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BizrinnClamorclang.lua 2.0 KB

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  1. --[[
  2. Script Name : SpawnScripts/Baubbleshire/BizrinnClamorclang.lua
  3. Script Purpose : Bizrinn Clamorclang
  4. Script Author : Scatman
  5. Script Date : 2009.09.27
  6. Script Notes :
  7. --]]
  8. local PickUp = 5454
  9. function spawn(NPC)
  10. end
  11. function respawn(NPC)
  12. spawn(NPC)
  13. end
  14. function hailed(NPC, Spawn)
  15. FaceTarget(NPC, Spawn)
  16. conversation = CreateConversation()
  17. if GetQuestStep(Spawn, PickUp) == 1 then
  18. AddConversationOption(conversation, "I actually have a recipt to pick up a device for Bupipa Guryup.","Device1")
  19. end
  20. PlayFlavor(NPC, "voiceover/english/bizrinn_clamorclang/qey_village06/bizrinnclamorclang.mp3", "", "", 3866517974, 2558850199, Spawn)
  21. AddConversationOption(conversation, "Ah, that's too bad. I guess I'll get my thingamajig whatchamacalit made somewhere else")
  22. StartConversation(conversation, NPC, Spawn, "Oh! Why hello there! I am so behind on tinker work that I am not taking anymore orders at the moment ... What is it you want?")
  23. end
  24. function Device1(NPC, Spawn)
  25. FaceTarget(NPC, Spawn)
  26. conversation = CreateConversation()
  27. PlayFlavor(NPC, "voiceover/english/bizrinn_clamorclang/qey_village06/bizrinnclamorclang000.mp3", "", "agree", 3140666983, 3243864545, Spawn)
  28. AddConversationOption(conversation, "What does the device actually do?","umm")
  29. StartConversation(conversation, NPC, Spawn, "Oh! Yes! The froglok songstress! I have the Sonance Volume Amplificator ready for her!")
  30. end
  31. function umm(NPC, Spawn)
  32. FaceTarget(NPC, Spawn)
  33. conversation = CreateConversation()
  34. PlayFlavor(NPC, "voiceover/english/bizrinn_clamorclang/qey_village06/bizrinnclamorclang001.mp3", "", "happy", 1964116252, 2748280828, Spawn)
  35. AddConversationOption(conversation, "Wonderful!","ugh")
  36. AddConversationOption(conversation, "... I see. I'll take it to her.","ugh")
  37. StartConversation(conversation, NPC, Spawn, "Why it makes her singing even LOUDER! We'll be able to hear her singing in the Baubbleshire! Isn't that great?!")
  38. end
  39. function ugh(NPC, Spawn)
  40. SetStepComplete(Spawn, PickUp, 1)
  41. end