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- //
- // object_handle.cpp
- // ~~~~~~~~~~~~~~~~~
- //
- // Copyright (c) 2003-2019 Christopher M. Kohlhoff (chris at kohlhoff dot com)
- //
- // Distributed under the Boost Software License, Version 1.0. (See accompanying
- // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
- //
- // Disable autolinking for unit tests.
- #if !defined(BOOST_ALL_NO_LIB)
- #define BOOST_ALL_NO_LIB 1
- #endif // !defined(BOOST_ALL_NO_LIB)
- // Test that header file is self-contained.
- #include <boost/asio/windows/object_handle.hpp>
- #include <boost/asio/io_context.hpp>
- #include "../archetypes/async_result.hpp"
- #include "../unit_test.hpp"
- //------------------------------------------------------------------------------
- // windows_object_handle_compile test
- // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // The following test checks that all public member functions on the class
- // windows::object_handle compile and link correctly. Runtime failures are
- // ignored.
- namespace windows_object_handle_compile {
- void wait_handler(const boost::system::error_code&)
- {
- }
- void test()
- {
- #if defined(BOOST_ASIO_HAS_WINDOWS_OBJECT_HANDLE)
- using namespace boost::asio;
- namespace win = boost::asio::windows;
- try
- {
- io_context ioc;
- const io_context::executor_type ioc_ex = ioc.get_executor();
- archetypes::lazy_handler lazy;
- boost::system::error_code ec;
- // basic_object_handle constructors.
- win::object_handle handle1(ioc);
- HANDLE native_handle1 = INVALID_HANDLE_VALUE;
- #if defined(BOOST_ASIO_MSVC) && (_MSC_VER < 1910)
- // Skip this on older MSVC due to mysterious ambiguous overload errors.
- #else
- win::object_handle handle2(ioc, native_handle1);
- #endif
- win::object_handle handle3(ioc_ex);
- HANDLE native_handle2 = INVALID_HANDLE_VALUE;
- win::object_handle handle4(ioc_ex, native_handle2);
- #if defined(BOOST_ASIO_HAS_MOVE)
- win::object_handle handle5(std::move(handle4));
- #endif // defined(BOOST_ASIO_HAS_MOVE)
- // basic_object_handle operators.
- #if defined(BOOST_ASIO_HAS_MOVE)
- handle1 = win::object_handle(ioc);
- handle1 = std::move(handle3);
- #endif // defined(BOOST_ASIO_HAS_MOVE)
- // basic_io_object functions.
- win::object_handle::executor_type ex = handle1.get_executor();
- (void)ex;
- // basic_handle functions.
- win::object_handle::lowest_layer_type& lowest_layer
- = handle1.lowest_layer();
- (void)lowest_layer;
- const win::object_handle& handle6 = handle1;
- const win::object_handle::lowest_layer_type& lowest_layer3
- = handle6.lowest_layer();
- (void)lowest_layer3;
- HANDLE native_handle4 = INVALID_HANDLE_VALUE;
- handle1.assign(native_handle4);
- bool is_open = handle1.is_open();
- (void)is_open;
- handle1.close();
- handle1.close(ec);
- win::object_handle::native_handle_type native_handle3
- = handle1.native_handle();
- (void)native_handle3;
- handle1.cancel();
- handle1.cancel(ec);
- // basic_object_handle functions.
- handle1.wait();
- handle1.wait(ec);
- handle1.async_wait(&wait_handler);
- int i1 = handle1.async_wait(lazy);
- (void)i1;
- }
- catch (std::exception&)
- {
- }
- #endif // defined(BOOST_ASIO_HAS_WINDOWS_OBJECT_HANDLE)
- }
- } // namespace windows_object_handle_compile
- //------------------------------------------------------------------------------
- BOOST_ASIO_TEST_SUITE
- (
- "windows/object_handle",
- BOOST_ASIO_TEST_CASE(windows_object_handle_compile::test)
- )
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