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- --[[
- Script Name : Quests/CastleviewHamlet/sword_for_aadalian.lua
- Script Author : Dorbin
- Script Date : 2022.01.25 09:01:30
- Script Purpose :
- Zone : CastleviewHamlet
- Quest Giver: Aadalian Farenair
- Preceded by: None
- Followed by:
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "I need to speak with Froptub.", 1, "I must see about Aadalian's sword at Froptub's smithy in Castleview.", 11, 2360018)
- AddQuestStepCompleteAction(Quest, 1, "Pickedup")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- Dialog.New(QuestGiver, Player)
- Dialog.AddDialog("My design is not mere decoration, friend. The inscription chronicles the cohabitation of our two races. Would you be kind and see what's keeping the sword at Froptub's smithy?")
- Dialog.AddVoiceover("voiceover/english/aadalian_farenair/qey_village04/aadalianfarenair001.mp3",1068773246, 2639950014)
- PlayFlavor(QuestGiver, "", "", "no", 0,0 , Player)
- Dialog.AddOption("I suppose I can do that.")
- Dialog.Start()
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Pickedup(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 1, "I've retrieved Aadalian's sword.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've retrieved Aadalian's sword from Froptub's smithy.")
- AddQuestStepChat(Quest, 2, "I need to return to Aadalian.", 1, "I need to deliver Aadalian's family sword to him.", 11, 2360019)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've returned Aadalian's sword.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've returned Aadalian's sword, but he doesn't seem too impressed with the craftsmanship.")
-
- UpdateQuestDescription(Quest, "I suppose Aadalian was pleased with the work Froptub did. The mark was not to my own liking, but under the circumstances, I believe it was decent work.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Pickedup(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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