ex, sp(), native_socket2);
  68. // basic_io_object functions.
  69. sp::socket::executor_type ex = socket1.get_executor();
  70. (void)ex;
  71. // basic_socket functions.
  72. sp::socket::lowest_layer_type& lowest_layer = socket1.lowest_layer();
  73. (void)lowest_layer;
  74. socket1.open(sp());
  75. socket1.open(sp(), ec);
  76. int native_socket3 = ::socket(AF_UNIX, SOCK_STREAM, 0);
  77. socket1.assign(sp(), native_socket3);
  78. int native_socket4 = ::socket(AF_UNIX, SOCK_STREAM, 0);
  79. socket1.assign(sp(), native_socket4, ec);
  80. bool is_open = socket1.is_open();
  81. (void)is_open;
  82. socket1.close();
  83. socket1.close(ec);
  84. sp::socket::native_handle_type native_socket5 = socket1.native_handle();
  85. (void)native_socket5;
  86. socket1.cancel();
  87. socket1.cancel(ec);
  88. bool at_mark1 = socket1.at_mark();
  89. (void)at_mark1;
  90. bool at_mark2 = socket1.at_mark(ec);
  91. (void)at_mark2;
  92. std::size_t available1 = socket1.available();
  93. (void)available1;
  94. std::size_t available2 = socket1.available(ec);
  95. (void)available2;
  96. socket1.bind(sp::endpoint(""));
  97. socket1.bind(sp::endpoint(""), ec);
  98. socket1.connect(sp::endpoint(""));
  99. socket1.connect(sp::endpoint(""), ec);
  100. socket1.async_connect(sp::endpoint(""), connect_handler);
  101. socket1.set_option(socket_option);
  102. socket1.set_option(socket_option, ec);
  103. socket1.get_option(socket_option);
  104. socket1.get_option(socket_option, ec);
  105. socket1.io_control(io_control_command);
  106. socket1.io_control(io_control_command, ec);
  107. sp::endpoint endpoint1 = socket1.local_endpoint();
  108. (void)endpoint1;
  109. sp::endpoint endpoint2 = socket1.local_endpoint(ec);
  110. (void)endpoint2;
  111. sp::endpoint endpoint3 = socket1.remote_endpoint();
  112. (void)endpoint3;
  113. sp::endpoint endpoint4 = socket1.remote_endpoint(ec);
  114. (void)endpoint4;
  115. socket1.shutdown(socket_base::shutdown_both);
  116. socket1.shutdown(socket_base::shutdown_both, ec);
  117. // basic_stream_socket functions.
  118. socket1.send(buffer(mutable_char_buffer));
  119. socket1.send(buffer(const_char_buffer));
  120. socket1.send(null_buffers());
  121. socket1.send(buffer(mutable_char_buffer), in_flags);
  122. socket1.send(buffer(const_char_buffer), in_flags);
  123. socket1.send(null_buffers(), in_flags);
  124. socket1.send(buffer(mutable_char_buffer), in_flags, ec);
  125. socket1.send(buffer(const_char_buffer), in_flags, ec);
  126. socket1.send(null_buffers(), in_flags, ec);
  127. socket1.async_send(buffer(mutable_char_buffer), send_handler);
  128. socket1.async_send(buffer(const_char_buffer), send_handler);
  129. socket1.async_send(null_buffers(), send_handler);
  130. socket1.async_send(buffer(mutable_char_buffer), in_flags, send_handler);
  131. socket1.async_send(buffer(const_char_buffer), in_flags, send_handler);
  132. socket1.async_send(null_buffers(), in_flags, send_handler);
  133. socket1.receive(buffer(mutable_char_buffer));
  134. socket1.receive(null_buffers());
  135. socket1.receive(buffer(mutable_char_buffer), in_flags);
  136. socket1.receive(null_buffers(), in_flags);
  137. socket1.receive(buffer(mutable_char_buffer), in_flags, ec);
  138. socket1.receive(null_buffers(), in_flags, ec);
  139. socket1.async_receive(buffer(mutable_char_buffer), receive_handler);
  140. socket1.async_receive(null_buffers(), receive_handler);
  141. socket1.async_receive(buffer(mutable_char_buffer), in_flags,
  142. receive_handler);
  143. socket1.async_receive(null_buffers(), in_flags, receive_handler);
  144. socket1.write_some(buffer(mutable_char_buffer));
  145. socket1.write_some(buffer(const_char_buffer));
  146. socket1.write_some(null_buffers());
  147. socket1.write_some(buffer(mutable_char_buffer), ec);
  148. socket1.write_some(buffer(const_char_buffer), ec);
  149. socket1.write_some(null_buffers(), ec);
  150. socket1.async_write_some(buffer(mutable_char_buffer), write_some_handler);
  151. socket1.async_write_some(buffer(const_char_buffer), write_some_handler);
  152. socket1.async_write_some(null_buffers(), write_some_handler);
  153. socket1.read_some(buffer(mutable_char_buffer));
  154. socket1.read_some(buffer(mutable_char_buffer), ec);
  155. socket1.read_some(null_buffers(), ec);
  156. socket1.async_read_some(buffer(mutable_char_buffer), read_some_handler);
  157. socket1.async_read_some(null_buffers(), read_some_handler);
  158. }
  159. catch (std::exception&)
  160. {
  161. }
  162. #endif // defined(BOOST_ASIO_HAS_LOCAL_SOCKETS)
  163. }
  164. } // namespace local_stream_protocol_socket_compile
  165. //------------------------------------------------------------------------------
  166. BOOST_ASIO_TEST_SUITE
  167. (
  168. "local/stream_protocol",
  169. BOOST_ASIO_TEST_CASE(local_stream_protocol_socket_compile::test)
  170. )